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#realmchildinvasion — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #realmchildinvasion, aggregated by home.social.

  1. I’ve been building a Wolfenstein 3D / ES: Arena-style renderer from scratch in plain JavaScript on the HTML5 Canvas. This isn’t WebGL; it’s a real, authentic, old-school raycaster using the same techniques as those games: per-column DDA ray stepping on a 2D grid, proper distance-corrected texturing, floor/ceiling casting, a z-buffer for sprite occlusion, Archways, Mid Textures, the works.

    This last update smooths out Firefox support, smoother performance, and a bunch of gameplay/visual upgrades. If you’re into retro tech or just curious how 90s 3D was faked, give it a spin and tell me what you think.

    untrustedlife.itch.io/realmchi

    #Raycasting
    #RealmchildInvasion
    #GameDev
    #PixelArt
    #Doom
    #Wolf3d
    #Wolfenstein3d
    #BrowserBased
    #HTML5
    #indiedev
    #indie
    #indiegamedev
    #retro
    #gaming

  2. I’ve been building a Wolfenstein 3D / ES: Arena-style renderer from scratch in plain JavaScript on the HTML5 Canvas. This isn’t WebGL; it’s a real, authentic, old-school raycaster using the same techniques as those games: per-column DDA ray stepping on a 2D grid, proper distance-corrected texturing, floor/ceiling casting, a z-buffer for sprite occlusion, Archways, Mid Textures, the works.

    This last update smooths out Firefox support, smoother performance, and a bunch of gameplay/visual upgrades. If you’re into retro tech or just curious how 90s 3D was faked, give it a spin and tell me what you think.

    untrustedlife.itch.io/realmchi

    #Raycasting
    #RealmchildInvasion
    #GameDev
    #PixelArt
    #Doom
    #Wolf3d
    #Wolfenstein3d
    #BrowserBased
    #HTML5
    #indiedev
    #indie
    #indiegamedev
    #retro
    #gaming

  3. I’ve been building a Wolfenstein 3D / ES: Arena-style renderer from scratch in plain JavaScript on the HTML5 Canvas. This isn’t WebGL; it’s a real, authentic, old-school raycaster using the same techniques as those games: per-column DDA ray stepping on a 2D grid, proper distance-corrected texturing, floor/ceiling casting, a z-buffer for sprite occlusion, Archways, Mid Textures, Portal Approximation, the works.

    This last update smooths out Firefox support, smoother performance, and a bunch of gameplay/visual upgrades. If you’re into retro tech or just curious how 90s 3D was faked, give it a spin and tell me what you think.

    untrustedlife.itch.io/realmchi

    #Raycasting
    #RealmchildInvasion
    #GameDev
    #PixelArt
    #Doom
    #Wolf3d
    #Wolfenstein3d
    #BrowserBased
    #HTML5
    #indiedev
    #indie
    #indiegamedev
    #retro
    #gaming

  4. I’ve been building a Wolfenstein 3D / ES: Arena-style renderer from scratch in plain JavaScript on the HTML5 Canvas. This isn’t WebGL; it’s a real, authentic, old-school raycaster using the same techniques as those games: per-column DDA ray stepping on a 2D grid, proper distance-corrected texturing, floor/ceiling casting, a z-buffer for sprite occlusion, Archways, Mid Textures, Portal Approximation, the works.

    This last update smooths out Firefox support, smoother performance, and a bunch of gameplay/visual upgrades. If you’re into retro tech or just curious how 90s 3D was faked, give it a spin and tell me what you think.

    untrustedlife.itch.io/realmchi

    #Raycasting
    #RealmchildInvasion
    #GameDev
    #PixelArt
    #Doom
    #Wolf3d
    #Wolfenstein3d
    #BrowserBased
    #HTML5
    #indiedev
    #indie
    #indiegamedev
    #retro
    #gaming

  5. I’ve been building a Wolfenstein 3D / ES: Arena-style renderer from scratch in plain JavaScript on the HTML5 Canvas. This isn’t WebGL; it’s a real, authentic, old-school raycaster using the same techniques as those games: per-column DDA ray stepping on a 2D grid, proper distance-corrected texturing, floor/ceiling casting, a z-buffer for sprite occlusion, Archways, Mid Textures, Portal Approximation, the works.

    This last update smooths out Firefox support, smoother performance, and a bunch of gameplay/visual upgrades. If you’re into retro tech or just curious how 90s 3D was faked, give it a spin and tell me what you think.

    untrustedlife.itch.io/realmchi

    #Raycasting
    #RealmchildInvasion
    #GameDev
    #PixelArt
    #Doom
    #Wolf3d
    #Wolfenstein3d
    #BrowserBased
    #HTML5
    #indiedev
    #indie
    #indiegamedev
    #retro
    #gaming