#physicsengine — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #physicsengine, aggregated by home.social.
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How One Line of TF2 Code Ruined This Simple Feature
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How One Line of TF2 Code Ruined This Simple Feature
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How One Line of TF2 Code Ruined This Simple Feature
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How One Line of TF2 Code Ruined This Simple Feature
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How One Line of TF2 Code Ruined This Simple Feature
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"Genesis is a new #physicsEngine and #simulation platform, developed through a 24-month collaboration across 20 research labs. Built in pure #Python, it performs 10-80 times faster than existing GPU-accelerated platforms like Isaac Gym and MJX, achieving simulation speeds up to 430,000 times faster than real-time." https://genesis-embodied-ai.github.io/
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Genesis, a new versatile physics engine, offers unprecedented simulation speed & text-to-world generation for robotics & AI research. #Robotics #Genesis #PhysicsEngine #AI #MachineLearning #DeepLearning #GenAI #RoboGen #CMU #CarnegieMellon #OpenSource #AIResearch #Metaverse
https://winbuzzer.com/2024/12/20/new-genesis-ai-simulator-makes-robot-training-81x-faster-xcxwbn/
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The Nature of Code is an online book by Daniel Shiffman about coding all kinds of cool simulations in Processing.
#procgen #processing #p5js #computationalbiology #physicsengine #cellularautomata #generativeart #genart
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Hello to everyone in the game development and graphics rendering community! I've encountered a specific issue, a 'BVH black hole', within a SAH-constructed BVH tree. This phenomenon refers to a very specific, small spot where an excessive number of BVH Nodes or triangles within these nodes accumulate, causing a significant drop in frame rate during applications such as ray casting. Has anyone else experienced a similar situation or have any potential solutions or advice? All input is greatly appreciated. Let's get a discussion started! #BVH #3DRendering #PhysicsEngine #GameDev #PerformanceIssues #RayCasting
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RT Wakana Y. K.
Zero gravity demo :
@CodePen #codepen @threejs #threejs #ammojs #PhysicsEngine
https://codepen.io/wakana-k/pen/WNKNeWp:sys_twitter: https://twitter.com/WakanaYK/status/1604774890128953344
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Just having fun with #Godot #GamePhysics
After a hard time in life I try to get back to #gamedev
I setup a little Test Project to get familiar with the new features and changes in #Godot4 beta 6.
The #PhysicsEngine was completely rewritten for Godot 4.
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Hackaday Links: November 6, 2022 - Remember the chip shortage? We sure do, mainly because as far as we can tell, it’s... - https://hackaday.com/2022/11/06/hackaday-links-november-6-2022/ #hackadaycolumns #enginesimulator #hackadaylinks #physicsengine #semiconductor #chipshortage #lufthansa #insight #slider #airtag #dust #mars #pi
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it is now evolving into a #meta #physics #engine #MetaPhysics #PhysicsEngine
a #protocol #dedicating #its #self to the #optimization of #optimizers
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Video-Tutorials zum (verlängerten) Wochenende: Pymunk und Pygame
Da ja – jedenfalls für die meisten von Euch da draußen – wieder ein verlängertes Wochenende im Corona-Lockdown ansteht, ist für mich auch wieder Mittwoch schon Freitag und ich habe ein paar längere Video-Tutorials gegen die Lockdown-Langweile für mich und Euch zusammengestellt. Dieses Mal unter dem Oberbegriff #Pymunk und/mit #Pygame. http://blog.schockwellenreiter.de/2020/12/2020123002.html #Python #GameDev #Corona-#Simulation #PhysicsEngine #Video-#Tutorial
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Simulation Physics in Python mit Pymunk und Pygame
Das Wochenende naht und daher habe ich wieder ein #Video-#Tutorial für Euch herausgesucht, daß die Langeweile in der Corona-Isolation vertreiben und Euch beschäftigen soll, falls die angekündigten Gewitter Euch ans Haus fesseln. Das Video ist mal wieder vom YouTube-Kanal Clear Code und zeigt in etwa einer halben Stunde, wie man die #Physikbibliothek #Pymunk in #Python und #Pygame einsetzt. http://blog.schockwellenreiter.de/2020/06/2020061201.html #PhysicsEngine #GameDev