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#sidplayer — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #sidplayer, aggregated by home.social.

  1. #Retrocomputing & #SciFi trivia: During his brief tenure as Compute! Magazine’s book editor in 1983, #EndersGame author #OrsonScottCard contracted Craig Chamberlain to write #programming books on the #Commodore64 based on the latter’s work on the #Atari 400 and 800 Pokey Player #music system.

    Chamberlain’s second Compute! book, “All About the #Commodore 64, Volume Two,” was the first appearance of #Sidplayer, which would become the US's most popular #C64 music system.

    sidplayer.org/history_promotio

  2. #Retrocomputing & #SciFi trivia: During his brief tenure as Compute! Magazine’s book editor in 1983, #EndersGame author #OrsonScottCard contracted Craig Chamberlain to write #programming books on the #Commodore64 based on the latter’s work on the #Atari 400 and 800 Pokey Player #music system.

    Chamberlain’s second Compute! book, “All About the #Commodore 64, Volume Two,” was the first appearance of #Sidplayer, which would become the US's most popular #C64 music system.

    sidplayer.org/history_promotio

  3. #Retrocomputing & #SciFi trivia: During his brief tenure as Compute! Magazine’s book editor in 1983, #EndersGame author #OrsonScottCard contracted Craig Chamberlain to write #programming books on the #Commodore64 based on the latter’s work on the #Atari 400 and 800 Pokey Player #music system.

    Chamberlain’s second Compute! book, “All About the #Commodore 64, Volume Two,” was the first appearance of #Sidplayer, which would become the US's most popular #C64 music system.

    sidplayer.org/history_promotio

  4. #Retrocomputing & #SciFi trivia: During his brief tenure as Compute! Magazine’s book editor in 1983, #EndersGame author #OrsonScottCard contracted Craig Chamberlain to write #programming books on the #Commodore64 based on the latter’s work on the #Atari 400 and 800 Pokey Player #music system.

    Chamberlain’s second Compute! book, “All About the #Commodore 64, Volume Two,” was the first appearance of #Sidplayer, which would become the US's most popular #C64 music system.

    sidplayer.org/history_promotio

  5. #Retrocomputing & #SciFi trivia: During his brief tenure as Compute! Magazine’s book editor in 1983, #EndersGame author #OrsonScottCard contracted Craig Chamberlain to write #programming books on the #Commodore64 based on the latter’s work on the #Atari 400 and 800 Pokey Player #music system.

    Chamberlain’s second Compute! book, “All About the #Commodore 64, Volume Two,” was the first appearance of #Sidplayer, which would become the US's most popular #C64 music system.

    sidplayer.org/history_promotio

  6. thanks #JLCPCB for flawlessly printing all my design errors 🤭

    along with discovering the result of my own horrors, it brought an unexpected twist: now it's a board that works both with D32Pro and S3Pro

    #ESP32 #SIDPlayer #SID6581 #C64

  7. thanks #JLCPCB for flawlessly printing all my design errors 🤭

    along with discovering the result of my own horrors, it brought an unexpected twist: now it's a board that works both with D32Pro and S3Pro

    #ESP32 #SIDPlayer #SID6581 #C64

  8. thanks #JLCPCB for flawlessly printing all my design errors 🤭

    along with discovering the result of my own horrors, it brought an unexpected twist: now it's a board that works both with D32Pro and S3Pro

    #ESP32 #SIDPlayer #SID6581 #C64

  9. thanks #JLCPCB for flawlessly printing all my design errors 🤭

    along with discovering the result of my own horrors, it brought an unexpected twist: now it's a board that works both with D32Pro and S3Pro

    #ESP32 #SIDPlayer #SID6581 #C64

  10. finally got some sound out of this SID Player for ESP32 I designed while learning Kicad 🥳

    the whole lot of mistakes I made can't be enumerated here, but the biggest one was inverting pins D{0-7} position in the schema editor 🤦‍♂️

    ironically this is the only error I could recover from by using software whereas other "patches" would involve cutting tracks or adding wires

    #ESP32 #SID6581 #MOS6581 #C64 #SIDPlayer #ESP32SID #JLCPCB #Kicad

  11. finally got some sound out of this SID Player for ESP32 I designed while learning Kicad 🥳

    the whole lot of mistakes I made can't be enumerated here, but the biggest one was inverting pins D{0-7} position in the schema editor 🤦‍♂️

    ironically this is the only error I could recover from by using software whereas other "patches" would involve cutting tracks or adding wires

    #ESP32 #SID6581 #MOS6581 #C64 #SIDPlayer #ESP32SID #JLCPCB #Kicad

  12. finally got some sound out of this SID Player for ESP32 I designed while learning Kicad 🥳

    the whole lot of mistakes I made can't be enumerated here, but the biggest one was inverting pins D{0-7} position in the schema editor 🤦‍♂️

    ironically this is the only error I could recover from by using software whereas other "patches" would involve cutting tracks or adding wires

    #ESP32 #SID6581 #MOS6581 #C64 #SIDPlayer #ESP32SID #JLCPCB #Kicad

  13. finally got some sound out of this SID Player for ESP32 I designed while learning Kicad 🥳

    the whole lot of mistakes I made can't be enumerated here, but the biggest one was inverting pins D{0-7} position in the schema editor 🤦‍♂️

    ironically this is the only error I could recover from by using software whereas other "patches" would involve cutting tracks or adding wires

    #ESP32 #SID6581 #MOS6581 #C64 #SIDPlayer #ESP32SID #JLCPCB #Kicad

  14. finally got some sound out of this SID Player for ESP32 I designed while learning Kicad 🥳

    the whole lot of mistakes I made can't be enumerated here, but the biggest one was inverting pins D{0-7} position in the schema editor 🤦‍♂️

    ironically this is the only error I could recover from by using software whereas other "patches" would involve cutting tracks or adding wires

    #ESP32 #SID6581 #MOS6581 #C64 #SIDPlayer #ESP32SID #JLCPCB #Kicad