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#resampling — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #resampling, aggregated by home.social.

  1. To have a personal and unique sound, and to stand out, it’s much better to create or design your own sounds from around your environment. I program most of my own sounds, on different types of real synths, or virtual synths, some field-recording, and also some sampling.
    #AudioEditing #SoundDesign #SoundDesigner #SoundEffects #FieldRecording #Sampling #Resampling #LogicPro #LogicProProducer #LogicProUsers

  2. To have a personal and unique sound, and to stand out, it’s much better to create or design your own sounds from around your environment. I program most of my own sounds, on different types of real synths, or virtual synths, some field-recording, and also some sampling.
    #AudioEditing #SoundDesign #SoundDesigner #SoundEffects #FieldRecording #Sampling #Resampling #LogicPro #LogicProProducer #LogicProUsers

  3. To have a personal and unique sound, and to stand out, it’s much better to create or design your own sounds from around your environment. I program most of my own sounds, on different types of real synths, or virtual synths, some field-recording, and also some sampling.
    #AudioEditing #SoundDesign #SoundDesigner #SoundEffects #FieldRecording #Sampling #Resampling #LogicPro #LogicProProducer #LogicProUsers

  4. 🐢🎶 Ah, the age-old #debate of #resampling audio: a riveting tale of 3.9 kHz that nobody asked for. Kevin Boone bravely ventures where no one has gone before, exploring the thrilling world of #sampling #rates and #DACs on your handheld device. Spoiler: it’s as exciting as watching paint dry, but with more numbers. 📉🔊
    kevinboone.me/sample48.html #audio #tech #HackerNews #ngated

  5. 🐢🎶 Ah, the age-old #debate of #resampling audio: a riveting tale of 3.9 kHz that nobody asked for. Kevin Boone bravely ventures where no one has gone before, exploring the thrilling world of #sampling #rates and #DACs on your handheld device. Spoiler: it’s as exciting as watching paint dry, but with more numbers. 📉🔊
    kevinboone.me/sample48.html #audio #tech #HackerNews #ngated

  6. 🐢🎶 Ah, the age-old #debate of #resampling audio: a riveting tale of 3.9 kHz that nobody asked for. Kevin Boone bravely ventures where no one has gone before, exploring the thrilling world of #sampling #rates and #DACs on your handheld device. Spoiler: it’s as exciting as watching paint dry, but with more numbers. 📉🔊
    kevinboone.me/sample48.html #audio #tech #HackerNews #ngated

  7. 🐢🎶 Ah, the age-old #debate of #resampling audio: a riveting tale of 3.9 kHz that nobody asked for. Kevin Boone bravely ventures where no one has gone before, exploring the thrilling world of #sampling #rates and #DACs on your handheld device. Spoiler: it’s as exciting as watching paint dry, but with more numbers. 📉🔊
    kevinboone.me/sample48.html #audio #tech #HackerNews #ngated

  8. Resampler optimized for audio - by hasenbanck:

    github.com/hasenbanck/resampler

    I'm using rubato for my #SpeechToText system, but this looks like a neat alternative! :awesome:

    #Rust #RustLang #DSP #Audio #Resampling

  9. Resampler optimized for audio - by hasenbanck:

    github.com/hasenbanck/resampler

    I'm using rubato for my #SpeechToText system, but this looks like a neat alternative! :awesome:

    #Rust #RustLang #DSP #Audio #Resampling

  10. Resampler optimized for audio - by hasenbanck:

    github.com/hasenbanck/resampler

    I'm using rubato for my #SpeechToText system, but this looks like a neat alternative! :awesome:

    #Rust #RustLang #DSP #Audio #Resampling

  11. Resampler optimized for audio - by hasenbanck:

    github.com/hasenbanck/resampler

    I'm using rubato for my #SpeechToText system, but this looks like a neat alternative! :awesome:

    #Rust #RustLang #DSP #Audio #Resampling

  12. Resampler optimized for audio - by hasenbanck:

    github.com/hasenbanck/resampler

    I'm using rubato for my #SpeechToText system, but this looks like a neat alternative! :awesome:

    #Rust #RustLang #DSP #Audio #Resampling

  13. 'Scalable Resampling in Massive Generalized Linear Models via Subsampled Residual Bootstrap', by Indrila Ganguly, Srijan Sengupta, Sujit Ghosh.

    jmlr.org/papers/v25/23-0916.ht

    #bootstrap #subsampled #resampling

  14. 'Scalable Resampling in Massive Generalized Linear Models via Subsampled Residual Bootstrap', by Indrila Ganguly, Srijan Sengupta, Sujit Ghosh.

    jmlr.org/papers/v25/23-0916.ht

    #bootstrap #subsampled #resampling

  15. 'Scalable Resampling in Massive Generalized Linear Models via Subsampled Residual Bootstrap', by Indrila Ganguly, Srijan Sengupta, Sujit Ghosh.

    jmlr.org/papers/v25/23-0916.ht

    #bootstrap #subsampled #resampling

  16. 'Scalable Resampling in Massive Generalized Linear Models via Subsampled Residual Bootstrap', by Indrila Ganguly, Srijan Sengupta, Sujit Ghosh.

    jmlr.org/papers/v25/23-0916.ht

    #bootstrap #subsampled #resampling

  17. 'Scalable Resampling in Massive Generalized Linear Models via Subsampled Residual Bootstrap', by Indrila Ganguly, Srijan Sengupta, Sujit Ghosh.

    jmlr.org/papers/v25/23-0916.ht

    #bootstrap #subsampled #resampling

  18. RT @[email protected] Raymond Hettinger

    Python tip: The examples in the random module provide a nice introduction to many useful techniques: bootstrapping, resampling statistics, simulations, and modeling.

    For mastery, don't miss the Jake Vanderplas video and Peter Norvig's notebooks.

    docs.python.org/3/library/rand

  19. RT @[email protected] Raymond Hettinger

    Python tip: The examples in the random module provide a nice introduction to many useful techniques: bootstrapping, resampling statistics, simulations, and modeling.

    For mastery, don't miss the Jake Vanderplas video and Peter Norvig's notebooks.

    docs.python.org/3/library/rand

    #python #tip #random #examples #standardlibrary #techniques #bootstrapping #resampling #statistics #simulations #modeling

  20. RT @[email protected] Raymond Hettinger

    Python tip: The examples in the random module provide a nice introduction to many useful techniques: bootstrapping, resampling statistics, simulations, and modeling.

    For mastery, don't miss the Jake Vanderplas video and Peter Norvig's notebooks.

    docs.python.org/3/library/rand

    #python #tip #random #examples #standardlibrary #techniques #bootstrapping #resampling #statistics #simulations #modeling

  21. RT @[email protected] Raymond Hettinger

    Python tip: The examples in the random module provide a nice introduction to many useful techniques: bootstrapping, resampling statistics, simulations, and modeling.

    For mastery, don't miss the Jake Vanderplas video and Peter Norvig's notebooks.

    docs.python.org/3/library/rand

    #python #tip #random #examples #standardlibrary #techniques #bootstrapping #resampling #statistics #simulations #modeling

  22. RT @[email protected] Raymond Hettinger

    Python tip: The examples in the random module provide a nice introduction to many useful techniques: bootstrapping, resampling statistics, simulations, and modeling.

    For mastery, don't miss the Jake Vanderplas video and Peter Norvig's notebooks.

    docs.python.org/3/library/rand

    #python #tip #random #examples #standardlibrary #techniques #bootstrapping #resampling #statistics #simulations #modeling

  23. My use case for this is taking #LogicProX projects that were originally recorded and/or mixed in 44.1kHz and #resampling the entire project to a higher sample rate, which gives #MIDI instruments and time-based effects such as #reverb and #delay the potential to have higher quality, even if lower quality #audio itself can't be upsampled.

    #musician #producer #IndependentMusician #IndependentProducer

  24. My use case for this is taking #LogicProX projects that were originally recorded and/or mixed in 44.1kHz and #resampling the entire project to a higher sample rate, which gives #MIDI instruments and time-based effects such as #reverb and #delay the potential to have higher quality, even if lower quality #audio itself can't be upsampled.

    #musician #producer #IndependentMusician #IndependentProducer

  25. My use case for this is taking #LogicProX projects that were originally recorded and/or mixed in 44.1kHz and #resampling the entire project to a higher sample rate, which gives #MIDI instruments and time-based effects such as #reverb and #delay the potential to have higher quality, even if lower quality #audio itself can't be upsampled.

    #musician #producer #IndependentMusician #IndependentProducer

  26. My use case for this is taking #LogicProX projects that were originally recorded and/or mixed in 44.1kHz and #resampling the entire project to a higher sample rate, which gives #MIDI instruments and time-based effects such as #reverb and #delay the potential to have higher quality, even if lower quality #audio itself can't be upsampled.

    #musician #producer #IndependentMusician #IndependentProducer

  27. My use case for this is taking #LogicProX projects that were originally recorded and/or mixed in 44.1kHz and #resampling the entire project to a higher sample rate, which gives #MIDI instruments and time-based effects such as #reverb and #delay the potential to have higher quality, even if lower quality #audio itself can't be upsampled.

    #musician #producer #IndependentMusician #IndependentProducer

  28. So there's a few quirks about #resampling #audio in #LogicProX

    If you're trying to #resample you likely need to pull up the Project browser panel and use "Copy/Convert File(s)... ^K" under the Audio File drop-down menu and check "Change file reference in Project Audio"

    I always make a New Alternative... in the File > Project Alternatives menu before making major changes that the undo button won't fix. This will save your project when it gets messed up.

    #musician #producer #IndependentProducer

  29. So there's a few quirks about #resampling #audio in #LogicProX

    If you're trying to #resample you likely need to pull up the Project browser panel and use "Copy/Convert File(s)... ^K" under the Audio File drop-down menu and check "Change file reference in Project Audio"

    I always make a New Alternative... in the File > Project Alternatives menu before making major changes that the undo button won't fix. This will save your project when it gets messed up.

    #musician #producer #IndependentProducer

  30. So there's a few quirks about #resampling #audio in #LogicProX

    If you're trying to #resample you likely need to pull up the Project browser panel and use "Copy/Convert File(s)... ^K" under the Audio File drop-down menu and check "Change file reference in Project Audio"

    I always make a New Alternative... in the File > Project Alternatives menu before making major changes that the undo button won't fix. This will save your project when it gets messed up.

    #musician #producer #IndependentProducer

  31. So there's a few quirks about #resampling #audio in #LogicProX

    If you're trying to #resample you likely need to pull up the Project browser panel and use "Copy/Convert File(s)... ^K" under the Audio File drop-down menu and check "Change file reference in Project Audio"

    I always make a New Alternative... in the File > Project Alternatives menu before making major changes that the undo button won't fix. This will save your project when it gets messed up.

    #musician #producer #IndependentProducer

  32. So there's a few quirks about #resampling #audio in #LogicProX

    If you're trying to #resample you likely need to pull up the Project browser panel and use "Copy/Convert File(s)... ^K" under the Audio File drop-down menu and check "Change file reference in Project Audio"

    I always make a New Alternative... in the File > Project Alternatives menu before making major changes that the undo button won't fix. This will save your project when it gets messed up.

    #musician #producer #IndependentProducer