#modv — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #modv, aggregated by home.social.
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I ported the Skia (the underlying graphics API for Canvas2D in Chromium) blending functions to WebGL so I can composite using blending in WebGL in modV (eventually).
This has taken me about 5 years to actually go find the Skia code and port it... 😅
(also here: https://www.shadertoy.com/view/X3G3RG)
#glsl #sksl #canvas2d #chromium #modV #javascript #port #skia
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Last Saturday was the 7 year anniversary party from #beatstaylove in #schlosskellerdarmstadt & I converted the BSL logo from SVG into 3D in Blender & then into an audio reactive visual with #modv.
The music is taken from #Nogata set https://www.mixcloud.com/BeatStayLove/beats-they-love-015-by-nogata/, so make sure to check that out!
#nerddisco #threejs #visualart #genart #generative #visuals #art #generativeart #audio #audioreactive #dnb #drumandbass #darmstadt #mastoart
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🔊 "HighThere - AC130" with 🎆 visuals by @NERDDISCO
🚨 photosensitive viewers 🚨
Model of #ac130 #aircraft #propeller from #blender in #ThreeJS, made #audio #reactive in #modV as "nd-buffer-ac130-001" using 3 propeller layers:
1. Hand-drawn texture; z = 0
2. Texture in white & red; z = .25
3. Displacement texture; z = -.52 + 3 are generated based on audio frequency data
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"Hasky - Comin Straight” with visuals by @NERDDISCO
Check out the full release on SoundCloud: https://soundcloud.com/bananabassmusic/hasky-comin-straight-bbm-032
The visual is called "nd-buffer-landscape-003" and it’s based on two cones in #ThreeJS. We are looking at it from the bottom, no lights. When there is color, you can see the mesh. hue and color intensity is controlled via #modV
🚨 photosensitive viewers 🚨
#visualart #genart #generative #visuals #art #generativeart #bananabassmusic #audio #audioreactive #dnb #drumandbass
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Visual: nd-buffer-landscape-001
Song: HighThere - Forever (feat. MC ZEE)This #ThreeJS #visual is using a Box (wireframe) as it's base element. Each side is moved towards the center of the Box and can be moved based on #audio input. Using the raw audio buffer, the vertices of each side are changing based on a generated map (color) & displacementMap (height). The final composition happens in #modV.
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Last year @2xAA and I did a performance + small talk for "#devfest live 2021" (an online developer conference).
In the video you can see @2xAA doing #chiptune using his two #gameboyadvance in England with visuals from me, controlled remotely from Germany via RTP-MIDI and generated with #modV.
After 19 minutes we explain how this setup works, so feel free to skip the performance if you are interested in the tech stack.