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#openframeworks — Public Fediverse posts

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  1. Empty Cages Now!
    Made with Dynamic Design Instrument
    #openFrameworks #GLSL

  2. Discovering #openframeworks' 3d capabilities... Quite cool that it's possible to load in a random 3d model and do lights and stuff on it. Still need to figure out how to wrap it in textures, my first attempt at that just produced a mono-colored paint instead of an actual texture...

  3. Belgium Can’t Afford Microsoft to Go Down: A Wake-Up Call on Digital Sovereignty | BeLibre - Belgian Think Tank on Digital Autonomy

    https://belibre.be/en/sovereignty/article-1/

    > So we’re using Microsoft at the Belgian government? So what, that’s not a bad thing, is it? I mean, it does a great job and everybody uses it. Right? After all, it’s the safe option. “Nobody ever got fired for choosing IBM Microsoft.

    “Hey US, I thought we were friends?” This question isn’t rhetorical anymore. As tariff threats escalate, wars redraw geopolitical alliances, and digital infrastructure becomes the backbone of every critical service, Europe faces an uncomfortable truth: we’ve outsourced control of our digital future to a handful of American corporations.

    #DigitalSovereignty #openframeworks #ProudEU

  4. Quite happy with my new #fedora setup. #openFrameworks works (mostly) on it, and I have been able to replicate my old i3 setup with a few tweaks to account for different ways of doing things. Some apps that I used to use are in different places (or I have had to find alternatives), but all in all it's been pretty painless. I'll still keep #archlinux around on my other laptop, but for the one I'm keeping around for video coding I am hoping for more stable times...

  5. Setting up a new #fedora laptop for graphics coding with #openFrameworks, and realizing how non-portable my #emacs config is. So spending my day refactoring my init.el instead of doing any actual coding... *sigh*

  6. Setting up a new #fedora laptop for graphics coding with #openFrameworks, and realizing how non-portable my #emacs config is. So spending my day refactoring my init.el instead of doing any actual coding... *sigh*

  7. @kandid @Chancerubbage the rolling shutter is similar- with the top of the image often being older the bottom (why fenceposts seen on a camera phone from a train window look curved) from what I can see this is doing line by line vertical slitscan - if you are interested I added demo software for horizontal and vertical slitscan in slide and ribbon type and also a radial slitscan clock that you can complie yourself into the #openframeworks examples
    you can get oF at openframeworks.cc

  8. @kandid @Chancerubbage the rolling shutter is similar- with the top of the image often being older the bottom (why fenceposts seen on a camera phone from a train window look curved) from what I can see this is doing line by line vertical slitscan - if you are interested I added demo software for horizontal and vertical slitscan in slide and ribbon type and also a radial slitscan clock that you can complie yourself into the #openframeworks examples
    you can get oF at openframeworks.cc

  9. Unfortunately the state of graphics programming frameworks in #commonlisp is not quite there yet, so it seems I'll be crawling back to #cpp and #openframeworks for my graphics needs.

    Bits and pieces are there in the lisp ecosystem, but there's nothing at the moment that ties it all together in the way that oF or Processing does. In the future I might think of going down the Clojure/quill route, as it seems I should be able to leverage the full power of a lisp and all of Java/Processing.

  10. @lorenlepton These are algorithms that I have developed over many years. It's a mixture of #openFrameworks and #Clojure. I call it “analog Not analog”. This software is open source. But only with great effort to install.

    metagrowing.org/ana/

    gitlab.com/metagrowing/ana

    I am currently preparing material that I could use in a workshop to show how visual feedback loops can create complex patterns.

  11. @lorenlepton These are algorithms that I have developed over many years. It's a mixture of #openFrameworks and #Clojure. I call it “analog Not analog”. This software is open source. But only with great effort to install.

    metagrowing.org/ana/

    gitlab.com/metagrowing/ana

    I am currently preparing material that I could use in a workshop to show how visual feedback loops can create complex patterns.

  12. Getting back into #openframeworks and #cpp again to make some visuals for our next performance in May. In the beginning it felt very rusty, but after a while I started getting into the groove of it. I do miss the interactive coding capabilities of #commonlisp, though. A lot. So I guess it's time for me to finally dive into the depths of learning #opengl and using it in lisp...

  13. Getting back into #openframeworks and #cpp again to make some visuals for our next performance in May. In the beginning it felt very rusty, but after a while I started getting into the groove of it. I do miss the interactive coding capabilities of #commonlisp, though. A lot. So I guess it's time for me to finally dive into the depths of learning #opengl and using it in lisp...

  14. Back to #cpp and #openframeworks after a long time off. Why does it always have to be such a drag getting back into the groove with it? Feels like I'm coding with ten big toes, not even ten thumbs.

  15. prompt: particle collision system / no randomness or noise
    project: genuary27 / genuary21
    grid: 75x37
    font size: 29x14.5
    colors: tokyo-night
    font: ToshibaSat_8x16.ttf
    char set: ─┌└┐┘┬┴│╘╒═├╛╕╓░╙┤╖╜╥╨┼╞╚╤╧╔╡╦╩╗╝╪╠▐╟║▄▒▀╢╬▌╫╣▓█
    tags: #ascii #asciiart #petscii #creativecoding #codeart #generative #particles #generativeart #generativedesign #genuary #genuary2025 #genuary27 #genuary21 #openframeworks #cpp #c++

  16. PS - the dynamic render was not Java2D + #Scala2
    it was plain old (hand-rolled) #CPlusPlus using #Poco and #OpenFrameworks

    pocoproject.org/

    openframeworks.cc/

    (the main reason I was using Java was the Oracle java sdk had a fully licensed adobe #pdf / #postscript / #opentype stack, and was the simplest route to press-quality correct high DPI renders on linux. there's more options today I expect)

  17. PS - the dynamic render was not Java2D + #Scala2
    it was plain old (hand-rolled) #CPlusPlus using #Poco and #OpenFrameworks

    pocoproject.org/

    openframeworks.cc/

    (the main reason I was using Java was the Oracle java sdk had a fully licensed adobe #pdf / #postscript / #opentype stack, and was the simplest route to press-quality correct high DPI renders on linux. there's more options today I expect)

  18. Cycled across the city in the cold fog to sit and write and draw - after four years reworking and exploring the same time-displacement #Slitscan work in #openframeworks I now know what I’ve been asking -

  19. Cycled across the city in the cold fog to sit and write and draw - after four years reworking and exploring the same time-displacement #Slitscan work in #openframeworks I now know what I’ve been asking -

  20. I've always taken for granted how some creative coding frameworks load text. OpenFrameworks and Processing handle it all for you. P5, well ..., just use HTML. Today I am noodling with it on a very slightly lower level using a framework-ish library in SDL_TTF.

    #openframeworks #cpp #P5js #processing #sdl #sdlttf

  21. 𝐍𝐞𝐰 𝐓𝐮𝐭𝐨𝐫𝐢𝐚𝐥: Using the Boost Asio networking library with #openFrameworks and C++ via ofxAsio

    youtu.be/ZmrcsFb3Hk4

  22. 𝐍𝐞𝐰 𝐓𝐮𝐭𝐨𝐫𝐢𝐚𝐥: Using the Boost Asio networking library with #openFrameworks and C++ via ofxAsio

    youtu.be/ZmrcsFb3Hk4

  23. Here's more about how the Eruption track was created mfl.floatingspectrum.com/portf #sonification #creativeCoding #openFrameworks

    Big thanks to Ran Ancor for his beautiful oscilloscope visuals. His work is worth checking out :-)

  24. Here's more about how the Eruption track was created mfl.floatingspectrum.com/portf #sonification #creativeCoding #openFrameworks

    Big thanks to Ran Ancor for his beautiful oscilloscope visuals. His work is worth checking out :-)

  25. An album by Floating Spectrum for those who are into #DeepListening #scifi #cinematic #instrumental #Music.

    I'm happy to have contributed the video clip (made in #blender3d), the cover art (#processing) and the software for track 6 (#openFrameworks) 😃

    floatingspectrum.bandcamp.com/

  26. An album by Floating Spectrum for those who are into #DeepListening #scifi #cinematic #instrumental #Music.

    I'm happy to have contributed the video clip (made in #blender3d), the cover art (#processing) and the software for track 6 (#openFrameworks) 😃

    floatingspectrum.bandcamp.com/

  27. Awrighty (says he while rolling up his sleeves...), it's about time to dive back into the depths of #c++ and #openFrameworks. Gods, I feel rusty...

  28. I've used many creative coding frameworks before and in C++, I've used OpenFrameworks and Cinder. If you're just making art, you probably have no issues with them, but if you're somewhat familiar with programming, you'll quickly come to the issue where both frameworks aren't properly structured to be distributable libraries. i.e. their build system is very opinionated and unflexible.

    This week I've been trying out Raylib and love (1) the ease of installation, (2) the ease with which you can incorporate it into C/C++ projects and (3) the amount of bindings it has (owing to it's simple API). It also has everything you need for creative coding.

    #raylib #cinder #openframeworks #creativecoding #cpp

  29. Three oscillators and some effect filters running in a digital feedback loop.

    more info here: metagrowing.org/ana/

    #openFrameworks

  30. Three oscillators and some effect filters running in a digital feedback loop.

    more info here: metagrowing.org/ana/

    #openFrameworks

  31. On the bus home, enjoying me a bit of an #openFrameworks session while listening to Fugees' Greatest Hits and letting the afterglow of a machine-made hot chocolate emanate from my midriff outwards...

    Could be worse.

  32. Happy new year!
    We now have setup guide for #vscode for #openframeworks with macOS, Linux and Msys2. The nightly builds on our GitHub also have much better VS Code support.

    openframeworks.cc/setup/vscode

    github.com/openframeworks/open