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#sonic2 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #sonic2, aggregated by home.social.

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  1. Después de hacerme el desafío total del #Sonic1, ahora voy con el #Sonic2. Puafff.... como se nota la mejora. Son mejores jefes. El final mola por diseño, pero es un poco toca pelotas si no le pillas el truco.

    #SonicOrigins

  2. Tenía pendiente el jefe final del #Sonic2 y hoy, en un hueco, lo terminé.

    Recuerdo que de niño me pareció un locurón de difícil el jefe final. También recuerdo que echando muuuuchos intentos, conseguí vencerlo.

    Ahora, medio calvo, me sigue pareciendo un buen jefe. Tiene lo que tiene que tener. Te aprendes sus dos ataques (no tiene más) y que al caer sobre uno, no te deje sin hueco. Pero vamos, que es un juegazo.

  3. Now that there are more of you staring at this timeline, I shall, once again, present G-Funk Sonic - Oil Ocean Zone.
    #SonicTheHedgehog #Sonic2 #FunkFiction #music
    youtube.com/watch?v=fK5c9df2VSo

  4. Contributed some Chiptunes/FM music to our end-of-the year recap cartoon for Sonic 1 & 2 which has already amassed 1.7M views over the weekend. We're all still figuring out how this could happen 😵‍💫😵‍💫😵‍💫

    youtube.com/watch?v=AeceFVdUhD

    Animation: Cas Van De Pol & Xandrecos

    #sonic1 #sonic2 #sonicthehedgehog #cartoon #xandrecos

  5. Get ready for the next #Sonic2 premium statue drop! Pre-orders for "Sonic Mountain Chase" from First4Figures will be going live from 18 June. #SonicNews

    sonicstadium.org/news/merch/pr

  6. ICYMI: BRAND NEW footage and reconstructions of long lost #Sonic2 stages have been unearthed thanks to a fantastic video from the Video Game History Foundation!

    Check out a variant of Sand Shower Zone and a re-imagining of Cyber City Zone! #SonicNews #SonicTheHedgehog

    🔗👇 bit.ly/sonic2lostlevels

  7. Video Game History Foundation on koonnut yhteen joukon Sonic the Hedgehog 2:n kehitysmateriaaleja ja muodostanut niiden pohjalta suuntaa antavan näytteen siitä, millaiselta muutamat pelistä leikatut kentät olisivat voineet näyttää.

    youtu.be/RfJ4uEcJJtA?si=sy7wMC

    #pelit #peliuutiset #sega #sonic #sonic2

  8. Romhack Thursday: Sonic 2 Score Rush
    The gaming world is abuzz about speedruns. Speedruns are what gaming since at least Sonic CD call "time attacks," attempts to play a game while minimizing the completion time. The phrase is a somewhat awkward borrowing from Japanese, as are a number of other gaming terms, like "stage clear" or "le
    setsideb.com/romhack-thursday-
    #retro #romhacks #romhackthursday #points #retro #romhack #romhackthursday #score #sonic #sonic2

  9. Some amazing nostalgia for all you 1990s UK-based #Sonic fans this week, as the classic #Sonic2 balloon has returned to the Bristol Balloon Fiesta! Hopefully we get to see it flying again this weekend! #SonicNews #SonicTheHedgehog

    sonicstadium.org/news/sonic/cl

  10. Sonic 2 wasn't starting at all in my #GameGear #emulator. It seemed like there was some kind of infinite loop. I looked at how the game behaved in #Emulicious, another (closed-source) emulator with great debugging capability.

    I noticed something weird on my emulation: after a HALT, the VDP interrupt would wake-up the CPU, it would be handled and return. But when returning it jumped straight into the previous HALT instruction (!), meaning it looped and never moved forward. I fixed this by implementing the missing PC increment, and it fixed the startup of #Sonic2!

    Later, I went looking at another game that didn't start: Global Gladiators. I figured it might be something related with an infinite loop. I went to the frame that looped, and noticed something similar: a loop reading from the VDP V Counter (or line counter), waiting for it to be 0xC0. But it never happened ! Because at 0xC0, the VDP raised an interrupt and by the time the interrupt was handled, the VDP already had processed a few other lines. So the code looped, waiting for an event that never happened. Emulicious seemed to send the interrupt at 0xC1, contrary to what the official Game Gear manual said would happen; but Charles McDonald's VDP documentation from 2002 said it *should* happen 0xC1. So I simply fixed it by using this same value. But something tells me there might be other timing-related bugs hiding here. At least I can now play on of the greatest games of the platform 😉

    In the end, this untested interrupt code is the source of multiple bugs... I need to find a way to write simple test for these.

    #gears #EmulatorDevelopment #GlobalGladiators #McDonalds #projects

  11. After a suggestion from @scribblemacher, I uninstalled RetroArch and installed a few direct emulators to the #Nintendo2DS and the emulators work so much more smoothly. Still no good 32X emulator, but Sonic 2: Pink Edition and Eternal Champions run great!

    At some point I'll look into other types of homebrew 3DS software, but this will last me a while!

    So exciting.

    Tags: #RomHack #RetroGaming #VideoGames #Sonic2 #Nintendo3DS #Sega #Emulator #HomebrewSoftware

  12. I've had a bit of lag with more #Genesis games, including Sonic 2: Pink Edition. The more I play the more I see the lag.

    Guess I'll need to figure out the right settings to minimize the lag.

    Anyone with more 2DS / 3DS #RetroArch experience feel free to tag me.

    Tags: #RomHack #RetroGaming #VideoGames #Sonic2 #Nintendo3DS #Nintendo2DS

  13. Well, my 11 year old decided she didn't want her #Nintendo2DS anymore...so, fine by me. I'll take it.

    Took some time this afternoon to soft-mod it to install some #homebrew software. First attempted software - #RetroArch. Installed the #Genesis, #GameBoy, and #GameBoyAdvance cores to start.

    Genesis & #GBC games working fine. Tried Knuckles Chaotix for 32X...not working quite so well. May have to try another core that run 32X games later.

    Oh well, time for my favorite #SonicTheHedgehog2 Rom Hack - Pink Edition.

    Tags: #SonicTheHedgehog #RomHack #RetroGaming #VideoGames #Sonic2