#precursor — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #precursor, aggregated by home.social.
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El lado del mal - Cloudflare Turnstile & Precursor: Cómo detectar Bots y Humanos sin usar Captchas Cognitivos https://www.elladodelmal.com/2026/07/cloudflare-turnstile-precursor-como.html #Cloudflare #precursor #CaptchaCognitivo #Bot #Botnet #Ciberseguridad
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El lado del mal - Cloudflare Turnstile & Precursor: Cómo detectar Bots y Humanos sin usar Captchas Cognitivos https://www.elladodelmal.com/2026/07/cloudflare-turnstile-precursor-como.html #Cloudflare #precursor #CaptchaCognitivo #Bot #Botnet #Ciberseguridad
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أطلقت Cloudflare أداة Precursor الجديدة، وهي أداة تركز على الخصوصية وتعمل من جانب العميل، لمراقبة تفاعلات المستخدمين باستمرار خلال الجلسة. تهدف الأداة إلى تمييز البشر عن الروبوتات من خلال جمع إشارات مثل حركات الماوس ونشاط لوحة المفاتيح، وتحليل الأنماط السلوكية في الوقت الفعلي. تُدمج هذه النتائج مع أنظمة Cloudflare لحماية الروبوتات، بينما توفر تحليلات الجلسات الجديدة في Security Analytics رؤى معمقة حول رحلات الزوار الكاملة وتكشف عن السلوكيات الشاذة.
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#Cloudflare #Precursor watches your mouse and keyboard to decide if you are human
https://nerds.xyz/2026/07/cloudflare-precursor-bot-detection/
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#Cloudflare #Precursor watches your mouse and keyboard to decide if you are human
https://nerds.xyz/2026/07/cloudflare-precursor-bot-detection/
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#Business #Announcements
Introducing Precursor · Cloudflare strengthens bot detection with behavioral signals https://ilo.im/16ehr2_____
#Cloudflare #Precursor #Turnstile #Detection #AI #AiAgents #Bots #WebDev #Frontend #JavaScript -
#Business #Announcements
Introducing Precursor · Cloudflare strengthens bot detection with behavioral signals https://ilo.im/16ehr2_____
#Cloudflare #Precursor #Turnstile #Detection #AI #AiAgents #Bots #WebDev #Frontend #JavaScript -
Another JavaScript nightmare has just been released.
Cloudflare states that "Precursor is [...] built with privacy in mind [...]". The privacy guarantees?
"The event listeners capture the minimum information needed to be a useful signal for detecting automation and abuse. For example, keyboard activity is captured as timing and rhythm, not as the actual keys pressed."
Really?!
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Another JavaScript nightmare has just been released.
Cloudflare states that "Precursor is [...] built with privacy in mind [...]". The privacy guarantees?
"The event listeners capture the minimum information needed to be a useful signal for detecting automation and abuse. For example, keyboard activity is captured as timing and rhythm, not as the actual keys pressed."
Really?!
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Ah, yes, because what the world really needed was yet another tool promising to detect "agentic behavior"—whatever that means this week. 😏 #Cloudflare rolls out its shiny gadget, dubbed "Precursor," to engage in the eternal struggle of cat and mouse with #bots, while sales reps sharpen their knives for the inevitable "contact us" page. 💼🔍
https://blog.cloudflare.com/introducing-precursor/ #Precursor #agentic #behavior #tech #news #cybersecurity #HackerNews #ngated -
Ah, yes, because what the world really needed was yet another tool promising to detect "agentic behavior"—whatever that means this week. 😏 #Cloudflare rolls out its shiny gadget, dubbed "Precursor," to engage in the eternal struggle of cat and mouse with #bots, while sales reps sharpen their knives for the inevitable "contact us" page. 💼🔍
https://blog.cloudflare.com/introducing-precursor/ #Precursor #agentic #behavior #tech #news #cybersecurity #HackerNews #ngated -
Pov, sitting in Europe, waiting for storm to do its thing.
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Pov, sitting in Europe, waiting for storm to do its thing.
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Charged-Burst emitters drain power from propulsion while charging, however won't break active cloaking until actually firing, making them ideal alpha strike option for infiltrator hulls. This should give bit of an idea for build variability I am going for.
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Charged-Burst emitters drain power from propulsion while charging, however won't break active cloaking until actually firing, making them ideal alpha strike option for infiltrator hulls. This should give bit of an idea for build variability I am going for.
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RE: https://mastodon.gamedev.place/@JanOrszulik/116766511535301811
Wow, that UI overlay looks so cool! 🔥
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All groups can now process spotting data, feed it to Local commander which in turn informs groups that are not engaged (however can also decide for group to stay in pos if it is guarding something for example).
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All groups can now process spotting data, feed it to Local commander which in turn informs groups that are not engaged (however can also decide for group to stay in pos if it is guarding something for example).
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International Sea Level Satellite Observes El Niño Precursor
https://atlas.whatip.xyz/post.php?slug=international-sea-level-satellite-observes-el-nio-precursor
<p>Description Sea level height data from the international Sentinel-6 Michael Freilich satellite
#international #description #satellite #precursor -
Scanning Points of Interests now award relevant Observation data, it's not main way of acquisition but it's nice early exploration alternative.
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Scanning Points of Interests now award relevant Observation data, it's not main way of acquisition but it's nice early exploration alternative.
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Bit of QoL, added navigation bar to Strategic overview/Base.
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Bit of QoL, added navigation bar to Strategic overview/Base.
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#PHENATOMA #PRECURSOR semantic-search.aepiot.com/advanced-sea... Semantic BACKLINKS: The Bridge between Humans and Artificial Intelligence. NOSTR.com - Snort: snort.social/nprofile1qqs...
MultiSearch Tag Explorer -
CW: Photo SFW
#𝕊𝕥𝕖𝕗
#𝕊𝕥𝕖𝕗𝕒𝕟𝕚𝕒
#𝕊𝕥𝕖𝕗𝕤ℙ𝕚𝕔𝕜𝕤
#𝕌𝕡𝕕𝕒𝕥𝕖
𝕊𝕚𝕟𝕔𝕖
𝕚𝕟
#𝕋𝕙𝕣𝕖𝕒𝕕
#𝕊𝕖𝕥
#𝕊𝕖𝕣𝕚𝕖𝕤,
#ℙ𝕠𝕤𝕥𝕖𝕕
𝕍𝕚𝕒
#ℕ𝕖𝕨
#𝕄𝕦𝕥𝕦𝕒𝕝
#𝔽𝕠𝕝𝕝𝕠𝕨𝕤,
#ℙ𝕠𝕣𝕟𝕤𝕥𝕒𝕣
#𝕋𝕒𝕥𝕥𝕠𝕠𝕤
𝔽𝕣𝕠𝕞
#𝕋𝕠𝕥𝕒𝕝
#ℙ𝕠𝕣𝕟𝕤𝕥𝕒𝕣𝕤
𝟛𝟜
#ℙ𝕙𝕠𝕥𝕠𝕤
𝟟𝟛
𝔹𝕪
#ℕ𝕠𝕨
𝕣𝕖𝕞𝕒𝕚𝕟
𝕠𝕟𝕝𝕪
ℙ𝕠𝕣𝕟𝕤𝕥𝕒𝕣𝕤
𝟚
ℙ𝕙𝕠𝕥𝕠𝕤
𝟜
#ℙ𝕒𝕚𝕣
𝟚
#ℙ𝕚𝕔𝕤
𝔼𝕒𝕔𝕙
𝕠𝕗
𝟚
ℙ𝕠𝕣𝕟𝕤𝕥𝕒𝕣𝕤
𝕣𝕖𝕞𝕒𝕚𝕟𝕚𝕟𝕘.
𝕋𝕙𝕦𝕤
𝕥𝕚𝕞𝕖
𝕥𝕠
#ℝ𝕖𝕞𝕚𝕟𝕕
𝕄𝕦𝕥𝕦𝕒𝕝
𝔽𝕠𝕝𝕝𝕠𝕨𝕤
+
𝕆𝕥𝕙𝕖𝕣
#ℕ𝕊𝔽𝕎-𝕖𝕣𝕤
𝕠𝕟
#ℕ𝕖𝕩𝕥
#𝕋𝕙𝕣𝕖𝕒𝕕𝕊𝕖𝕥
𝕡𝕠𝕤𝕥𝕖𝕕
𝕧𝕚𝕒
ℕ𝕖𝕨
#𝕄𝕦𝕥𝕦𝕒𝕝𝕤
𝕤𝕠 𝕥𝕙𝕒𝕥
#𝔸𝕝𝕝
𝕔𝕒𝕟
𝕝𝕠𝕠𝕜
𝕗𝕠𝕣𝕨𝕒𝕣𝕕
𝕥𝕠
🆕️.
#ℙ𝕣𝕖𝕔𝕦𝕣𝕤𝕠𝕣
𝕥𝕠
#ℍ𝕦𝕘𝕖
𝟡
#ℝ𝕖𝕘𝕚𝕠𝕟𝕤
ℙ𝕠𝕣𝕟𝕤𝕥𝕒𝕣𝕤
𝕊𝕖𝕝𝕖𝕔𝕥
#𝔼𝕦𝕣𝕠
ℙ𝕠𝕣𝕟𝕤𝕥𝕒𝕣𝕤
𝟠
ℙ𝕙𝕠𝕥𝕠𝕤
𝟛𝟝
#𝕊𝕖𝕩
+
#ℕ𝕦𝕕𝕖𝕤 -
Close enough, sound system for destruction of multi part object is tricky without going overboard with amount of active voices.
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Close enough, sound system for destruction of multi part object is tricky without going overboard with amount of active voices.
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Volume up. Originally made this set for slightly smaller explosions but it's in general ballpark. Got robust system for variations as well for different type of energy sources, so next time we will look at (rather listen to) some alien tech warheads.
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Volume up. Originally made this set for slightly smaller explosions but it's in general ballpark. Got robust system for variations as well for different type of energy sources, so next time we will look at (rather listen to) some alien tech warheads.
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Precursor now has an audio framework (Miniaudio by mackron). I had to slightly adjust how the inverse attenuation function is calculated to better fit the game engine’s needs, but overall I’m really happy with everything. Bit spread thin atm, but some ambient sound design soon
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Precursor now has an audio framework (Miniaudio by mackron). I had to slightly adjust how the inverse attenuation function is calculated to better fit the game engine’s needs, but overall I’m really happy with everything. Bit spread thin atm, but some ambient sound design soon
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Working on some framework level "adjustment", unrelated upcoming storm footage.
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Working on some framework level "adjustment", unrelated upcoming storm footage.
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Type-2b, a heavier counterpart to the more offense oriented 2a. Instead of active modules and a defensive barrier, it relies on a missile bay and heavy armor. Ideal for mining and general resource gathering.
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Type-2b, a heavier counterpart to the more offense oriented 2a. Instead of active modules and a defensive barrier, it relies on a missile bay and heavy armor. Ideal for mining and general resource gathering.
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Interactive Tactical overlay elements are now all in same space, directly on relevant objects. Also small experiment, inspecting vehicles displays directional armor values.
If selected Emitter mode has any armor pen, any armor that is too thick is red
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Interactive Tactical overlay elements are now all in same space, directly on relevant objects. Also small experiment, inspecting vehicles displays directional armor values.
If selected Emitter mode has any armor pen, any armor that is too thick is red
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More work done on Map overlay separation. Buildings, including their destruction status, are now visible. There is few more things that I would like to display there but this will do for now. Now for the second part, Direct overlay.
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More work done on Map overlay separation. Buildings, including their destruction status, are now visible. There is few more things that I would like to display there but this will do for now. Now for the second part, Direct overlay.
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As promised, better ship with considerably better equipment (more info in comments), against same strike group. Next up: I have to rework one thing and then comparison with different variant of same tier ship/eq.
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As promised, better ship with considerably better equipment (more info in comments), against same strike group. Next up: I have to rework one thing and then comparison with different variant of same tier ship/eq.
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Testing balance pass, starter ship + starter equipment (basically point where you don't want to take fight with any decent army) vs very small US strike group - doable, but barely. Next up, better ship/eq vs same group.
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Testing balance pass, starter ship + starter equipment (basically point where you don't want to take fight with any decent army) vs very small US strike group - doable, but barely. Next up, better ship/eq vs same group.
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Testing flight model for copter and pilot ai.
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Testing flight model for copter and pilot ai.
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Some quick HUD work, integrity + defensives (depending on type). Status of individual modules and parts remains and will remain as world space gui in interior view.
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Some quick HUD work, integrity + defensives (depending on type). Status of individual modules and parts remains and will remain as world space gui in interior view.
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Do not go gentle into that good night... (bring considerably bigger ship)
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Do not go gentle into that good night... (bring considerably bigger ship)
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Mostly minor fixes and some polish today, however I've made lil mouse icon so mouse binds are now displayed instead of "NONE" which, as you might have guessed, wasn't intended.
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Mostly minor fixes and some polish today, however I've made lil mouse icon so mouse binds are now displayed instead of "NONE" which, as you might have guessed, wasn't intended.
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Infiltrating military institutions and suppliers to reveal bases now works. Ignore random herd of cows, I am looking into it...
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Infiltrating military institutions and suppliers to reveal bases now works. Ignore random herd of cows, I am looking into it...
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So, that’s many new systems working in unison for a very simple player driven mission. However, of course, everything is robust to allow for a lot of fun later. Visually, many things are WIP, don’t worry.
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So, that’s many new systems working in unison for a very simple player driven mission. However, of course, everything is robust to allow for a lot of fun later. Visually, many things are WIP, don’t worry.
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Watching time fly by as I implement a complex system intertwined with most of the existing ones.
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Lot of work done on system for manually deploying agents. Video about how that gameplay works from setup to finish coming soon.
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VIP onboarding process is a go. Next part is going to be bit more complicated.