#sidplayer — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #sidplayer, aggregated by home.social.
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Without music, life would be a mistake.
#sid #C64 #commodore64 #sidplayer -
Without music, life would be a mistake.
#sid #C64 #commodore64 #sidplayer -
Without music, life would be a mistake.
#sid #C64 #commodore64 #sidplayer -
Without music, life would be a mistake.
#sid #C64 #commodore64 #sidplayer -
Without music, life would be a mistake.
#sid #C64 #commodore64 #sidplayer -
#Retrocomputing & #SciFi trivia: During his brief tenure as Compute! Magazine’s book editor in 1983, #EndersGame author #OrsonScottCard contracted Craig Chamberlain to write #programming books on the #Commodore64 based on the latter’s work on the #Atari 400 and 800 Pokey Player #music system.
Chamberlain’s second Compute! book, “All About the #Commodore 64, Volume Two,” was the first appearance of #Sidplayer, which would become the US's most popular #C64 music system.
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#Retrocomputing & #SciFi trivia: During his brief tenure as Compute! Magazine’s book editor in 1983, #EndersGame author #OrsonScottCard contracted Craig Chamberlain to write #programming books on the #Commodore64 based on the latter’s work on the #Atari 400 and 800 Pokey Player #music system.
Chamberlain’s second Compute! book, “All About the #Commodore 64, Volume Two,” was the first appearance of #Sidplayer, which would become the US's most popular #C64 music system.
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#Retrocomputing & #SciFi trivia: During his brief tenure as Compute! Magazine’s book editor in 1983, #EndersGame author #OrsonScottCard contracted Craig Chamberlain to write #programming books on the #Commodore64 based on the latter’s work on the #Atari 400 and 800 Pokey Player #music system.
Chamberlain’s second Compute! book, “All About the #Commodore 64, Volume Two,” was the first appearance of #Sidplayer, which would become the US's most popular #C64 music system.
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#Retrocomputing & #SciFi trivia: During his brief tenure as Compute! Magazine’s book editor in 1983, #EndersGame author #OrsonScottCard contracted Craig Chamberlain to write #programming books on the #Commodore64 based on the latter’s work on the #Atari 400 and 800 Pokey Player #music system.
Chamberlain’s second Compute! book, “All About the #Commodore 64, Volume Two,” was the first appearance of #Sidplayer, which would become the US's most popular #C64 music system.
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#Retrocomputing & #SciFi trivia: During his brief tenure as Compute! Magazine’s book editor in 1983, #EndersGame author #OrsonScottCard contracted Craig Chamberlain to write #programming books on the #Commodore64 based on the latter’s work on the #Atari 400 and 800 Pokey Player #music system.
Chamberlain’s second Compute! book, “All About the #Commodore 64, Volume Two,” was the first appearance of #Sidplayer, which would become the US's most popular #C64 music system.
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thanks #JLCPCB for flawlessly printing all my design errors 🤭
along with discovering the result of my own horrors, it brought an unexpected twist: now it's a board that works both with D32Pro and S3Pro
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thanks #JLCPCB for flawlessly printing all my design errors 🤭
along with discovering the result of my own horrors, it brought an unexpected twist: now it's a board that works both with D32Pro and S3Pro
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thanks #JLCPCB for flawlessly printing all my design errors 🤭
along with discovering the result of my own horrors, it brought an unexpected twist: now it's a board that works both with D32Pro and S3Pro
-
thanks #JLCPCB for flawlessly printing all my design errors 🤭
along with discovering the result of my own horrors, it brought an unexpected twist: now it's a board that works both with D32Pro and S3Pro
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finally got some sound out of this SID Player for ESP32 I designed while learning Kicad 🥳
the whole lot of mistakes I made can't be enumerated here, but the biggest one was inverting pins D{0-7} position in the schema editor 🤦♂️
ironically this is the only error I could recover from by using software whereas other "patches" would involve cutting tracks or adding wires
#ESP32 #SID6581 #MOS6581 #C64 #SIDPlayer #ESP32SID #JLCPCB #Kicad
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finally got some sound out of this SID Player for ESP32 I designed while learning Kicad 🥳
the whole lot of mistakes I made can't be enumerated here, but the biggest one was inverting pins D{0-7} position in the schema editor 🤦♂️
ironically this is the only error I could recover from by using software whereas other "patches" would involve cutting tracks or adding wires
#ESP32 #SID6581 #MOS6581 #C64 #SIDPlayer #ESP32SID #JLCPCB #Kicad
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finally got some sound out of this SID Player for ESP32 I designed while learning Kicad 🥳
the whole lot of mistakes I made can't be enumerated here, but the biggest one was inverting pins D{0-7} position in the schema editor 🤦♂️
ironically this is the only error I could recover from by using software whereas other "patches" would involve cutting tracks or adding wires
#ESP32 #SID6581 #MOS6581 #C64 #SIDPlayer #ESP32SID #JLCPCB #Kicad
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finally got some sound out of this SID Player for ESP32 I designed while learning Kicad 🥳
the whole lot of mistakes I made can't be enumerated here, but the biggest one was inverting pins D{0-7} position in the schema editor 🤦♂️
ironically this is the only error I could recover from by using software whereas other "patches" would involve cutting tracks or adding wires
#ESP32 #SID6581 #MOS6581 #C64 #SIDPlayer #ESP32SID #JLCPCB #Kicad
-
finally got some sound out of this SID Player for ESP32 I designed while learning Kicad 🥳
the whole lot of mistakes I made can't be enumerated here, but the biggest one was inverting pins D{0-7} position in the schema editor 🤦♂️
ironically this is the only error I could recover from by using software whereas other "patches" would involve cutting tracks or adding wires
#ESP32 #SID6581 #MOS6581 #C64 #SIDPlayer #ESP32SID #JLCPCB #Kicad