#panfrost — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #panfrost, aggregated by home.social.
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A new foundation for the Panfrost compiler stack.
Kraid is a Rust-based compiler designed to modernize Mali GPU support with a cleaner IR, improved register allocation, hardware testing, and a more flexible path for future development.
Learn more: https://www.collabora.com/news-and-blog/news-and-events/kraid-a-new-compiler-for-panfrost.html
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A new foundation for the Panfrost compiler stack.
Kraid is a Rust-based compiler designed to modernize Mali GPU support with a cleaner IR, improved register allocation, hardware testing, and a more flexible path for future development.
Learn more: https://www.collabora.com/news-and-blog/news-and-events/kraid-a-new-compiler-for-panfrost.html
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A new foundation for the Panfrost compiler stack.
Kraid is a Rust-based compiler designed to modernize Mali GPU support with a cleaner IR, improved register allocation, hardware testing, and a more flexible path for future development.
Learn more: https://www.collabora.com/news-and-blog/news-and-events/kraid-a-new-compiler-for-panfrost.html
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A new foundation for the Panfrost compiler stack.
Kraid is a Rust-based compiler designed to modernize Mali GPU support with a cleaner IR, improved register allocation, hardware testing, and a more flexible path for future development.
Learn more: https://www.collabora.com/news-and-blog/news-and-events/kraid-a-new-compiler-for-panfrost.html
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A new foundation for the Panfrost compiler stack.
Kraid is a Rust-based compiler designed to modernize Mali GPU support with a cleaner IR, improved register allocation, hardware testing, and a more flexible path for future development.
Learn more: https://www.collabora.com/news-and-blog/news-and-events/kraid-a-new-compiler-for-panfrost.html
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Collabora introduces Kraid Rust compiler for Panfrost Mali GPU driver
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Meet Kraid: a new Rust-based compiler for Panfrost, built to modernize Mali GPU support with a cleaner IR, better register allocation, hardware testing, and a more flexible foundation for the future.
https://www.collabora.com/news-and-blog/news-and-events/kraid-a-new-compiler-for-panfrost.html
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Meet Kraid: a new Rust-based compiler for Panfrost, built to modernize Mali GPU support with a cleaner IR, better register allocation, hardware testing, and a more flexible foundation for the future.
https://www.collabora.com/news-and-blog/news-and-events/kraid-a-new-compiler-for-panfrost.html
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Meet Kraid: a new Rust-based compiler for Panfrost, built to modernize Mali GPU support with a cleaner IR, better register allocation, hardware testing, and a more flexible foundation for the future.
https://www.collabora.com/news-and-blog/news-and-events/kraid-a-new-compiler-for-panfrost.html
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Meet Kraid: a new Rust-based compiler for Panfrost, built to modernize Mali GPU support with a cleaner IR, better register allocation, hardware testing, and a more flexible foundation for the future.
https://www.collabora.com/news-and-blog/news-and-events/kraid-a-new-compiler-for-panfrost.html
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Meet Kraid: a new Rust-based compiler for Panfrost, built to modernize Mali GPU support with a cleaner IR, better register allocation, hardware testing, and a more flexible foundation for the future.
https://www.collabora.com/news-and-blog/news-and-events/kraid-a-new-compiler-for-panfrost.html
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New "KRAID" Compiler Merged To Mesa For Panfrost/PanVK Drivers
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New "KRAID" Compiler Merged To Mesa For Panfrost/PanVK Drivers
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New "KRAID" Compiler Merged To Mesa For Panfrost/PanVK Drivers
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New "KRAID" Compiler Merged To Mesa For Panfrost/PanVK Drivers
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New "KRAID" Compiler Merged To Mesa For Panfrost/PanVK Drivers
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ICYMI: PanVK just landed a new framebuffer abstraction for Mali GPUs that drops OpenGL-specific constraints and enables more flexible Vulkan tiled rendering.
Take a closer look: https://www.collabora.com/news-and-blog/blog/2026/03/23/re-thinking-framebuffers-in-panvk/
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ICYMI: PanVK just landed a new framebuffer abstraction for Mali GPUs that drops OpenGL-specific constraints and enables more flexible Vulkan tiled rendering.
Take a closer look: https://www.collabora.com/news-and-blog/blog/2026/03/23/re-thinking-framebuffers-in-panvk/
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ICYMI: PanVK just landed a new framebuffer abstraction for Mali GPUs that drops OpenGL-specific constraints and enables more flexible Vulkan tiled rendering.
Take a closer look: https://www.collabora.com/news-and-blog/blog/2026/03/23/re-thinking-framebuffers-in-panvk/
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ICYMI: PanVK just landed a new framebuffer abstraction for Mali GPUs that drops OpenGL-specific constraints and enables more flexible Vulkan tiled rendering.
Take a closer look: https://www.collabora.com/news-and-blog/blog/2026/03/23/re-thinking-framebuffers-in-panvk/
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ICYMI: PanVK just landed a new framebuffer abstraction for Mali GPUs that drops OpenGL-specific constraints and enables more flexible Vulkan tiled rendering.
Take a closer look: https://www.collabora.com/news-and-blog/blog/2026/03/23/re-thinking-framebuffers-in-panvk/
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PanVK’s new framebuffer abstraction for Mali GPUs removes OpenGL-specific constraints, unlocking more flexible tiled rendering features in Vulkan.
Learn more about the process: https://col.la/framebufferspanvk
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PanVK’s new framebuffer abstraction for Mali GPUs removes OpenGL-specific constraints, unlocking more flexible tiled rendering features in Vulkan.
Learn more about the process: https://col.la/framebufferspanvk
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PanVK’s new framebuffer abstraction for Mali GPUs removes OpenGL-specific constraints, unlocking more flexible tiled rendering features in Vulkan.
Learn more about the process: https://col.la/framebufferspanvk
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PanVK’s new framebuffer abstraction for Mali GPUs removes OpenGL-specific constraints, unlocking more flexible tiled rendering features in Vulkan.
Learn more about the process: https://col.la/framebufferspanvk
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PanVK’s new framebuffer abstraction for Mali GPUs removes OpenGL-specific constraints, unlocking more flexible tiled rendering features in Vulkan.
Learn more about the process: https://col.la/framebufferspanvk
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AFBC support has been merged to #PanVK and will be available in the Mesa 25.3 release! This new enablement reduces memory bandwidth and boosts performance.
Try it for yourself: https://www.collabora.com/news-and-blog/news-and-events/panvk-now-uses-afbc-by-default.html
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AFBC support has been merged to #PanVK and will be available in the Mesa 25.3 release! This new enablement reduces memory bandwidth and boosts performance.
Try it for yourself: https://www.collabora.com/news-and-blog/news-and-events/panvk-now-uses-afbc-by-default.html
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AFBC support has been merged to #PanVK and will be available in the Mesa 25.3 release! This new enablement reduces memory bandwidth and boosts performance.
Try it for yourself: https://www.collabora.com/news-and-blog/news-and-events/panvk-now-uses-afbc-by-default.html
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AFBC support has been merged to #PanVK and will be available in the Mesa 25.3 release! This new enablement reduces memory bandwidth and boosts performance.
Try it for yourself: https://www.collabora.com/news-and-blog/news-and-events/panvk-now-uses-afbc-by-default.html
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AFBC support has been merged to #PanVK and will be available in the Mesa 25.3 release! This new enablement reduces memory bandwidth and boosts performance.
Try it for yourself: https://www.collabora.com/news-and-blog/news-and-events/panvk-now-uses-afbc-by-default.html
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The latest #Mesa 25.2 release introduces support for AFBC compressed YUV textures in the #Panfrost driver for ARM Mali GPUs.
See how this new feature enables more efficient memory bandwidth and power usage in video playback and real-time texture processing: https://www.collabora.com/news-and-blog/news-and-events/improvements-to-mesa-video-decoding-for-panfrost.html
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The latest #Mesa 25.2 release introduces support for AFBC compressed YUV textures in the #Panfrost driver for ARM Mali GPUs.
See how this new feature enables more efficient memory bandwidth and power usage in video playback and real-time texture processing: https://www.collabora.com/news-and-blog/news-and-events/improvements-to-mesa-video-decoding-for-panfrost.html
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The latest #Mesa 25.2 release introduces support for AFBC compressed YUV textures in the #Panfrost driver for ARM Mali GPUs.
See how this new feature enables more efficient memory bandwidth and power usage in video playback and real-time texture processing: https://www.collabora.com/news-and-blog/news-and-events/improvements-to-mesa-video-decoding-for-panfrost.html
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The latest #Mesa 25.2 release introduces support for AFBC compressed YUV textures in the #Panfrost driver for ARM Mali GPUs.
See how this new feature enables more efficient memory bandwidth and power usage in video playback and real-time texture processing: https://www.collabora.com/news-and-blog/news-and-events/improvements-to-mesa-video-decoding-for-panfrost.html
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The latest #Mesa 25.2 release introduces support for AFBC compressed YUV textures in the #Panfrost driver for ARM Mali GPUs.
See how this new feature enables more efficient memory bandwidth and power usage in video playback and real-time texture processing: https://www.collabora.com/news-and-blog/news-and-events/improvements-to-mesa-video-decoding-for-panfrost.html
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PanVK has reached another milestone and will be supporting #Vulkan 1.4 on V10 and later GPUs! 🎉 https://www.collabora.com/news-and-blog/news-and-events/panvk-now-supports-vulkan-1.4.html
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PanVK has reached another milestone and will be supporting #Vulkan 1.4 on V10 and later GPUs! 🎉 https://www.collabora.com/news-and-blog/news-and-events/panvk-now-supports-vulkan-1.4.html
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PanVK has reached another milestone and will be supporting #Vulkan 1.4 on V10 and later GPUs! 🎉 https://www.collabora.com/news-and-blog/news-and-events/panvk-now-supports-vulkan-1.4.html
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PanVK has reached another milestone and will be supporting #Vulkan 1.4 on V10 and later GPUs! 🎉 https://www.collabora.com/news-and-blog/news-and-events/panvk-now-supports-vulkan-1.4.html
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PanVK has reached another milestone and will be supporting #Vulkan 1.4 on V10 and later GPUs! 🎉 https://www.collabora.com/news-and-blog/news-and-events/panvk-now-supports-vulkan-1.4.html
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ICYMI ➡️ Just about 6 weeks after we announced #Vulkan 1.1 conformance, #PanVK is now officially conformant with the #Vulkan 1.2 specification on the Arm Mali-G610 GPU! https://col.la/pvkcf12 #Panfrost #OpenSource
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ICYMI ➡️ Just about 6 weeks after we announced #Vulkan 1.1 conformance, #PanVK is now officially conformant with the #Vulkan 1.2 specification on the Arm Mali-G610 GPU! https://col.la/pvkcf12 #Panfrost #OpenSource
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ICYMI ➡️ Just about 6 weeks after we announced #Vulkan 1.1 conformance, #PanVK is now officially conformant with the #Vulkan 1.2 specification on the Arm Mali-G610 GPU! https://col.la/pvkcf12 #Panfrost #OpenSource
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ICYMI ➡️ Just about 6 weeks after we announced #Vulkan 1.1 conformance, #PanVK is now officially conformant with the #Vulkan 1.2 specification on the Arm Mali-G610 GPU! https://col.la/pvkcf12 #Panfrost #OpenSource