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#pixijs — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #pixijs, aggregated by home.social.

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  1. Five months using #opensuse #tumbleweed daily for work (#unity3d, #defold, #pixijs, #angular, #nestjs...) and gaming (#steam, #gog, #epicgames with #heroic) with no issues at all. Maybe it's time to increase the partition and eat up #windows11 space for good!

  2. Five months using #opensuse #tumbleweed daily for work (#unity3d, #defold, #pixijs, #angular, #nestjs...) and gaming (#steam, #gog, #epicgames with #heroic) with no issues at all. Maybe it's time to increase the partition and eat up #windows11 space for good!

  3. Heatwave Vampire gets a new level - level #8. The most complex level so far - four screens and likely the most difficult to play. Are you up for a challenge?
    ambience.sk/games/heatwave-vam

    PS: Improved available exit visibility with arrow indicators.

  4. Heatwave Vampire gets a new level - level #8. The most complex level so far - four screens and likely the most difficult to play. Are you up for a challenge?
    ambience.sk/games/heatwave-vam

    PS: Improved available exit visibility with arrow indicators.

    #games #retrogames #gaming #retrogaming #webdev #html #pixijs #indiedev #indiegame #javascript #vampire #browser

  5. Heatwave Vampire can now ride a metro in the new Metro level: ambience.sk/games/heatwave-vam
    Also: the game now supports multiple screens per level - in the way of the old games - where you would switch from screen to screen passing borders.
    Enjoy!
    (do a hard refresh, if you don't see the 7th level)

  6. Heatwave Vampire can now ride a metro in the new Metro level: ambience.sk/games/heatwave-vam
    Also: the game now supports multiple screens per level - in the way of the old games - where you would switch from screen to screen passing borders.
    Enjoy!
    (do a hard refresh, if you don't see the 7th level)
    #gamedev #games #retrogames #retrogaming #gaming #game #webdev #html #pixijs

  7. When I walk during current heatwaves I feel like a **heatwave vampire**. Walking from shade to shade, running through patches of the sun to the other side, just not to stay too long to burn.

    Hence I present a minigame: Heatwave Vampire
    Play in your browser on desktop or mobile:
    ambience.sk/games/heatwave-vam

    Currently only three mini-levels, I might add more.

  8. When I walk during current heatwaves I feel like a **heatwave vampire**. Walking from shade to shade, running through patches of the sun to the other side, just not to stay too long to burn.

    Hence I present a minigame: Heatwave Vampire
    Play in your browser on desktop or mobile:
    ambience.sk/games/heatwave-vam

    Currently only three mini-levels, I might add more.

    #webdev #games #game #minigame #retrogaming #javascript #js #pixijs #gaming #retrogames

  9. #wav2bar: now it's border radius time! I was afraid that it'd be a nightmare, but turns out that bezier curves offer a good approximation.

    #foss #opensource #motiongraphics #audiovisualizer #pixijs

  10. The #Poaceae family is called “#Süssgräser” in German. They have been our source of #sugar and #carbohydrates for over 10’000 years, and basis of the #Neolithic Revolution: rice, maize, wheat, millet, barley… And later #sugarcane,, with 2025.8 Megatons of harvested biomass per year!

    ▶ See the "sweet grasses" in the Tree of life: ourednik.info/OuroborosTree/ap

    #OuroborosTree

    #biosphere #taxonomy #food #nutrition #sustainability #dataviz #threejs #pixijs #d3

  11. The #Poaceae family is called “#Süssgräser” in German. They have been our source of #sugar and #carbohydrates for over 10’000 years, and basis of the #Neolithic Revolution: rice, maize, wheat, millet, barley… And later #sugarcane,, with 2025.8 Megatons of harvested biomass per year!

    ▶ See the "sweet grasses" in the Tree of life: ourednik.info/OuroborosTree/ap

    #OuroborosTree

    #biosphere #taxonomy #food #nutrition #sustainability #dataviz #threejs #pixijs #d3

  12. TURBOLIFT-01 web project :: 95% done, work-in-progress. Two alternative styles/themes.
    #webDev #pixiJS #LCARS #StarTrek

  13. TURBOLIFT-01 web project :: 95% done, work-in-progress. Two alternative styles/themes.
    #webDev #pixiJS #LCARS #StarTrek

  14. const PROJECT_NAME="TURBOLIFT 01";
    // ToDo: Loading screen update. Add more color themes. Ensure ultraWide screen friendly. Create user manual. Oh, code refactoring.
    #webDev #PixiJs #AnimeJs #LCARS #StarTrek

  15. const PROJECT_NAME="TURBOLIFT 01";
    // ToDo: Loading screen update. Add more color themes. Ensure ultraWide screen friendly. Create user manual. Oh, code refactoring.
    #webDev #PixiJs #AnimeJs #LCARS #StarTrek

  16. I'm working on updating @pixi/react to React 19. I already knew it was gonna be a nightmare, but UUUUUUUUUUUUUUGH. react-reconciler is the single most infuriating library I've ever worked with. 😭 #JavaScript #Typescript #Pixi.js #React

  17. I'm working on updating @pixi/react to React 19. I already knew it was gonna be a nightmare, but UUUUUUUUUUUUUUGH. react-reconciler is the single most infuriating library I've ever worked with. 😭 #JavaScript #Typescript #Pixi.js #React

  18. Today in #GameDev I got PyScript, SvelteKit, and PixiJS all playing nicely together in a single docker container.
    The result: the game I've been jamming on can display the hexagonal map in the browser.
    Despite the game's core being written in Python...

    Next up, hooking up controls and actions so that I can play the game outside the developer console.

    #GameDevelopment #Svelte #PixiJS #PyScript

  19. Today in #GameDev I got PyScript, SvelteKit, and PixiJS all playing nicely together in a single docker container.
    The result: the game I've been jamming on can display the hexagonal map in the browser.
    Despite the game's core being written in Python...

    Next up, hooking up controls and actions so that I can play the game outside the developer console.

    #GameDevelopment #Svelte #PixiJS #PyScript

  20. Quite a few firsts here... my first Pixi.js project (literally started implementing it, this morning) and my first project written with Neovim (LazyVim).

    This is the very early stage of a visual knowledge map editor... currently, with placeholder (game) graphics.

    Curious to see how far I get by the end of the weekend. The use of Neovim implies a real struggle with muscle memory 😅

    #pixijs #neovim #lazyvim #indiedev #knowledgemanagement #blender #b3d

  21. Quite a few firsts here... my first Pixi.js project (literally started implementing it, this morning) and my first project written with Neovim (LazyVim).

    This is the very early stage of a visual knowledge map editor... currently, with placeholder (game) graphics.

    Curious to see how far I get by the end of the weekend. The use of Neovim implies a real struggle with muscle memory 😅

    #pixijs #neovim #lazyvim #indiedev #knowledgemanagement #blender #b3d

  22. Technologies used:
    #html #css #javascript #nodejs #socketio #pixijs

    That should be it I believe.

    Source code coming soon-ish. It's a mess really. I got the first prototype going in less than 20 hours.

    It's interesting to see my code quality fluctuate so badly depending on my mood and current private life situation.

    Sometimes I feel like it's clean and concise. Other times I change the way I do stuff and randomly change course...

  23. Are you intrested in a template for #PixiJS games?
    It's support web export, and desktop with Tauri (lighter than Electron), have some basic scene control, a loader scene, github actions...

    If you want it I need to clear it a little and add documentation xD

    #gamedev #webdev

  24. Are you intrested in a template for #PixiJS games?
    It's support web export, and desktop with Tauri (lighter than Electron), have some basic scene control, a loader scene, github actions...

    If you want it I need to clear it a little and add documentation xD

    #gamedev #webdev

  25. I've posted a DevLog 📝 to my #Patreon covering more 🗺️ #SAGEngine new features:
    • Now a proper PWA
    • Video backdrops
    • Built-in Code Editor
    • Actors (with Close-ups!)
    • ...and much more!

    Will it be finished in time for me to build *something* for #AdvJam2023 ..? 🤷‍♂️

    ❤️ patreon.com/posts/83758393

    #GameDev #IndieDev #PointAndClick #PixiJS #VueJS

  26. I've posted a DevLog 📝 to my #Patreon covering more 🗺️ #SAGEngine new features:
    • Now a proper PWA
    • Video backdrops
    • Built-in Code Editor
    • Actors (with Close-ups!)
    • ...and much more!

    Will it be finished in time for me to build *something* for #AdvJam2023 ..? 🤷‍♂️

    ❤️ patreon.com/posts/83758393

    #GameDev #IndieDev #PointAndClick #PixiJS #VueJS

  27. I've posted a DevLog 📝 to my #Patreon
    covering new 🗺️ #SAGEngine features:
    • Now a PWA (kinda)
    • Play/Test mode
    • Export to web zip! (e.g. to Itch.io)
    • Add/Remove Scenes, Props + Doors
    • Auto-save state/progress

    ❤️ patreon.com/posts/82343004

    #GameDev #IndieDev #PointAndClick #PixiJS #VueJS

  28. I've posted a DevLog 📝 to my #Patreon
    covering new 🗺️ #SAGEngine features:
    • Now a PWA (kinda)
    • Play/Test mode
    • Export to web zip! (e.g. to Itch.io)
    • Add/Remove Scenes, Props + Doors
    • Auto-save state/progress

    ❤️ patreon.com/posts/82343004

    #GameDev #IndieDev #PointAndClick #PixiJS #VueJS

  29. Super early multiplayer testing.
    Hit registration is a bit off, but synchronization works pretty well overall.
    Hopefully can turn this into a fun arena shooter mode :)

    Wishlist #EarthsGreatestDefender store.steampowered.com/app/232

    #gamedev #indiedev #html5 #gaming #pixijs #pcgaming

  30. Super early multiplayer testing.
    Hit registration is a bit off, but synchronization works pretty well overall.
    Hopefully can turn this into a fun arena shooter mode :)

    Wishlist #EarthsGreatestDefender store.steampowered.com/app/232

    #gamedev #indiedev #html5 #gaming #pixijs #pcgaming

  31. ⭐️ Featured this week on the Web Game Dev Discord: Dungeon Quest by rallieon and foundrium! A Pacman-like with a Bomberman twist. Play: dungeonquest.hasteoriginals.co Made with ⚛️ react-pixi-fiber.
    Join 550+ JavaScript game devs at: webgamedev.com/discord
    #html5games #gamedev #webgl #pixijs