#starfrontiers — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #starfrontiers, aggregated by home.social.
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Government and corporations continue building the #TormentNexus by equipping the race police with classic #StarFrontiers weapons.
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Government and corporations continue building the #TormentNexus by equipping the race police with classic #StarFrontiers weapons.
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Government and corporations continue building the #TormentNexus by equipping the race police with classic #StarFrontiers weapons.
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Government and corporations continue building the #TormentNexus by equipping the race police with classic #StarFrontiers weapons.
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Government and corporations continue building the #TormentNexus by equipping the race police with classic #StarFrontiers weapons.
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Was looking through 80s TSR Star Frontiers again. There are only 13 skills broken down into 3 categories.
In a previous conversation about homebrew D&D, I was talking about how there are only 3 classes/archetypes from a programming perspective, Fighter, Magic-user, Thief.
Code would have to be written for Combat, Skills, and Spells.
The other D&D classes would use that code.
Looking over the SF skill list, it also follows a 3 point approach that (somewhat) matches the previous discussion. But it is interesting how Tech Skills and Biosocial Skills could be Magic-user or Thief based, depending on perspective.
Military = Fighter = Combat
Technological = Magic-user = Spells
Biosocial = Thief = Skills -
Was looking through 80s TSR Star Frontiers again. There are only 13 skills broken down into 3 categories.
In a previous conversation about homebrew D&D, I was talking about how there are only 3 classes/archetypes from a programming perspective, Fighter, Magic-user, Thief.
Code would have to be written for Combat, Skills, and Spells.
The other D&D classes would use that code.
Looking over the SF skill list, it also follows a 3 point approach that (somewhat) matches the previous discussion. But it is interesting how Tech Skills and Biosocial Skills could be Magic-user or Thief based, depending on perspective.
Military = Fighter = Combat
Technological = Magic-user = Spells
Biosocial = Thief = Skills -
Was looking through 80s TSR Star Frontiers again. There are only 13 skills broken down into 3 categories.
In a previous conversation about homebrew D&D, I was talking about how there are only 3 classes/archetypes from a programming perspective, Fighter, Magic-user, Thief.
Code would have to be written for Combat, Skills, and Spells.
The other D&D classes would use that code.
Looking over the SF skill list, it also follows a 3 point approach that (somewhat) matches the previous discussion. But it is interesting how Tech Skills and Biosocial Skills could be Magic-user or Thief based, depending on perspective.
Military = Fighter = Combat
Technological = Magic-user = Spells
Biosocial = Thief = Skills -
Was looking through 80s TSR Star Frontiers again. There are only 13 skills broken down into 3 categories.
In a previous conversation about homebrew D&D, I was talking about how there are only 3 classes/archetypes from a programming perspective, Fighter, Magic-user, Thief.
Code would have to be written for Combat, Skills, and Spells.
The other D&D classes would use that code.
Looking over the SF skill list, it also follows a 3 point approach that (somewhat) matches the previous discussion. But it is interesting how Tech Skills and Biosocial Skills could be Magic-user or Thief based, depending on perspective.
Military = Fighter = Combat
Technological = Magic-user = Spells
Biosocial = Thief = Skills -
Was looking through 80s TSR Star Frontiers again. There are only 13 skills broken down into 3 categories.
In a previous conversation about homebrew D&D, I was talking about how there are only 3 classes/archetypes from a programming perspective, Fighter, Magic-user, Thief.
Code would have to be written for Combat, Skills, and Spells.
The other D&D classes would use that code.
Looking over the SF skill list, it also follows a 3 point approach that (somewhat) matches the previous discussion. But it is interesting how Tech Skills and Biosocial Skills could be Magic-user or Thief based, depending on perspective.
Military = Fighter = Combat
Technological = Magic-user = Spells
Biosocial = Thief = Skills -
If you generate a system with one system, it locks the “universe” to either Traveller or SWN tech level. Then I told myself: why not import TravellerMap data, there is an API for that…
#StarsWithoutNumber #swn #Traveller #TravellerRPG #StarFrontiers #ttrpg #SciFi (2/2)
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If you generate a system with one system, it locks the “universe” to either Traveller or SWN tech level. Then I told myself: why not import TravellerMap data, there is an API for that…
#StarsWithoutNumber #swn #Traveller #TravellerRPG #StarFrontiers #ttrpg #SciFi (2/2)
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If you generate a system with one system, it locks the “universe” to either Traveller or SWN tech level. Then I told myself: why not import TravellerMap data, there is an API for that…
#StarsWithoutNumber #swn #Traveller #TravellerRPG #StarFrontiers #ttrpg #SciFi (2/2)
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My code now generates not only the main world in a system, but all planets, gas giants, planetoid belts, and all of their satellites, including day length and year length, taking into account tide-locked planets or satellites, etc.
#StarsWithoutNumber #swn #traveller #Traveller5 #StarFrontiers #ttrpg #SciFi (2/2)
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My code now generates not only the main world in a system, but all planets, gas giants, planetoid belts, and all of their satellites, including day length and year length, taking into account tide-locked planets or satellites, etc.
#StarsWithoutNumber #swn #traveller #Traveller5 #StarFrontiers #ttrpg #SciFi (2/2)
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My code now generates not only the main world in a system, but all planets, gas giants, planetoid belts, and all of their satellites, including day length and year length, taking into account tide-locked planets or satellites, etc.
#StarsWithoutNumber #swn #traveller #Traveller5 #StarFrontiers #ttrpg #SciFi (2/2)
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I have been thinking of skills in Star Frontiers again thanks to recent discussions. I think the whole skill list and their varying ways of computing the chance is a bit too unwieldy in the Expanded rules.
So, I propose stick to base skill equals attribute as done in the Basic rules. A characters attribute is going to be between 30 to 70 (with possibly some species attribute bonus).
And to level up, what if a player can just spend 1 experience point to level up their skill 1 point? A typical encounter will only yield 1 or 2 experience points so it will still take a long time to get a skill up to 100.
Note, I would take away any system to increase attributes and just keep improvement to skills.
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I have been thinking of skills in Star Frontiers again thanks to recent discussions. I think the whole skill list and their varying ways of computing the chance is a bit too unwieldy in the Expanded rules.
So, I propose stick to base skill equals attribute as done in the Basic rules. A characters attribute is going to be between 30 to 70 (with possibly some species attribute bonus).
And to level up, what if a player can just spend 1 experience point to level up their skill 1 point? A typical encounter will only yield 1 or 2 experience points so it will still take a long time to get a skill up to 100.
Note, I would take away any system to increase attributes and just keep improvement to skills.
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I have been thinking of skills in Star Frontiers again thanks to recent discussions. I think the whole skill list and their varying ways of computing the chance is a bit too unwieldy in the Expanded rules.
So, I propose stick to base skill equals attribute as done in the Basic rules. A characters attribute is going to be between 30 to 70 (with possibly some species attribute bonus).
And to level up, what if a player can just spend 1 experience point to level up their skill 1 point? A typical encounter will only yield 1 or 2 experience points so it will still take a long time to get a skill up to 100.
Note, I would take away any system to increase attributes and just keep improvement to skills.
-
I have been thinking of skills in Star Frontiers again thanks to recent discussions. I think the whole skill list and their varying ways of computing the chance is a bit too unwieldy in the Expanded rules.
So, I propose stick to base skill equals attribute as done in the Basic rules. A characters attribute is going to be between 30 to 70 (with possibly some species attribute bonus).
And to level up, what if a player can just spend 1 experience point to level up their skill 1 point? A typical encounter will only yield 1 or 2 experience points so it will still take a long time to get a skill up to 100.
Note, I would take away any system to increase attributes and just keep improvement to skills.
-
I have been thinking of skills in Star Frontiers again thanks to recent discussions. I think the whole skill list and their varying ways of computing the chance is a bit too unwieldy in the Expanded rules.
So, I propose stick to base skill equals attribute as done in the Basic rules. A characters attribute is going to be between 30 to 70 (with possibly some species attribute bonus).
And to level up, what if a player can just spend 1 experience point to level up their skill 1 point? A typical encounter will only yield 1 or 2 experience points so it will still take a long time to get a skill up to 100.
Note, I would take away any system to increase attributes and just keep improvement to skills.
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Seriously, I bought my first box of #StarFrontiers #miniatures at a #ToysRUs. Back in the #80s, toy stores would sell little kids boxes of lead without blinking an eye.
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Seriously, I bought my first box of #StarFrontiers #miniatures at a #ToysRUs. Back in the #80s, toy stores would sell little kids boxes of lead without blinking an eye.
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Looking to refresh the #art in my living room, I found this poster. Doesn't fit my living room's vibe, but it does make me want to play old #scifi #ttrpg like #StarFrontiers. Maybe I'll buy it for my home office.
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Looking to refresh the #art in my living room, I found this poster. Doesn't fit my living room's vibe, but it does make me want to play old #scifi #ttrpg like #StarFrontiers. Maybe I'll buy it for my home office.
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Looking to refresh the #art in my living room, I found this poster. Doesn't fit my living room's vibe, but it does make me want to play old #scifi #ttrpg like #StarFrontiers. Maybe I'll buy it for my home office.
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Looking to refresh the #art in my living room, I found this poster. Doesn't fit my living room's vibe, but it does make me want to play old #scifi #ttrpg like #StarFrontiers. Maybe I'll buy it for my home office.
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🚀 Don't miss out! @zalasur is live on PeerTube: https://peertube.zalasur.media/videos/watch/3
#DistantWorlds2 #TheHoomanRepublic #StarFrontiers #TabletopRPG #peertube #livestream #stream
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🚀 Don't miss out! @zalasur is live on PeerTube: https://peertube.zalasur.media/videos/watch/3
#DistantWorlds2 #TheHoomanRepublic #StarFrontiers #TabletopRPG #peertube #livestream #stream
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🚀 Don't miss out! @zalasur is live on PeerTube: https://peertube.zalasur.media/videos/watch/3
#DistantWorlds2 #TheHoomanRepublic #StarFrontiers #TabletopRPG #peertube #livestream #stream
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I haven't forgotten my #StarFrontiers conversions for #StarTrekAdventures , I promise. I've gotten sidetracked by the upcoming #Fallout game (Sunday!) and some entertaining discussions elsenet about other games. I know I'm procrastinating, because I always do, and I apologize.
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I haven't forgotten my #StarFrontiers conversions for #StarTrekAdventures , I promise. I've gotten sidetracked by the upcoming #Fallout game (Sunday!) and some entertaining discussions elsenet about other games. I know I'm procrastinating, because I always do, and I apologize.
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I haven't forgotten my #StarFrontiers conversions for #StarTrekAdventures , I promise. I've gotten sidetracked by the upcoming #Fallout game (Sunday!) and some entertaining discussions elsenet about other games. I know I'm procrastinating, because I always do, and I apologize.
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I haven't forgotten my #StarFrontiers conversions for #StarTrekAdventures , I promise. I've gotten sidetracked by the upcoming #Fallout game (Sunday!) and some entertaining discussions elsenet about other games. I know I'm procrastinating, because I always do, and I apologize.
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I've slacked for a few days on #TTRPG reading and my #StarFrontiers conversions for #StarTrekAdventures because my brain has hit overload with all the crap going on and all I want to do is veg out and play games. Sorry.
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I've slacked for a few days on #TTRPG reading and my #StarFrontiers conversions for #StarTrekAdventures because my brain has hit overload with all the crap going on and all I want to do is veg out and play games. Sorry.
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I've slacked for a few days on #TTRPG reading and my #StarFrontiers conversions for #StarTrekAdventures because my brain has hit overload with all the crap going on and all I want to do is veg out and play games. Sorry.
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I've slacked for a few days on #TTRPG reading and my #StarFrontiers conversions for #StarTrekAdventures because my brain has hit overload with all the crap going on and all I want to do is veg out and play games. Sorry.
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SOME OLD BLOG POST:
Alien weapons #artwork for a #StarFrontiersman zine article from 2013. -
SOME OLD BLOG POST:
Alien weapons #artwork for a #StarFrontiersman zine article from 2013. -
SOME OLD BLOG POST:
Alien weapons #artwork for a #StarFrontiersman zine article from 2013. -
SOME OLD BLOG POST:
Alien weapons #artwork for a #StarFrontiersman zine article from 2013. -
Alternately, for the Species Ability, I could adapt their "Lie Detection" skill and give them a boost on checks to determine falsehoods and deception, making the limbs just part of the morphic ability of the Species Trait. Now that I think about it, that's probably a better way to go. Mechanically: first extra d20 bought with Momentum on Insight checks to determine deception is free?
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Alternately, for the Species Ability, I could adapt their "Lie Detection" skill and give them a boost on checks to determine falsehoods and deception, making the limbs just part of the morphic ability of the Species Trait. Now that I think about it, that's probably a better way to go. Mechanically: first extra d20 bought with Momentum on Insight checks to determine deception is free?
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Alternately, for the Species Ability, I could adapt their "Lie Detection" skill and give them a boost on checks to determine falsehoods and deception, making the limbs just part of the morphic ability of the Species Trait. Now that I think about it, that's probably a better way to go. Mechanically: first extra d20 bought with Momentum on Insight checks to determine deception is free?
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Alternately, for the Species Ability, I could adapt their "Lie Detection" skill and give them a boost on checks to determine falsehoods and deception, making the limbs just part of the morphic ability of the Species Trait. Now that I think about it, that's probably a better way to go. Mechanically: first extra d20 bought with Momentum on Insight checks to determine deception is free?
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Names are going to be an issue. I'm going to need to scour old #StarFrontiers products for examples. It'll be fun to read the old material again, of course.
Sample Values will relate to their love of philosophy and debate, their mindfulness, and their genial relations with other species.
Attributes? I'm thinking bonuses to Fitness, Insight and Reason.
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Names are going to be an issue. I'm going to need to scour old #StarFrontiers products for examples. It'll be fun to read the old material again, of course.
Sample Values will relate to their love of philosophy and debate, their mindfulness, and their genial relations with other species.
Attributes? I'm thinking bonuses to Fitness, Insight and Reason.
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Names are going to be an issue. I'm going to need to scour old #StarFrontiers products for examples. It'll be fun to read the old material again, of course.
Sample Values will relate to their love of philosophy and debate, their mindfulness, and their genial relations with other species.
Attributes? I'm thinking bonuses to Fitness, Insight and Reason.
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Names are going to be an issue. I'm going to need to scour old #StarFrontiers products for examples. It'll be fun to read the old material again, of course.
Sample Values will relate to their love of philosophy and debate, their mindfulness, and their genial relations with other species.
Attributes? I'm thinking bonuses to Fitness, Insight and Reason.
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Adapting the #Dralasites should be fairly simple. Their Species Trait would apply in cases of strength and stability, due to their morphic adaptability, but work against them in terms of speed. It would represent their education in philosophy, and I'm trying to find a way to work in their love of old and bad humor.
The Dral Species Ability is obviously their ability to grow pseudopods as they need. Representing that mechanically will take me some thinking.
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Adapting the #Dralasites should be fairly simple. Their Species Trait would apply in cases of strength and stability, due to their morphic adaptability, but work against them in terms of speed. It would represent their education in philosophy, and I'm trying to find a way to work in their love of old and bad humor.
The Dral Species Ability is obviously their ability to grow pseudopods as they need. Representing that mechanically will take me some thinking.
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Adapting the #Dralasites should be fairly simple. Their Species Trait would apply in cases of strength and stability, due to their morphic adaptability, but work against them in terms of speed. It would represent their education in philosophy, and I'm trying to find a way to work in their love of old and bad humor.
The Dral Species Ability is obviously their ability to grow pseudopods as they need. Representing that mechanically will take me some thinking.
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Adapting the #Dralasites should be fairly simple. Their Species Trait would apply in cases of strength and stability, due to their morphic adaptability, but work against them in terms of speed. It would represent their education in philosophy, and I'm trying to find a way to work in their love of old and bad humor.
The Dral Species Ability is obviously their ability to grow pseudopods as they need. Representing that mechanically will take me some thinking.
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The poll has ended. Sadly it only got a few responses, but in the end, the winner was... everybody's favorite bad-joke-loving amoeboids, the Dralasites! I might as well go in alphabetical order, with the Vrusk next and then the Yazirians