#mosaicstrict — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #mosaicstrict, aggregated by home.social.
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On enchaîne sur les Lectures de #JDR par ici, alors voici le bulletin 41 : https://www.gulix.fr/blog/2023/08/18/lectures-de-role-41/
Au programme, de la chasse au monstre sans dés avec HUNT : c'est beau, c'est bourré de bonnes idées, c'est un game design super propre.
Y a aussi un jeu #PushSRD par @jesseross qui me donne envie par son esthétique et quelques excellentes idées.
@comemartin a ravivé ma curiosité autour d'un Monastère Quantique.Et je poursuis mon exploration de #MOSAICstrict avec des modules de @PaulCzege
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#MOSAICstrict ça vous parle ? Non ?
https://www.gulix.fr/blog/2023/08/17/mosaic-strict/
Allez, je fais une petite présentation de ce principe de #GameDesign pour #JDR qui me branche pas mal.
D'ailleurs, je viens de finir d'en écrire un, plus qu'à traduire/mettre en page.
Modulaire, Indépendant, Attesté, Optionnel, Auto-contenu ...
Vous aimez les Lego ? MOSAIC Strict, c'est créer des briques pour jouer au Lego avec des règles de JDR. -
I made a #memory #keeper for the #TinyLibrary #MosaicStrict game jam and I am really proud of it! It could be my fanciest looking #microgame yet 💖🥰
https://aarongoss.itch.io/patchwork-memories
#OneCardGame #trinket #doodad #gizmo #token #totem #patchwork #memory #inventory #bank #cute #gamedev #AffinityPublisher #hashtag
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Le #MOSAICstrict c'est une proposition de game design pour concevoir des modules, des suppléments, des outils pour n'importe quel JDR. Un module MOSAIC Strict, ça doit être indépendant, ça doit pouvoir fonctionner dans n'importe quel système, ça doit rester assez court.
"Jour d'élection" est un module que j'ai conçu parce que j'ai découvert le MOSAIC Strict, que j'avais justement une élection qui se profilait dans ma campagne de Brindlewood Bay.
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C'est parti pour une nouvelle fournée de lecture de #JDR !
https://gulix.fr/blog/2023/06/06/lectures-de-role-39/C'est tout frais, je parle de l'Insurrection de Melville chez @electricgoat
Je parle aussi de Outliers par @FarHorizonsCoOp @GoblinMixtape
Un excellent Wretched & Alone qui mêle monde absurde de l'entreprise et weird.
Et puis je finis avec du #MOSAICStrict . Une découverte dans la façon de game-designer. Avec des oeuvres de @PaulCzege et @signalstation
Et puis Ocean, découvert récemment, très chouette.
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Hot on the heels of The Dark Path, I've released a second volume of checklist NPCs. This one features The One Where You're Pedro Pascal, The Guy Who Is Too Old For This Shit, The Guy Who Is Always Named Benny For Some Reason, and others.
https://admiralducksauce.itch.io/another-settlement-needs-your-help
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The 4 #MosaicStrict modules sit in a weird place. I really liked the idea of the framework as a way to do experimental game design stuff, and have more of a "design conversation". But it didn't really catch on as a design movement so people don't know what they are, and that becomes a barrier to engaging with them rather than a way to ease entry into them. I feel like I have a hard enough time getting people to understand me without first having to explain what I'm even talking about.
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With the twitter blue-check debate putting class antagonisms in the news again, allow me to make the crass, low-status move of shilling my #MosaicStrict module Turn Up Your Nose. This optional rules module is an attempt to explore the way class barriers are experienced asymmetrically. (And connoisseurs will detect of hint of quirky-gimmick reminiscent of the pre-Apocalypse indie scene.)
https://gamemaru.itch.io/turn-up-your-nose -
Currently Designing: Nothing
What I Wish People Were Talking About: My #MosaicStrict modules
What I Want To Get Back To: The Jekyll Hypothesis
What I Should Probably Get Back To: Final Hour of a Storied Age, No Devil-child May Rule Us, my Doctor-Who-with-the-serial-numbers-filed-off game
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If I had money to spend on RPG stuff I probably would have paid for some of @PaulCzege’s #MosaicStrict modules. I don’t like every single design choice he’s made in the modules I have read, but I like the idea of exploring new approaches to TTRPG design and I’d like to be supportive of that if I could.
https://dice.camp/@PaulCzege/108442033787593867 -
I find MOSAIC Strict interesting, but I feel like not many others do. Some hypotheses as to why:
* Many people have never even heard of it
* Looking like a system sends "that's not for me" signals to the uninitiated
* No play culture
* Indie TTRPG culture of hacks, etc, leaves little room for other design approaches
* Too atomized and diffuse to have momentum
* Many modules too idiosyncratic, don't seem usable
* Not enough big names/influencersThoughts?
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Not sure what my "current" game design projects are. For a while I was excited by the idea of working within the #MOSAICStrict design constraints. But releasing Heartfelt made me realize they make more sense framed as independent modules rather than within a movement (so atomization/anomie kicked in), and it felt like I hit a brick wall of non-reaction even though I thought I had done a number of things "right" in terms of making it something that could be engaged with. https://gamemaru.itch.io/heartfelt
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Boasts
A Character Creator for #MOSAICStrict
Tell us your name.
Tell us one lie.
Tell us something you wish you were.
Tell us something you want to do.
Tell us another lie.
Tell us the truth
Tell us your name. -
I blame @PaulCzege for introducing me to MOSAIC Strict, my whole brain is now writing things like:
Magic for MOSAIC Strict
Magic can't be done without a name. If a spell doesn't have a name it's not a spell.
All magic is dangerous - how does this spell put you at risk.
All magic costs, what do you pay for this spell.
All magic relies on a lie, what is this lie?
Spells require three components:
- Something special to the target
- Something you care about
- Secret Words
- Sacred Geometry
- A special place
- A source of energy
#MOSAICstrict