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#mazestalker — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #mazestalker, aggregated by home.social.

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  1. I didn't plan to hide part of the room when I made this, but that's a tool that emerged since then... I like what it adds to the room a lot! #gamedev #mazestalker #indiegame

  2. The first moments when you meet a character are always special. That is why I put in some extra effort into making the first meeting with my second main character memorable! #gamedev #indiegame #solodev #mazestalker

  3. This is part of an ongoing new effort I have brought before myself: I want to give enemies exaggerated hitframes to make hits feel more satisfying. Starting with the bubbles. #indiegame #solodev #gamedev #mazestalker

  4. Wanna post this here today. I'm deeply grateful to each and every soul that decided to Wishlist #mazestalker on Steam. You may think it's just a click, but without it, a #gamedev is doomed. Thank you all so much!

  5. I love going back to my pre-URP areas and updating them with 2 years of experience. Everyone in this space is saying to push out games fast, but I just don't agree after my experience with #mazestalker. #gamedev #indiegame #solodev #unity3d

  6. It took me more then a year to return to this place. The next few months will be dedicated ot making this place alive! #gamedev #indiegame #mazestalker #retrogaming

  7. So I need some help. If you can tell the difference between left and right, which one do you prefer? I have a strong bias on this, obviously! #gamedev #solodev #indiegame #mazestalker

  8. I'm happy to anounce that my demo on Steam has been updated to V 0.1.1 with a lot of features that should always have been there! I would appreciate any feedback here or on Discord! #Mazestalker #gamedev #indiegame #solodev

  9. I dedicated some time to another nonsensical feature, can you spot what's new? #mazestalker #gamedev #indiegame

  10. Rotations like this are generally to be avoided in my engine. The diagonal contols don't flow well with the 360° rotation. But that doesn't mean I can't sneak in one place that just says fuck it, it looks cool... #unity3d #gamedev #indiegame #mazestalker

  11. I'm currently fixing #unity3d update bugs at record pace and while I'm at it I try to fix smaller details I never got around to. I made the grass interactive and fixed the aterfall for the fith time. #gamedev #indiegame #mazestalker

  12. You snooze you lose: Old Landstalker callback, enemies can steal the gold now. Also created a new enemy with sophisticated escaping behaviour! $$$$ #gamedev #indiegame #mazestalker #landstalker

  13. I'm still in a mode where I fix issues from the Unity upgrade every time I want to do something new. But somehow in between all that I still manage to get things done. This area received a lot of visual polish today! #mazestalker #gamedev #indiegame #solodev

  14. I managed to put out devlog #11! So that means I finish two of these a year... One day I will find a way to speed this up...
    Would really help me if you could leave a like: youtube.com/watch?v=twQkUV1W-zk
    #gamedev #solodev #devlog #devlog #indiegame #mazestalker

  15. I started working on a new enemy type. But what really excites me that I now have the music for this new area and I love it! #gamedev #indiegame #solodev #mazestalker

  16. Finetuning this enemy further. It was obviously way too chaotic, but it's still not quite there. #gamedev #indiegame #solodev #mazestalker

  17. So this is what I wanted to work on since last month! The visual effect plugin of unity was needed, so I lost a lot of time with upgrading! As you can probably tell, finetuning will be needed! #gamedev #indiegame #solodev #mazestalker #landstalker #ys

  18. Put together this poison effect to go along with the new bat! For reasons that become obvious to anyone who sees this, this enemy will NOT appear at the start of the game... #gamedev #indiegame #solodev #mazestalker #zelda #ys #landstalker

  19. I'm working on a new palette swap enemy! Despite having access to endless amounts of assets, I still think restrain is essential and palette swaps are part of a clean design language. #gamedev #indiegame #solodev #mazestalker

  20. Another thing that should have taken ten minutes tops, instead a whole day wasted. But this time I got noone else to blame but myself and my spaghetti code... #gamedev #indiegame #solodev #mazestalker #unity3d

  21. Worked on the visual look, there's still a lot of finetuning needed for this to feel good! #indiegame #gamedev #solodev #mazestalker #puzzlegame

  22. After I watch people play the game an entire weekend, the list of issues is long. Among the bugfixes there are also #uxoptimization topics that I cannot ignore. For example this shop purchase feedback. Lots of pain, but oh so worth it! #indiegame #gamedev #solodev #mazestalker

  23. I put damage numbers on the player too. For whatever reason, I still observe that it's not clear to some players when they take damage. Also I made a new damage type that doesn't bump you back. #gamedev #indiegame #solodev #mazestalker #screenshotsaturday

  24. It's time to get working on the next menu. As I said before, UI work is the worst work. The functionality is already fully implemented, but making the UI look and feel like this will be a nightmare! #uidesign #gamedev #indiegame #mazestalker #solodev

  25. When playing #TrailsInTheSky remake I realized I wanted area names. It's just a little touch that adds a lot of worldbuilding. Was a pain to get working, but what's done is done! #gamedev #indiegame #solodev #mazestalker

  26. I added a lot of new dialogues to the second day in Pucktown! Everything works nicely now and that means we can move on with the adventure! #gamedev #indiegame #solodev #mazestalker #isometric

  27. Right now I'm making all the things that I added to the game fully functional. Eventually I think I will add the second dungeon to the demo too, so you can really play this when it's done! #gamedev #mazestalker #indiegame #solodev #retrogaming