#pixijs — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #pixijs, aggregated by home.social.
-
The #Poaceae family is called “#Süssgräser” in German. They have been our source of #sugar and #carbohydrates for over 10’000 years, and basis of the #Neolithic Revolution: rice, maize, wheat, millet, barley… And later #sugarcane,, with 2025.8 Megatons of harvested biomass per year!
▶ See the "sweet grasses" in the Tree of life: https://ourednik.info/OuroborosTree/app/visualization/index_tree3D.html?taxon=4479
#biosphere #taxonomy #food #nutrition #sustainability #dataviz #threejs #pixijs #d3
-
The #Poaceae family is called “#Süssgräser” in German. They have been our source of #sugar and #carbohydrates for over 10’000 years, and basis of the #Neolithic Revolution: rice, maize, wheat, millet, barley… And later #sugarcane,, with 2025.8 Megatons of harvested biomass per year!
▶ See the "sweet grasses" in the Tree of life: https://ourednik.info/OuroborosTree/app/visualization/index_tree3D.html?taxon=4479
#biosphere #taxonomy #food #nutrition #sustainability #dataviz #threejs #pixijs #d3
-
The #Poaceae family is called “#Süssgräser” in German. They have been our source of #sugar and #carbohydrates for over 10’000 years, and basis of the #Neolithic Revolution: rice, maize, wheat, millet, barley… And later #sugarcane,, with 2025.8 Megatons of harvested biomass per year!
▶ See the "sweet grasses" in the Tree of life: https://ourednik.info/OuroborosTree/app/visualization/index_tree3D.html?taxon=4479
#biosphere #taxonomy #food #nutrition #sustainability #dataviz #threejs #pixijs #d3
-
The #Poaceae family is called “#Süssgräser” in German. They have been our source of #sugar and #carbohydrates for over 10’000 years, and basis of the #Neolithic Revolution: rice, maize, wheat, millet, barley… And later #sugarcane,, with 2025.8 Megatons of harvested biomass per year!
▶ See the "sweet grasses" in the Tree of life: https://ourednik.info/OuroborosTree/app/visualization/index_tree3D.html?taxon=4479
#biosphere #taxonomy #food #nutrition #sustainability #dataviz #threejs #pixijs #d3
-
The #Poaceae family is called “#Süssgräser” in German. They have been our source of #sugar and #carbohydrates for over 10’000 years, and basis of the #Neolithic Revolution: rice, maize, wheat, millet, barley… And later #sugarcane,, with 2025.8 Megatons of harvested biomass per year!
▶ See the "sweet grasses" in the Tree of life: https://ourednik.info/OuroborosTree/app/visualization/index_tree3D.html?taxon=4479
#biosphere #taxonomy #food #nutrition #sustainability #dataviz #threejs #pixijs #d3
-
Visual Data Exploration for Biosphere-Conscious Nutrion
#biosphere #taxonomy #food #nutrition #sustainability #dataviz #threejs #pixijs #d3
-
Visual Data Exploration for Biosphere-Conscious Nutrion
#biosphere #taxonomy #food #nutrition #sustainability #dataviz #threejs #pixijs #d3
-
Visual Data Exploration for Biosphere-Conscious Nutrion
#biosphere #taxonomy #food #nutrition #sustainability #dataviz #threejs #pixijs #d3
-
Visual Data Exploration for Biosphere-Conscious Nutrion
#biosphere #taxonomy #food #nutrition #sustainability #dataviz #threejs #pixijs #d3
-
Visual Data Exploration for Biosphere-Conscious Nutrion
#biosphere #taxonomy #food #nutrition #sustainability #dataviz #threejs #pixijs #d3
-
I'm working on updating @pixi/react to React 19. I already knew it was gonna be a nightmare, but UUUUUUUUUUUUUUGH. react-reconciler is the single most infuriating library I've ever worked with. 😭 #JavaScript #Typescript #Pixi.js #React
-
#pixijs tutorial for complete beginners: https://waelyasmina.net/articles/pixi-js-tutorial-for-complete-beginners/
-
Today in #GameDev I got PyScript, SvelteKit, and PixiJS all playing nicely together in a single docker container.
The result: the game I've been jamming on can display the hexagonal map in the browser.
Despite the game's core being written in Python...Next up, hooking up controls and actions so that I can play the game outside the developer console.
-
-
Quite a few firsts here... my first Pixi.js project (literally started implementing it, this morning) and my first project written with Neovim (LazyVim).
This is the very early stage of a visual knowledge map editor... currently, with placeholder (game) graphics.
Curious to see how far I get by the end of the weekend. The use of Neovim implies a real struggle with muscle memory 😅
#pixijs #neovim #lazyvim #indiedev #knowledgemanagement #blender #b3d
-
Technologies used:
#html #css #javascript #nodejs #socketio #pixijsThat should be it I believe.
Source code coming soon-ish. It's a mess really. I got the first prototype going in less than 20 hours.
It's interesting to see my code quality fluctuate so badly depending on my mood and current private life situation.
Sometimes I feel like it's clean and concise. Other times I change the way I do stuff and randomly change course...
-
Are you intrested in a template for #PixiJS games?
It's support web export, and desktop with Tauri (lighter than Electron), have some basic scene control, a loader scene, github actions...If you want it I need to clear it a little and add documentation xD
-
I've posted a DevLog 📝 to my #Patreon covering more 🗺️ #SAGEngine new features:
• Now a proper PWA
• Video backdrops
• Built-in Code Editor
• Actors (with Close-ups!)
• ...and much more!Will it be finished in time for me to build *something* for #AdvJam2023 ..? 🤷♂️
-
I've posted a DevLog 📝 to my #Patreon
covering new 🗺️ #SAGEngine features:
• Now a PWA (kinda)
• Play/Test mode
• Export to web zip! (e.g. to Itch.io)
• Add/Remove Scenes, Props + Doors
• Auto-save state/progress -
Super early multiplayer testing.
Hit registration is a bit off, but synchronization works pretty well overall.
Hopefully can turn this into a fun arena shooter mode :)Wishlist #EarthsGreatestDefender https://store.steampowered.com/app/2327260/Earths_Greatest_Defender/
-
I've posted a DevLog 📝 to my #Patreon covering:
🗺️ #SAGEngine BIG update! -
⭐️ Featured this week on the Web Game Dev Discord: Dungeon Quest by rallieon and foundrium! A Pacman-like with a Bomberman twist. Play: https://dungeonquest.hasteoriginals.com Made with ⚛️ react-pixi-fiber.
Join 550+ JavaScript game devs at: https://webgamedev.com/discord
#html5games #gamedev #webgl #pixijs -
⭐️ Featured this week on the Web Game Dev Discord: Kingdom of Pixels by QTX! A 2D platformer MOBA with beautiful pixel art made with PixiJS. Play it here: https://leagueofpixels.eu and join 500 JavaScript game devs at: https://webgamedev.com/discord
#gamedev #html5games #pixijs #javascript -
I've used my projection framework for something slightly different this time: https://youtu.be/XNAvY6RsBBA
#synth #polyend #polyendtracker #tracker #electronicmusic #music #projector #pixelart #pixijs #chrome #web #threejs #webmidi
-
#Matrix code rain wasn't part of the original #Minecraft Plus! but I thought it'd look cool anyways.
-
I should start posting things I'm doing right now: Currently I'm working on a clone of *Minecraft Plus!* in JavaScript so I can add arbitrary resource pack loading and some other cool stuff! Images have descriptions when appropriate. Screenshots attached: #Minecraft #WallpaperEngine #JavaScript #PixiJS
-
@jonkk Yeah, I was excited to use Phaser, until they went all-in on crypto. 😒
While it's not a game framework - depending on what type of game you're making, you might wanna check out #PixiJS:
https://pixijs.com/I'm using it for a Point+Click/Escape The Room type of game, so I didn't really need bells and whistles of a full game engine.
(But it has asset loading, sound/music + other companion libs)