#pixijs — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #pixijs, aggregated by home.social.
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Five months using #opensuse #tumbleweed daily for work (#unity3d, #defold, #pixijs, #angular, #nestjs...) and gaming (#steam, #gog, #epicgames with #heroic) with no issues at all. Maybe it's time to increase the partition and eat up #windows11 space for good!
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Five months using #opensuse #tumbleweed daily for work (#unity3d, #defold, #pixijs, #angular, #nestjs...) and gaming (#steam, #gog, #epicgames with #heroic) with no issues at all. Maybe it's time to increase the partition and eat up #windows11 space for good!
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New level in Heatwave Vampire: Back to Basics
https://ambience.sk/games/heatwave-vampire/#games #retrogames #gaming #retrogaming #webdev #html #pixijs #indiedev #indiegame #javascript #vampire #browser
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New level in Heatwave Vampire: Back to Basics
https://ambience.sk/games/heatwave-vampire/#games #retrogames #gaming #retrogaming #webdev #html #pixijs #indiedev #indiegame #javascript #vampire #browser
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Heatwave Vampire gets a new level - level #8. The most complex level so far - four screens and likely the most difficult to play. Are you up for a challenge?
https://ambience.sk/games/heatwave-vampire/PS: Improved available exit visibility with arrow indicators.
#games #retrogames #gaming #retrogaming #webdev #html #pixijs #indiedev #indiegame #javascript #vampire #browser
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Heatwave Vampire gets a new level - level #8. The most complex level so far - four screens and likely the most difficult to play. Are you up for a challenge?
https://ambience.sk/games/heatwave-vampire/PS: Improved available exit visibility with arrow indicators.
#games #retrogames #gaming #retrogaming #webdev #html #pixijs #indiedev #indiegame #javascript #vampire #browser
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Heatwave Vampire can now ride a metro in the new Metro level: https://ambience.sk/games/heatwave-vampire/
Also: the game now supports multiple screens per level - in the way of the old games - where you would switch from screen to screen passing borders.
Enjoy!
(do a hard refresh, if you don't see the 7th level)
#gamedev #games #retrogames #retrogaming #gaming #game #webdev #html #pixijs -
Heatwave Vampire can now ride a metro in the new Metro level: https://ambience.sk/games/heatwave-vampire/
Also: the game now supports multiple screens per level - in the way of the old games - where you would switch from screen to screen passing borders.
Enjoy!
(do a hard refresh, if you don't see the 7th level)
#gamedev #games #retrogames #retrogaming #gaming #game #webdev #html #pixijs -
When I walk during current heatwaves I feel like a **heatwave vampire**. Walking from shade to shade, running through patches of the sun to the other side, just not to stay too long to burn.
Hence I present a minigame: Heatwave Vampire
Play in your browser on desktop or mobile:
https://ambience.sk/games/heatwave-vampire/Currently only three mini-levels, I might add more.
#webdev #games #game #minigame #retrogaming #javascript #js #pixijs #gaming #retrogames
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When I walk during current heatwaves I feel like a **heatwave vampire**. Walking from shade to shade, running through patches of the sun to the other side, just not to stay too long to burn.
Hence I present a minigame: Heatwave Vampire
Play in your browser on desktop or mobile:
https://ambience.sk/games/heatwave-vampire/Currently only three mini-levels, I might add more.
#webdev #games #game #minigame #retrogaming #javascript #js #pixijs #gaming #retrogames
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#wav2bar: now it's border radius time! I was afraid that it'd be a nightmare, but turns out that bezier curves offer a good approximation.
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The #Poaceae family is called “#Süssgräser” in German. They have been our source of #sugar and #carbohydrates for over 10’000 years, and basis of the #Neolithic Revolution: rice, maize, wheat, millet, barley… And later #sugarcane,, with 2025.8 Megatons of harvested biomass per year!
▶ See the "sweet grasses" in the Tree of life: https://ourednik.info/OuroborosTree/app/visualization/index_tree3D.html?taxon=4479
#biosphere #taxonomy #food #nutrition #sustainability #dataviz #threejs #pixijs #d3
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The #Poaceae family is called “#Süssgräser” in German. They have been our source of #sugar and #carbohydrates for over 10’000 years, and basis of the #Neolithic Revolution: rice, maize, wheat, millet, barley… And later #sugarcane,, with 2025.8 Megatons of harvested biomass per year!
▶ See the "sweet grasses" in the Tree of life: https://ourednik.info/OuroborosTree/app/visualization/index_tree3D.html?taxon=4479
#biosphere #taxonomy #food #nutrition #sustainability #dataviz #threejs #pixijs #d3
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Visual Data Exploration for Biosphere-Conscious Nutrion
#biosphere #taxonomy #food #nutrition #sustainability #dataviz #threejs #pixijs #d3
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Visual Data Exploration for Biosphere-Conscious Nutrion
#biosphere #taxonomy #food #nutrition #sustainability #dataviz #threejs #pixijs #d3
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I'm working on updating @pixi/react to React 19. I already knew it was gonna be a nightmare, but UUUUUUUUUUUUUUGH. react-reconciler is the single most infuriating library I've ever worked with. 😭 #JavaScript #Typescript #Pixi.js #React
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I'm working on updating @pixi/react to React 19. I already knew it was gonna be a nightmare, but UUUUUUUUUUUUUUGH. react-reconciler is the single most infuriating library I've ever worked with. 😭 #JavaScript #Typescript #Pixi.js #React
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#pixijs tutorial for complete beginners: https://waelyasmina.net/articles/pixi-js-tutorial-for-complete-beginners/
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#pixijs tutorial for complete beginners: https://waelyasmina.net/articles/pixi-js-tutorial-for-complete-beginners/
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Today in #GameDev I got PyScript, SvelteKit, and PixiJS all playing nicely together in a single docker container.
The result: the game I've been jamming on can display the hexagonal map in the browser.
Despite the game's core being written in Python...Next up, hooking up controls and actions so that I can play the game outside the developer console.
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Today in #GameDev I got PyScript, SvelteKit, and PixiJS all playing nicely together in a single docker container.
The result: the game I've been jamming on can display the hexagonal map in the browser.
Despite the game's core being written in Python...Next up, hooking up controls and actions so that I can play the game outside the developer console.
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Quite a few firsts here... my first Pixi.js project (literally started implementing it, this morning) and my first project written with Neovim (LazyVim).
This is the very early stage of a visual knowledge map editor... currently, with placeholder (game) graphics.
Curious to see how far I get by the end of the weekend. The use of Neovim implies a real struggle with muscle memory 😅
#pixijs #neovim #lazyvim #indiedev #knowledgemanagement #blender #b3d
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Quite a few firsts here... my first Pixi.js project (literally started implementing it, this morning) and my first project written with Neovim (LazyVim).
This is the very early stage of a visual knowledge map editor... currently, with placeholder (game) graphics.
Curious to see how far I get by the end of the weekend. The use of Neovim implies a real struggle with muscle memory 😅
#pixijs #neovim #lazyvim #indiedev #knowledgemanagement #blender #b3d
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Technologies used:
#html #css #javascript #nodejs #socketio #pixijsThat should be it I believe.
Source code coming soon-ish. It's a mess really. I got the first prototype going in less than 20 hours.
It's interesting to see my code quality fluctuate so badly depending on my mood and current private life situation.
Sometimes I feel like it's clean and concise. Other times I change the way I do stuff and randomly change course...
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Are you intrested in a template for #PixiJS games?
It's support web export, and desktop with Tauri (lighter than Electron), have some basic scene control, a loader scene, github actions...If you want it I need to clear it a little and add documentation xD
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Are you intrested in a template for #PixiJS games?
It's support web export, and desktop with Tauri (lighter than Electron), have some basic scene control, a loader scene, github actions...If you want it I need to clear it a little and add documentation xD
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I've posted a DevLog 📝 to my #Patreon covering more 🗺️ #SAGEngine new features:
• Now a proper PWA
• Video backdrops
• Built-in Code Editor
• Actors (with Close-ups!)
• ...and much more!Will it be finished in time for me to build *something* for #AdvJam2023 ..? 🤷♂️
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I've posted a DevLog 📝 to my #Patreon covering more 🗺️ #SAGEngine new features:
• Now a proper PWA
• Video backdrops
• Built-in Code Editor
• Actors (with Close-ups!)
• ...and much more!Will it be finished in time for me to build *something* for #AdvJam2023 ..? 🤷♂️
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I've posted a DevLog 📝 to my #Patreon
covering new 🗺️ #SAGEngine features:
• Now a PWA (kinda)
• Play/Test mode
• Export to web zip! (e.g. to Itch.io)
• Add/Remove Scenes, Props + Doors
• Auto-save state/progress -
I've posted a DevLog 📝 to my #Patreon
covering new 🗺️ #SAGEngine features:
• Now a PWA (kinda)
• Play/Test mode
• Export to web zip! (e.g. to Itch.io)
• Add/Remove Scenes, Props + Doors
• Auto-save state/progress -
Super early multiplayer testing.
Hit registration is a bit off, but synchronization works pretty well overall.
Hopefully can turn this into a fun arena shooter mode :)Wishlist #EarthsGreatestDefender https://store.steampowered.com/app/2327260/Earths_Greatest_Defender/
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Super early multiplayer testing.
Hit registration is a bit off, but synchronization works pretty well overall.
Hopefully can turn this into a fun arena shooter mode :)Wishlist #EarthsGreatestDefender https://store.steampowered.com/app/2327260/Earths_Greatest_Defender/
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I've posted a DevLog 📝 to my #Patreon covering:
🗺️ #SAGEngine BIG update! -
I've posted a DevLog 📝 to my #Patreon covering:
🗺️ #SAGEngine BIG update! -
⭐️ Featured this week on the Web Game Dev Discord: Dungeon Quest by rallieon and foundrium! A Pacman-like with a Bomberman twist. Play: https://dungeonquest.hasteoriginals.com Made with ⚛️ react-pixi-fiber.
Join 550+ JavaScript game devs at: https://webgamedev.com/discord
#html5games #gamedev #webgl #pixijs