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#moddevelopment — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #moddevelopment, aggregated by home.social.

  1. Well, now that we've finally published the first releast of our first major framework for the community, let's take a step back and revisit some of our other addons. One of the things I've been tinkering away at is my own first weapon pack, one that I've posted about before (see here for the Black Hole Generator, here for the pipe bombs, and here for the claymores & land mines)

    I noticed that between the Pipe Bombs and the Laser Trip-Bombs, I've started to basically re-implement and re-imagine what the Duke Nukem 3D arsenal would be like in the world of #HideousDestructor, so why not continue that trend and start working on some more?

    I bring you, the first iteration of the Ripper Chaingun! This is currently not a lot more than a tripled-barrelled Vulcanette, but I'm hoping to give it a bit more personality as I continue to iterate upon it.

    #Gaming #RetroGaming #BoomerShooters #Doom #Modding #ModDevelopment #DevLog #ZDoom

  2. Well, now that we've finally published the first releast of our first major framework for the community, let's take a step back and revisit some of our other addons. One of the things I've been tinkering away at is my own first weapon pack, one that I've posted about before (see here for the Black Hole Generator, here for the pipe bombs, and here for the claymores & land mines)

    I noticed that between the Pipe Bombs and the Laser Trip-Bombs, I've started to basically re-implement and re-imagine what the Duke Nukem 3D arsenal would be like in the world of #HideousDestructor, so why not continue that trend and start working on some more?

    I bring you, the first iteration of the Ripper Chaingun! This is currently not a lot more than a tripled-barrelled Vulcanette, but I'm hoping to give it a bit more personality as I continue to iterate upon it.

    #Gaming #RetroGaming #BoomerShooters #Doom #Modding #ModDevelopment #DevLog #ZDoom

  3. Well, now that we've finally published the first releast of our first major framework for the community, let's take a step back and revisit some of our other addons. One of the things I've been tinkering away at is my own first weapon pack, one that I've posted about before (see here for the Black Hole Generator, here for the pipe bombs, and here for the claymores & land mines)

    I noticed that between the Pipe Bombs and the Laser Trip-Bombs, I've started to basically re-implement and re-imagine what the Duke Nukem 3D arsenal would be like in the world of #HideousDestructor, so why not continue that trend and start working on some more?

    I bring you, the first iteration of the Ripper Chaingun! This is currently not a lot more than a tripled-barrelled Vulcanette, but I'm hoping to give it a bit more personality as I continue to iterate upon it.

    #Gaming #RetroGaming #BoomerShooters #Doom #Modding #ModDevelopment #DevLog #ZDoom

  4. Well, now that we've finally published the first releast of our first major framework for the community, let's take a step back and revisit some of our other addons. One of the things I've been tinkering away at is my own first weapon pack, one that I've posted about before (see here for the Black Hole Generator, here for the pipe bombs, and here for the claymores & land mines)

    I noticed that between the Pipe Bombs and the Laser Trip-Bombs, I've started to basically re-implement and re-imagine what the Duke Nukem 3D arsenal would be like in the world of #HideousDestructor, so why not continue that trend and start working on some more?

    I bring you, the first iteration of the Ripper Chaingun! This is currently not a lot more than a tripled-barrelled Vulcanette, but I'm hoping to give it a bit more personality as I continue to iterate upon it.

    #Gaming #RetroGaming #BoomerShooters #Doom #Modding #ModDevelopment #DevLog #ZDoom

  5. Well, now that we've finally published the first releast of our first major framework for the community, let's take a step back and revisit some of our other addons. One of the things I've been tinkering away at is my own first weapon pack, one that I've posted about before (see here for the Black Hole Generator, here for the pipe bombs, and here for the claymores & land mines)

    I noticed that between the Pipe Bombs and the Laser Trip-Bombs, I've started to basically re-implement and re-imagine what the Duke Nukem 3D arsenal would be like in the world of #HideousDestructor, so why not continue that trend and start working on some more?

    I bring you, the first iteration of the Ripper Chaingun! This is currently not a lot more than a tripled-barrelled Vulcanette, but I'm hoping to give it a bit more personality as I continue to iterate upon it.

    #Gaming #RetroGaming #BoomerShooters #Doom #Modding #ModDevelopment #DevLog #ZDoom

  6. The day has finally come, I have pulled the proverbial trigger and released the first proper version of the core framework/library/abstraction-layer, uh, thing for #HideousDestructor and have begun the laborious process of submitting PRs to various git repos to begin integration! This has been a long time coming, but with more and more players seeking out the version of other addons that leverage the library, along with my multitude of forks that I used during development of said library, the pressure to release this beast can be contained nor put off any longer.

    Thank you to everyone who has playtested with this thing over the last several months, and every bit of feedback received has helped push to make this a better toolkit for all of us!

    github.com/HDest-Community/hde

    #Gaming #RetroGaming #BoomerShooters #Doom #Modding #ModDevelopment #DevLog #ZDoom

  7. The day has finally come, I have pulled the proverbial trigger and released the first proper version of the core framework/library/abstraction-layer, uh, thing for #HideousDestructor and have begun the laborious process of submitting PRs to various git repos to begin integration! This has been a long time coming, but with more and more players seeking out the version of other addons that leverage the library, along with my multitude of forks that I used during development of said library, the pressure to release this beast can be contained nor put off any longer.

    Thank you to everyone who has playtested with this thing over the last several months, and every bit of feedback received has helped push to make this a better toolkit for all of us!

    github.com/HDest-Community/hde

    #Gaming #RetroGaming #BoomerShooters #Doom #Modding #ModDevelopment #DevLog #ZDoom

  8. The day has finally come, I have pulled the proverbial trigger and released the first proper version of the core framework/library/abstraction-layer, uh, thing for #HideousDestructor and have begun the laborious process of submitting PRs to various git repos to begin integration! This has been a long time coming, but with more and more players seeking out the version of other addons that leverage the library, along with my multitude of forks that I used during development of said library, the pressure to release this beast can be contained nor put off any longer.

    Thank you to everyone who has playtested with this thing over the last several months, and every bit of feedback received has helped push to make this a better toolkit for all of us!

    github.com/HDest-Community/hde

    #Gaming #RetroGaming #BoomerShooters #Doom #Modding #ModDevelopment #DevLog #ZDoom

  9. The day has finally come, I have pulled the proverbial trigger and released the first proper version of the core framework/library/abstraction-layer, uh, thing for #HideousDestructor and have begun the laborious process of submitting PRs to various git repos to begin integration! This has been a long time coming, but with more and more players seeking out the version of other addons that leverage the library, along with my multitude of forks that I used during development of said library, the pressure to release this beast can be contained nor put off any longer.

    Thank you to everyone who has playtested with this thing over the last several months, and every bit of feedback received has helped push to make this a better toolkit for all of us!

    github.com/HDest-Community/hde

    #Gaming #RetroGaming #BoomerShooters #Doom #Modding #ModDevelopment #DevLog #ZDoom

  10. The day has finally come, I have pulled the proverbial trigger and released the first proper version of the core framework/library/abstraction-layer, uh, thing for #HideousDestructor and have begun the laborious process of submitting PRs to various git repos to begin integration! This has been a long time coming, but with more and more players seeking out the version of other addons that leverage the library, along with my multitude of forks that I used during development of said library, the pressure to release this beast can be contained nor put off any longer.

    Thank you to everyone who has playtested with this thing over the last several months, and every bit of feedback received has helped push to make this a better toolkit for all of us!

    github.com/HDest-Community/hde

    #Gaming #RetroGaming #BoomerShooters #Doom #Modding #ModDevelopment #DevLog #ZDoom

  11. More adventures in #DoomModding today, this time we're shining some light on an old addon that has been revived, stripped down to just the parts that are needed, and brought back up with some new life via the new helper functions I've been tinkering away with over in HDCoreLib.

    Given that I've mentioned this flashlight item previously (see above a few posts in this very chain) I won't belabor the refactored particle function, although what is new here is the use of a newly Planck's Law calculation for the color temperatures of the incandescent flashlight and the cool white LED flood light.

    Also you may notice the physicality of the light beam itself, that's due to a Damped Spring function easing the position and direction of the light beam, which is different depending on the place that it's mounted, with your shoulders slightly lagging behind your camera without overcorrection, and the helmet being instant since it's attached to your head and thus the camera.

    The flood light is still WIP, but is a decoration that can be used to light up an area in front of it, dragged around, or salvaged for its battery if it has one.

    #Gaming #RetroGaming #BoomerShooters #Doom #Modding #ModDevelopment #DevLog #ZDoom

  12. So I spent the better half of the last week or two working on fleshing out a common base class for various melee weapons across different #HideousDestructor addons, and at least initially, I think it turned out ok! Things are quite extensive already, and hopefully will grow as more new instruments are created.

    The challenge was figuring out the intention behind various disparate parts of code across each individual weapon, in order to rewire everything up to a more modular, hopefully cleaner abstraction layer. From here, though, not only should a new weapon be simpler to create and receive boilerplate feature enhancements, bugfixes, etc automatically, but also allow for more interesting mechanics going forward.

    github.com/HDest-Community/hde

    #Gaming #RetroGaming #Doom #BoomerShooters #Modding #DoomModding #ModDevelopment #DevLog #ZDoom

  13. So I spent the better half of the last week or two working on fleshing out a common base class for various melee weapons across different #HideousDestructor addons, and at least initially, I think it turned out ok! Things are quite extensive already, and hopefully will grow as more new instruments are created.

    The challenge was figuring out the intention behind various disparate parts of code across each individual weapon, in order to rewire everything up to a more modular, hopefully cleaner abstraction layer. From here, though, not only should a new weapon be simpler to create and receive boilerplate feature enhancements, bugfixes, etc automatically, but also allow for more interesting mechanics going forward.

    github.com/HDest-Community/hde

    #Gaming #RetroGaming #Doom #BoomerShooters #Modding #DoomModding #ModDevelopment #DevLog #ZDoom

  14. So I spent the better half of the last week or two working on fleshing out a common base class for various melee weapons across different #HideousDestructor addons, and at least initially, I think it turned out ok! Things are quite extensive already, and hopefully will grow as more new instruments are created.

    The challenge was figuring out the intention behind various disparate parts of code across each individual weapon, in order to rewire everything up to a more modular, hopefully cleaner abstraction layer. From here, though, not only should a new weapon be simpler to create and receive boilerplate feature enhancements, bugfixes, etc automatically, but also allow for more interesting mechanics going forward.

    github.com/HDest-Community/hde

    #Gaming #RetroGaming #Doom #BoomerShooters #Modding #DoomModding #ModDevelopment #DevLog #ZDoom

  15. So I spent the better half of the last week or two working on fleshing out a common base class for various melee weapons across different #HideousDestructor addons, and at least initially, I think it turned out ok! Things are quite extensive already, and hopefully will grow as more new instruments are created.

    The challenge was figuring out the intention behind various disparate parts of code across each individual weapon, in order to rewire everything up to a more modular, hopefully cleaner abstraction layer. From here, though, not only should a new weapon be simpler to create and receive boilerplate feature enhancements, bugfixes, etc automatically, but also allow for more interesting mechanics going forward.

    github.com/HDest-Community/hde

    #Gaming #RetroGaming #Doom #BoomerShooters #Modding #DoomModding #ModDevelopment #DevLog #ZDoom

  16. So I spent the better half of the last week or two working on fleshing out a common base class for various melee weapons across different #HideousDestructor addons, and at least initially, I think it turned out ok! Things are quite extensive already, and hopefully will grow as more new instruments are created.

    The challenge was figuring out the intention behind various disparate parts of code across each individual weapon, in order to rewire everything up to a more modular, hopefully cleaner abstraction layer. From here, though, not only should a new weapon be simpler to create and receive boilerplate feature enhancements, bugfixes, etc automatically, but also allow for more interesting mechanics going forward.

    github.com/HDest-Community/hde

    #Gaming #RetroGaming #Doom #BoomerShooters #Modding #DoomModding #ModDevelopment #DevLog #ZDoom

  17. Small update to my recent #HideousDestructor weapon pack. A detonator is now required to actually detonate the new "grenades". These will spawn alongside them, almost all of the time. They can also be found in backpacks.

    #Games #Gaming #Mods #Modding #ModDev #ModDevelopment #HDest #Doom #DoomMod #DoomMods #DoomModding #DoomModder #Modder #Modders #BoomerShooter #BoomerShooters #Retro #RetroGame #RetroGames #RetroGaming #Doom2 #DoomII #GZDoom #ZDoom

  18. Recently decided to start working on creating my own #HideousDestructor weapon pack, and first on the list is a "grenade" you have to manually detonate. Still a bit of a work in progress, but not too bad for my first actual bit of content!

    github.com/UndeadZeratul/uzHDW

    #Games #Gaming #Mods #Modding #ModDev #ModDevelopment #HDest #Doom #DoomMod #DoomMods #DoomModding #DoomModder #Modder #Modders #BoomerShooter #BoomerShooters #Retro #RetroGame #RetroGames #RetroGaming #Doom2 #DoomII #GZDoom #ZDoom

  19. Today in #Starfield mod development:

    I managed to crash the #CreationKit with a good ol’ fashioned #Bethesda CTD

    But then #xEdit crashed my whole goddamned system—with not so much as a blue screen of death, that little piggy just kept eating memory even when that memory belonged to the OS and was supposed to be protected…

    🤦🏼‍♂️

    #StarfieldGame #StarfieldMods #SF1Edit #ModDevelopment #ModDevTools #SciFi #Gaming #SciFiGaming #SteamGaming #PCGaming #WindowsGaming #Windows11

  20. You know I don't know why I haven't thought to post about this here, but in case you don't know, not only do I play and #stream #Doom2 #gaming content, but I've also recently taken up #ModDevelopment for #HideousDestructor over the last few months.

    Originally I just made a simple reskin, but soon after I started working on my own custom HUD mod, and have now found myself on the newly created community organization on #GitHub. Thank you for including me, by the way.

    I've been finding myself pulling down mods and updating, fixing, and enhancing them more often than I've played #HDest! If people are interested I'll probably start posting updates here, so keep an eye out!

    #Games #VideoGames #Modder #Modding #Dev #GZDoom #ZDoom #ZScript #BoomerShooter #RetroGaming #RetroGames #Programming #Development