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#rpgdesign — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #rpgdesign, aggregated by home.social.

  1. Everyone acts like dice pools were born in the 90s and narrative games were invented yesterday, but 80s non-TSR games were already there. What’s an 80s #TTRPG mechanic basically decades ahead of its time? What's your favorite #RPGDesign & narrative 80s innovations?

    #ThrowbackThursday #Tabletop

  2. Everyone acts like dice pools were born in the 90s and narrative games were invented yesterday, but 80s non-TSR games were already there. What’s an 80s #TTRPG mechanic basically decades ahead of its time? What's your favorite #RPGDesign & narrative 80s innovations?

    #ThrowbackThursday #Tabletop

  3. Everyone acts like dice pools were born in the 90s and narrative games were invented yesterday, but 80s non-TSR games were already there. What’s an 80s #TTRPG mechanic basically decades ahead of its time? What's your favorite #RPGDesign & narrative 80s innovations?

    #ThrowbackThursday #Tabletop

  4. Everyone acts like dice pools were born in the 90s and narrative games were invented yesterday, but 80s non-TSR games were already there. What’s an 80s #TTRPG mechanic basically decades ahead of its time? What's your favorite #RPGDesign & narrative 80s innovations?

    #ThrowbackThursday #Tabletop

  5. Everyone acts like dice pools were born in the 90s and narrative games were invented yesterday, but 80s non-TSR games were already there. What’s an 80s #TTRPG mechanic basically decades ahead of its time? What's your favorite #RPGDesign & narrative 80s innovations?

    #ThrowbackThursday #Tabletop

  6. Hey #ttrpgCommunity! What accessibility features do you wish more #ttrpg books included? Dyslexia-friendly fonts? Screen reader compatibility? High contrast modes? Something else? #rpgdesign #accessibility #dnd #rpg

  7. Hey #ttrpgCommunity! What accessibility features do you wish more #ttrpg books included? Dyslexia-friendly fonts? Screen reader compatibility? High contrast modes? Something else? #rpgdesign #accessibility #dnd #rpg

  8. Hey #ttrpgCommunity! What accessibility features do you wish more #ttrpg books included? Dyslexia-friendly fonts? Screen reader compatibility? High contrast modes? Something else? #rpgdesign #accessibility #dnd #rpg

  9. 🌞 Good morning all my lovely #TTRPG friends! 🌞

    The hashtags of the day are #TabletopTuesday to share promos and/or celebrate the hobby and #TTRPGThoughts to share your ideas about games from play advice to #RPGDesign. Let's have some fun and mix it up today!

  10. Real talk for #indie #ttrpg creators: What's your actual income breakdown? Itch.io vs DriveThruRPG vs Kickstarter vs Patreon? No judgment, just trying to understand what actually works in 2025. #indiedev #rpgdesign #ttrpgCommunity

  11. Real talk for #indie #ttrpg creators: What's your actual income breakdown? Itch.io vs DriveThruRPG vs Kickstarter vs Patreon? No judgment, just trying to understand what actually works in 2025. #indiedev #rpgdesign #ttrpgCommunity

  12. Real talk for #indie #ttrpg creators: What's your actual income breakdown? Itch.io vs DriveThruRPG vs Kickstarter vs Patreon? No judgment, just trying to understand what actually works in 2025. #indiedev #rpgdesign #ttrpgCommunity

  13. 🌞 Good morning all my lovely #TTRPG friends! 🌞

    The hashtags of the day are #TabletopTuesday to share promos and/or celebrate the hobby and #TTRPGThoughts to share your ideas about games from play advice to #RPGDesign. Let's have some fun and mix it up today!

  14. One of my favorite things in basic Motif builds is people discovering they can wear someone down with social efforts as much as (if not even better than) coming to blows. What's one of your favorite things about your designs?

    thoughtpunks.com/motif-approac

    #TTRPG #IndieDev #RPGDesign

  15. Been experimenting with light procedures that help the table build and refine the world together as we play. Keeps things consistent but alive. What tools or tricks have you found that make collaborative worldbuilding feel natural and fun?

    #GameDesignBrunch #RPGDesign #TTRPG

  16. ☀ Happy Sunday morning, #TTRPG friends! ☀

    Today's #TagDay hashtags are #SelfPromoSunday to share all your promos and #GameDesignBrunch to share your #RPGDesign thoughts and dev work. Be sure to join in and help our #TTRPGCommunity connections grow!

  17. Tales from the Golden Dragon progress: The next update will be a big one.

    Since I am trying to target my book more at newcomers, the core rules of Fate will be included.

    But then I realized that I needed to include advice on writing aspects. I had bits and pieces of advice here and there, so I thought I could just put them all in one place. Editing all this stuff together made me realize it wasn't enough. The book needs more advice!

    #faterpg #rpgdesign #ttrpg

  18. Tales from the Golden Dragon progress: The next update will be a big one.

    Since I am trying to target my book more at newcomers, the core rules of Fate will be included.

    But then I realized that I needed to include advice on writing aspects. I had bits and pieces of advice here and there, so I thought I could just put them all in one place. Editing all this stuff together made me realize it wasn't enough. The book needs more advice!

    #faterpg #rpgdesign #ttrpg

  19. Tales from the Golden Dragon progress: The next update will be a big one.

    Since I am trying to target my book more at newcomers, the core rules of Fate will be included.

    But then I realized that I needed to include advice on writing aspects. I had bits and pieces of advice here and there, so I thought I could just put them all in one place. Editing all this stuff together made me realize it wasn't enough. The book needs more advice!

    #faterpg #rpgdesign #ttrpg

  20. 🌞 Good morning all my lovely #TTRPG friends! 🌞

    The hashtags of the day are #TabletopTuesday to share promos and/or celebrate the hobby and #TTRPGThoughts to share your ideas about games from play advice to #RPGDesign. Let's have some fun and mix it up today!

  21. ☀ Happy Sunday morning, #TTRPG friends! ☀

    Today's #TagDay hashtags are #SelfPromoSunday to share all your promos and #GameDesignBrunch to share your #RPGDesign thoughts and dev work. Be sure to join in and help our #TTRPGCommunity connections grow!

  22. New post: Terrorsaur Badlands – Part 2: A Land Etched in Stone and Time
    hodgepocalypse.com/2026/04/ter
    This one’s all about terrain and environmental storytelling:

    • Bonezones as necromantic batteries
    • Maze Lands that rewrite geography
    • Echo Storms made of prehistoric screams
    • Spell-Fire that hunts magic users

    Built for play at the table.

    #TTRPG #DnD5e #Worldbuilding #RPGDesign #Hodgepocalypse

  23. New post: Terrorsaur Badlands – Part 2: A Land Etched in Stone and Time
    hodgepocalypse.com/2026/04/ter
    This one’s all about terrain and environmental storytelling:

    • Bonezones as necromantic batteries
    • Maze Lands that rewrite geography
    • Echo Storms made of prehistoric screams
    • Spell-Fire that hunts magic users

    Built for play at the table.

    #TTRPG #DnD5e #Worldbuilding #RPGDesign #Hodgepocalypse

  24. New post: Terrorsaur Badlands – Part 2: A Land Etched in Stone and Time
    hodgepocalypse.com/2026/04/ter
    This one’s all about terrain and environmental storytelling:

    • Bonezones as necromantic batteries
    • Maze Lands that rewrite geography
    • Echo Storms made of prehistoric screams
    • Spell-Fire that hunts magic users

    Built for play at the table.

    #TTRPG #DnD5e #Worldbuilding #RPGDesign #Hodgepocalypse

  25. New post: Terrorsaur Badlands – Part 2: A Land Etched in Stone and Time
    hodgepocalypse.com/2026/04/ter
    This one’s all about terrain and environmental storytelling:

    • Bonezones as necromantic batteries
    • Maze Lands that rewrite geography
    • Echo Storms made of prehistoric screams
    • Spell-Fire that hunts magic users

    Built for play at the table.

    #TTRPG #DnD5e #Worldbuilding #RPGDesign #Hodgepocalypse

  26. New post: Terrorsaur Badlands – Part 2: A Land Etched in Stone and Time
    hodgepocalypse.com/2026/04/ter
    This one’s all about terrain and environmental storytelling:

    • Bonezones as necromantic batteries
    • Maze Lands that rewrite geography
    • Echo Storms made of prehistoric screams
    • Spell-Fire that hunts magic users

    Built for play at the table.

    #TTRPG #DnD5e #Worldbuilding #RPGDesign #Hodgepocalypse

  27. The Robin D. Laws AMA is now live on r/rpg.

    Jump in to ask about GUMSHOE, DramaSystem, investigative RPGs, horror design, and the craft of tabletop games. Come join the discussion.
    #TTRPG #AMA #RPGDesign

    bit.ly/4bba8Ry

  28. Robin D. Laws will be joining us on r/rpg this Friday for an AMA. Ask about GUMSHOE, DramaSystem, investigative RPGs, horror design, and the craft of tabletop games.

    Bring your questions and join the conversation.
    #TTRPG #AMA #RPGDesign
    bit.ly/4sIjsC9

  29. Clues and leads are not the same thing. One answers a question. The other points you toward the next one.

    Clues vs Leads breaks down how this difference keeps investigations moving and prevents stalls at the table. Clean structure. Better mysteries.
    #GUMSHOE #TTRPG #RPGDesign
    bit.ly/4aTCK1i

  30. Clues and leads are not the same thing. One answers a question. The other points you toward the next one.

    Clues vs Leads breaks down how this difference keeps investigations moving and prevents stalls at the table. Clean structure. Better mysteries.
    #GUMSHOE #TTRPG #RPGDesign
    bit.ly/4aTCK1i

  31. Clues and leads are not the same thing. One answers a question. The other points you toward the next one.

    Clues vs Leads breaks down how this difference keeps investigations moving and prevents stalls at the table. Clean structure. Better mysteries.
    #GUMSHOE #TTRPG #RPGDesign
    bit.ly/4aTCK1i

  32. Clues and leads are not the same thing. One answers a question. The other points you toward the next one.

    Clues vs Leads breaks down how this difference keeps investigations moving and prevents stalls at the table. Clean structure. Better mysteries.
    #GUMSHOE #TTRPG #RPGDesign
    bit.ly/4aTCK1i

  33. Clues and leads are not the same thing. One answers a question. The other points you toward the next one.

    Clues vs Leads breaks down how this difference keeps investigations moving and prevents stalls at the table. Clean structure. Better mysteries.
    #GUMSHOE #TTRPG #RPGDesign
    bit.ly/4aTCK1i

  34. If Game of Thrones ran on DramaSystem, who would owe who a favor? Who would push, concede, or burn a bridge for leverage?

    See how shifting emotional stakes and character goals reshape the story at the table.
    #DramaSystem #TTRPG #RPGDesign
    bit.ly/468AaBS

  35. If Game of Thrones ran on DramaSystem, who would owe who a favor? Who would push, concede, or burn a bridge for leverage?

    See how shifting emotional stakes and character goals reshape the story at the table.
    #DramaSystem #TTRPG #RPGDesign
    bit.ly/468AaBS

  36. If Game of Thrones ran on DramaSystem, who would owe who a favor? Who would push, concede, or burn a bridge for leverage?

    See how shifting emotional stakes and character goals reshape the story at the table.
    #DramaSystem #TTRPG #RPGDesign
    bit.ly/468AaBS

  37. If Game of Thrones ran on DramaSystem, who would owe who a favor? Who would push, concede, or burn a bridge for leverage?

    See how shifting emotional stakes and character goals reshape the story at the table.
    #DramaSystem #TTRPG #RPGDesign
    bit.ly/468AaBS

  38. If Game of Thrones ran on DramaSystem, who would owe who a favor? Who would push, concede, or burn a bridge for leverage?

    See how shifting emotional stakes and character goals reshape the story at the table.
    #DramaSystem #TTRPG #RPGDesign
    bit.ly/468AaBS

  39. Our table is open this Sunday on #Roll20.

    We’re running The Last Horn, hosted by the game’s creator.

    If you’ve ever wanted to see how TTVG actually plays — this is it.

    #TTRPG #IndieTTRPG #Worldbuilding #GameDesign #TabletopGames #RPGDesign #CreatureDesign #PixelArt #TTVG #indiedev

  40. My interest in the #mythology of #JackTheRipper began when I was an undergraduate in London in the 1990s. The student haunt of Brick Lane was popular for its legendary curry houses. A few steps away, on the corner of Fournier Street and Commercial Street, in the shadow of the strange, looming, obelisk-shaped steeple of Christ Church Spitalfields, stood the Ten Bells Public House.

    strangequark.eu/rpg/inspiratio

    #TTRPG #RPGdesign #blog #inspiration #history #horror #psychogeography

  41. Just posted a new article on my site that explains what Ashes of Isar feels like if you already play D&D. If you enjoy tense stealth missions, real S.O.E. history, and lightweight tactical rules, this one’s for you.

    Read it here: ruckerworks.com/2025/11/ashes-

    #TTRPG #DnD #DND5E #IndieRPG #WW2 #Espionage #SOE #RPGDesign #AshesOfIsar #TabletopRPG

  42. In my #RaidersOfArismyth game, each session is self-contained. That means, that even while all the sessions take place in a continous story and coherent world, the party disbands after the session, and reforms from a regular cast of characters at the start of the next one. Generally, the whole setup is a West Marshes Style game.

    Treasure is important here, as that is also the mechanic to gain advancements for the characters. In order to reduce bookkeeping, I have so far immediately told players what their treasure will be worth when they sell it. And when a scenario says "valuable gems", I rolled a few dice and thus came up with the specific number.

    Which robs all of us of the wonderful / nasty side game of judging "is this worth carrying along?" Last session, this became even more apparent: The rumours they heard before entering the place told them that a particular thing might be very valuable, but in reality, it was utterly worthless. When I tell them that as soon as they pick it up, it kinda destroys that part.

    In the actual game situation, I kinda glossed over it, and it wasn't a big issue, but it bugged me immensely: How do I reduce bookkeeping while keeping the game flow interesting and fast?

    Enter these little treasure envelopes: I'll pregenerate a bunch of them in different treasure groups (small fry, medium, rich, phenomenal, or something like that) and then have these individual stacks ready to hand out. On the outside, I'll then write the item name or description, and the inside tells the players what they'll get for it at the market.

    There'll also be a bunch of blank ones so I can write specific values in, and maybe I'll come up with some extra notes like "as you try to sell it, the buyer alerts the town guard, as that thing was reported stolen" or something like that :D #TTRPG #rpgdesign

  43. Solicit feedback on your game! It’s a fantastic way to get people talking and make them feel involved in your process. You might even uncover a design blind spot. Just remember to take it all with a grain of salt: it's still your vision. (6/10) #RPGdesign #Playtesting #GameDesign

  44. Make friends, not just contacts. Follow other #TTRPG designers, #writers, and #artists. The #indie scene is incredibly collaborative and supportive. Celebrate their wins, share their #Kickstarter's, and build a real network. Community over competition! (2/10) #TTRPGCommunity #IndieDev #RPGdesign

  45. Poll time! What’s your preferred #ttrpg format? 8.5 x 11 inch (Letter) 6.14 x 9.21 inch (Trade) Something else? #rpgdesign #dnd #ttrpgCommunity #ttrpgsky

  46. Give followers a peek behind the curtain. Solicit feedback on mechanics, run polls about lore and show off art as it comes in. Involving your audience helps us feel invested in your work. (4/11) #GameDev #TTRPGdesign #RPGdesign #IndieRPG