#nand2tetris — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #nand2tetris, aggregated by home.social.
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My Nandgame CPU now has an Assembler.
Yes, it's LLM generated.
I run into the problem that I want to solve problem X, for for that, I need to solve Y, Z, Q, a.s.o first.
I needed a shortcut.Anyway, I now can sum the numbers from 0 to 10.
I need to manually calculate jump positions. No labels.
I have no proper halt instruction and will probably simply use the nand2tetris convention of "these instruction bits need to be 1". Which is fugly for future extensions.I have no idea how to properly solve this.
https://git.uvok.de/fpga-exper/tree/nandgame/assembler?h=main
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Hm, the #nandgame instruction set seems not to use bit 11, but #nand2tetris apparently uses this bit?
I was given the impression they're the same...