#spore — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #spore, aggregated by home.social.
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Blorb ate some strange fruit and is now feeling a little weird. The new intoxication status effects are were once they are did.
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It's far from perfect, but the creatures are starting to feel more alive. https://www.youtube.com/watch?v=tnp7we69rGc
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It's far from perfect, but the creatures are starting to feel more alive. https://www.youtube.com/watch?v=tnp7we69rGc
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It's far from perfect, but the creatures are starting to feel more alive. https://www.youtube.com/watch?v=tnp7we69rGc
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It's far from perfect, but the creatures are starting to feel more alive. https://www.youtube.com/watch?v=tnp7we69rGc
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It's far from perfect, but the creatures are starting to feel more alive. https://www.youtube.com/watch?v=tnp7we69rGc
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Il fungo a stella dei boschi texani e la sua ombra nel paese dei samurai
https://www.jacoporanieri.com/blog/?p=44427#biologia #funghi #botanica #scienza #diffusione #creature #scienza #ambiente #ecologia #Texas #statiuniti #giappone #asia #oriente #pacifico #strano #fenomeni #misteri #studio #ricerca #natura #dalmondo #società #iconografia #stella #spore #riproduzione #evoluzione
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Il fungo a stella dei boschi texani e la sua ombra nel paese dei samurai
https://www.jacoporanieri.com/blog/?p=44427#biologia #funghi #botanica #scienza #diffusione #creature #scienza #ambiente #ecologia #Texas #statiuniti #giappone #asia #oriente #pacifico #strano #fenomeni #misteri #studio #ricerca #natura #dalmondo #società #iconografia #stella #spore #riproduzione #evoluzione
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I'm working on improving the animation system. It won't be anything too fancy yet, but will include things like breathing, eye movements, and, uh... Look at her go! Well, I'll post a short preview video once everything is working as intended again, lol.
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I'm working on improving the animation system. It won't be anything too fancy yet, but will include things like breathing, eye movements, and, uh... Look at her go! Well, I'll post a short preview video once everything is working as intended again, lol.
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I'm working on improving the animation system. It won't be anything too fancy yet, but will include things like breathing, eye movements, and, uh... Look at her go! Well, I'll post a short preview video once everything is working as intended again, lol.
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I'm working on improving the animation system. It won't be anything too fancy yet, but will include things like breathing, eye movements, and, uh... Look at her go! Well, I'll post a short preview video once everything is working as intended again, lol.
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I'm working on improving the animation system. It won't be anything too fancy yet, but will include things like breathing, eye movements, and, uh... Look at her go! Well, I'll post a short preview video once everything is working as intended again, lol.
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i'm friends with this spore modder from my time working on mods for it and every once in a while they'll send me a video of like, the most impressive fucking shit i've ever seen done in spore. and it's being used to make a giant bara bowser with a fat cock play out a music video
and you know what? i think that's fucking awesome. make your weird incredibly niche queer art. be the talented little freak you were destined to be
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I added a new system that allows you to add irregularities to some parts that are normally symmetrical, to make them look more natural. You can also control the strength of the noise.
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I added a new system that allows you to add irregularities to some parts that are normally symmetrical, to make them look more natural. You can also control the strength of the noise.
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I added a new system that allows you to add irregularities to some parts that are normally symmetrical, to make them look more natural. You can also control the strength of the noise.
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I added a new system that allows you to add irregularities to some parts that are normally symmetrical, to make them look more natural. You can also control the strength of the noise.
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I added a new system that allows you to add irregularities to some parts that are normally symmetrical, to make them look more natural. You can also control the strength of the noise.
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Figli della terra con i semi della pioggia dentro il cappello: così scopriamo i funghi portatori di tempeste
https://www.jacoporanieri.com/blog/?p=44300#funghi #biologia #vegetazione #proteine #nucleazione #ghiaccio #pioggia #meteorologia #clima #atmosfera #spore #infezione #piante #fenomeni #processi #natura #ambiente #cielo #nubi #terra #micelio
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Figli della terra con i semi della pioggia dentro il cappello: così scopriamo i funghi portatori di tempeste
https://www.jacoporanieri.com/blog/?p=44300#funghi #biologia #vegetazione #proteine #nucleazione #ghiaccio #pioggia #meteorologia #clima #atmosfera #spore #infezione #piante #fenomeni #processi #natura #ambiente #cielo #nubi #terra #micelio
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Among other visual improvements, V 0.6.1 will add detailed grass to creature stage. I should problably touch some grass too.
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Among other visual improvements, V 0.6.1 will add detailed grass to creature stage. I should problably touch some grass too.
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Among other visual improvements, V 0.6.1 will add detailed grass to creature stage. I should problably touch some grass too.
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Among other visual improvements, V 0.6.1 will add detailed grass to creature stage. I should problably touch some grass too.
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Among other visual improvements, V 0.6.1 will add detailed grass to creature stage. I should problably touch some grass too.
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I'm currently fixing all the bugs caused by the render pipeline migration and also further polishing the graphics. Notably, the shadow quality has been improved and aquatic stage is brighter now. But most important of all: There now is an useless button that makes duck sounds.
I also started planning building editor parts for the winners of the art contest. I can already tell you, there are more than 3 winners this time.
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I'm currently fixing all the bugs caused by the render pipeline migration and also further polishing the graphics. Notably, the shadow quality has been improved and aquatic stage is brighter now. But most important of all: There now is an useless button that makes duck sounds.
I also started planning building editor parts for the winners of the art contest. I can already tell you, there are more than 3 winners this time.
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I'm currently fixing all the bugs caused by the render pipeline migration and also further polishing the graphics. Notably, the shadow quality has been improved and aquatic stage is brighter now. But most important of all: There now is an useless button that makes duck sounds.
I also started planning building editor parts for the winners of the art contest. I can already tell you, there are more than 3 winners this time.
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I'm currently fixing all the bugs caused by the render pipeline migration and also further polishing the graphics. Notably, the shadow quality has been improved and aquatic stage is brighter now. But most important of all: There now is an useless button that makes duck sounds.
I also started planning building editor parts for the winners of the art contest. I can already tell you, there are more than 3 winners this time.
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I'm currently fixing all the bugs caused by the render pipeline migration and also further polishing the graphics. Notably, the shadow quality has been improved and aquatic stage is brighter now. But most important of all: There now is an useless button that makes duck sounds.
I also started planning building editor parts for the winners of the art contest. I can already tell you, there are more than 3 winners this time.
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Let's gooo! The render pipeline migration is pretty much done and all of the stages are playable again! I even improved some mechanics like the creation viewer (see screenshot) and the decal system.
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Let's gooo! The render pipeline migration is pretty much done and all of the stages are playable again! I even improved some mechanics like the creation viewer (see screenshot) and the decal system.
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Let's gooo! The render pipeline migration is pretty much done and all of the stages are playable again! I even improved some mechanics like the creation viewer (see screenshot) and the decal system.
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Let's gooo! The render pipeline migration is pretty much done and all of the stages are playable again! I even improved some mechanics like the creation viewer (see screenshot) and the decal system.
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Let's gooo! The render pipeline migration is pretty much done and all of the stages are playable again! I even improved some mechanics like the creation viewer (see screenshot) and the decal system.
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Bonjour,
Contre-jour printanier aujourd'hui avec beaucoup de textures végétales en monochrome noir et blanc.A spring backlighting scene today, featuring plenty of plant textures in black-and-white.
#photography #monochrome #fougere #fern #TextureTuesday #spore #Bretagne #Finistere #olympus #m43
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Bonjour,
Contre-jour printanier aujourd'hui avec beaucoup de textures végétales en monochrome noir et blanc.A spring backlighting scene today, featuring plenty of plant textures in black-and-white.
#photography #monochrome #fougere #fern #TextureTuesday #spore #Bretagne #Finistere #olympus #m43
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Bonjour,
Contre-jour printanier aujourd'hui avec beaucoup de textures végétales en monochrome noir et blanc.A spring backlighting scene today, featuring plenty of plant textures in black-and-white.
#photography #monochrome #fougere #fern #TextureTuesday #spore #Bretagne #Finistere #olympus #m43
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Bonjour,
Contre-jour printanier aujourd'hui avec beaucoup de textures végétales en monochrome noir et blanc.A spring backlighting scene today, featuring plenty of plant textures in black-and-white.
#photography #monochrome #fougere #fern #TextureTuesday #spore #Bretagne #Finistere #olympus #m43
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Bonjour,
Contre-jour printanier aujourd'hui avec beaucoup de textures végétales en monochrome noir et blanc.A spring backlighting scene today, featuring plenty of plant textures in black-and-white.
#photography #monochrome #fougere #fern #TextureTuesday #spore #Bretagne #Finistere #olympus #m43
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The tropical valley, will be the first biome to receive a rework. It will be much bigger and sandier. The mountains are higher and have more natural shapes with visible erosion. Still work in progress. Vegetation is disabled at the moment.
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Very small #mites are subject of my research as they are associated with other arthropods (#phoretic#dispersal), and even #influence the #microclimate in their #habitats in complex ways, by fungal #spore transport+chemical fungal growth regulation via own #fungicides. #Histiostoma #sapromyzarum is subject of my current#Behance project exploring it also #aestheticslly.
I depend on support, please buy me a coffee
https://ko-fi.com/sfwirthBehance S F.Wirth
https://www.behance.net/gallery/244398767/Fragile-Transparency -
Very small #mites are subject of my research as they are associated with other arthropods (#phoretic#dispersal), and even #influence the #microclimate in their #habitats in complex ways, by fungal #spore transport+chemical fungal growth regulation via own #fungicides. #Histiostoma #sapromyzarum is subject of my current#Behance project exploring it also #aestheticslly.
I depend on support, please buy me a coffee
https://ko-fi.com/sfwirthBehance S F.Wirth
https://www.behance.net/gallery/244398767/Fragile-Transparency