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#pokemonperfectsilver2002 — Public Fediverse posts

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  1. If you go to Town1 postgame you can talk to the camper who tells you that his tent was destroyed by a Zoid.

    After giving the daily weather report, you fight it and find that it has turned from blue to purple for some reason. A GBC exclusive game shouldn't be so limited in color palette where this was necessary? I think?

    For the time being I don't plan to post anymore Perfect Silver 2002 screenshots. There's still a few postgame things to do but I've decided to move onto a different game for now.

    #Nintendo | #Gameboy | #GameboyColor | #GBC | #BootlegGaming | #Zoids | #PokemonPerfectSilver2002

  2. Okay first of all, if this bonus boss flies, why did they stick it in a cave? Shouldn't they have put it somewhere else?

    Second, how does it fly? Can't be with wings because those do not look like flyable wings. Maybe it uses thrusters or something instead.

    Third, if it can't fly properly then how come I still can't hit it with physical attacks?

    #Nintendo | #Gameboy | #GameboyColor | #GBC | #BootlegGaming | #Zoids | #PokemonPerfectSilver2002

  3. Well, I *only* just realized after beating the whole game that you can change the color of your Zoid on one of the status screen pages. It came help differentiate your caught Zoid if you happen to be fighting the exact same wild Zoid.

    Plus you get to look cool.

    #Nintendo | #Gameboy | #GameboyColor | #GBC | #BootlegGaming | #Zoids | #PokemonPerfectSilver2002

  4. I've noticed that for some reason the post-game bosses seem to just defend a lot if you break both of their weapons. You'd expect them to attack more often with their default attack but I guess not.

    I don't know why but my only speculation is that the game still chooses to use the broken weapons but can't so switches to defending instead? They still do attack and break your weapons on occasion so maybe not. Dunno, but it sure makes them a lot easier given they all have like a gazillion HP and do a lot more damage compared to you.

    #Nintendo | #Gameboy | #GameboyColor | #GBC | #BootlegGaming | #Zoids | #PokemonPerfectSilver2002

  5. You can also find and recruit previous bosses. One is found later in a previously locked door, but this one is just chilling on a cliffside.

    #Nintendo | #Gameboy | #GameboyColor | #GBC | #BootlegGaming | #Zoids | #PokemonPerfectSilver2002

  6. Some early post-game discoveries:

    You are finally able to enter those mysterious green doors you see but can't open. I remember 3 of them but I think there's an early 4th I can't remember the location of, oops.

    So inside of them are bonus bosses like this big Zoid over here. As with catching a regular Zoid you (probably) need to destroy both of its weapons first. I'd recommend doing that in general anyhow since it greatly restricts how it can attack you.

    I also got a D-Sensor for sensing those Ds, (please insert Deez joke here),

    #Nintendo | #Gameboy | #GameboyColor | #GBC | #BootlegGaming | #Zoids | #PokemonPerfectSilver2002

  7. And finally the end credits. I've no clue what they mean and I kind of missed taking screenshots of stuff. I should have save stated during it so I could take better screenshots but oh well. Hindsight is 20-20.

    At the very end we see (I think) Lalo in a vertical position looking upwards while the camera pans up to the sky with what looks like two different colored planets (or moons) in the sky.

    I guess I've technically beaten Zoids: Shirogane no Juukishin Liger Zero :B

    There seems to be some amount of post-game content as there were some locked doors in various areas you could return to. I saw four but quite awkwardly I don't remember the location of the very first door. I think I'm going to go and play some of that now.

    #Nintendo | #Gameboy | #GameboyColor | #GBC | #BootlegGaming | #Zoids | #PokemonPerfectSilver2002

  8. Ludi saying "Wowo" during the end of the game cutscene in which she decides to go with you to the surface world.

    #Nintendo | #Gameboy | #GameboyColor | #GBC | #BootlegGaming | #Zoids | #PokemonPerfectSilver2002

  9. This is most EXP I've gotten from any Zoid, boss or otherwise. But I guess that makes sense since it's the final boss. It has like 2500 HP and auto-heals 50 HP per turn. However, a way to counter this was to equip my Zoid with a part that auto-counters any physical attack with half the damage taken which was more than 50 meaning I wasn't constantly losing progress.

    It's actually the second form of one of the earlier bosses in the game (that runs away after you defeat it).

    #Nintendo | #Gameboy | #GameboyColor | #GBC | #BootlegGaming | #Zoids | #PokemonPerfectSilver2002

  10. Who is Swivet, is that the name of the giant Zoid? How do you know that?

    Oh by the way, this is Sawl (probably Saul). He is essentially a minor antagonist during the game due to being part of a different kingdom? The opening exposition is not too clear and the translation isn't the greatest. He works with you in order to return to the surface.

    #Nintendo | #Gameboy | #GameboyColor | #GBC | #BootlegGaming | #Zoids | #PokemonPerfectSilver2002

  11. There's an elevator every five floors, but as you may expect, you only unlock *after* you get to the very top.

    Also, this thing only goes down one floor (so to speak) at a time. If you want to get to the bottom you'd need to go down to 15, get out, go down to 10, get out, and so on and so forth. Not that you really need it, I dunno if it's because I've grinded but I've been able to escape 99% of wild encounters with Zoids so my HP and AP were all good when it came to each of the three bosses you encounter on the way up.

    Also there's a shop and repair station in here. There's never an explanation for how they keep showing up in places either.

    #Nintendo | #Gameboy | #GameboyColor | #GBC | #BootlegGaming | #Zoids | #PokemonPerfectSilver2002

  12. Having to go through a cave to reach this final tower reminds me of having to go through a cave to reach the Crystal Tower in Final Fantasy III.

    Apparently this tower is supposed to be a Zoid they created in an attempt to reach the surface world and it's emitting a signal (or something) causing Zoids to become more violent.

    #Nintendo | #Gameboy | #GameboyColor | #GBC | #BootlegGaming | #Zoids | #PokemonPerfectSilver2002

  13. The game lets you walk down a long corridor to find... nothing. At least there's a nice moving walkway to take you back where you just trudged over from.

    #Nintendo | #Gameboy | #GameboyColor | #GBC | #BootlegGaming | #Zoids | #PokemonPerfectSilver2002

  14. Once again the game taunts you by giving you an "upgrade" that comes with a Special Attack with an AP cost higher than your (probable) max AP.

    Anyways, I'll do my best to avoid making the whole fucked up artifacts screenshots in the future.

    #Nintendo | #Gameboy | #GameboyColor | #GBC | #BootlegGaming | #Zoids | #PokemonPerfectSilver2002

  15. Yes, these are pictures. Photos even. 3D photos in fact.

    Also, I consulted the walkthrough as I had missed one of the replacement weights but as it was bare bones it doesn't tell you where it is. Just that it's in the previous area. By the way, the weights are "scales" in your inventory which I assume is a careless translation similar to the vines thing earlier.

    #Nintendo | #Gameboy | #GameboyColor | #GBC | #BootlegGaming | #Zoids | #PokemonPerfectSilver2002

  16. This invisible floor puzzle gives you hints every time you mess up. Or at least it says so on the walkthrough I consulted for other reasons, here it just repeatedly reminds you that going in the same direction will be wrong as you travel through the maze. Although given the fact that the walkthrough is incredibly bare bones, being told to stop is probably the "hint".

    #Nintendo | #Gameboy | #GameboyColor | #GBC | #BootlegGaming | #Zoids | #PokemonPerfectSilver2002

    Also the walkthrough doesn't actually tell you what to do so here's a spoiler:

    Up
    Up
    Right
    Right
    Right
    Up
    Up
    Up
    Left
    Left
    Up
    Up
    Up
    Left
    Left
    Up
    Up
    Up
    Up
    Right
    Right
    Right
    Right
    Up

  17. New cryptid just dropped. Well, actually looking it up, the Virginia Creeper is actually a plant and probably a terrible translation of "vines".

    #Nintendo | #Gameboy | #GameboyColor | #GBC | #BootlegGaming | #Zoids | #PokemonPerfectSilver2002

  18. So, I get told I can access a field that is normally closed off to outsiders if I go to a mansion of people who only lie and find Laipu Cans. I have no clue what those are but dang you let me in pretty easily.

    There's a chest in every room you go in and all but one chest kick you out. You don't even need to talk to everyone to figure out the chest location, you can just open every single one until you get... an NF-Tin. Did a mansion full of liars in Pokemon: Perfect Silver 2002 forshadow NFTs?

    Anyways, you go back to the Gardener and give him the Laipu Cans and gain entrance to the garden, that has a tower or something that should allow me to return to the surface. Yeah I forgot to mention, I fell into an underground area (this place has mountains, how did I survive the fall?) and it's just perpetually daytime I guess without a sun? Game logic at its finest.

    #Nintendo | #Gameboy | #GameboyColor | #GBC | #BootlegGaming | #Zoids | #PokemonPerfectSilver2002

  19. Ugh, finally after leveling like 15 times or something. A little bit of luck with a Critical and the boss not using its medium attack (if you break both weapons it runs away so I just broke the stronger one) too much and I finally won.

    #Nintendo | #Gameboy | #GameboyColor | #GBC | #BootlegGaming | #Zoids | #PokemonPerfectSilver2002

  20. Similar to glitched text in older Pokemon games, if text extends into the text box frame (due to a forced English translation) it lingers. I guess because the game only knows to wipe the text box itself and not the borders as stuff happens.

    I'm also guessing this is just a normal thing for games with text boxes.

    Either way I'm probably not posing any Perfect Silver for a bit. All the grinding I've done has made it that much easier to beat the boss. I also can't figure out how to swap out another Zoid for one in my party, pain.

    #Nintendo | #Gameboy | #GameboyColor | #GBC | #BootlegGaming | #Zoids | #PokemonPerfectSilver2002

  21. Tried and true progression blocks.

    I didn't even know Town 3 was north of Town 2. There's actually a cave on the north side that if you exit the other end, a new cave appears on the south side. I actually like that idea, revealing a shortcut that you didn't know was there before.

    #Nintendo | #Gameboy | #GameboyColor | #GBC | #BootlegGaming | #Zoids | #PokemonPerfectSilver2002

  22. This boss flies so I can't hit it with my normal attack, my "cannon" type attacks do zero damage. My only attack that does damage is my special attack... which costs 45 AP even though my max is 40, cool...

    Also this fucker runs away due to certain actions or at intervals resetting the fight and restoring its health to full. Guess it's off to grind like mad.

    #Nintendo | #Gameboy | #GameboyColor | #GBC | #BootlegGaming | #Zoids | #PokemonPerfectSilver2002

  23. I forgot to bring this up with the first cloak (probably not the right translation) but we remove them from these giant statues of Lalo. Does that mean Zoids are all massive? I'm not terribly familiar with the serious but it would make sense with how heavy they all are.

    #Nintendo | #Gameboy | #GameboyColor | #GBC | #BootlegGaming | #Zoids | #PokemonPerfectSilver2002

  24. These are doors. I thought they were decorations and went in a circle for a moment.

    Also some of these passwords are... interesting.

    #Nintendo | #Gameboy | #GameboyColor | #GBC | #BootlegGaming | #Zoids | #PokemonPerfectSilver2002