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#psxdev — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #psxdev, aggregated by home.social.

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  1. "New engine written for Playstation 1, that is made from scratch, that can use Resident Evil 1 assets, to play the game. Not a single Capcom code runs for this demo video" reddit.com/r/psxdev/com... #retrodev #psxdev #psx #ps1 #programming #gamedev

    New Resident Evil engine for P...

  2. "New engine written for Playstation 1, that is made from scratch, that can use Resident Evil 1 assets, to play the game. Not a single Capcom code runs for this demo video" reddit.com/r/psxdev/com... #retrodev #psxdev #psx #ps1 #programming #gamedev

    New Resident Evil engine for P...

  3. #Quake1 #PlayStation1 porting project by fgsfds github.com/fgsfdsfgs/qu... See also their other interesting projects on GitHub such as Cave Story or Another World for #PS1 Video from PSX dev Discord: psx.arthus.net/starting.html #psxdev #psx #retrodev #retrogaming #quake #gamedev #programming

  4. #Quake1 #PlayStation1 porting project by fgsfds github.com/fgsfdsfgs/qu... See also their other interesting projects on GitHub such as Cave Story or Another World for #PS1 Video from PSX dev Discord: psx.arthus.net/starting.html #psxdev #psx #retrodev #retrogaming #quake #gamedev #programming

  5. Hooking up more animation, battle move, attack combo, etc. stuff.
    Also hooking up sfx to frame events so animations can play sounds now (step sfx, movement sfx, character barks, etc)

    #gamedev #IndieDev #retrodev #psxdev #foxbladefable

    streamable.com/gup4dt

  6. Hooking up more animation, battle move, attack combo, etc. stuff.
    Also hooking up sfx to frame events so animations can play sounds now (step sfx, movement sfx, character barks, etc)

    #gamedev #IndieDev #retrodev #psxdev #foxbladefable

    streamable.com/gup4dt

  7. Fixed some parts of my animated sprite format & starting to port over the battle actor physics from the C# version.

    Next will probably be working on the action system, taking anim root motion into account, letting anims enable/disable input, etc...

    #gamedev #retrodev #psxdev #foxbladefable

    streamable.com/vd3pfz

  8. Fixed some parts of my animated sprite format & starting to port over the battle actor physics from the C# version.

    Next will probably be working on the action system, taking anim root motion into account, letting anims enable/disable input, etc...

    #gamedev #retrodev #psxdev #foxbladefable

    streamable.com/vd3pfz