#precursor — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #precursor, aggregated by home.social.
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#PHENATOMA #PRECURSOR semantic-search.aepiot.com/advanced-sea... Semantic BACKLINKS: The Bridge between Humans and Artificial Intelligence. NOSTR.com - Snort: snort.social/nprofile1qqs...
MultiSearch Tag Explorer -
#PHENATOMA #PRECURSOR semantic-search.aepiot.com/advanced-sea... Semantic BACKLINKS: The Bridge between Humans and Artificial Intelligence. NOSTR.com - Snort: snort.social/nprofile1qqs...
MultiSearch Tag Explorer -
CW: Photo SFW
#𝕊𝕥𝕖𝕗
#𝕊𝕥𝕖𝕗𝕒𝕟𝕚𝕒
#𝕊𝕥𝕖𝕗𝕤ℙ𝕚𝕔𝕜𝕤
#𝕌𝕡𝕕𝕒𝕥𝕖
𝕊𝕚𝕟𝕔𝕖
𝕚𝕟
#𝕋𝕙𝕣𝕖𝕒𝕕
#𝕊𝕖𝕥
#𝕊𝕖𝕣𝕚𝕖𝕤,
#ℙ𝕠𝕤𝕥𝕖𝕕
𝕍𝕚𝕒
#ℕ𝕖𝕨
#𝕄𝕦𝕥𝕦𝕒𝕝
#𝔽𝕠𝕝𝕝𝕠𝕨𝕤,
#ℙ𝕠𝕣𝕟𝕤𝕥𝕒𝕣
#𝕋𝕒𝕥𝕥𝕠𝕠𝕤
𝔽𝕣𝕠𝕞
#𝕋𝕠𝕥𝕒𝕝
#ℙ𝕠𝕣𝕟𝕤𝕥𝕒𝕣𝕤
𝟛𝟜
#ℙ𝕙𝕠𝕥𝕠𝕤
𝟟𝟛
𝔹𝕪
#ℕ𝕠𝕨
𝕣𝕖𝕞𝕒𝕚𝕟
𝕠𝕟𝕝𝕪
ℙ𝕠𝕣𝕟𝕤𝕥𝕒𝕣𝕤
𝟚
ℙ𝕙𝕠𝕥𝕠𝕤
𝟜
#ℙ𝕒𝕚𝕣
𝟚
#ℙ𝕚𝕔𝕤
𝔼𝕒𝕔𝕙
𝕠𝕗
𝟚
ℙ𝕠𝕣𝕟𝕤𝕥𝕒𝕣𝕤
𝕣𝕖𝕞𝕒𝕚𝕟𝕚𝕟𝕘.
𝕋𝕙𝕦𝕤
𝕥𝕚𝕞𝕖
𝕥𝕠
#ℝ𝕖𝕞𝕚𝕟𝕕
𝕄𝕦𝕥𝕦𝕒𝕝
𝔽𝕠𝕝𝕝𝕠𝕨𝕤
+
𝕆𝕥𝕙𝕖𝕣
#ℕ𝕊𝔽𝕎-𝕖𝕣𝕤
𝕠𝕟
#ℕ𝕖𝕩𝕥
#𝕋𝕙𝕣𝕖𝕒𝕕𝕊𝕖𝕥
𝕡𝕠𝕤𝕥𝕖𝕕
𝕧𝕚𝕒
ℕ𝕖𝕨
#𝕄𝕦𝕥𝕦𝕒𝕝𝕤
𝕤𝕠 𝕥𝕙𝕒𝕥
#𝔸𝕝𝕝
𝕔𝕒𝕟
𝕝𝕠𝕠𝕜
𝕗𝕠𝕣𝕨𝕒𝕣𝕕
𝕥𝕠
🆕️.
#ℙ𝕣𝕖𝕔𝕦𝕣𝕤𝕠𝕣
𝕥𝕠
#ℍ𝕦𝕘𝕖
𝟡
#ℝ𝕖𝕘𝕚𝕠𝕟𝕤
ℙ𝕠𝕣𝕟𝕤𝕥𝕒𝕣𝕤
𝕊𝕖𝕝𝕖𝕔𝕥
#𝔼𝕦𝕣𝕠
ℙ𝕠𝕣𝕟𝕤𝕥𝕒𝕣𝕤
𝟠
ℙ𝕙𝕠𝕥𝕠𝕤
𝟛𝟝
#𝕊𝕖𝕩
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#ℕ𝕦𝕕𝕖𝕤 -
CW: Photo SFW
#𝕊𝕥𝕖𝕗
#𝕊𝕥𝕖𝕗𝕒𝕟𝕚𝕒
#𝕊𝕥𝕖𝕗𝕤ℙ𝕚𝕔𝕜𝕤
#𝕌𝕡𝕕𝕒𝕥𝕖
𝕊𝕚𝕟𝕔𝕖
𝕚𝕟
#𝕋𝕙𝕣𝕖𝕒𝕕
#𝕊𝕖𝕥
#𝕊𝕖𝕣𝕚𝕖𝕤,
#ℙ𝕠𝕤𝕥𝕖𝕕
𝕍𝕚𝕒
#ℕ𝕖𝕨
#𝕄𝕦𝕥𝕦𝕒𝕝
#𝔽𝕠𝕝𝕝𝕠𝕨𝕤,
#ℙ𝕠𝕣𝕟𝕤𝕥𝕒𝕣
#𝕋𝕒𝕥𝕥𝕠𝕠𝕤
𝔽𝕣𝕠𝕞
#𝕋𝕠𝕥𝕒𝕝
#ℙ𝕠𝕣𝕟𝕤𝕥𝕒𝕣𝕤
𝟛𝟜
#ℙ𝕙𝕠𝕥𝕠𝕤
𝟟𝟛
𝔹𝕪
#ℕ𝕠𝕨
𝕣𝕖𝕞𝕒𝕚𝕟
𝕠𝕟𝕝𝕪
ℙ𝕠𝕣𝕟𝕤𝕥𝕒𝕣𝕤
𝟚
ℙ𝕙𝕠𝕥𝕠𝕤
𝟜
#ℙ𝕒𝕚𝕣
𝟚
#ℙ𝕚𝕔𝕤
𝔼𝕒𝕔𝕙
𝕠𝕗
𝟚
ℙ𝕠𝕣𝕟𝕤𝕥𝕒𝕣𝕤
𝕣𝕖𝕞𝕒𝕚𝕟𝕚𝕟𝕘.
𝕋𝕙𝕦𝕤
𝕥𝕚𝕞𝕖
𝕥𝕠
#ℝ𝕖𝕞𝕚𝕟𝕕
𝕄𝕦𝕥𝕦𝕒𝕝
𝔽𝕠𝕝𝕝𝕠𝕨𝕤
+
𝕆𝕥𝕙𝕖𝕣
#ℕ𝕊𝔽𝕎-𝕖𝕣𝕤
𝕠𝕟
#ℕ𝕖𝕩𝕥
#𝕋𝕙𝕣𝕖𝕒𝕕𝕊𝕖𝕥
𝕡𝕠𝕤𝕥𝕖𝕕
𝕧𝕚𝕒
ℕ𝕖𝕨
#𝕄𝕦𝕥𝕦𝕒𝕝𝕤
𝕤𝕠 𝕥𝕙𝕒𝕥
#𝔸𝕝𝕝
𝕔𝕒𝕟
𝕝𝕠𝕠𝕜
𝕗𝕠𝕣𝕨𝕒𝕣𝕕
𝕥𝕠
🆕️.
#ℙ𝕣𝕖𝕔𝕦𝕣𝕤𝕠𝕣
𝕥𝕠
#ℍ𝕦𝕘𝕖
𝟡
#ℝ𝕖𝕘𝕚𝕠𝕟𝕤
ℙ𝕠𝕣𝕟𝕤𝕥𝕒𝕣𝕤
𝕊𝕖𝕝𝕖𝕔𝕥
#𝔼𝕦𝕣𝕠
ℙ𝕠𝕣𝕟𝕤𝕥𝕒𝕣𝕤
𝟠
ℙ𝕙𝕠𝕥𝕠𝕤
𝟛𝟝
#𝕊𝕖𝕩
+
#ℕ𝕦𝕕𝕖𝕤 -
Close enough, sound system for destruction of multi part object is tricky without going overboard with amount of active voices.
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Close enough, sound system for destruction of multi part object is tricky without going overboard with amount of active voices.
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Close enough, sound system for destruction of multi part object is tricky without going overboard with amount of active voices.
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Close enough, sound system for destruction of multi part object is tricky without going overboard with amount of active voices.
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Close enough, sound system for destruction of multi part object is tricky without going overboard with amount of active voices.
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Volume up. Originally made this set for slightly smaller explosions but it's in general ballpark. Got robust system for variations as well for different type of energy sources, so next time we will look at (rather listen to) some alien tech warheads.
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Volume up. Originally made this set for slightly smaller explosions but it's in general ballpark. Got robust system for variations as well for different type of energy sources, so next time we will look at (rather listen to) some alien tech warheads.
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Volume up. Originally made this set for slightly smaller explosions but it's in general ballpark. Got robust system for variations as well for different type of energy sources, so next time we will look at (rather listen to) some alien tech warheads.
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Volume up. Originally made this set for slightly smaller explosions but it's in general ballpark. Got robust system for variations as well for different type of energy sources, so next time we will look at (rather listen to) some alien tech warheads.
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Volume up. Originally made this set for slightly smaller explosions but it's in general ballpark. Got robust system for variations as well for different type of energy sources, so next time we will look at (rather listen to) some alien tech warheads.
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https://www.europesays.com/hu/83034/ Épül a világ első áramtermelő, nem nukleáris ólomreaktora #áramtermelés #Atomenergia #Brasimone #demonstrátor #ENEA #energiatechnológia #erőműfejlesztés #gyorsreaktor #HU #Hungarian #Hungary #innováció #Magyar #Magyarország #newcleo #nukleárisenergia #ólomhűtés #ólomreaktor #PRECURSOR #reaktortechnológia #Science #Science&Technology #Technológia #Technology #Tudomány #TudományésTechnológia
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https://www.europesays.com/es/505403/ El Hombre Enmascarado, un precursor del cómic de superhéroes que confirma su salto a la televisión #Cine #comic #enmascarado #Entertainment #Entretenimiento #ES #España #Film #hombre #Movies #precursor #Spain #un
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Precursor now has an audio framework (Miniaudio by mackron). I had to slightly adjust how the inverse attenuation function is calculated to better fit the game engine’s needs, but overall I’m really happy with everything. Bit spread thin atm, but some ambient sound design soon
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Precursor now has an audio framework (Miniaudio by mackron). I had to slightly adjust how the inverse attenuation function is calculated to better fit the game engine’s needs, but overall I’m really happy with everything. Bit spread thin atm, but some ambient sound design soon
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Precursor now has an audio framework (Miniaudio by mackron). I had to slightly adjust how the inverse attenuation function is calculated to better fit the game engine’s needs, but overall I’m really happy with everything. Bit spread thin atm, but some ambient sound design soon
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Precursor now has an audio framework (Miniaudio by mackron). I had to slightly adjust how the inverse attenuation function is calculated to better fit the game engine’s needs, but overall I’m really happy with everything. Bit spread thin atm, but some ambient sound design soon
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Precursor now has an audio framework (Miniaudio by mackron). I had to slightly adjust how the inverse attenuation function is calculated to better fit the game engine’s needs, but overall I’m really happy with everything. Bit spread thin atm, but some ambient sound design soon
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Working on some framework level "adjustment", unrelated upcoming storm footage.
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Working on some framework level "adjustment", unrelated upcoming storm footage.
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Working on some framework level "adjustment", unrelated upcoming storm footage.
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Working on some framework level "adjustment", unrelated upcoming storm footage.
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Working on some framework level "adjustment", unrelated upcoming storm footage.
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Type-2b, a heavier counterpart to the more offense oriented 2a. Instead of active modules and a defensive barrier, it relies on a missile bay and heavy armor. Ideal for mining and general resource gathering.
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Type-2b, a heavier counterpart to the more offense oriented 2a. Instead of active modules and a defensive barrier, it relies on a missile bay and heavy armor. Ideal for mining and general resource gathering.
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Type-2b, a heavier counterpart to the more offense oriented 2a. Instead of active modules and a defensive barrier, it relies on a missile bay and heavy armor. Ideal for mining and general resource gathering.
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Type-2b, a heavier counterpart to the more offense oriented 2a. Instead of active modules and a defensive barrier, it relies on a missile bay and heavy armor. Ideal for mining and general resource gathering.
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Type-2b, a heavier counterpart to the more offense oriented 2a. Instead of active modules and a defensive barrier, it relies on a missile bay and heavy armor. Ideal for mining and general resource gathering.
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Interactive Tactical overlay elements are now all in same space, directly on relevant objects. Also small experiment, inspecting vehicles displays directional armor values.
If selected Emitter mode has any armor pen, any armor that is too thick is red
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Interactive Tactical overlay elements are now all in same space, directly on relevant objects. Also small experiment, inspecting vehicles displays directional armor values.
If selected Emitter mode has any armor pen, any armor that is too thick is red
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Interactive Tactical overlay elements are now all in same space, directly on relevant objects. Also small experiment, inspecting vehicles displays directional armor values.
If selected Emitter mode has any armor pen, any armor that is too thick is red
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Interactive Tactical overlay elements are now all in same space, directly on relevant objects. Also small experiment, inspecting vehicles displays directional armor values.
If selected Emitter mode has any armor pen, any armor that is too thick is red
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Interactive Tactical overlay elements are now all in same space, directly on relevant objects. Also small experiment, inspecting vehicles displays directional armor values.
If selected Emitter mode has any armor pen, any armor that is too thick is red
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More work done on Map overlay separation. Buildings, including their destruction status, are now visible. There is few more things that I would like to display there but this will do for now. Now for the second part, Direct overlay.
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More work done on Map overlay separation. Buildings, including their destruction status, are now visible. There is few more things that I would like to display there but this will do for now. Now for the second part, Direct overlay.
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More work done on Map overlay separation. Buildings, including their destruction status, are now visible. There is few more things that I would like to display there but this will do for now. Now for the second part, Direct overlay.
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More work done on Map overlay separation. Buildings, including their destruction status, are now visible. There is few more things that I would like to display there but this will do for now. Now for the second part, Direct overlay.
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More work done on Map overlay separation. Buildings, including their destruction status, are now visible. There is few more things that I would like to display there but this will do for now. Now for the second part, Direct overlay.
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As promised, better ship with considerably better equipment (more info in comments), against same strike group. Next up: I have to rework one thing and then comparison with different variant of same tier ship/eq.
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As promised, better ship with considerably better equipment (more info in comments), against same strike group. Next up: I have to rework one thing and then comparison with different variant of same tier ship/eq.
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As promised, better ship with considerably better equipment (more info in comments), against same strike group. Next up: I have to rework one thing and then comparison with different variant of same tier ship/eq.
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As promised, better ship with considerably better equipment (more info in comments), against same strike group. Next up: I have to rework one thing and then comparison with different variant of same tier ship/eq.
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As promised, better ship with considerably better equipment (more info in comments), against same strike group. Next up: I have to rework one thing and then comparison with different variant of same tier ship/eq.
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Testing balance pass, starter ship + starter equipment (basically point where you don't want to take fight with any decent army) vs very small US strike group - doable, but barely. Next up, better ship/eq vs same group.
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Testing balance pass, starter ship + starter equipment (basically point where you don't want to take fight with any decent army) vs very small US strike group - doable, but barely. Next up, better ship/eq vs same group.
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Testing balance pass, starter ship + starter equipment (basically point where you don't want to take fight with any decent army) vs very small US strike group - doable, but barely. Next up, better ship/eq vs same group.
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Testing balance pass, starter ship + starter equipment (basically point where you don't want to take fight with any decent army) vs very small US strike group - doable, but barely. Next up, better ship/eq vs same group.