#redthreadgames — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #redthreadgames, aggregated by home.social.
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The Red Thread Games team has been nothing but awesome since I got to interact with them. For the latest Dustborn update, they kindly included my other name on the in-game posters, as a way to say thanks for countering the hate from people who felt the game was too progressive for their liking.
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The Red Thread Games team has been nothing but awesome since I got to interact with them. For the latest Dustborn update, they kindly included my other name on the in-game posters, as a way to say thanks for countering the hate from people who felt the game was too progressive for their liking.
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The Red Thread Games team has been nothing but awesome since I got to interact with them. For the latest Dustborn update, they kindly included my other name on the in-game posters, as a way to say thanks for countering the hate from people who felt the game was too progressive for their liking.
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The Red Thread Games team has been nothing but awesome since I got to interact with them. For the latest Dustborn update, they kindly included my other name on the in-game posters, as a way to say thanks for countering the hate from people who felt the game was too progressive for their liking.
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It's rare that a single-player game without live service elements gets many post-launch updates, but the Dustborn developers have been hard at work to make numerous updates based on the players' suggestions, votes, and bug reports. That included my own report of a UI scaling issue in ultrawide.
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It's rare that a single-player game without live service elements gets many post-launch updates, but the Dustborn developers have been hard at work to make numerous updates based on the players' suggestions, votes, and bug reports. That included my own report of a UI scaling issue in ultrawide.
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It's rare that a single-player game without live service elements gets many post-launch updates, but the Dustborn developers have been hard at work to make numerous updates based on the players' suggestions, votes, and bug reports. That included my own report of a UI scaling issue in ultrawide.
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It's rare that a single-player game without live service elements gets many post-launch updates, but the Dustborn developers have been hard at work to make numerous updates based on the players' suggestions, votes, and bug reports. That included my own report of a UI scaling issue in ultrawide.
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Cognition Dissemination: The Commonality Between Concord and Dustborn
They aren’t positive qualities to have in common, unfortunately.
https://www.dcgameblog.com/2024/09/cognition-dissemination-the-commonality-between-concord-and-dustborn/
#Editorials #Videogames #CognitionDissemination #Concord #Dustborn #FirewalkStudios #RedThreadGames #SonyInteractiveEntertainment #VideoGames