#statemachines — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #statemachines, aggregated by home.social.
-
Release: fsm-toolkit v0.9.5
fsm-toolkit is a Go toolkit for designing and analysing finite state machines. It provides a CLI tool (fsm) and a full TUI editor (fsmedit) supporting DFA, NFA, Mealy, and Moore machines — with multi-machine bundles, cross-machine linking, and a component system backed by reusable class libraries.
Repo:
https://github.com/ha1tch/fsm-toolkit#readme
This is the biggest release since the project's inception bringing a component-oriented workflow to FSM design. You can now drag 74xx-series digital logic parts from a library drawer, assign typed properties to states, link machines into bundles, and manage it all from the TUI. Builds and releases for 12 platforms are now fully automated.
New: Editor Manual
https://github.com/ha1tch/fsm-toolkit/blob/main/cmd/fsmedit/MANUAL.md
New: Workflow Guide
https://github.com/ha1tch/fsm-toolkit/blob/main/WORKFLOWS.md
Highlights
% Multi-document bundles with import and cross-machine navigation
% Class and property system with 7 typed fields
% Component drawer with drag-and-drop instantiation
% 74xx-series class libraries (49 components across 7 families)
% Machine manager with rename/delete and link propagation
% Settings screen with vocabulary customisation and library loading
% Improved TUI layout engine with cell-grid metrics
% CI/CD pipeline targeting 12 platforms (Linux, macOS, Windows, FreeBSD, OpenBSD, NetBSD)
% Separate CLI and editor manuals
% 261+ tests passingChangelog:
https://github.com/ha1tch/fsm-toolkit/blob/main/CHANGELOG.md
#golang #foss #programming #compsci #fsm #digitallogic #tui #statemachines #electronics
-
NES Games & State Machines
A couple of years ago gamedev channel NesHacker did a video on how everything in your typical NES game is really a pile of state machines, concurrent ones, nested ones, bunches and bunches of them. If you have any interest in NES coding at all, it's worth a look. (8½ minutes)https://www.youtube.com/watch?v=8lZ53Sx5oc0
The chief differen
https://setsideb.com/nes-games-state-machines/
#development #retro #development #nes #NESHacker #retro #StateMachines -
TIC-80 State Machine tutorial: https://youtu.be/_kzTnHNEWH4
#tic80 #youtube #youtuber #youtubechannel #statemachines #statemachine #menu #game #gamedev #tutorial #tutorials #programming #programmer #programminglanguages #lua #2d #2dgame #coding #code #creativecoding #creativity #creative #scripting #lua #pixel #pixelart #nerd #geek #Computer #ComputerScience #howto
-
You’ll see how easy it is to use #RxJS primitives to create a declarative solution that is both readable and generic...
https://softwaremill.com/implement-onclick-ondoubleclick-and-onhold-streams-with-rxjs/