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#picolove — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #picolove, aggregated by home.social.

  1. Had too many cutscenes where characters talk while driving, so here they just wait for a freight train to pass.

    Schifahren game

    #indiegame #indiedev #pico8 + #love2d = #picolove #screenshotmonday

  2. The idea of a game console has fascinated me since Quake, and for some reason I keep pushing more and more logic into these simple string-parsing functions. Today, I added SQL-like SELECT/UPDATE/DELETE.

    #indiegame #indiedev #pico8 #picolove #love2d #schifahren

  3. the story in #schifahren is sad enough. traumatizing players even more with nvidia's DSLL 5 would be utter cruelty

    #indiegame #indiedev #pico8 #picolove #love2d

  4. sometimes, instead of moving forward with Schifahren's story, I procrastinate and work on things like camels and cell towers
    #schifahren game #picolove #pico8 #love2d #gamedev #screenshotmonday

  5. to frustrate players even more, some NPCs in "Schifahren" will call hero names that will stick on the HUD #schifahren game #picolove #pico8 #love2d #gamedev #screenshotsunday

  6. map looks hardly organic unless you write OSM importer. below is Schifahren game cutscene map, where I needed road long enough so characters can have a conversation while driving through countryside.

    oh, current game playable area is ~10x4km

    #indiegame #picolove #pico8 #love2d

  7. Schifahren update: The game's first act is complete. There's still the second act to make, but it will be much shorter. Despite the game being unreleased, I'm already receiving fan art.

    #pico8 #love2d #picolove #gamedev #screenshotfriday #indiegame #indiedev

  8. Schifahren update: Added enemies logic to track target to its last known position. A* pathfinding is based on massive 2D bitmap representing solid areas.
    Oh, the town is a just debug level

    #generative #pico8 + #love2d = #picolove #pixelart #indiedev #indiegame #screenshotsunday

  9. "The Deer Hunter"
    after genuary and lovebyte I am back to coding of my Schifahren game (which I started to hate a little)

    #generative #pico8 + #love2d = #picolove #pixelart #indiedev #indiegame #screenshotsunday

  10. Schifahren progress: I seem to have encountered a #gamedev block. I am really happy with skiing and driving control scheme (arrows only). But have trouble with shooting which, without mouse, is hell.

    For keys only scheme I tried slow-mo targeting but it just feels awkward.
    So, keys for car/skiing and mouse for shooting are OK but force player to switch the scheme in their brain.

    #pico8 + #love2d = #picolove #pixelart #indiedev #indiegame #screenshotsunday

  11. Introducing: the BEAR. I fixed Schifahren's vehicle collisions and focused on sth less relevant. Like everything here, the bear is also fully code-generated.

    #pico8 + #love2d = #picolove #generative #gamedev #pixelart #indiedev #indiegame #screenshotsaturday

  12. some progress on "Schifahren": skiing gameplay is mostly done. here's a sneak peek at the slow-mo function.
    next step is to make capsules slide on capsules for car collisions.

    #pico8 + #love2d = #picolove #generative #gamedev #pixelart #indiedev #indiegame #screenshotthursday

  13. I am using #unity3d as an editor for #love2d / #pico8 game. I have two instances of VSCode one in C# and one in Lua.

    Constant switching between these two realms creates a dire resonance that will surely split my personality.

    #screenshotsaturday #indiegame #gamedev #picolove

  14. Schifahren update finally with the actual skiing part

    Decided to fully go with #picolove. It's not about tokens; with 13k I've passed #pico8 limit long ago. It's about the 480x270 resolution.

    #love2d #generative #gamedev #pixelart #indiedev #indiegame #screenshotthursday