#metacg — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #metacg, aggregated by home.social.
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Took a day off from day job for our #MetaCG Hackathon!
Stay tuned for updates on what we did.
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Hey y'all! There is a new #MetaCG release. \o/
After some significant refactoring, an evolved file format (now version 4) and some smaller increments, we felt that this is a good point for v0.9.0.
This has breaking changes again and is a good step forward.
Thanks to everyone who contributed.Go check it out at https://github.com/tudasc/MetaCG/releases/tag/v0.9.0
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After quite a bit of work, I'm delighted that #MetaCG v0.8.0 just got released and I want to thank everybody who contributed to the project.
Check it out, star the repo and watch for more updates.
Get your copy at https://github.com/tudasc/MetaCG/releases/tag/v0.8.0 -
In #MetaCG (the thing that survived from my PhD time), we have just merged some basic #Python bindings, such that you can inspect the generated call graphs without needing to write C++ \o/
Check it out at https://github.com/tudasc/MetaCG
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Yesterday, I had another blog go live about something that annoyed me for some time.
The #MetaCG Gitlab #CI pipeline was failing, for no obvious reason with a somewhat strange error. Turns out, you need to get your GIT_STRATEGY right.
Read about it: https://jplehr.de/2025/02/17/gitlab-ci-git-clone-strategy-debugging/ -
We released #MetaCG v0.7.1 that fixes a CMake error we introduced with v0.7.0
It seems we broke older CMake versions with the introduction of a specific policy. Should work again.
Get your copy at
https://github.com/tudasc/MetaCG/releases/tag/v0.7.1 -
I’m amazed to see that my former colleagues continue to work on and use #MetaCG and have just released a new version. It comes with improved file format nad should now be much easier to use in your own projects.
Get your copy at https://github.com/tudasc/MetaCG/releases/tag/v0.7.0
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I'm happy to share that I just released #MetaCG version 0.5.0 \o/
Besides a number of important bug fixes, we have *finally* reworked some internals that gave us a great performance improvement. For several use cases from minutes to seconds.
Thank you so much to everybody who contributed.If your curious, check it out at https://github.com/tudasc/MetaCG
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Will probably be #Streaming tonight, from around 9pm CET.
Wanted to
- do a small refactoring of one #MetaCG component
- play around with some #compiler flags and (pure) functions to see what the optimizer does.If you're curious, check out https://twitch.tv/jplehr
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I just created the #PIRA v0.5.0 release. It now comes with experimental #Slurm integration, so you can run individual measurements through the scheduler.
Go check it out at https://github.com/tudasc/PIRA/releases/tag/v0.5.0
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I just created the #PIRA v0.5.0 release. It now comes with experimental #Slurm integration, so you can run individual measurements through the scheduler.
Go check it out at https://github.com/tudasc/PIRA/releases/tag/v0.5.0