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#npcs — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #npcs, aggregated by home.social.

  1. At some point, someone will get angry enough to choose #violence. Maybe a #player #character, maybe an #NPC. Even if the fight halts before any serious casualties occur, #consequences still may be #catastrophic.

    As I write the major #NPCs in this story, I find interesting #tension between them. Between husband and wife. Between brother and sister. Between rival families. Between #villain and #thrall. The #party must have the #opportunity to find and use those tensions to steer the story.

  2. At some point, someone will get angry enough to choose #violence. Maybe a #player #character, maybe an #NPC. Even if the fight halts before any serious casualties occur, #consequences still may be #catastrophic.

    As I write the major #NPCs in this story, I find interesting #tension between them. Between husband and wife. Between brother and sister. Between rival families. Between #villain and #thrall. The #party must have the #opportunity to find and use those tensions to steer the story.

  3. At some point, someone will get angry enough to choose #violence. Maybe a #player #character, maybe an #NPC. Even if the fight halts before any serious casualties occur, #consequences still may be #catastrophic.

    As I write the major #NPCs in this story, I find interesting #tension between them. Between husband and wife. Between brother and sister. Between rival families. Between #villain and #thrall. The #party must have the #opportunity to find and use those tensions to steer the story.

  4. This adventure is an #intrigue of two intertwined mysteries, one of which comes from a #player #character's #backstory. There are different #NPCs with different information, not all of it correct, in different #locations. I should #prepare these #locations so that the party may visit them in any order. (Well, almost any order; the #villain's #lair must be last. 😉) It's not a #linear #structure at all. It's more of a #sandbox.

  5. This adventure is an #intrigue of two intertwined mysteries, one of which comes from a #player #character's #backstory. There are different #NPCs with different information, not all of it correct, in different #locations. I should #prepare these #locations so that the party may visit them in any order. (Well, almost any order; the #villain's #lair must be last. 😉) It's not a #linear #structure at all. It's more of a #sandbox.

  6. This adventure is an #intrigue of two intertwined mysteries, one of which comes from a #player #character's #backstory. There are different #NPCs with different information, not all of it correct, in different #locations. I should #prepare these #locations so that the party may visit them in any order. (Well, almost any order; the #villain's #lair must be last. 😉) It's not a #linear #structure at all. It's more of a #sandbox.

  7. I get to submit some NPCs to the (hopefully delivering soon) Masks: Duos KS project. Here’s one based on the villainous version of my Innocent character TikTok. Name changes to avoid TM issues.

    Hindsight (He/Him Ace) — A speedster from a post-apocalypse future. He came back in time to prevent it. Repeatedly. After countless failures he’s an angsty teen in an artificially aged body. He’s bitter, jaded, and just enjoying himself.

    #TTRPG #Masks #PbtA #StoryGames #NPCs

  8. I get to submit some NPCs to the (hopefully delivering soon) Masks: Duos KS project. Here’s one based on the villainous version of my Innocent character TikTok. Name changes to avoid TM issues.

    Hindsight (He/Him Ace) — A speedster from a post-apocalypse future. He came back in time to prevent it. Repeatedly. After countless failures he’s an angsty teen in an artificially aged body. He’s bitter, jaded, and just enjoying himself.

    #TTRPG #Masks #PbtA #StoryGames #NPCs

  9. I get to submit some NPCs to the (hopefully delivering soon) Masks: Duos KS project. Here’s one based on the villainous version of my Innocent character TikTok. Name changes to avoid TM issues.

    Hindsight (He/Him Ace) — A speedster from a post-apocalypse future. He came back in time to prevent it. Repeatedly. After countless failures he’s an angsty teen in an artificially aged body. He’s bitter, jaded, and just enjoying himself.

    #TTRPG #Masks #PbtA #StoryGames #NPCs

  10. I get to submit some NPCs to the (hopefully delivering soon) Masks: Duos KS project. Here’s one based on the villainous version of my Innocent character TikTok. Name changes to avoid TM issues.

    Hindsight (He/Him Ace) — A speedster from a post-apocalypse future. He came back in time to prevent it. Repeatedly. After countless failures he’s an angsty teen in an artificially aged body. He’s bitter, jaded, and just enjoying himself.

    #TTRPG #Masks #PbtA #StoryGames #NPCs

  11. I get to submit some NPCs to the (hopefully delivering soon) Masks: Duos KS project. Here’s one based on the villainous version of my Innocent character TikTok. Name changes to avoid TM issues.

    Hindsight (He/Him Ace) — A speedster from a post-apocalypse future. He came back in time to prevent it. Repeatedly. After countless failures he’s an angsty teen in an artificially aged body. He’s bitter, jaded, and just enjoying himself.

    #TTRPG #Masks #PbtA #StoryGames #NPCs

  12. Imagine NPCs that actually *react* to your choices, offer unique quests tailored to *you*, and remember your past deeds! 🤯 Is this the end of repetitive fetch quests? Explore how AI is revolutionizing gaming with dynamic dialogue and storylines! 🎮✨

    #AI #TechNews #BuildInPublic #GamingAI #NPCs #GameDev

    techaitoolbox.com/future-of-ga

  13. Tomorrow (THU Dec. 4), I have a new video coming that will help your NPCs stand out and become the moments your players talk about long after the session ends. #DnD #ttrpg #NPCs #YouTube

    Stay tuned.

    youtube.com/@ruckerworks/

  14. Tomorrow (THU Dec. 4), I have a new video coming that will help your NPCs stand out and become the moments your players talk about long after the session ends. #DnD #ttrpg #NPCs #YouTube

    Stay tuned.

    youtube.com/@ruckerworks/

  15. Tomorrow (THU Dec. 4), I have a new video coming that will help your NPCs stand out and become the moments your players talk about long after the session ends. #DnD #ttrpg #NPCs #YouTube

    Stay tuned.

    youtube.com/@ruckerworks/

  16. Ubisoft Shows Off New AI-Powered FPS Demo

    Despite the fact that many gamers seem to dislike or even outright hate AI-generated content in games, Ubisoft…
    #NewsBeep #News #Artificialintelligence #AI #ArtificialIntelligence #CA #Canada #NPCs #teammates #Technology #Ubisoft
    newsbeep.com/ca/298249/

  17. Forget button mashing! Ubisoft's new "Teammates" prototype has AI companions that respond to natural voice commands and understand their environment. From "stand behind a barrel" to "adjust settings," these NPCs are getting smart. Let's hope they don't start judging your in-game fashion choices.

    engadget.com/gaming/ubisoft-ma

    #AI #Gaming #UbisoftAI #NPCs #FutureofGaming
    Would you trust an AI teammate more than a random online player? Discuss!

  18. Forget button mashing! Ubisoft's new "Teammates" prototype has AI companions that respond to natural voice commands and understand their environment. From "stand behind a barrel" to "adjust settings," these NPCs are getting smart. Let's hope they don't start judging your in-game fashion choices.

    engadget.com/gaming/ubisoft-ma

    #AI #Gaming #UbisoftAI #NPCs #FutureofGaming
    Would you trust an AI teammate more than a random online player? Discuss!

  19. 🚀 Ah, the "Neural Emotion Matrix for NPCs"—because obviously what our games need is more robotic characters pretending to feel things. 😂 #GitHub seems determined to turn #NPCs into therapists while they simultaneously break your code with #AI. 🤖👾
    github.com/mavdol/npc-neural-a #NeuralEmotionMatrix #Gaming #Humor #HackerNews #ngated

  20. 🚀 Ah, the "Neural Emotion Matrix for NPCs"—because obviously what our games need is more robotic characters pretending to feel things. 😂 #GitHub seems determined to turn #NPCs into therapists while they simultaneously break your code with #AI. 🤖👾
    github.com/mavdol/npc-neural-a #NeuralEmotionMatrix #Gaming #Humor #HackerNews #ngated

  21. 🚀 Ah, the "Neural Emotion Matrix for NPCs"—because obviously what our games need is more robotic characters pretending to feel things. 😂 #GitHub seems determined to turn #NPCs into therapists while they simultaneously break your code with #AI. 🤖👾
    github.com/mavdol/npc-neural-a #NeuralEmotionMatrix #Gaming #Humor #HackerNews #ngated

  22. 🚀 Ah, the "Neural Emotion Matrix for NPCs"—because obviously what our games need is more robotic characters pretending to feel things. 😂 #GitHub seems determined to turn #NPCs into therapists while they simultaneously break your code with #AI. 🤖👾
    github.com/mavdol/npc-neural-a #NeuralEmotionMatrix #Gaming #Humor #HackerNews #ngated

  23. On-Device Generative Agents for Lifelike NPCs by Piero Molino (Studio Atelico) explores how GARP powers emergent NPCs with small LLMs, memory systems & zero inference cost.

    🎟️ Nov 3–4, London: tickettailor.com/events/gameai

    #AIandGames #GameDev #AI #NPCs #GenerativeAI

  24. On-Device Generative Agents for Lifelike NPCs by Piero Molino (Studio Atelico) explores how GARP powers emergent NPCs with small LLMs, memory systems & zero inference cost.

    🎟️ Nov 3–4, London: tickettailor.com/events/gameai

    #AIandGames #GameDev #AI #NPCs #GenerativeAI

  25. On-Device Generative Agents for Lifelike NPCs by Piero Molino (Studio Atelico) explores how GARP powers emergent NPCs with small LLMs, memory systems & zero inference cost.

    🎟️ Nov 3–4, London: tickettailor.com/events/gameai

    #AIandGames #GameDev #AI #NPCs #GenerativeAI