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#soundsynthesis — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #soundsynthesis, aggregated by home.social.

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  1. Question for #rust folks, and probably specifically #audio and #gamedev s: What do you use for audio tone generation/synthesis and sample playback? I’m on a little sidequest in one of my projects, and am looking for something that meets some optimality of lightweight and expressive—ideally a single API with which I can interact, with some sort of abstraction for notes, intervals, keys, etc. Sequencing and timekeeping are far less important.

    The ideal would be something analogous to what’s described in [The Haskell School of Music](cs.yale.edu/homes/hudak/Papers ) (which is far from lightweight and simple and I don’t even know if it’s a thing anymore, but it is the superset of functionality and abstraction that would be ideal).

    There’s a wide range of choices it seems, and audio is new-ish territory for me, so suggestions actively solicited.

    I want to tag this as #generativemusic as well, but to be clear, I’m talking about “generative” in the the pre-LLM sense, ala the [Nodal Synthesizer](nodalmusic.com), as opposed to a pareidoliac wind chime.

    Thanks!

    UPDATE: Boosts welcome and appreciated!

    #SoundSynthesis #midi #askfedi

  2. Question for folks, and probably specifically and s: What do you use for audio tone generation/synthesis and sample playback? I’m on a little sidequest in one of my projects, and am looking for something that meets some optimality of lightweight and expressive—ideally a single API with which I can interact, with some sort of abstraction for notes, intervals, keys, etc. Sequencing and timekeeping are far less important.

    The ideal would be something analogous to what’s described in [The Haskell School of Music](cs.yale.edu/homes/hudak/Papers ) (which is far from lightweight and simple and I don’t even know if it’s a thing anymore, but it is the superset of functionality and abstraction that would be ideal).

    There’s a wide range of choices it seems, and audio is new-ish territory for me, so suggestions actively solicited.

    I want to tag this as as well, but to be clear, I’m talking about “generative” in the the pre-LLM sense, ala the [Nodal Synthesizer](nodalmusic.com), as opposed to a pareidoliac wind chime.

    Thanks!

    UPDATE: Boosts welcome and appreciated!

  3. Question for #rust folks, and probably specifically #audio and #gamedev s: What do you use for audio tone generation/synthesis and sample playback? I’m on a little sidequest in one of my projects, and am looking for something that meets some optimality of lightweight and expressive—ideally a single API with which I can interact, with some sort of abstraction for notes, intervals, keys, etc. Sequencing and timekeeping are far less important.

    The ideal would be something analogous to what’s described in [The Haskell School of Music](cs.yale.edu/homes/hudak/Papers ) (which is far from lightweight and simple and I don’t even know if it’s a thing anymore, but it is the superset of functionality and abstraction that would be ideal).

    There’s a wide range of choices it seems, and audio is new-ish territory for me, so suggestions actively solicited.

    I want to tag this as #generativemusic as well, but to be clear, I’m talking about “generative” in the the pre-LLM sense, ala the [Nodal Synthesizer](nodalmusic.com), as opposed to a pareidoliac wind chime.

    Thanks!

    UPDATE: Boosts welcome and appreciated!

    #SoundSynthesis #midi #askfedi

  4. Question for #rust folks, and probably specifically #audio and #gamedev s: What do you use for audio tone generation/synthesis and sample playback? I’m on a little sidequest in one of my projects, and am looking for something that meets some optimality of lightweight and expressive—ideally a single API with which I can interact, with some sort of abstraction for notes, intervals, keys, etc. Sequencing and timekeeping are far less important.

    The ideal would be something analogous to what’s described in [The Haskell School of Music](cs.yale.edu/homes/hudak/Papers ) (which is far from lightweight and simple and I don’t even know if it’s a thing anymore, but it is the superset of functionality and abstraction that would be ideal).

    There’s a wide range of choices it seems, and audio is new-ish territory for me, so suggestions actively solicited.

    I want to tag this as #generativemusic as well, but to be clear, I’m talking about “generative” in the the pre-LLM sense, ala the [Nodal Synthesizer](nodalmusic.com), as opposed to a pareidoliac wind chime.

    Thanks!

    UPDATE: Boosts welcome and appreciated!

    #SoundSynthesis #midi #askfedi

  5. NR33 - "Barely Alive Coding" - Noisk8 / josecaos - Digital Split Release - 1 mayo 2026

    nucleoroto.org/roto-releases/n

    Entre la lógica fría de la máquina y la caótica e impredecible naturaleza de la creación humana. Lejos de los estudios millonarios y el software privativo que homogeneiza el sonido global, este álbum nace del código abierto, de la computadora personal como herramienta de lucha y del conocimiento compartido.

    #Algorave #LiveCoding #SoundSynthesis

    noisk8.xyz
    josecaos.xyz

  6. I'm revisiting and manipulating a form of additive synthesis to which I've added a duty cycle parameter and its number of cycles. Quite an interesting approach.
    #sebairstein #maxmsp #soundsynthesis

  7. I'm revisiting and manipulating a form of additive synthesis to which I've added a duty cycle parameter and its number of cycles. Quite an interesting approach.
    #sebairstein #maxmsp #soundsynthesis

  8. I'm revisiting and manipulating a form of additive synthesis to which I've added a duty cycle parameter and its number of cycles. Quite an interesting approach.
    #sebairstein #maxmsp #soundsynthesis

  9. I'm revisiting and manipulating a form of additive synthesis to which I've added a duty cycle parameter and its number of cycles. Quite an interesting approach.
    #sebairstein #maxmsp #soundsynthesis

  10. @thezerobit soundonsound.com/series/synth-
    Gordon Reid's classic 'synthesis explained' in-depth series ran in Sound On Sound every month, non-stop, over 5 years and is still used by Colleges and University courses as 'essential reading' when teaching the foundations of synthesis and sound design. We've collected all 63 episodes here, for ease and convenience.

    #soundsynthesis #synthesizer #sounddesign #synth #SoundOnSound #SynthSecrets #SynthProgramming

  11. @thezerobit soundonsound.com/series/synth-
    Gordon Reid's classic 'synthesis explained' in-depth series ran in Sound On Sound every month, non-stop, over 5 years and is still used by Colleges and University courses as 'essential reading' when teaching the foundations of synthesis and sound design. We've collected all 63 episodes here, for ease and convenience.

    #soundsynthesis #synthesizer #sounddesign #synth #SoundOnSound #SynthSecrets #SynthProgramming

  12. @thezerobit soundonsound.com/series/synth-
    Gordon Reid's classic 'synthesis explained' in-depth series ran in Sound On Sound every month, non-stop, over 5 years and is still used by Colleges and University courses as 'essential reading' when teaching the foundations of synthesis and sound design. We've collected all 63 episodes here, for ease and convenience.

  13. @thezerobit soundonsound.com/series/synth-
    Gordon Reid's classic 'synthesis explained' in-depth series ran in Sound On Sound every month, non-stop, over 5 years and is still used by Colleges and University courses as 'essential reading' when teaching the foundations of synthesis and sound design. We've collected all 63 episodes here, for ease and convenience.

    #soundsynthesis #synthesizer #sounddesign #synth #SoundOnSound #SynthSecrets #SynthProgramming

  14. Another wonderful interview by @savetz, this time with Tom Zimmerman, part of the four-person team at Atari that worked on the never-released AMY sound chip: en.m.wikipedia.org/wiki/Atari_

    Tom comes across as an absolute gentleman.

    His description of what the AMY could do is terrific. It synthesised audio using up to 16 oscillators for the fundamental and harmonics to build rich, complex sounds. It could also be run "in reverse"; quoting Wikipedia:

    An input sample could be run through a Fast Fourier transform to extract the spectral pattern, and then that pattern could be input to the AMY to set up the oscillators.

    Tom contrasts the AMY's design against FM synths like the #YamahaDX7 and sample-based synthesizers.

    Tom's words of wisdom at the end of the interview are wonderful too. A recommended listen, even if #Atari isn't your thing.

    ataripodcast.libsyn.com/antic-

    #RetroComputing #SoundSynthesis #LostFutures

  15. Another wonderful interview by @savetz, this time with Tom Zimmerman, part of the four-person team at Atari that worked on the never-released AMY sound chip: en.m.wikipedia.org/wiki/Atari_

    Tom comes across as an absolute gentleman.

    His description of what the AMY could do is terrific. It synthesised audio using up to 16 oscillators for the fundamental and harmonics to build rich, complex sounds. It could also be run "in reverse"; quoting Wikipedia:

    An input sample could be run through a Fast Fourier transform to extract the spectral pattern, and then that pattern could be input to the AMY to set up the oscillators.

    Tom contrasts the AMY's design against FM synths like the #YamahaDX7 and sample-based synthesizers.

    Tom's words of wisdom at the end of the interview are wonderful too. A recommended listen, even if #Atari isn't your thing.

    ataripodcast.libsyn.com/antic-

    #RetroComputing #SoundSynthesis #LostFutures

  16. Another wonderful interview by @savetz, this time with Tom Zimmerman, part of the four-person team at Atari that worked on the never-released AMY sound chip: en.m.wikipedia.org/wiki/Atari_

    Tom comes across as an absolute gentleman.

    His description of what the AMY could do is terrific. It synthesised audio using up to 16 oscillators for the fundamental and harmonics to build rich, complex sounds. It could also be run "in reverse"; quoting Wikipedia:

    An input sample could be run through a Fast Fourier transform to extract the spectral pattern, and then that pattern could be input to the AMY to set up the oscillators.

    Tom contrasts the AMY's design against FM synths like the #YamahaDX7 and sample-based synthesizers.

    Tom's words of wisdom at the end of the interview are wonderful too. A recommended listen, even if #Atari isn't your thing.

    ataripodcast.libsyn.com/antic-

    #RetroComputing #SoundSynthesis #LostFutures

  17. Another wonderful interview by @savetz, this time with Tom Zimmerman, part of the four-person team at Atari that worked on the never-released AMY sound chip: en.m.wikipedia.org/wiki/Atari_

    Tom comes across as an absolute gentleman.

    His description of what the AMY could do is terrific. It synthesised audio using up to 16 oscillators for the fundamental and harmonics to build rich, complex sounds. It could also be run "in reverse"; quoting Wikipedia:

    An input sample could be run through a Fast Fourier transform to extract the spectral pattern, and then that pattern could be input to the AMY to set up the oscillators.

    Tom contrasts the AMY's design against FM synths like the #YamahaDX7 and sample-based synthesizers.

    Tom's words of wisdom at the end of the interview are wonderful too. A recommended listen, even if #Atari isn't your thing.

    ataripodcast.libsyn.com/antic-

    #RetroComputing #SoundSynthesis #LostFutures

  18. MIT License text becomes viral “sad girl” piano ballad generated by AI - Enlarge (credit: Getty Images)

    We've come a long way since pri... - arstechnica.com/?p=2015379 #ai-generatedmusic #machinelearning #musicsynthesis #soundsynthesis #rileygoodside #barbarians #moonshark #chatgpt #chatgtp #suno.ai #biz⁢ #openai #suno #ai

  19. MIT License text becomes viral “sad girl” piano ballad generated by AI - Enlarge (credit: Getty Images)

    We've come a long way since pri... - arstechnica.com/?p=2015379 #ai-generatedmusic #machinelearning #musicsynthesis #soundsynthesis #rileygoodside #barbarians #moonshark #chatgpt #chatgtp #suno.ai #biz⁢ #openai #suno #ai

  20. MIT License text becomes viral “sad girl” piano ballad generated by AI - Enlarge (credit: Getty Images)

    We've come a long way since pri... - arstechnica.com/?p=2015379 #ai-generatedmusic #machinelearning #musicsynthesis #soundsynthesis #rileygoodside #barbarians #moonshark #chatgpt #chatgtp #suno.ai #biz⁢ #openai #suno #ai

  21. I have helped design the logo for this year's International Conference on Digital Audio Effects (DAFx24). It will take place in September at the University of Surrey (UK).
    Now calling for papers.

    dafx24.surrey.ac.uk/

    #audioscience #digitalaudio #audioengineering #soundsynthesis

  22. I have helped design the logo for this year's International Conference on Digital Audio Effects (DAFx24). It will take place in September at the University of Surrey (UK).
    Now calling for papers.

    dafx24.surrey.ac.uk/

    #audioscience #digitalaudio #audioengineering #soundsynthesis

  23. I have helped design the logo for this year's International Conference on Digital Audio Effects (DAFx24). It will take place in September at the University of Surrey (UK).
    Now calling for papers.

    dafx24.surrey.ac.uk/

    #audioscience #digitalaudio #audioengineering #soundsynthesis

  24. I don't know if his device is so revolutionary, but Ethan is quite talented (he learned cello by himself 😏 ) and is seldomly bulshitting...

    invidious.slipfox.xyz/watch?v=

    @paul @mattskala @f_dion #SoundSynthesis #musician

  25. I don't know if his device is so revolutionary, but Ethan is quite talented (he learned cello by himself 😏 ) and is seldomly bulshitting...

    invidious.slipfox.xyz/watch?v=

    @paul @mattskala @f_dion #SoundSynthesis #musician

  26. I don't know if his device is so revolutionary, but Ethan is quite talented (he learned cello by himself 😏 ) and is seldomly bulshitting...

    invidious.slipfox.xyz/watch?v=

    @paul @mattskala @f_dion #SoundSynthesis #musician

  27. Today I added menu options to create random nodes. To help in times when your inspiration is stuck, this might help to create new ideas about how to further develop your patch. The option to create 6 random nodes is also thought as a challenge. A challenge to come up with a way to use all these 6 nodes in a musical way.

    #modularsynth #modular #synthesizer #opensource #freesoftware #foss #linuxaudio #guidesign #gui #vcvrack #vstplugin #audioplugin #userexperience #sounddesign #soundsynthesis

  28. Today I added menu options to create random nodes. To help in times when your inspiration is stuck, this might help to create new ideas about how to further develop your patch. The option to create 6 random nodes is also thought as a challenge. A challenge to come up with a way to use all these 6 nodes in a musical way.

    #modularsynth #modular #synthesizer #opensource #freesoftware #foss #linuxaudio #guidesign #gui #vcvrack #vstplugin #audioplugin #userexperience #sounddesign #soundsynthesis

  29. In case you missed it - I've made a 28-minute tutorial introducing basic concepts of sound synthesis using 100% libre software. Someone even called it a masterclass :D
    youtu.be/rmYgEzBww1o
    #unfa #FOSS #Vital #Vitalium #SoundDesign #SoundSynthesis #Audio #AudioProduction #OpenSource

  30. In case you missed it - I've made a 28-minute tutorial introducing basic concepts of sound synthesis using 100% libre software. Someone even called it a masterclass :D
    youtu.be/rmYgEzBww1o
    #unfa #FOSS #Vital #Vitalium #SoundDesign #SoundSynthesis #Audio #AudioProduction #OpenSource

  31. Geonkick goes MULTITIMBRAL! Version 2.0 has just been released!

    Now you can have 16 drum pieces in a single plugin, each with individual audio output for flexible mixing and processing!

    FOSS synth drums are having a party! Grab it and make some phat beats!

    github.com/geontime/geonkick/r

    #GeonKick #FOSS #SoundSynthesis #MusicProduction