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#slint — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #slint, aggregated by home.social.

  1. ⌚ InkWatchy turns the open-source Yatchy/Watchy e-ink smartwatch into a real daily driver.

    It ships watchfaces, a launcher, apps, games, weather, and a calendar. The whole experience runs on , powered by 's software renderer.

    A great example of how far you can push Slint on very constrained hardware.

    github.com/Szybet/InkWatchy

  2. New in the next release: drag and drop.

    Wrap any element in a DragArea, pair it with a DropArea - that's all you need. A data-transfer payload carries the data between them. Single-window for now, more to come.

    snapshots.slint.dev/master/doc

  3. Viiri Audio just dropped Aava, a groundbreaking convolution plugin that allows real-time modulation of all IR parameters, even at audio rates

    Website: viiri-audio.com/

  4. #CarAudio #Suzuki #Vitara #Music #TaskParalysis

    I play music in my car via a USB stick (no carplay, and buggy bluetooth). For the longest time (years!) I've had problems with certain song files and I just couldn't figure out what was wrong.

    I finally forced myself to pull my finger out of my arse and diagnose it properly. I found a Suzuki spec sheet for file types and started a process of re-encoding and re-tagging with the help of MediaHuman Audio Converter and Kid3 on my Mac.

    After several rounds of testing I eventually established:

    1. Bitrate is crucial
    2. Encoder is also crucial
    3. Tag length is also crucial
    4. Filename length is also crucial
    5. Punctuation in filenames is also crucial
    6. Filesystem path length is also crucial
    7. Having a stick that doesn't overheat is also crucial

    So now on my computer, aside from my main music library which is part FLAC and part MP3 320, I now have a "car stick" folder which has everything as AAC (M4A) files, bitrate 196, no MP3 tags at all, and a simple folder structure with filenames that include artist, album and track but have no non-ASCII characters in them.

    Finally I can play all the albums that were mysteriously refusing to play in the car. #Slint, #SecretMachines, #Mogwai, #Mono, to name but a few.

  5. #CarAudio #Suzuki #Vitara #Music #TaskParalysis

    I play music in my car via a USB stick (no carplay, and buggy bluetooth). For the longest time (years!) I've had problems with certain song files and I just couldn't figure out what was wrong.

    I finally forced myself to pull my finger out of my arse and diagnose it properly. I found a Suzuki spec sheet for file types and started a process of re-encoding and re-tagging with the help of MediaHuman Audio Converter and Kid3 on my Mac.

    After several rounds of testing I eventually established:

    1. Bitrate is crucial
    2. Encoder is also crucial
    3. Tag length is also crucial
    4. Filename length is also crucial
    5. Punctuation in filenames is also crucial
    6. Filesystem path length is also crucial
    7. Having a stick that doesn't overheat is also crucial

    So now on my computer, aside from my main music library which is part FLAC and part MP3 320, I now have a "car stick" folder which has everything as AAC (M4A) files, bitrate 196, no MP3 tags at all, and a simple folder structure with filenames that include artist, album and track but have no non-ASCII characters in them.

    Finally I can play all the albums that were mysteriously refusing to play in the car. #Slint, #SecretMachines, #Mogwai, #Mono, to name but a few.

  6. #CarAudio #Suzuki #Vitara #Music #TaskParalysis

    I play music in my car via a USB stick (no carplay, and buggy bluetooth). For the longest time (years!) I've had problems with certain song files and I just couldn't figure out what was wrong.

    I finally forced myself to pull my finger out of my arse and diagnose it properly. I found a Suzuki spec sheet for file types and started a process of re-encoding and re-tagging with the help of MediaHuman Audio Converter and Kid3 on my Mac.

    After several rounds of testing I eventually established:

    1. Bitrate is crucial
    2. Encoder is also crucial
    3. Tag length is also crucial
    4. Filename length is also crucial
    5. Punctuation in filenames is also crucial
    6. Filesystem path length is also crucial
    7. Having a stick that doesn't overheat is also crucial

    So now on my computer, aside from my main music library which is part FLAC and part MP3 320, I now have a "car stick" folder which has everything as AAC (M4A) files, bitrate 196, no MP3 tags at all, and a simple folder structure with filenames that include artist, album and track but have no non-ASCII characters in them.

    Finally I can play all the albums that were mysteriously refusing to play in the car. #Slint, #SecretMachines, #Mogwai, #Mono, to name but a few.

  7. #CarAudio #Suzuki #Vitara #Music #TaskParalysis

    I play music in my car via a USB stick (no carplay, and buggy bluetooth). For the longest time (years!) I've had problems with certain song files and I just couldn't figure out what was wrong.

    I finally forced myself to pull my finger out of my arse and diagnose it properly. I found a Suzuki spec sheet for file types and started a process of re-encoding and re-tagging with the help of MediaHuman Audio Converter and Kid3 on my Mac.

    After several rounds of testing I eventually established:

    1. Bitrate is crucial
    2. Encoder is also crucial
    3. Tag length is also crucial
    4. Filename length is also crucial
    5. Punctuation in filenames is also crucial
    6. Filesystem path length is also crucial
    7. Having a stick that doesn't overheat is also crucial

    So now on my computer, aside from my main music library which is part FLAC and part MP3 320, I now have a "car stick" folder which has everything as AAC (M4A) files, bitrate 196, no MP3 tags at all, and a simple folder structure with filenames that include artist, album and track but have no non-ASCII characters in them.

    Finally I can play all the albums that were mysteriously refusing to play in the car. #Slint, #SecretMachines, #Mogwai, #Mono, to name but a few.

  8. #CarAudio #Suzuki #Vitara #Music #TaskParalysis

    I play music in my car via a USB stick (no carplay, and buggy bluetooth). For the longest time (years!) I've had problems with certain song files and I just couldn't figure out what was wrong.

    I finally forced myself to pull my finger out of my arse and diagnose it properly. I found a Suzuki spec sheet for file types and started a process of re-encoding and re-tagging with the help of MediaHuman Audio Converter and Kid3 on my Mac.

    After several rounds of testing I eventually established:

    1. Bitrate is crucial
    2. Encoder is also crucial
    3. Tag length is also crucial
    4. Filename length is also crucial
    5. Punctuation in filenames is also crucial
    6. Filesystem path length is also crucial
    7. Having a stick that doesn't overheat is also crucial

    So now on my computer, aside from my main music library which is part FLAC and part MP3 320, I now have a "car stick" folder which has everything as AAC (M4A) files, bitrate 196, no MP3 tags at all, and a simple folder structure with filenames that include artist, album and track but have no non-ASCII characters in them.

    Finally I can play all the albums that were mysteriously refusing to play in the car. #Slint, #SecretMachines, #Mogwai, #Mono, to name but a few.

  9. New in the next release: the ToolTip element.

    Drop it inside any element to show hints on hover. Simple text or fully custom content, with placement, delay, and offset all configurable.

    Docs: snapshots.slint.dev/master/doc

  10. will then install alpine and finish the move of my local infra to k0s

    also, thinking in writting a simple launcher in rust + to use when wanting to play something; my desktop is the main horse power here, and I use Sunshine to stream stuff to the living room TV (and occasionally my mobile device)

  11. will then install alpine and finish the move of my local infra to k0s

    also, thinking in writting a simple launcher in rust + #slint to use when wanting to play something; my desktop is the main horse power here, and I use Sunshine to stream stuff to the living room TV (and occasionally my mobile device)

  12. 🎮 gopher64 is a compatible Nintendo 64 emulator written in Rust, with netplay support. Its launcher and config UI are built with .

    github.com/gopher64/gopher64

  13. Slint: 4 librerie per GUI embedded a confronto️

    develer.com/blog/slint-4-libre

    @lucaotta ci parla di #Slint, una libreria moderna, che pone notevole accento sulla facilità di sviluppo e sul tooling, e con termini di licenza accessibili.

  14. Servo + Slint update: GPU-accelerated HTML/CSS rendering is now available in Slint on all major platforms (Windows, Mac, Linux, Android), thanks to the latest feature addition of zero-copy OpenGL <-> Direct3D 12 texture sharing on Windows 🚀

    Supported by EU funding.

    slint.dev/blog/servo-with-slin

    Thanks @burhankhanzada for your contributions towards achieving this goal.

  15. SystemTrayIcon just landed in - our most upvoted feature request (37 👍 on slint-ui/slint#6053)

    In the next release, you'll be able to declare a SystemTrayIcon with menus, tooltips, and click handling. Works on Linux, macOS, and Windows.

    snapshots.slint.dev/master/doc

  16. 💻 wsl-dashboard: a lightweight GUI to manage WSL on Windows.
    Snappy native UI with

    github.com/owu/wsl-dashboard

  17. ⚡ LibrePCB is a free, cross-platform EDA suite for designing printed circuit boards. Its 2.0 release brought a modern UI powered by , used throughout the schematic editor, board editor, and library manager.

    Over 100 .slint files back what's become the largest open-source Slint C++ codebase we know of.

    librepcb.org

  18. The April 2026 audio newsletter covers Qt 6.11 highlights, building reusable Slint UI libraries with Rust crates via Slint 1.14's experimental module build, CLion's Qt Designer integration, upcoming events, and more.

    #QtDev #Slint #RustLang #Cpp #CLion

    youtube.com/watch?v=2kHUEez3c34

  19. The April 2026 audio newsletter covers Qt 6.11 highlights, building reusable Slint UI libraries with Rust crates via Slint 1.14's experimental module build, CLion's Qt Designer integration, upcoming events, and more.

    #QtDev #Slint #RustLang #Cpp #CLion

    youtube.com/watch?v=2kHUEez3c34

  20. The April 2026 audio newsletter covers Qt 6.11 highlights, building reusable Slint UI libraries with Rust crates via Slint 1.14's experimental module build, CLion's Qt Designer integration, upcoming events, and more.

    #QtDev #Slint #RustLang #Cpp #CLion

    youtube.com/watch?v=2kHUEez3c34

  21. The April 2026 audio newsletter covers Qt 6.11 highlights, building reusable Slint UI libraries with Rust crates via Slint 1.14's experimental module build, CLion's Qt Designer integration, upcoming events, and more.

    #QtDev #Slint #RustLang #Cpp #CLion

    youtube.com/watch?v=2kHUEez3c34

  22. The April 2026 audio newsletter covers Qt 6.11 highlights, building reusable Slint UI libraries with Rust crates via Slint 1.14's experimental module build, CLion's Qt Designer integration, upcoming events, and more.

    youtube.com/watch?v=2kHUEez3c34

  23. 🧹 Find duplicates, empty folders, and similar images across your disks with Czkawka. 30k+ stars on GitHub, and the modern Krokiet frontend is built with .

    github.com/qarmin/czkawka

  24. We've released 1.16.1: macOS animations work again, the LSP is more stable, and fetching the Windows accent color is fixed. Check out the change log for more details: github.com/slint-ui/slint/blob

  25. Slint's new experimental module build feature lets developers package UI components into Rust crates for reuse across multiple applications. The post covers what changed in the slint-compiler and how to create and consume a custom Slint library: kdab.com/building-reusable-sli

    #Slint #EmbeddedUI #RustLang @slint

  26. Slint's new experimental module build feature lets developers package UI components into Rust crates for reuse across multiple applications. The post covers what changed in the slint-compiler and how to create and consume a custom Slint library: kdab.com/building-reusable-sli

    #Slint #EmbeddedUI #RustLang @slint

  27. Slint's new experimental module build feature lets developers package UI components into Rust crates for reuse across multiple applications. The post covers what changed in the slint-compiler and how to create and consume a custom Slint library: kdab.com/building-reusable-sli

    #Slint #EmbeddedUI #RustLang @slint

  28. Slint's new experimental module build feature lets developers package UI components into Rust crates for reuse across multiple applications. The post covers what changed in the slint-compiler and how to create and consume a custom Slint library: kdab.com/building-reusable-sli

    #Slint #EmbeddedUI #RustLang @slint

  29. Slint's new experimental module build feature lets developers package UI components into Rust crates for reuse across multiple applications. The post covers what changed in the slint-compiler and how to create and consume a custom Slint library: kdab.com/building-reusable-sli

    @slint

  30. SLINT
    Untitled (Albini Rough Mixes)
    2026 RSD Ltd. Edition
    @ #45rpm
    Grey Matter vinyl

    Diving into the last few pieces of the #rsd titles, and this was a pleasant surprise.

    A wonderful sounding reissue of the ‘94 release.

    Albini was a great champion for Slint from the beginning, and when a different band booked recording time with him and DIDNT show up, Steve invited Slint into the studio, and recorded these songs instead.

    Touch And Go eventually acquiesced and signed the band, after originally rejecting Tweez, and telling the band AND Albini that they weren’t interested.

    What came following was a little album called Spiderland.

    It was also very heartwarming to open up the open cardboard and see that picture of Steve.

    A lovely tribute, and an incredible sounding pair of songs.

    #vinyl #vinylrecords #vinylcommunity #vinylcollection #retro #vintage #art #music #slint #postrock #1990s #90s #90smusic

  31. SLINT
    Untitled (Albini Rough Mixes)
    2026 RSD Ltd. Edition
    @ #45rpm
    Grey Matter vinyl

    Diving into the last few pieces of the #rsd titles, and this was a pleasant surprise.

    A wonderful sounding reissue of the ‘94 release.

    Albini was a great champion for Slint from the beginning, and when a different band booked recording time with him and DIDNT show up, Steve invited Slint into the studio, and recorded these songs instead.

    Touch And Go eventually acquiesced and signed the band, after originally rejecting Tweez, and telling the band AND Albini that they weren’t interested.

    What came following was a little album called Spiderland.

    It was also very heartwarming to open up the open cardboard and see that picture of Steve.

    A lovely tribute, and an incredible sounding pair of songs.

    #vinyl #vinylrecords #vinylcommunity #vinylcollection #retro #vintage #art #music #slint #postrock #1990s #90s #90smusic

  32. SLINT
    Untitled (Albini Rough Mixes)
    2026 RSD Ltd. Edition
    @ #45rpm
    Grey Matter vinyl

    Diving into the last few pieces of the #rsd titles, and this was a pleasant surprise.

    A wonderful sounding reissue of the ‘94 release.

    Albini was a great champion for Slint from the beginning, and when a different band booked recording time with him and DIDNT show up, Steve invited Slint into the studio, and recorded these songs instead.

    Touch And Go eventually acquiesced and signed the band, after originally rejecting Tweez, and telling the band AND Albini that they weren’t interested.

    What came following was a little album called Spiderland.

    It was also very heartwarming to open up the open cardboard and see that picture of Steve.

    A lovely tribute, and an incredible sounding pair of songs.

    #vinyl #vinylrecords #vinylcommunity #vinylcollection #retro #vintage #art #music #slint #postrock #1990s #90s #90smusic

  33. SLINT
    Untitled (Albini Rough Mixes)
    2026 RSD Ltd. Edition
    @ #45rpm
    Grey Matter vinyl

    Diving into the last few pieces of the #rsd titles, and this was a pleasant surprise.

    A wonderful sounding reissue of the ‘94 release.

    Albini was a great champion for Slint from the beginning, and when a different band booked recording time with him and DIDNT show up, Steve invited Slint into the studio, and recorded these songs instead.

    Touch And Go eventually acquiesced and signed the band, after originally rejecting Tweez, and telling the band AND Albini that they weren’t interested.

    What came following was a little album called Spiderland.

    It was also very heartwarming to open up the open cardboard and see that picture of Steve.

    A lovely tribute, and an incredible sounding pair of songs.

    #vinyl #vinylrecords #vinylcommunity #vinylcollection #retro #vintage #art #music #slint #postrock #1990s #90s #90smusic

  34. SLINT
    Untitled (Albini Rough Mixes)
    2026 RSD Ltd. Edition
    @ #45rpm
    Grey Matter vinyl

    Diving into the last few pieces of the #rsd titles, and this was a pleasant surprise.

    A wonderful sounding reissue of the ‘94 release.

    Albini was a great champion for Slint from the beginning, and when a different band booked recording time with him and DIDNT show up, Steve invited Slint into the studio, and recorded these songs instead.

    Touch And Go eventually acquiesced and signed the band, after originally rejecting Tweez, and telling the band AND Albini that they weren’t interested.

    What came following was a little album called Spiderland.

    It was also very heartwarming to open up the open cardboard and see that picture of Steve.

    A lovely tribute, and an incredible sounding pair of songs.

    #vinyl #vinylrecords #vinylcommunity #vinylcollection #retro #vintage #art #music #slint #postrock #1990s #90s #90smusic

  35. 🚀 Slint 1.16 is out.
    Declare keyboard shortcuts with @keys, render Markdown with StyledText, and handle multi-touch pinch & rotate gestures. 🎨

    Read more: slint.dev/blog/slint-1.16-rele

  36. Slint 1.16 is almost here and we'd love your help testing it.
    ✨ Keyboard shortcuts, FlexboxLayout, rich text, multi-touch gestures, and more.
    Try the pre-release and let us know if you spot any regressions:
    github.com/slint-ui/slint/disc

  37. I just found out that the maintainer of the Slint linux distro passed away back in January of this year.
    Anyone know if the project has been completely stopped, or if someone else has taken it over?
    #accessible #accessibility #blind #linux #slint

  38. We maintained five widget styles. Now we're picking one. The next release (1.16) makes Fluent the default on all platforms.

    Blog: slint.dev/blog/default-native-

  39. Last week we exhibited at Embedded World in Nuremberg.

    This video presents some of the demos from our booth, running on embedded devices with Slint 👇

    youtube.com/shorts/3w64sO7fjFM

  40. Last week we exhibited at Embedded World in Nuremberg.

    This video presents some of the demos from our booth, running on embedded devices with Slint 👇

    youtube.com/shorts/3w64sO7fjFM

    #embedded #Slint #EmbeddedWorld #RP2350 #ESP32 #ESP32S3 #ESP32P4 #Renesas #toradex

  41. Last week we exhibited at Embedded World in Nuremberg.

    This video presents some of the demos from our booth, running on embedded devices with Slint 👇

    youtube.com/shorts/3w64sO7fjFM

    #embedded #Slint #EmbeddedWorld #RP2350 #ESP32 #ESP32S3 #ESP32P4 #Renesas #toradex

  42. Last week we exhibited at Embedded World in Nuremberg.

    This video presents some of the demos from our booth, running on embedded devices with Slint 👇

    youtube.com/shorts/3w64sO7fjFM

    #embedded #Slint #EmbeddedWorld #RP2350 #ESP32 #ESP32S3 #ESP32P4 #Renesas #toradex

  43. Last week we exhibited at Embedded World in Nuremberg.

    This video presents some of the demos from our booth, running on embedded devices with Slint 👇

    youtube.com/shorts/3w64sO7fjFM

    #embedded #Slint #EmbeddedWorld #RP2350 #ESP32 #ESP32S3 #ESP32P4 #Renesas #toradex

  44. Embedded World 2026 is officially underway in Nuremberg.

    Here’s a look at the KDAB booth (4-302). Stop by to explore our latest #embedded demos and talk with engineers about building high-performance systems with #QtDev, #Cpp, #RustLang, #Slint & #FlutterDev.

    More details:
    kdab.com/kdab-at-embedded-worl

  45. 📍Embedded World 2026 starts in Nuremberg tomorrow.

    Stop by KDAB at booth 4-302 to explore live demos of #embedded systems built with Qt, C++, Rust, Slint, and Flutter, and talk with our engineers about your projects.

    Details:
    kdab.com/kdab-at-embedded-worl

    #QtDev #Cpp #RustLang #Slint #FlutterDev

  46. @storm I think I finally got libreoffice building for #slint. Please test it when you get home.
  47. KDAB will exhibit at Embedded World 2026 in Nuremberg, Germany (March 10–12, Booth 4-302) showcasing robust, high-performance embedded systems using Qt, C++, Rust, Slint, and Flutter.

    Visit KDAB to see live demos and discuss your #embedded software projects with our engineers.

    More details on kdab.com/kdab-at-embedded-worl #QtDev #Cpp #RustLang #Slint #FlutterDev

  48. Hi! We've just released 1.15.1, a patch release that fixes a handful of bugs that slipped the last release.
    Slint is a native UI toolkit for embedded and desktop apps.
    See our change log for a complete list of changes.
    github.com/slint-ui/slint/rele