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#physicsengine — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #physicsengine, aggregated by home.social.

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  1. 🚗💥 Welcome to "Hard Road," where the physics engine is as post-apocalyptic as the setting and the #gameplay is about as straightforward as navigating a spaghetti junction in a clown car. 😆 With controls that could double as a cheat sheet for a 90s flight simulator, we're convinced that the true apocalypse is figuring out how to press 'R' without flipping your keyboard. 🌍🕹️
    hardroad.xyz/ #HardRoad #PostApocalyptic #PhysicsEngine #ClownCar #Challenge #90sGaming #HackerNews #ngated

  2. Trying to understand a physics paper and it has notation that looks like an attempt to cube a vector? Something like "(Velocity)³". I am assuming they meant "|Velocity|³"?

    #maths #physics #physicsengine #gamedev

  3. "Genesis is a new #physicsEngine and #simulation platform, developed through a 24-month collaboration across 20 research labs. Built in pure #Python, it performs 10-80 times faster than existing GPU-accelerated platforms like Isaac Gym and MJX, achieving simulation speeds up to 430,000 times faster than real-time." genesis-embodied-ai.github.io/

  4. Hello to everyone in the game development and graphics rendering community! I've encountered a specific issue, a 'BVH black hole', within a SAH-constructed BVH tree. This phenomenon refers to a very specific, small spot where an excessive number of BVH Nodes or triangles within these nodes accumulate, causing a significant drop in frame rate during applications such as ray casting. Has anyone else experienced a similar situation or have any potential solutions or advice? All input is greatly appreciated. Let's get a discussion started! #BVH #3DRendering #PhysicsEngine #GameDev #PerformanceIssues #RayCasting

  5. Just having fun with #Godot #GamePhysics

    After a hard time in life I try to get back to #gamedev

    I setup a little Test Project to get familiar with the new features and changes in #Godot4 beta 6.

    The #PhysicsEngine was completely rewritten for Godot 4.

  6. Video-Tutorials zum (verlängerten) Wochenende: Pymunk und Pygame

    Da ja – jedenfalls für die meisten von Euch da draußen – wieder ein verlängertes Wochenende im Corona-Lockdown ansteht, ist für mich auch wieder Mittwoch schon Freitag und ich habe ein paar längere Video-Tutorials gegen die Lockdown-Langweile für mich und Euch zusammengestellt. Dieses Mal unter dem Oberbegriff #Pymunk und/mit #Pygame. blog.schockwellenreiter.de/202 #Python #GameDev #Corona-#Simulation #PhysicsEngine #Video-#Tutorial

  7. Simulation Physics in Python mit Pymunk und Pygame

    Das Wochenende naht und daher habe ich wieder ein #Video-#Tutorial für Euch herausgesucht, daß die Langeweile in der Corona-Isolation vertreiben und Euch beschäftigen soll, falls die angekündigten Gewitter Euch ans Haus fesseln. Das Video ist mal wieder vom YouTube-Kanal Clear Code und zeigt in etwa einer halben Stunde, wie man die #Physikbibliothek #Pymunk in #Python und #Pygame einsetzt. blog.schockwellenreiter.de/202 #PhysicsEngine #GameDev