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#retrospecs — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #retrospecs, aggregated by home.social.

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  1. Where the streets have limited resolution

    (IBM EGA, Bayer 4x4 dithering.)

    Created in #Retrospecs for #iOS - 8bitartwork.co.uk

  2. Where the streets have limited resolution

    (IBM EGA, Bayer 4x4 dithering.)

    Created in #Retrospecs for #iOS - 8bitartwork.co.uk

  3. Where the streets have limited resolution

    (IBM EGA, Bayer 4x4 dithering.)

    Created in #Retrospecs for #iOS - 8bitartwork.co.uk

  4. Where the streets have limited resolution

    (IBM EGA, Bayer 4x4 dithering.)

    Created in #Retrospecs for #iOS - 8bitartwork.co.uk

  5. Where the streets have limited resolution

    (IBM EGA, Bayer 4x4 dithering.)

    Created in #Retrospecs for #iOS - 8bitartwork.co.uk

  6. The machine must be maintained at all times

    (Apple Macintosh, Atkinson dithering.)

    Created in #Retrospecs for #iOS - 8bitartwork.co.uk

  7. The machine must be maintained at all times

    (Apple Macintosh, Atkinson dithering.)

    Created in #Retrospecs for #iOS - 8bitartwork.co.uk

  8. The machine must be maintained at all times

    (Apple Macintosh, Atkinson dithering.)

    Created in #Retrospecs for #iOS - 8bitartwork.co.uk

  9. The machine must be maintained at all times

    (Apple Macintosh, Atkinson dithering.)

    Created in #Retrospecs for #iOS - 8bitartwork.co.uk

  10. The machine must be maintained at all times

    (Apple Macintosh, Atkinson dithering.)

    Created in #Retrospecs for #iOS - 8bitartwork.co.uk

  11. Hatched

    (Custom per-pixel emulation using Nintendo Gameboy (Daylight) palette. 60x240, 4∶1 pixel ratio.)

    Created in #Retrospecs for #iOS - 8bitartwork.co.uk

  12. Hatched

    (Custom per-pixel emulation using Nintendo Gameboy (Daylight) palette. 60x240, 4∶1 pixel ratio.)

    Created in #Retrospecs for #iOS - 8bitartwork.co.uk

  13. Hatched

    (Custom per-pixel emulation using Nintendo Gameboy (Daylight) palette. 60x240, 4∶1 pixel ratio.)

    Created in #Retrospecs for #iOS - 8bitartwork.co.uk

  14. Hatched

    (Custom per-pixel emulation using Nintendo Gameboy (Daylight) palette. 60x240, 4∶1 pixel ratio.)

    Created in #Retrospecs for #iOS - 8bitartwork.co.uk

  15. Hatched

    (Custom per-pixel emulation using Nintendo Gameboy (Daylight) palette. 60x240, 4∶1 pixel ratio.)

    Created in #Retrospecs for #iOS - 8bitartwork.co.uk

  16. Experiencing further degradation

    Hope you’re all surviving out there. 🫡

    (Custom per-pixel emulation using custom palette. 320x240)

    Created in #Retrospecs for #iOS - 8bitartwork.co.uk

    #retrospecs #ios #pixelart #8bitart #8bitartwork

  17. Experiencing further degradation

    Hope you’re all surviving out there. 🫡

    (Custom per-pixel emulation using custom palette. 320x240)

    Created in #Retrospecs for #iOS - 8bitartwork.co.uk

    #retrospecs #ios #pixelart #8bitart #8bitartwork

  18. Experiencing further degradation

    Hope you’re all surviving out there. 🫡

    (Custom per-pixel emulation using custom palette. 320x240)

    Created in #Retrospecs for #iOS - 8bitartwork.co.uk

    #retrospecs #ios #pixelart #8bitart #8bitartwork

  19. Experiencing further degradation

    Hope you’re all surviving out there. 🫡

    (Custom per-pixel emulation using custom palette. 320x240)

    Created in #Retrospecs for #iOS - 8bitartwork.co.uk

    #retrospecs #ios #pixelart #8bitart #8bitartwork

  20. Experiencing further degradation

    Hope you’re all surviving out there. 🫡

    (Custom per-pixel emulation using custom palette. 320x240)

    Created in #Retrospecs for #iOS - 8bitartwork.co.uk

    #retrospecs #ios #pixelart #8bitart #8bitartwork

  21. Monkey, puzzled

    (Custom character emulation using Circlex character set and Nintendo Gameboy Color T1 Reverse palette. 256x192.)

    Created in #Retrospecs for #iOS - 8bitartwork.co.uk

    #pixelart #8bitart #8bitartwork #abstract #abstractart

  22. Monkey, puzzled

    (Custom character emulation using Circlex character set and Nintendo Gameboy Color T1 Reverse palette. 256x192.)

    Created in #Retrospecs for #iOS - 8bitartwork.co.uk

    #pixelart #8bitart #8bitartwork #abstract #abstractart

  23. Monkey, puzzled

    (Custom character emulation using Circlex character set and Nintendo Gameboy Color T1 Reverse palette. 256x192.)

    Created in #Retrospecs for #iOS - 8bitartwork.co.uk

    #pixelart #8bitart #8bitartwork #abstract #abstractart

  24. Monkey, puzzled

    (Custom character emulation using Circlex character set and Nintendo Gameboy Color T1 Reverse palette. 256x192.)

    Created in #Retrospecs for #iOS - 8bitartwork.co.uk

    #pixelart #8bitart #8bitartwork #abstract #abstractart

  25. Monkey, puzzled

    (Custom character emulation using Circlex character set and Nintendo Gameboy Color T1 Reverse palette. 256x192.)

    Created in #Retrospecs for #iOS - 8bitartwork.co.uk

    #pixelart #8bitart #8bitartwork #abstract #abstractart

  26. Time for tea time time

    (Custom per-pixel emulation using Afternoon palette. 80x160, 2∶1 pixel ratio, Bayer 8x8 dithering.)

    Created in #Retrospecs for #iOS - 8bitartwork.co.uk.)

    #retrospecs #ios #pixelart #8bitart #8bitartwork

  27. Time for tea time time

    (Custom per-pixel emulation using Afternoon palette. 80x160, 2∶1 pixel ratio, Bayer 8x8 dithering.)

    Created in #Retrospecs for #iOS - 8bitartwork.co.uk.)

    #retrospecs #ios #pixelart #8bitart #8bitartwork

  28. Time for tea time time

    (Custom per-pixel emulation using Afternoon palette. 80x160, 2∶1 pixel ratio, Bayer 8x8 dithering.)

    Created in #Retrospecs for #iOS - 8bitartwork.co.uk.)

    #retrospecs #ios #pixelart #8bitart #8bitartwork

  29. Time for tea time time

    (Custom per-pixel emulation using Afternoon palette. 80x160, 2∶1 pixel ratio, Bayer 8x8 dithering.)

    Created in #Retrospecs for #iOS - 8bitartwork.co.uk.)

    #retrospecs #ios #pixelart #8bitart #8bitartwork