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#megamax — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #megamax, aggregated by home.social.

  1. Turdpaint
    In my computer graphics youth, everyone wrote two programs - a 2D paint program and a 3D renderer.

    Such was the curriculum of the time. Ed Tripp taught CIS 781-2-3, a three quarter sequence that took you from the Bresenham line algorithm1 2 all the way to a scanline renderer. I wrote 99% of my code for that class on an original Macintosh 128K, in M
    flipphillips.com/bloggery/turd
    #Bloggery #Folklore #folklore #graphics #history #Macintosh #megamax #paint #pascal

  2. Turdpaint
    In my computer graphics youth, everyone wrote two programs - a 2D paint program and a 3D renderer.

    Such was the curriculum of the time. Ed Tripp taught CIS 781-2-3, a three quarter sequence that took you from the Bresenham line algorithm1 2 all the way to a scanline renderer. I wrote 99% of my code for that class on an original Macintosh 128K, in M
    flipphillips.com/bloggery/turd
    #Bloggery #Folklore #folklore #graphics #history #Macintosh #megamax #paint #pascal

  3. Turdpaint
    In my computer graphics youth, everyone wrote two programs - a 2D paint program and a 3D renderer.

    Such was the curriculum of the time. Ed Tripp taught CIS 781-2-3, a three quarter sequence that took you from the Bresenham line algorithm1 2 all the way to a scanline renderer. I wrote 99% of my code for that class on an original Macintosh 128K, in M
    flipphillips.com/bloggery/turd
    #Bloggery #Folklore #folklore #graphics #history #Macintosh #megamax #paint #pascal

  4. Turdpaint
    In my computer graphics youth, everyone wrote two programs - a 2D paint program and a 3D renderer.

    Such was the curriculum of the time. Ed Tripp taught CIS 781-2-3, a three quarter sequence that took you from the Bresenham line algorithm1 2 all the way to a scanline renderer. I wrote 99% of my code for that class on an original Macintosh 128K, in M
    flipphillips.com/bloggery/turd
    #Bloggery #Folklore #folklore #graphics #history #Macintosh #megamax #paint #pascal

  5. Turdpaint
    In my computer graphics youth, everyone wrote two programs - a 2D paint program and a 3D renderer.

    Such was the curriculum of the time. Ed Tripp taught CIS 781-2-3, a three quarter sequence that took you from the Bresenham line algorithm1 2 all the way to a scanline renderer. I wrote 99% of my code for that class on an original Macintosh 128K, in M
    flipphillips.com/bloggery/turd
    #Bloggery #Folklore #folklore #graphics #history #Macintosh #megamax #paint #pascal