#resextensa — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #resextensa, aggregated by home.social.
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The first devlog for Res Extensa is now up! See how I implemented a multi-laser device to make a tricky puzzle more intuitive.
#ResExtensa #metroidvania #indiegame #madewithgodot #gamedev #indiegamedev #wishlistwednesday
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It's been a while since I've posted anything here; I've been spending a lot of time in Blender creating new assets and animations for the portion of Res Extensa that will appear in the upcoming trailer. I can show a bit of what I've been doing now, though, since I just got the new attack animations integrated into the game.
Wishlist on Steam!
https://store.steampowered.com/app/2931010/Res_Extensa/
#ResExtensa #metroidvania #indiegame #gamedev #indiegamedev #screenshotsaturday #madewithblender #madewithgodot
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Got the 3D model of #ResExtensa's first boss working in-game to replace the 2D placeholder asset that I'd been using until now. I still have some tweaks and bug-fixes to do before it's ready for the playable demo, but what I've got should be enough for the few seconds of footage I'll need for the trailer.
Wishlist on Steam!
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I've just completed the model for the first boss! It still needs to be rigged and animated, but it's getting closer.
Res Extensa uses a combination of 2D and 3D for its graphics. Most elements are 2D although some use a normal-mapping system to allow dynamic lighting as the object is rotated. The player and the bosses will be cel-shaded 3D objects, however, to allow more dynamic animation.
https://store.steampowered.com/app/2931010/Res_Extensa/
#ResExtensa #metroidvania #indiegame #indiegamedev #screenshotsaturday #gamedev
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Res Extensa will be playable as part of the G.R.I.D. event for Toronto Games Week on June 13th!
https://store.steampowered.com/app/2931010/Res_Extensa/
#ResExtensa #gamedev #indiegamedev #indiegame #metroidvania #torontogamesweek
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Created a map-based interface for selecting fast-travel points in Res Extensa.
Wishlist on Steam!
https://store.steampowered.com/app/2931010/Res_Extensa/#ResExtensa #indiegame #indiedev #indiegamedev #metroidvania
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The #torontogameexpo was great, by the way. I was able to show off a brand new version of #ResExtensa consisting of the tutorial areas at the beginning of the game and I got a lot of feedback from them. There are a few areas where I'll have to make some adjustments to make the mechanics clearer, but generally people seemed to be having a good time.
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Got my business cards printed! I'm going to be giving these out when I demo my game at the Toronto Game Expo next week on the 29th and 30th!
#indiedev #indiegamedev #indiegame #ResExtensa #metroidvania #torontogameexpo
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#ResExtensa features collectible energy cells that you can keep in an inventory and that can be used to refill your health at any time. The game keeps track of each cell and when you use them they re-appear where you originally found them so that they can be collected again.
https://store.steampowered.com/app/2931010/Res_Extensa/
#indiegame #indiedev #indiegamedev #WishlistWednesday #metroidvania
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The lights in the walls, floors and ceilings now reflect the security level.
https://store.steampowered.com/app/2931010/Res_Extensa/
#ResExtensa #screenshotsaturday #indiedev #indiegamedev #indiegame #metroidvania
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I've reworked the way the healing chambers operate in Res Extensa. Now instead of just creating a field that will repair you when you stand in it, they generate a cloud of healing nanites that will follow you for a time, and can be used to repair other parts of the environment.
Wishlist #ResExtensa on Steam!
https://store.steampowered.com/app/2931010/Res_Extensa/
#indiegame #indiedev #indiegamedev #metroidvania #WishlistWednesday
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Added two new enemies to #ResExtensa, one that clings to floors and ceilings and shoots at you and another that guards passages and uses an electric prod to attack you if you get close.
#indiegame #indiegamedev #screenshotsaturday #metroidvania #madewithgodot
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Went to the #TorontoGameExpo yesterday and this thing just seems to be getting bigger each time. They're expanding to a two-day event for their spring 2025 show and I'm thinking of getting a table in the Indie Showcase for #ResExtensa. It'd give me a hard deadline on having a playable demo ready, though, and would mean that I'd have to focus on that rather than creating material for the trailer (which has been my main focus lately.)
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#ResExtensa isn't out yet and it's already got fans.
#indiedev #indiegame #metroidvania #indiegamedev #madewithgodot
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Created a new tileset and some background details for #ResExtensa. This one's for the plumbing levels below the greenhouse area.
#gamedev #indiegamedev #madewithgodot #metroidvania #ScreenshotSaturday
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I've created a new tileset that I'm thinking I'll use to replace the one that I was using in the opening area of #ResExtensa. If I do, I'll recolour the old one and use it for a later part of the game. Anyone have any opinions? Is this an improvement?
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I've got the new model integrated into the game and updated nearly all of the Steam images to reflect the new character design. You can see it now, and maybe add it to your wishlist!
https://store.steampowered.com/app/2931010/Res_Extensa/
#indiedev #indiegamedev #indiegame #WishlistWednesday #ResExtensa #madewithgodot
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Working on a new character model for #ResExtensa. The old one was made by an asset company that I'm not working with anymore but the new one is being made in-house (well, in-apartment, actually, but hopefully if it sells well then my next game can be made in-house.)
It's been a bit of a pain trying to get Blender to do what I want, but this should give me more control and make it possible to make an animated model that better fits the gameplay.
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Got a new batch of screenshots for the upcoming platform adventure game Res Extensa! They depict the second major area you'll be exploring in the game, the caves and mines below the colony.
Website: https://overclockedabacus.com/games/res-extensa/
Steam page: https://store.steampowered.com/app/2931010/Res_Extensa/
#resextensa #screenshotsaturday #indiegamedev #indiedev #madewithgodot #metroidvania