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#rpgdesign — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #rpgdesign, aggregated by home.social.

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  1. 🌞 Good morning all my lovely #TTRPG friends! 🌞

    The hashtags of the day are #TabletopTuesday to share promos and/or celebrate the hobby and #TTRPGThoughts to share your ideas about games from play advice to #RPGDesign. Let's have some fun and mix it up today!

  2. Tales from the Golden Dragon progress: The next update will be a big one.

    Since I am trying to target my book more at newcomers, the core rules of Fate will be included.

    But then I realized that I needed to include advice on writing aspects. I had bits and pieces of advice here and there, so I thought I could just put them all in one place. Editing all this stuff together made me realize it wasn't enough. The book needs more advice!

    #faterpg #rpgdesign #ttrpg

  3. New post: Terrorsaur Badlands – Part 2: A Land Etched in Stone and Time
    hodgepocalypse.com/2026/04/ter
    This one’s all about terrain and environmental storytelling:

    • Bonezones as necromantic batteries
    • Maze Lands that rewrite geography
    • Echo Storms made of prehistoric screams
    • Spell-Fire that hunts magic users

    Built for play at the table.

    #TTRPG #DnD5e #Worldbuilding #RPGDesign #Hodgepocalypse

  4. The Robin D. Laws AMA is now live on r/rpg.

    Jump in to ask about GUMSHOE, DramaSystem, investigative RPGs, horror design, and the craft of tabletop games. Come join the discussion.
    #TTRPG #AMA #RPGDesign

    bit.ly/4bba8Ry

  5. Robin D. Laws will be joining us on r/rpg this Friday for an AMA. Ask about GUMSHOE, DramaSystem, investigative RPGs, horror design, and the craft of tabletop games.

    Bring your questions and join the conversation.
    #TTRPG #AMA #RPGDesign
    bit.ly/4sIjsC9

  6. Clues and leads are not the same thing. One answers a question. The other points you toward the next one.

    Clues vs Leads breaks down how this difference keeps investigations moving and prevents stalls at the table. Clean structure. Better mysteries.
    #GUMSHOE #TTRPG #RPGDesign
    bit.ly/4aTCK1i

  7. If Game of Thrones ran on DramaSystem, who would owe who a favor? Who would push, concede, or burn a bridge for leverage?

    See how shifting emotional stakes and character goals reshape the story at the table.
    #DramaSystem #TTRPG #RPGDesign
    bit.ly/468AaBS

  8. My interest in the #mythology of #JackTheRipper began when I was an undergraduate in London in the 1990s. The student haunt of Brick Lane was popular for its legendary curry houses. A few steps away, on the corner of Fournier Street and Commercial Street, in the shadow of the strange, looming, obelisk-shaped steeple of Christ Church Spitalfields, stood the Ten Bells Public House.

    strangequark.eu/rpg/inspiratio

    #TTRPG #RPGdesign #blog #inspiration #history #horror #psychogeography

  9. Just posted a new article on my site that explains what Ashes of Isar feels like if you already play D&D. If you enjoy tense stealth missions, real S.O.E. history, and lightweight tactical rules, this one’s for you.

    Read it here: ruckerworks.com/2025/11/ashes-

    #TTRPG #DnD #DND5E #IndieRPG #WW2 #Espionage #SOE #RPGDesign #AshesOfIsar #TabletopRPG

  10. In my #RaidersOfArismyth game, each session is self-contained. That means, that even while all the sessions take place in a continous story and coherent world, the party disbands after the session, and reforms from a regular cast of characters at the start of the next one. Generally, the whole setup is a West Marshes Style game.

    Treasure is important here, as that is also the mechanic to gain advancements for the characters. In order to reduce bookkeeping, I have so far immediately told players what their treasure will be worth when they sell it. And when a scenario says "valuable gems", I rolled a few dice and thus came up with the specific number.

    Which robs all of us of the wonderful / nasty side game of judging "is this worth carrying along?" Last session, this became even more apparent: The rumours they heard before entering the place told them that a particular thing might be very valuable, but in reality, it was utterly worthless. When I tell them that as soon as they pick it up, it kinda destroys that part.

    In the actual game situation, I kinda glossed over it, and it wasn't a big issue, but it bugged me immensely: How do I reduce bookkeeping while keeping the game flow interesting and fast?

    Enter these little treasure envelopes: I'll pregenerate a bunch of them in different treasure groups (small fry, medium, rich, phenomenal, or something like that) and then have these individual stacks ready to hand out. On the outside, I'll then write the item name or description, and the inside tells the players what they'll get for it at the market.

    There'll also be a bunch of blank ones so I can write specific values in, and maybe I'll come up with some extra notes like "as you try to sell it, the buyer alerts the town guard, as that thing was reported stolen" or something like that :D #TTRPG #rpgdesign

  11. Solicit feedback on your game! It’s a fantastic way to get people talking and make them feel involved in your process. You might even uncover a design blind spot. Just remember to take it all with a grain of salt: it's still your vision. (6/10) #RPGdesign #Playtesting #GameDesign

  12. Make friends, not just contacts. Follow other #TTRPG designers, #writers, and #artists. The #indie scene is incredibly collaborative and supportive. Celebrate their wins, share their #Kickstarter's, and build a real network. Community over competition! (2/10) #TTRPGCommunity #IndieDev #RPGdesign

  13. Poll time! What’s your preferred #ttrpg format? 8.5 x 11 inch (Letter) 6.14 x 9.21 inch (Trade) Something else? #rpgdesign #dnd #ttrpgCommunity #ttrpgsky

  14. Give followers a peek behind the curtain. Solicit feedback on mechanics, run polls about lore and show off art as it comes in. Involving your audience helps us feel invested in your work. (4/11) #GameDev #TTRPGdesign #RPGdesign #IndieRPG

  15. Start small! Your first project shouldn't be a 500-page tome. A one-page RPG, a small adventure or a focused micro-game is a fantastic way to learn the ropes and, most importantly, actually finish something. (3/9) #OnePageRPG #TTRPGdesign #GameDevTips #RPGdesign

  16. Come to terms with the fact that what you want from the game isn't going to be what all people want from the game. Not all feedback you get will fit your vision. Learn to differentiate helpful critique from ill-fitting suggestions. (6/9) #GameDesign #TTRPG #IndieDev #RPGdesign

  17. Some tips for breaking into tabletop RPG design! (1/9) To create an RPG, you must first WRITE one. Pick a concept and go for it. Don't let the perfect be the enemy of the good. Just get something on the page. Your journey begins with that first paragraph. #TTRPGdesign #GameDev #RPGdesign #IndieRPG

  18. How does an RPG transform from scattered text files into something you can play? 🎲

    We documented some of the Godflesh quickstart process: tool switches, hunting missing rules, design decisions, and all the unglamorous work behind polished games.

    Behind-the-scenes reality: zeroprep.io/blog/1500-raw-text

    #RPGDesign #IndieGames #GameDev #AffiniityPublisher

  19. General Edict RPG Playtest Notes

    Everyone had fun, the most important metric.

    The dice pool system works well, but the dice economy will need tweaking. Players are cautious about resting because it triggers a monster event.

    The attributes need rebalancing. The favorite was muscle. Charm and agility got the short end of the stick.

    Everyone used an ability. That's a clear improvement.

    My adventure building framework improved.

    Character creation went smoothly.

    #edict #rpgdesign #ttrpgdesign

  20. Edict RPG changelog.

    Improved the introductory pages.

    Made minor balance tweaks to inheritances and rewrote them to be more closely related to inheriting something.

    Did some prep work on a new adventure.

    Organized many pages of notes into minor changes or into a document related to the note for later.

    I've been slowly tweaking details I have on combat and been experimenting with ways to make huge enemy’s more straightforward to run.

    A thread.

    #ttrpgdesign #rpgdesign

  21. This post is fascinating. In 20 minutes she takes a 5 theme dungeon, and breaks it down into a procedure. She then creates her own 5 theme dungeon.

    idlecartulary.com/2022/06/27/m

    #ttrpg #ttrpgDesign #RpgDesign