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#meshroom — Public Fediverse posts

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  1. Playing with #photogrammetry using my own captured datasets (from recent vacation). Here's an Eeve render of a scanned scene. #3D #Blender #Meshroom

  2. Playing with #photogrammetry using my own captured datasets (from recent vacation). Here's an Eeve render of a scanned scene. #3D #Blender #Meshroom

  3. Playing with #photogrammetry using my own captured datasets (from recent vacation). Here's an Eeve render of a scanned scene. #3D #Blender #Meshroom

  4. Playing with #photogrammetry using my own captured datasets (from recent vacation). Here's an Eeve render of a scanned scene. #3D #Blender #Meshroom

  5. Playing with #photogrammetry using my own captured datasets (from recent vacation). Here's an Eeve render of a scanned scene. #3D #Blender #Meshroom

  6. @eayavas Thanks! I have captured insane number of pictures, I hope I can make an HDRi from that and also maybe do a simple game with environment built from models created using #Meshroom #photogrammetry software. I have never managed to make a complete environment map from photos (using #Hugin), but Meshroom has an HDR Panorama workflow that I hope can turn my pile of RAWs into an EXR that could be used in a game. I only wasn't able to capture sounds of the space, because of people around.

  7. @eayavas Thanks! I have captured insane number of pictures, I hope I can make an HDRi from that and also maybe do a simple game with environment built from models created using #Meshroom #photogrammetry software. I have never managed to make a complete environment map from photos (using #Hugin), but Meshroom has an HDR Panorama workflow that I hope can turn my pile of RAWs into an EXR that could be used in a game. I only wasn't able to capture sounds of the space, because of people around.

  8. @eayavas Thanks! I have captured insane number of pictures, I hope I can make an HDRi from that and also maybe do a simple game with environment built from models created using #Meshroom #photogrammetry software. I have never managed to make a complete environment map from photos (using #Hugin), but Meshroom has an HDR Panorama workflow that I hope can turn my pile of RAWs into an EXR that could be used in a game. I only wasn't able to capture sounds of the space, because of people around.

  9. @eayavas Thanks! I have captured insane number of pictures, I hope I can make an HDRi from that and also maybe do a simple game with environment built from models created using #Meshroom #photogrammetry software. I have never managed to make a complete environment map from photos (using #Hugin), but Meshroom has an HDR Panorama workflow that I hope can turn my pile of RAWs into an EXR that could be used in a game. I only wasn't able to capture sounds of the space, because of people around.

  10. @eayavas Thanks! I have captured insane number of pictures, I hope I can make an HDRi from that and also maybe do a simple game with environment built from models created using #Meshroom #photogrammetry software. I have never managed to make a complete environment map from photos (using #Hugin), but Meshroom has an HDR Panorama workflow that I hope can turn my pile of RAWs into an EXR that could be used in a game. I only wasn't able to capture sounds of the space, because of people around.

  11. Exciting news for #photogrammetry aficionados - first development builds of #Meshroom with acceleration that does NOT require an #nVidia GPU are coming
    github.com/alicevision/AliceVi

    You have no idea how long I've been wishing for this! Being vendor-locked in the #FOSS world feels extra weird, but until recently nobody has stepped up to improve this situation.

    I've yet to test this myself, but the build passed and I am excitrd to throw some of my personal pictures at at and see what can I make!

    #3D

  12. Exciting news for #photogrammetry aficionados - first development builds of #Meshroom with acceleration that does NOT require an #nVidia GPU are coming
    github.com/alicevision/AliceVi

    You have no idea how long I've been wishing for this! Being vendor-locked in the #FOSS world feels extra weird, but until recently nobody has stepped up to improve this situation.

    I've yet to test this myself, but the build passed and I am excitrd to throw some of my personal pictures at at and see what can I make!

    #3D

  13. Exciting news for #photogrammetry aficionados - first development builds of #Meshroom with acceleration that does NOT require an #nVidia GPU are coming
    github.com/alicevision/AliceVi

    You have no idea how long I've been wishing for this! Being vendor-locked in the #FOSS world feels extra weird, but until recently nobody has stepped up to improve this situation.

    I've yet to test this myself, but the build passed and I am excitrd to throw some of my personal pictures at at and see what can I make!

    #3D

  14. Exciting news for #photogrammetry aficionados - first development builds of #Meshroom with acceleration that does NOT require an #nVidia GPU are coming
    github.com/alicevision/AliceVi

    You have no idea how long I've been wishing for this! Being vendor-locked in the #FOSS world feels extra weird, but until recently nobody has stepped up to improve this situation.

    I've yet to test this myself, but the build passed and I am excitrd to throw some of my personal pictures at at and see what can I make!

    #3D

  15. Exciting news for #photogrammetry aficionados - first development builds of #Meshroom with acceleration that does NOT require an #nVidia GPU are coming
    github.com/alicevision/AliceVi

    You have no idea how long I've been wishing for this! Being vendor-locked in the #FOSS world feels extra weird, but until recently nobody has stepped up to improve this situation.

    I've yet to test this myself, but the build passed and I am excitrd to throw some of my personal pictures at at and see what can I make!

    #3D

  16. So it turns out, my #rebuild of my #sffpc is gonna turn even more complex than anticipated. Original plan was: Move the components of my future system from the #Meshroom D into the Meshroom S. And vice versa. But just now I realised I cannot do this: To properly install the GPU in the Meshroom S, I need to add the Extension Bracket as well. But that removes mATX support for the Meshroom D .. oh dear. 😅😱 /1

  17. So it turns out, my #rebuild of my #sffpc is gonna turn even more complex than anticipated. Original plan was: Move the components of my future system from the #Meshroom D into the Meshroom S. And vice versa. But just now I realised I cannot do this: To properly install the GPU in the Meshroom S, I need to add the Extension Bracket as well. But that removes mATX support for the Meshroom D .. oh dear. 😅😱 /1

  18. So it turns out, my #rebuild of my #sffpc is gonna turn even more complex than anticipated. Original plan was: Move the components of my future system from the #Meshroom D into the Meshroom S. And vice versa. But just now I realised I cannot do this: To properly install the GPU in the Meshroom S, I need to add the Extension Bracket as well. But that removes mATX support for the Meshroom D .. oh dear. 😅😱 /1

  19. So it turns out, my #rebuild of my #sffpc is gonna turn even more complex than anticipated. Original plan was: Move the components of my future system from the #Meshroom D into the Meshroom S. And vice versa. But just now I realised I cannot do this: To properly install the GPU in the Meshroom S, I need to add the Extension Bracket as well. But that removes mATX support for the Meshroom D .. oh dear. 😅😱 /1

  20. So it turns out, my #rebuild of my #sffpc is gonna turn even more complex than anticipated. Original plan was: Move the components of my future system from the #Meshroom D into the Meshroom S. And vice versa. But just now I realised I cannot do this: To properly install the GPU in the Meshroom S, I need to add the Extension Bracket as well. But that removes mATX support for the Meshroom D .. oh dear. 😅😱 /1

  21. I'm screwing around with photogrammetry.
    That is a bag of candy, it's on a flat floor, I promise you I didn't take it to the moon.

    #photogrammetry #meshroom

  22. I'm screwing around with photogrammetry.
    That is a bag of candy, it's on a flat floor, I promise you I didn't take it to the moon.

  23. Finally figured out how to get decent scan from #meshroom.

    1) images needs to be sharp - so tripod with remote control
    2) Reflections are problem. Polarization filter helps a lot but for perfect result polarized lights needs to be used.
    3) Slender symmetrical object doesn't provide enough features to reconstruct camera position. (that is the purpose of mess on the table) so placing object on turntable doesn't work (at all in my case).

  24. the scans came out pretty nice!

    rendered in #Blender3D #B3D
    scan created with #meshroom

    more photographs that were taken near by later today :)

  25. the scans came out pretty nice!

    rendered in #Blender3D #B3D
    scan created with #meshroom

    more photographs that were taken near by later today :)

  26. the scans came out pretty nice!

    rendered in #Blender3D #B3D
    scan created with #meshroom

    more photographs that were taken near by later today :)

  27. the scans came out pretty nice!

    rendered in #Blender3D #B3D
    scan created with #meshroom

    more photographs that were taken near by later today :)

  28. the scans came out pretty nice!

    rendered in #Blender3D #B3D
    scan created with #meshroom

    more photographs that were taken near by later today :)

  29. I stumbled on an interesting new #FOSS tool to me today, #Meshroom . It looks like a handy tool for turning 2D images into 3D renders github.com/alicevision/Meshroo

  30. I stumbled on an interesting new #FOSS tool to me today, #Meshroom . It looks like a handy tool for turning 2D images into 3D renders github.com/alicevision/Meshroo

  31. I stumbled on an interesting new #FOSS tool to me today, #Meshroom . It looks like a handy tool for turning 2D images into 3D renders github.com/alicevision/Meshroo

  32. I stumbled on an interesting new #FOSS tool to me today, #Meshroom . It looks like a handy tool for turning 2D images into 3D renders github.com/alicevision/Meshroo

  33. I stumbled on an interesting new #FOSS tool to me today, #Meshroom . It looks like a handy tool for turning 2D images into 3D renders github.com/alicevision/Meshroo

  34. anyone know any #meshroom alternative that has amd gpu support?

    i want to do photogrammetry for a demo because i cannot 3d model for the love of me.

  35. anyone know any #meshroom alternative that has amd gpu support?

    i want to do photogrammetry for a demo because i cannot 3d model for the love of me.

  36. anyone know any #meshroom alternative that has amd gpu support?

    i want to do photogrammetry for a demo because i cannot 3d model for the love of me.

  37. anyone know any #meshroom alternative that has amd gpu support?

    i want to do photogrammetry for a demo because i cannot 3d model for the love of me.

  38. anyone know any #meshroom alternative that has amd gpu support?

    i want to do photogrammetry for a demo because i cannot 3d model for the love of me.

  39. I've just finished building and configuring my #OpenScan Mini (RPi 3 B+ & camera module v2.1). The first tests are impressive! Here's the result for a small seashell (39×29×24 mm³) scanned in two passes (100 photos each) reconstructed by #Meshroom.

    #Maker #OpenSource #3Dscan

  40. I've just finished building and configuring my #OpenScan Mini (RPi 3 B+ & camera module v2.1). The first tests are impressive! Here's the result for a small seashell (39×29×24 mm³) scanned in two passes (100 photos each) reconstructed by #Meshroom.

    #Maker #OpenSource #3Dscan

  41. I've just finished building and configuring my #OpenScan Mini (RPi 3 B+ & camera module v2.1). The first tests are impressive! Here's the result for a small seashell (39×29×24 mm³) scanned in two passes (100 photos each) reconstructed by #Meshroom.

    #Maker #OpenSource #3Dscan

  42. I've just finished building and configuring my #OpenScan Mini (RPi 3 B+ & camera module v2.1). The first tests are impressive! Here's the result for a small seashell (39×29×24 mm³) scanned in two passes (100 photos each) reconstructed by #Meshroom.

    #Maker #OpenSource #3Dscan

  43. I've just finished building and configuring my #OpenScan Mini (RPi 3 B+ & camera module v2.1). The first tests are impressive! Here's the result for a small seashell (39×29×24 mm³) scanned in two passes (100 photos each) reconstructed by #Meshroom.

    #Maker #OpenSource #3Dscan

  44. I'm trying to follow these instructions: buryassociates.co.uk/building-

    to create a building elevation for EXTREMELY BORING reasons and it's not working. Do I know anybody who is familiar with "Meshroom" and "Cloud Compare" who can spare a few minutes to tell me why?#photogrammetry #meshroom #cloudcompare

  45. I'm trying to follow these instructions: buryassociates.co.uk/building-

    to create a building elevation for EXTREMELY BORING reasons and it's not working. Do I know anybody who is familiar with "Meshroom" and "Cloud Compare" who can spare a few minutes to tell me why?#photogrammetry #meshroom #cloudcompare

  46. I'm trying to follow these instructions: buryassociates.co.uk/building-

    to create a building elevation for EXTREMELY BORING reasons and it's not working. Do I know anybody who is familiar with "Meshroom" and "Cloud Compare" who can spare a few minutes to tell me why?#photogrammetry #meshroom #cloudcompare

  47. I'm trying to follow these instructions: buryassociates.co.uk/building-

    to create a building elevation for EXTREMELY BORING reasons and it's not working. Do I know anybody who is familiar with "Meshroom" and "Cloud Compare" who can spare a few minutes to tell me why?#photogrammetry #meshroom #cloudcompare

  48. I'm trying to follow these instructions: buryassociates.co.uk/building-

    to create a building elevation for EXTREMELY BORING reasons and it's not working. Do I know anybody who is familiar with "Meshroom" and "Cloud Compare" who can spare a few minutes to tell me why?#photogrammetry #meshroom #cloudcompare

  49. Apparently it's been 2 years since I last booted #meshroom and the solves are actually the hottest thing I have seen all week. Not one dropped camera position using my smart phone camera.

  50. Zumindest den Besitzern eines alpha 7 #Velomobil\s dürfte nun klar sein, was mein heutiges #FreeCADfriday Projekt ist… 😁

    #FreeCAD #MeshRoom #MeshLab #Regel17

  51. did some #3dscan work lately, thousands of pictures thrown into #meshroom and out comes a 3dscan. Somehow the bottom of the socket of the #statue didn't work out well, so I recalculated with different base images and it screwed up the shoulder. So I puzzled this #3dmodel together from 2 scans. Not ideal, but I learn.
    rendered with #b3d #blender3d (of course :))
    while being out with #camera i took some sunny vibrant nature photographs you can see down my timeline, worth it...