home.social

#metahuman — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #metahuman, aggregated by home.social.

fetched live
  1. I couldn’t resist testing it immediately. I had Codex use the new OpenRigLogic library to convert a few MetaHumans I made years ago, starting only from the `.mhb` file you can download from the web-based MetaHuman Creator, still available for a little while, and the matching base mesh. No need to open Unreal Engine at all.
    #metahuman #blender

  2. Epic Games、「Unreal Engine 5.8」を公開 ~次はいよいよ「Unreal Engine 6」/「UE5」系としては(おそらく)最後のメジャーリリース
    forest.watch.impress.co.jp/doc

    #forest_watch_impress #Unreal_Engine #Epic_Games #MetaHuman

  3. Max Planck spin-off draws Epic Games to Tübingen: The US-based game developer is acquiring Meshcapade and will establish a presence in the Cyber Valley tech hub.

    mpg.de/26082348/max-planck-spi

    #Unreal #UnrealEngine #MetaHuman #Gaming

  4. Influencer Spotlight: Character Creator 5 Review by Deli Productions Michael Deliso / Deli Productions I’m Michael Deliso, a Previs Supervisor and the creator of the YouTube channel Deli Producti...

    #Learning #ActorMIXER #Character #Creation #Character #Creator #Facial #Animation #Maya #MetaHuman #UE

    Origin | Interest | Match
  5. We had a busy November showcasing Elflock at PlayIT (Nov 15-16) and ReGamEx (Nov 29-30)! Thanks to the organizers and everyone who played the #game and shared valuable feedback. Don’t forget to wishlist Elflock on Steam / Epic, so you don’t miss the public #demo launch next year!
    #gaming #gamedev #indiegame #indiedev #medieval #fantasy #thirdperson #adventure #unrealengine #metahuman

    Steam: store.steampowered.com/app/309
    Epic Games Store: store.epicgames.com/en-US/p/el

  6. Put out a parametric leather jacket asset, it automatically resizes to any metahumans body shape. The new outfit tools in unreal are really cool and I'll be doing a lot more of this kind of stuff in the near future.
    fab.com/listings/598f028f-b92a
    #unrealEngine #metahuman #outfit #garment #design #art #gameart #gamedev #3d #cgi #costume #photorealism #3dmodeling #texturing #marvelousdesigner #clo #clo3d #leather #jacket #racer

  7. Thanks to the incredible support of the community, Elflock will feature professional Hungarian voiceover in its demo!
    The voiceover fundraiser has surpassed 105%!
    elflockgame.com/
    #gaming #gamedev #indiegame #indiedev #medieval #fantasy #singleplayer #thirdperson #adventure #unrealengine #metahuman

  8. Help us bring Elflock to life with a Hungarian voiceover!
    elflockgame.com

    Over 30% funded already!

    The #game explores clashing cultures, and what better way to show that than characters speaking different languages?
    #gaming #gamedev #indiegame #indiedev #medieval #fantasy #singleplayer #thirdperson #adventure #unrealengine #metahuman

  9. Finalmente MetaHuman è stato incluso nell'editor dell'Unreal Engine. La versione 5.6 porta diverse novità tra cui questa! Vediamo come installarlo nell'engine. #unrealengine #metahuman #gamedev youtube.com/watch?v=oZhJ0d0wD9

  10. Dezelfde #MetaHuman, maar dan niet in het luchtledige.

    #UnrealEngine5

  11. Ook maar eventjes met #UnrealEngine5 aan het spelen. De dame hieronder is gemaakt met #MetaHuman.

  12. Do any of you have suggestions for using MetaHuman in combination with Blender on MacOS?

    #Mac #Blender #MetaHuman

  13. Working Class - Scene 4: Monsters

    Earlier in this scene, all other kids looked similar, meaning Swiss, in contrast to the protagonist and the victim which both have immigrant roots and darker skin complexion. But after the protagonist looks up again after the victim was beaten by one of the kids, in his imagination now all the kids look exactly the same to him, and they look at him, choosing him as the next target.

    #unreal #metahuman #UnrealEngine5 #3dart #cinema #gamedev

  14. Experience an in-depth look at the playable protagonist of Elflock, along with vocal and facial motion-capture performance showcasing in-game quality. Our first character reveal trailer features a track from Elflock’s original soundtrack.

    youtu.be/bKnSIIRI1lA
    #gaming #gamedev #indiegame #indiedev #singleplayer #thirdperson #adventure #trailer #unrealengine #metahuman

    Wishlist the #game now!
    Steam: store.steampowered.com/app/309
    Epic Games Store: store.epicgames.com/en-US/p/el

  15. We recently tested our voice and facial motion capture setup! It's all about bringing our characters to life, marking an exciting milestone in the development process.

    Stay tuned! A special reveal is coming soon…

    youtu.be/L7CET53ih7I
    #gaming #gamedev #indiegame #indiedev #unrealengine #metahuman

    Wishlist the #game now!
    Steam: store.steampowered.com/app/309
    Epic Games Store: store.epicgames.com/en-US/p/el

  16. Working Class - Scene 4: Sand Face

    During the fight, the Italian boy gets sand pressed on his face by his tormentor.

    This was a tricky one, because we had to figure out how to apply sand to a moving, rigged (even blend-shaped) surface. We applied UE projectors and particle systems with the face mesh as a target and that worked pretty well. Again - in real-time.

    #unreal #metahuman #3dart #cinematography #documentary #gamedev #3d #UnrealEngine5

  17. Working Class - Scene 4- The Fight: a blonde boy bullying an immigrant boy while others cheer him on.

    That time, we did performance capture in 3s because we had 3 actors available. But here we couldn't use facial captures for the fight itself, because the cameras (iPhone 12s) in front of the faces of the actors would have been moved and damaged. So I animated those two faces by hand, using the predefined emotions library in UE.

    #unreal #3d #metahuman #UnrealEngine5 #cinematography

  18. Scene 3: Vampirellas: three seductive recreations of Vampirella turn into nightmares.

    At first the scene was IIRC described as the boy looking at a Vampirella comic on the ground, and then running away because of a mixture of feeling desire and shame. This was then changed into "real" manifestations of Vampirella. Since #Metahuman doesn't have nudity, we bought them from a creator on Artstation. This ofc resulted in issues with retargeting, so I had to animate the faces by hand.

    #unreal

  19. Scene 3, Shot 2, the boy taking a closer look at a barrack used by Italian workers in Switzerland, around the early 70s.

    The 4 guys playing cards were captured in 2s since we only had 2 actors available on that day. Then an additional recording for the guys in the background and the boy, so a total of 4 recordings were used here.

    #UnrealEngine5 #quixel #metahuman #bts #3dart #gameart #cinema

  20. Scene 2, Shot 2, the boy reacting to a frog he just spotted in a pond.

    The boy was performance captured, while we used preset animations for the frog - which worked pretty well! The frog was from an asset pack in the Unreal Engine Marketplace & the background is all Quixel assets.

    The only thing we had to add here were clothes and the glasses which were outsourced and done by NXA. Would have loved to do this inhouse, but: deadlines.

    #metahuman #unrealengine5 #unrealengine #3dart #gameart

  21. A huge project that I've been working on in the last 2-3 years will soon finally be finished & will be premiering at the Locarno Film Festival next month.

    It's called The Miraculous Transformation of the Working Class Into Foreigners and we've used Unreal Engine and Metahumans to animate parts of it. Will share more visuals in the next couple weeks.

    #UnrealEngine5 #metahuman #gamedev #documentary #LocarnoFilmFestival

    locarnofestival.ch/festival/pr

  22. Виртуальный аватар без мокап-костюма или сказ о том, как Unreal Engine не хотел с API работать

    В этой статье мы расскажем Вам идею о том, как заставить манекена в Unreal Engine 5 повторять движения за человеком в кадре при помощи Python, нейронных сетей и API-запросов, а также поделимся наработками проекта “Виртуальный аватар без мокап-костюма”.

    habr.com/ru/articles/813865/

    #unreal_engine_5 #api #нейросети #анимация_и_3d_графика #cv #python #metahuman #видеотехнологии

  23. Grazie all'Unreal Editor per Fortnite (UEFN) è possibile importare modelli animati creati con MetaHuman direttamente nella modalità creativa di Fortnite, con la qualità dell'Unreal Engine 5.4 e gli asset professionali del popolare gioco di Epic Games. Vediamo quanto è semplice farlo! #unrealengine5 #fornite #metahuman #gamedev youtube.com/watch?v=iqXsqohpvi

  24. Интерактивный NPC на Unreal Engine

    Всем привет. Я хочу с вами поделиться результатами эксперимента по созданию интерактивного NPC на Unreal Engine 5 . Speech recognition , Text-to-speech , LLM модели, LipSync , MetaHuman и все это без использования сторонних сервисов . Видео работы и ссылка на демо версию прилагается. Если вам интересно увидеть результат и обсудить перспективы интерактивных NPC в игровой индустрии - добро пожаловать под кат.

    habr.com/ru/articles/807561/

    #speech_recognition #text_to_speech #large_language_models #unreal_engine_5 #metahuman #gamedev #игры

  25. 【フォートナイト】「UEFN」で高品質な「MetaHuman」を使用可能に 「ロケットリーグ」「LEGO」のアセットも発表
    moguravr.com/uefn-metahuman/

    #moguravr #Fortnite #メタバース #LEGO #MetaHuman #UEFN #ロケットリーグ #LEGO #MetaHuman #ロケットリーグ #UEFN

  26. Day 9. I decided to swim a little in Metahuman. I created a character and want to play with it. My wife says that this character does not look like a woman, but I like it. Brutal face of a woman who survived troubles during landing on another planet

    #gamedev #indiedev #metahuman #scifi #indiegame #UnrealEngine

  27. Entrare in un videogioco con il proprio avatar? Con @UnrealEngine è possibile facilmente grazie a MetaHuman. In questo video, ci addentriamo in una scena complessa. Buona visione! #metahuman #unrealengine5 #gamedev

    youtube.com/watch?v=o9fTPDa6hk

  28. Quick realtime test of Einstein MetaHuman in UE 5.2

    #UE #Metahuman #custom3d #mocap

  29. Finally found some time to dive back into a personal project!

    Fusing multiple Bowies together in Blender before cleaning up for #Unreal #MetaHuman.

    #IndieDev #UnrealEngine5 #DavidBowie

  30. Have you ever used Metahuman? Is there any way to fix the retarget skeletal mesh? I don't like how the character's arms are always bent at the elbows.
    #metahuman #UnrealEngine5 #unrealengine #UE5

  31. #WritingWonders 8.04: Pics of SCs

    I have quite a lot of visual materials for my SCs, but for this post, I'm just going to focus on my two favorites: Aaron Robinson (who has been the subject of the last few WW prompts) and Maryanne Harper (who I've mentioned in months past).

    I'll post a piece of concept art and a model made in #unrealengine's #MetaHuman for each. I did the illustrations in 2017 or so, and the models are form 2021 (Maryanne) and 2022 (Aaron).

  32. Trying out unreal engine #metahuman and some face mocap
    Today I'm going to try to custom it more (mostly it's body) and post how it went 😀
    #unreal #3d #mocap

  33. Not a big fan of this.

    This is taking jobs from writers.

    The only possible solution is if the writers write every possible thing the AI could say and train the LLM against that.

    But, still...

    Watch this Nvidia demo and imagine actually speaking to AI game characters theverge.com/2023/5/28/2374090

    #Nvidia #AI #LLM #Computex #GamingNews #EpicGames #UnrealEngine5 #MetaHuman

  34. #WritingWonders 7: What does your MC look like?

    This is Elizabeth Harper. The rendered images of the character were done using #Metahuman / #unrealengine and are early test renders for a project that may well never get off the ground. The illustration is from one of my planning/iteration periods, and was included because of the bandanna. Elizabeth is hardly ever seen without her red bandanna.

  35. @EvaHerzigova diventa la prima "meta modella": la sua copia digitale segna un altro passo verso il futuro della moda.

    #moda #fashion #metahuman

    futuroprossimo.it/2023/04/eva-

  36. For the prototype v 0.0.6 of metAI I implemented a web app with which you can record your speech through a smartphone. So users can use their own device to communicate with metAI.
    I solved it with url parameter, so you just be able to communicate if you are physical near the metAI. After idle the actual session ends and a new begins.
    Since metAI Voice is a web app you never need to download or install anything.

    youtu.be/1bypsD_PxRc

    #ue5 #unrealengine #chatgpt #unreal #chatbot #metahuman

  37. Weiteres Video wie man einen kompletten, digitalen #MetaHuman erzeugt. Das ist einfach nur krass...

    youtube.com/watch?v=pnaKyc3mQV

  38. Uncanny. #UnrealEngine #MetaHuman of me is insane! Getting ready for some SERIOUS #VFX shots for the next episode of #Cat5TV and I didn't want to get hurt, so we had to bring in the "digital doppelganger"!

Share on Mastodon

Enter the server where you have an account.