#nintendont — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #nintendont, aggregated by home.social.
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#realraum outdoor party, game on!
Oh, wait... There is still stuff that needs fixing 😅
Well that's what we live for 🛠️😁
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#realraum outdoor party, game on!
Oh, wait... There is still stuff that needs fixing 😅
Well that's what we live for 🛠️😁
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#realraum outdoor party, game on!
Oh, wait... There is still stuff that needs fixing 😅
Well that's what we live for 🛠️😁
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#realraum outdoor party, game on!
Oh, wait... There is still stuff that needs fixing 😅
Well that's what we live for 🛠️😁
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Ohhhh nooooooo... Good. 'The Crimson Collective hacking group claims that it has hacked Nintendo' https://gbatemp.net/threads/the-crimson-collective-hacking-group-claims-that-it-has-hacked-nintendo.676094/ #game #gaming #retro #retrogaming #nintendo #nintendont
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Awwwrr ... poor indie company needs munny I guess. -> 'Nintendo is requesting $4.5 million in damages from a Reddit moderator' https://gbatemp.net/threads/nintendo-is-requesting-4-5-million-in-damages-from-a-reddit-moderator.675925/ #game #gaming #retro #retrogaming #nintendo #nintendont
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A side by side SEGA commercial comparison. "Sega does what Nintendon't" as they say.
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SEEEGAAAAA!
Figurizm Alpha #TheLegendOfZelda #TearsOfTheKingdom Link Action Figure
It's not an action figure, but a static PVC statue. Found on #AliExpress
The box barely survived the shipping, as usual with this stuff.
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@itnewsbot me breaking their rules since famicom ages. #games #nintendo #sega #nintendont #switch #switch2
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First handson Switch2 lit version #game #games #gaming #retro #retrogaming #funny #nintendo #switch @switch2 #nintendont
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Really Nintendo? Really? Maybe just stop shutting down your services then if you are so converned? -> Nintendo Urges Wii U Users to Avoid Unofficial Online Services
https://www.retronews.com/nintendo-urges-wii-u-users-to-avoid-unofficial-online-services/ #game #games #gaming #retro #retrogaming #nintendo #wiiu #pretendo #nintendont -
This is Nintendo's content and what they allow and don't allow is up to them. They don't want you playing…
#GarrysMod #Nintendont #TakeDownhttps://store.steampowered.com/news/app/4000?emclan=103582791430264201&emgid=4200245595694413052
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@georgespolitzer heck if they're upset over the thought of emulating it, they could spend like... $30 on a used Wii,
get an SD card or microSD to SD adapter,
softmod the Wii, and
play the $500 GC game ISO using #nintendont... which uses the native GC hardware in the Wii.
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Something worth knowing is that using Nintendont to run GameCube games on the Wii allows the Wii to run the GC game in Wii mode.
This allows the GC game to take full advantage of the stronger Wii hardware, resulting in some games running much better if they had slowdown or skipped frames before!
https://www.youtube.com/watch?v=HPrejZ0J-2c
And that's not all--with something called a C2W Patch, you can effectively pass the Wii U's souped up CPU core to Nintendont on Wii U's Wii Mode, giving it an even bigger boost to the CPU, which would be excellent for any potentially still CPU-bound games.
That said, it's only a CPU boost, so it might not necessarily provide as much of a boost to frame rate.
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Something worth knowing is that using Nintendont to run GameCube games on the Wii allows the Wii to run the GC game in Wii mode.
This allows the GC game to take full advantage of the stronger Wii hardware, resulting in some games running much better if they had slowdown or skipped frames before!
https://www.youtube.com/watch?v=HPrejZ0J-2c
And that's not all--with something called a C2W Patch, you can effectively pass the Wii U's souped up CPU core to Nintendont on Wii U's Wii Mode, giving it an even bigger boost to the CPU, which would be excellent for any potentially still CPU-bound games.
That said, it's only a CPU boost, so it might not necessarily provide as much of a boost to frame rate.
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Something worth knowing is that using Nintendont to run GameCube games on the Wii allows the Wii to run the GC game in Wii mode.
This allows the GC game to take full advantage of the stronger Wii hardware, resulting in some games running much better if they had slowdown or skipped frames before!
-
Something worth knowing is that using Nintendont to run GameCube games on the Wii allows the Wii to run the GC game in Wii mode.
This allows the GC game to take full advantage of the stronger Wii hardware, resulting in some games running much better if they had slowdown or skipped frames before!
https://www.youtube.com/watch?v=HPrejZ0J-2c
And that's not all--with something called a C2W Patch, you can effectively pass the Wii U's souped up CPU core to Nintendont on Wii U's Wii Mode, giving it an even bigger boost to the CPU, which would be excellent for any potentially still CPU-bound games.
That said, it's only a CPU boost, so it might not necessarily provide as much of a boost to frame rate.
-
Something worth knowing is that using Nintendont to run GameCube games on the Wii allows the Wii to run the GC game in Wii mode.
This allows the GC game to take full advantage of the stronger Wii hardware, resulting in some games running much better if they had slowdown or skipped frames before!
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If you use the Nintendont app (for playing GC games with enhancements/other controllers/on a non GameCube compatible Wii) on a Wii or Wii U, you can get significant boosts to the frame rate of certain GameCube games that were previously limited or dropped frames very often on an original GameCube.
Even just the standard Wii adds a significant amount of power due to the improved clock speeds on the CPU and GPU--about a 1.5x CPU and GPU boost.
Using "Wii VC injects" on Wii U with patching to remove the CPU clock capping (c2w patcher I believe), you get the same boost to GPU clock speeds as a Wii/standard Wii Mode, and a 2.5x boost to CPU clock speeds, great for games that were originally CPU limited as well.
This video is a really good example, and a great side by side comparison.
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If you use the Nintendont app (for playing GC games with enhancements/other controllers/on a non GameCube compatible Wii) on a Wii or Wii U, you can get significant boosts to the frame rate of certain GameCube games that were previously limited or dropped frames very often on an original GameCube.
Even just the standard Wii adds a significant amount of power due to the improved clock speeds on the CPU and GPU--about a 1.5x CPU and GPU boost.
Using "Wii VC injects" on Wii U with patching to remove the CPU clock capping (c2w patcher I believe), you get the same boost to GPU clock speeds as a Wii/standard Wii Mode, and a 2.5x boost to CPU clock speeds, great for games that were originally CPU limited as well.
This video is a really good example, and a great side by side comparison.
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If you use the Nintendont app (for playing GC games with enhancements/other controllers/on a non GameCube compatible Wii) on a Wii or Wii U, you can get significant boosts to the frame rate of certain GameCube games that were previously limited or dropped frames very often on an original GameCube.
Even just the standard Wii adds a significant amount of power due to the improved clock speeds on the CPU and GPU--about a 1.5x CPU and GPU boost.
Using "Wii VC injects" on Wii U with patching to remove the CPU clock capping (c2w patcher I believe), you get the same boost to GPU clock speeds as a Wii/standard Wii Mode, and a 2.5x boost to CPU clock speeds, great for games that were originally CPU limited as well.
This video is a really good example, and a great side by side comparison.
-
If you use the Nintendont app (for playing GC games with enhancements/other controllers/on a non GameCube compatible Wii) on a Wii or Wii U, you can get significant boosts to the frame rate of certain GameCube games that were previously limited or dropped frames very often on an original GameCube.
Even just the standard Wii adds a significant amount of power due to the improved clock speeds on the CPU and GPU--about a 1.5x CPU and GPU boost.
Using "Wii VC injects" on Wii U with patching to remove the CPU clock capping (c2w patcher I believe), you get the same boost to GPU clock speeds as a Wii/standard Wii Mode, and a 2.5x boost to CPU clock speeds, great for games that were originally CPU limited as well.
This video is a really good example, and a great side by side comparison.
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@schrofi If you are interested in running #Gamecube games #Nintendont is amazing: https://github.com/FIX94/Nintendont
Also, thanks to #RiiConnect24 the online services of the vWii can be resurrected: https://wii.guide/riiconnect24-vwii -
« Article exclusif réservé aux abonnés Nintendo Switch Online »
Mais c'est juste une *ain de manette bluetooth !!!!!
https://mynintendostore.nintendo.fr/nintendo-64-controller.html
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Mais LOL!!!
« Vous pouvez synchroniser jusqu'à deux manettes sans fil avec votre console Nintendo Switch tout en utilisant l'audio Bluetooth. Vous devrez déconnecter l'appareil audio Bluetooth pour synchroniser des manettes supplémentaires.
L'audio Bluetooth sera désactivé en mode sans fil local, comme par exemple lorsque vous démarrez un jeu multijoueur en mode sans fil local. »
« Les microphones Bluetooth ne peuvent pas être utilisés¹. »
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¹ : ça va être rigolo de jouer en multi sans micro :D