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#reactiondiffusion — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #reactiondiffusion, aggregated by home.social.

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  1. Day 1 of #weekOfPatching

    Optimized my #cablesGL stable diffusion patch to work with performant RGB 8bit textures. Also adding a normalmalp lighting base.

    The idea is to sync up cables patches with dj sets comming from @mixxx, there already is a "midi for light" midi mapping available in Mixx, which does the hard work here.

    Next up is extending this with more features.

    (The audio is just a random synth noodel, no way to record the audio right now.)

    #synthDIY #VJ #reactionDiffusion

  2. Day 1 of #weekOfPatching

    Optimized my #cablesGL stable diffusion patch to work with performant RGB 8bit textures. Also adding a normalmalp lighting base.

    The idea is to sync up cables patches with dj sets comming from @mixxx, there already is a "midi for light" midi mapping available in Mixx, which does the hard work here.

    Next up is extending this with more features.

    (The audio is just a random synth noodel, no way to record the audio right now.)

    #synthDIY #VJ #reactionDiffusion

  3. Day 1 of #weekOfPatching

    Optimized my #cablesGL stable diffusion patch to work with performant RGB 8bit textures. Also adding a normalmalp lighting base.

    The idea is to sync up cables patches with dj sets comming from @mixxx, there already is a "midi for light" midi mapping available in Mixx, which does the hard work here.

    Next up is extending this with more features.

    (The audio is just a random synth noodel, no way to record the audio right now.)

    #synthDIY #VJ #reactionDiffusion

  4. Day 1 of #weekOfPatching

    Optimized my #cablesGL stable diffusion patch to work with performant RGB 8bit textures. Also adding a normalmalp lighting base.

    The idea is to sync up cables patches with dj sets comming from @mixxx, there already is a "midi for light" midi mapping available in Mixx, which does the hard work here.

    Next up is extending this with more features.

    (The audio is just a random synth noodel, no way to record the audio right now.)

    #synthDIY #VJ #reactionDiffusion

  5. Day 1 of #weekOfPatching

    Optimized my #cablesGL stable diffusion patch to work with performant RGB 8bit textures. Also adding a normalmalp lighting base.

    The idea is to sync up cables patches with dj sets comming from @mixxx, there already is a "midi for light" midi mapping available in Mixx, which does the hard work here.

    Next up is extending this with more features.

    (The audio is just a random synth noodel, no way to record the audio right now.)

    #synthDIY #VJ #reactionDiffusion

  6. Being able to work with or without fills is a key aspect of working with tuned Turing patterns.
    The art stands on either plotter or printer. #algorist #reactiondiffusion #penplotter #printer

  7. Being able to work with or without fills is a key aspect of working with tuned Turing patterns.
    The art stands on either plotter or printer. #algorist #reactiondiffusion #penplotter #printer

  8. Horse in Silhouette. A single loop plot on B% sized paper, using Tombow Blue dualtip pen. #penplotter #algorist #reactiondiffusion #plotterart

  9. Horse in Silhouette. A single loop plot on B% sized paper, using Tombow Blue dualtip pen. #penplotter #algorist #reactiondiffusion #plotterart

  10. Horse in Silhouette. A single loop plot on B% sized paper, using Tombow Blue dualtip pen. #penplotter #algorist #reactiondiffusion #plotterart

  11. Horse in Silhouette. A single loop plot on B% sized paper, using Tombow Blue dualtip pen. #penplotter #algorist #reactiondiffusion #plotterart

  12. évolution d'une goutte de cristaux liquides qui dessine des motifs phasants de réaction diffusion.

    #pixel #analog #liquidcrystal #lcd #reactiondiffusion

  13. évolution d'une goutte de cristaux liquides qui dessine des motifs phasants de réaction diffusion.

    #pixel #analog #liquidcrystal #lcd #reactiondiffusion

  14. évolution d'une goutte de cristaux liquides qui dessine des motifs phasants de réaction diffusion.

    #pixel #analog #liquidcrystal #lcd #reactiondiffusion

  15. évolution d'une goutte de cristaux liquides qui dessine des motifs phasants de réaction diffusion.

    #pixel #analog #liquidcrystal #lcd #reactiondiffusion

  16. @t36s Thanks, Daniel! The "depth" is just an illusion and comes from a creative approach to visualize cell ages. It's all one-and-a-half D only, though... 😉 2.5D would in principle be possible to, but somewhat harder to visualize/appreciate the interesting structures forming. Could be an animation or in 3D, handled like in the attached images, but even there a lot of the interesting internal structures forming are often getting lost once a certain complexity is reached (see info in alt text)...

    Links to the respective projects/workshops:

    - github.com/learn-postspectacul
    - flickr.com/photos/toxi/albums/

    #CellularAutomata #ReactionDiffusion #3D #Visualization #Processing #Generative

  17. @t36s Thanks, Daniel! The "depth" is just an illusion and comes from a creative approach to visualize cell ages. It's all one-and-a-half D only, though... 😉 2.5D would in principle be possible to, but somewhat harder to visualize/appreciate the interesting structures forming. Could be an animation or in 3D, handled like in the attached images, but even there a lot of the interesting internal structures forming are often getting lost once a certain complexity is reached (see info in alt text)...

    Links to the respective projects/workshops:

    - github.com/learn-postspectacul
    - flickr.com/photos/toxi/albums/

    #CellularAutomata #ReactionDiffusion #3D #Visualization #Processing #Generative

  18. @t36s Thanks, Daniel! The "depth" is just an illusion and comes from a creative approach to visualize cell ages. It's all one-and-a-half D only, though... 😉 2.5D would in principle be possible to, but somewhat harder to visualize/appreciate the interesting structures forming. Could be an animation or in 3D, handled like in the attached images, but even there a lot of the interesting internal structures forming are often getting lost once a certain complexity is reached (see info in alt text)...

    Links to the respective projects/workshops:

    - github.com/learn-postspectacul
    - flickr.com/photos/toxi/albums/

    #CellularAutomata #ReactionDiffusion #3D #Visualization #Processing #Generative

  19. @t36s Thanks, Daniel! The "depth" is just an illusion and comes from a creative approach to visualize cell ages. It's all one-and-a-half D only, though... 😉 2.5D would in principle be possible to, but somewhat harder to visualize/appreciate the interesting structures forming. Could be an animation or in 3D, handled like in the attached images, but even there a lot of the interesting internal structures forming are often getting lost once a certain complexity is reached (see info in alt text)...

    Links to the respective projects/workshops:

    - github.com/learn-postspectacul
    - flickr.com/photos/toxi/albums/

    #CellularAutomata #ReactionDiffusion #3D #Visualization #Processing #Generative

  20. @t36s Thanks, Daniel! The "depth" is just an illusion and comes from a creative approach to visualize cell ages. It's all one-and-a-half D only, though... 😉 2.5D would in principle be possible to, but somewhat harder to visualize/appreciate the interesting structures forming. Could be an animation or in 3D, handled like in the attached images, but even there a lot of the interesting internal structures forming are often getting lost once a certain complexity is reached (see info in alt text)...

    Links to the respective projects/workshops:

    - github.com/learn-postspectacul
    - flickr.com/photos/toxi/albums/

    #CellularAutomata #ReactionDiffusion #3D #Visualization #Processing #Generative

  21. I wrote up the problem and my planned solution for the Reaction Diffusion Toy's multitasking. Check it out.
    github.com/kbob/Reaction_Diffu

    Now I just have to translate pseudocode into runningcode.

    (Bumping @lkundrak 'cause I think he likes this stuff.)

    🧵 22/N

    #ReactionDiffusion #ESP32

  22. I wrote up the problem and my planned solution for the Reaction Diffusion Toy's multitasking. Check it out.
    github.com/kbob/Reaction_Diffu

    Now I just have to translate pseudocode into runningcode.

    (Bumping @lkundrak 'cause I think he likes this stuff.)

    🧵 22/N

    #ReactionDiffusion #ESP32

  23. I wrote up the problem and my planned solution for the Reaction Diffusion Toy's multitasking. Check it out.
    github.com/kbob/Reaction_Diffu

    Now I just have to translate pseudocode into runningcode.

    (Bumping @lkundrak 'cause I think he likes this stuff.)

    🧵 22/N

    #ReactionDiffusion #ESP32

  24. I wrote up the problem and my planned solution for the Reaction Diffusion Toy's multitasking. Check it out.
    github.com/kbob/Reaction_Diffu

    Now I just have to translate pseudocode into runningcode.

    (Bumping @lkundrak 'cause I think he likes this stuff.)

    🧵 22/N

    #ReactionDiffusion #ESP32