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#panfrost — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #panfrost, aggregated by home.social.

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  1. Kraid is laying new groundwork for the Panfrost compiler stack.

    Built in Rust, the compiler is designed to modernize Mali GPU support with a cleaner IR, improved register allocation, hardware testing, and a more flexible path for future development.

    collabora.com/news-and-blog/ne

    #Kraid #Panfrost #Mesa3D #MaliGPU #OpenSourceGraphics

  2. Kraid is laying new groundwork for the Panfrost compiler stack.

    Built in Rust, the compiler is designed to modernize Mali GPU support with a cleaner IR, improved register allocation, hardware testing, and a more flexible path for future development.

    collabora.com/news-and-blog/ne

    #Kraid #Panfrost #Mesa3D #MaliGPU #OpenSourceGraphics

  3. Kraid is laying new groundwork for the Panfrost compiler stack.

    Built in Rust, the compiler is designed to modernize Mali GPU support with a cleaner IR, improved register allocation, hardware testing, and a more flexible path for future development.

    collabora.com/news-and-blog/ne

    #Kraid #Panfrost #Mesa3D #MaliGPU #OpenSourceGraphics

  4. Kraid is laying new groundwork for the Panfrost compiler stack.

    Built in Rust, the compiler is designed to modernize Mali GPU support with a cleaner IR, improved register allocation, hardware testing, and a more flexible path for future development.

    collabora.com/news-and-blog/ne

    #Kraid #Panfrost #Mesa3D #MaliGPU #OpenSourceGraphics

  5. Kraid is laying new groundwork for the Panfrost compiler stack.

    Built in Rust, the compiler is designed to modernize Mali GPU support with a cleaner IR, improved register allocation, hardware testing, and a more flexible path for future development.

    collabora.com/news-and-blog/ne

    #Kraid #Panfrost #Mesa3D #MaliGPU #OpenSourceGraphics

  6. Kraid has hit an exciting milestone for the Panfrost driver stack: the new compiler now passes all Vulkan CTS compute shader tests! 🎉

    There is still work ahead on additional shader stages, code quality, and performance optimization, but this is a major step forward for the compiler.

    collabora.com/news-and-blog/ne

    #Kraid #Panfrost #OpenSourceGraphics

  7. Kraid has hit an exciting milestone for the Panfrost driver stack: the new compiler now passes all Vulkan CTS compute shader tests! 🎉

    There is still work ahead on additional shader stages, code quality, and performance optimization, but this is a major step forward for the compiler.

    collabora.com/news-and-blog/ne

    #Kraid #Panfrost #OpenSourceGraphics

  8. Kraid has hit an exciting milestone for the Panfrost driver stack: the new compiler now passes all Vulkan CTS compute shader tests! 🎉

    There is still work ahead on additional shader stages, code quality, and performance optimization, but this is a major step forward for the compiler.

    collabora.com/news-and-blog/ne

    #Kraid #Panfrost #OpenSourceGraphics

  9. Kraid has hit an exciting milestone for the Panfrost driver stack: the new compiler now passes all Vulkan CTS compute shader tests! 🎉

    There is still work ahead on additional shader stages, code quality, and performance optimization, but this is a major step forward for the compiler.

    collabora.com/news-and-blog/ne

    #Kraid #Panfrost #OpenSourceGraphics

  10. Kraid has hit an exciting milestone for the Panfrost driver stack: the new compiler now passes all Vulkan CTS compute shader tests! 🎉

    There is still work ahead on additional shader stages, code quality, and performance optimization, but this is a major step forward for the compiler.

    collabora.com/news-and-blog/ne

    #Kraid #Panfrost #OpenSourceGraphics

  11. A new foundation for the Panfrost compiler stack.

    Kraid is a Rust-based compiler designed to modernize Mali GPU support with a cleaner IR, improved register allocation, hardware testing, and a more flexible path for future development.

    Learn more: collabora.com/news-and-blog/ne

    #Kraid #Panfrost #Mesa3D #MaliGPU #OpenSourceGraphics

  12. A new foundation for the Panfrost compiler stack.

    Kraid is a Rust-based compiler designed to modernize Mali GPU support with a cleaner IR, improved register allocation, hardware testing, and a more flexible path for future development.

    Learn more: collabora.com/news-and-blog/ne

    #Kraid #Panfrost #Mesa3D #MaliGPU #OpenSourceGraphics

  13. A new foundation for the Panfrost compiler stack.

    Kraid is a Rust-based compiler designed to modernize Mali GPU support with a cleaner IR, improved register allocation, hardware testing, and a more flexible path for future development.

    Learn more: collabora.com/news-and-blog/ne

    #Kraid #Panfrost #Mesa3D #MaliGPU #OpenSourceGraphics

  14. A new foundation for the Panfrost compiler stack.

    Kraid is a Rust-based compiler designed to modernize Mali GPU support with a cleaner IR, improved register allocation, hardware testing, and a more flexible path for future development.

    Learn more: collabora.com/news-and-blog/ne

    #Kraid #Panfrost #Mesa3D #MaliGPU #OpenSourceGraphics

  15. A new foundation for the Panfrost compiler stack.

    Kraid is a Rust-based compiler designed to modernize Mali GPU support with a cleaner IR, improved register allocation, hardware testing, and a more flexible path for future development.

    Learn more: collabora.com/news-and-blog/ne

    #Kraid #Panfrost #Mesa3D #MaliGPU #OpenSourceGraphics

  16. Meet Kraid: a new Rust-based compiler for Panfrost, built to modernize Mali GPU support with a cleaner IR, better register allocation, hardware testing, and a more flexible foundation for the future.

    collabora.com/news-and-blog/ne

    #Kraid #Panfrost #Mesa3D #MaliGPU #OpenSourceGraphics

  17. Meet Kraid: a new Rust-based compiler for Panfrost, built to modernize Mali GPU support with a cleaner IR, better register allocation, hardware testing, and a more flexible foundation for the future.

    collabora.com/news-and-blog/ne

    #Kraid #Panfrost #Mesa3D #MaliGPU #OpenSourceGraphics

  18. Meet Kraid: a new Rust-based compiler for Panfrost, built to modernize Mali GPU support with a cleaner IR, better register allocation, hardware testing, and a more flexible foundation for the future.

    collabora.com/news-and-blog/ne

    #Kraid #Panfrost #Mesa3D #MaliGPU #OpenSourceGraphics

  19. Meet Kraid: a new Rust-based compiler for Panfrost, built to modernize Mali GPU support with a cleaner IR, better register allocation, hardware testing, and a more flexible foundation for the future.

    collabora.com/news-and-blog/ne

    #Kraid #Panfrost #Mesa3D #MaliGPU #OpenSourceGraphics

  20. Meet Kraid: a new Rust-based compiler for Panfrost, built to modernize Mali GPU support with a cleaner IR, better register allocation, hardware testing, and a more flexible foundation for the future.

    collabora.com/news-and-blog/ne

    #Kraid #Panfrost #Mesa3D #MaliGPU #OpenSourceGraphics

  21. ICYMI: PanVK just landed a new framebuffer abstraction for Mali GPUs that drops OpenGL-specific constraints and enables more flexible Vulkan tiled rendering.

    Take a closer look: collabora.com/news-and-blog/bl

    #Mesa #PanVK @vulkan #Panfrost #MaliGPU #OpenSource

  22. ICYMI: PanVK just landed a new framebuffer abstraction for Mali GPUs that drops OpenGL-specific constraints and enables more flexible Vulkan tiled rendering.

    Take a closer look: collabora.com/news-and-blog/bl

    #Mesa #PanVK @vulkan #Panfrost #MaliGPU #OpenSource

  23. ICYMI: PanVK just landed a new framebuffer abstraction for Mali GPUs that drops OpenGL-specific constraints and enables more flexible Vulkan tiled rendering.

    Take a closer look: collabora.com/news-and-blog/bl

    #Mesa #PanVK @vulkan #Panfrost #MaliGPU #OpenSource

  24. ICYMI: PanVK just landed a new framebuffer abstraction for Mali GPUs that drops OpenGL-specific constraints and enables more flexible Vulkan tiled rendering.

    Take a closer look: collabora.com/news-and-blog/bl

    #Mesa #PanVK @vulkan #Panfrost #MaliGPU #OpenSource

  25. ICYMI: PanVK just landed a new framebuffer abstraction for Mali GPUs that drops OpenGL-specific constraints and enables more flexible Vulkan tiled rendering.

    Take a closer look: collabora.com/news-and-blog/bl

    #Mesa #PanVK @vulkan #Panfrost #MaliGPU #OpenSource

  26. PanVK’s new framebuffer abstraction for Mali GPUs removes OpenGL-specific constraints, unlocking more flexible tiled rendering features in Vulkan.

    Learn more about the process: col.la/framebufferspanvk

    #Mesa #PanVK #Vulkan #Panfrost #MaliGPU #OpenSource

  27. PanVK’s new framebuffer abstraction for Mali GPUs removes OpenGL-specific constraints, unlocking more flexible tiled rendering features in Vulkan.

    Learn more about the process: col.la/framebufferspanvk

    #Mesa #PanVK #Vulkan #Panfrost #MaliGPU #OpenSource

  28. PanVK’s new framebuffer abstraction for Mali GPUs removes OpenGL-specific constraints, unlocking more flexible tiled rendering features in Vulkan.

    Learn more about the process: col.la/framebufferspanvk

    #Mesa #PanVK #Vulkan #Panfrost #MaliGPU #OpenSource

  29. PanVK’s new framebuffer abstraction for Mali GPUs removes OpenGL-specific constraints, unlocking more flexible tiled rendering features in Vulkan.

    Learn more about the process: col.la/framebufferspanvk

    #Mesa #PanVK #Vulkan #Panfrost #MaliGPU #OpenSource

  30. PanVK’s new framebuffer abstraction for Mali GPUs removes OpenGL-specific constraints, unlocking more flexible tiled rendering features in Vulkan.

    Learn more about the process: col.la/framebufferspanvk

    #Mesa #PanVK #Vulkan #Panfrost #MaliGPU #OpenSource

  31. #XDC2025: Erik Faye-Lund & Arm's Lars-Ivar Simonsen giving an overview of #PanVK's significant progress in just 6 months, going from a PoC to supporting #Vulkan 1.4!

    #OpenSource #Panfrost

  32. #XDC2025: Erik Faye-Lund & Arm's Lars-Ivar Simonsen giving an overview of #PanVK's significant progress in just 6 months, going from a PoC to supporting #Vulkan 1.4!

    #OpenSource #Panfrost

  33. #XDC2025: Erik Faye-Lund & Arm's Lars-Ivar Simonsen giving an overview of #PanVK's significant progress in just 6 months, going from a PoC to supporting #Vulkan 1.4!

    #OpenSource #Panfrost

  34. #XDC2025: Erik Faye-Lund & Arm's Lars-Ivar Simonsen giving an overview of #PanVK's significant progress in just 6 months, going from a PoC to supporting #Vulkan 1.4!

    #OpenSource #Panfrost

  35. #XDC2025: Erik Faye-Lund & Arm's Lars-Ivar Simonsen giving an overview of #PanVK's significant progress in just 6 months, going from a PoC to supporting #Vulkan 1.4!

    #OpenSource #Panfrost

  36. AFBC support has been merged to #PanVK and will be available in the Mesa 25.3 release! This new enablement reduces memory bandwidth and boosts performance.

    Try it for yourself: collabora.com/news-and-blog/ne

    #Panfrost #OpenSource

  37. AFBC support has been merged to #PanVK and will be available in the Mesa 25.3 release! This new enablement reduces memory bandwidth and boosts performance.

    Try it for yourself: collabora.com/news-and-blog/ne

    #Panfrost #OpenSource

  38. AFBC support has been merged to #PanVK and will be available in the Mesa 25.3 release! This new enablement reduces memory bandwidth and boosts performance.

    Try it for yourself: collabora.com/news-and-blog/ne

    #Panfrost #OpenSource

  39. AFBC support has been merged to #PanVK and will be available in the Mesa 25.3 release! This new enablement reduces memory bandwidth and boosts performance.

    Try it for yourself: collabora.com/news-and-blog/ne

    #Panfrost #OpenSource

  40. AFBC support has been merged to #PanVK and will be available in the Mesa 25.3 release! This new enablement reduces memory bandwidth and boosts performance.

    Try it for yourself: collabora.com/news-and-blog/ne

    #Panfrost #OpenSource

  41. The latest #Mesa 25.2 release introduces support for AFBC compressed YUV textures in the #Panfrost driver for ARM Mali GPUs.

    See how this new feature enables more efficient memory bandwidth and power usage in video playback and real-time texture processing: collabora.com/news-and-blog/ne

    #OpenSource

  42. The latest #Mesa 25.2 release introduces support for AFBC compressed YUV textures in the #Panfrost driver for ARM Mali GPUs.

    See how this new feature enables more efficient memory bandwidth and power usage in video playback and real-time texture processing: collabora.com/news-and-blog/ne

    #OpenSource

  43. The latest #Mesa 25.2 release introduces support for AFBC compressed YUV textures in the #Panfrost driver for ARM Mali GPUs.

    See how this new feature enables more efficient memory bandwidth and power usage in video playback and real-time texture processing: collabora.com/news-and-blog/ne

    #OpenSource

  44. The latest #Mesa 25.2 release introduces support for AFBC compressed YUV textures in the #Panfrost driver for ARM Mali GPUs.

    See how this new feature enables more efficient memory bandwidth and power usage in video playback and real-time texture processing: collabora.com/news-and-blog/ne

    #OpenSource

  45. The latest #Mesa 25.2 release introduces support for AFBC compressed YUV textures in the #Panfrost driver for ARM Mali GPUs.

    See how this new feature enables more efficient memory bandwidth and power usage in video playback and real-time texture processing: collabora.com/news-and-blog/ne

    #OpenSource