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#materialdesign — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #materialdesign, aggregated by home.social.

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  1. أصدرت Flutter 3.47 حزم Material و Cupertino UI مستقلة لتحديثات تصميم منفصلة، مع تفعيل محرك Impeller الافتراضي لتحسين الرسوميات والرسوم المتحركة على أنظمة التشغيل المكتبية. كما وصل Widget Previews إلى الإصدار المستقر، مع دعم تجريبي لـ WebAssembly وتحسينات خاصة بالمنصات.

    #Flutter #MaterialDesign #Cupertino

  2. @nokke Repositories are a decentralization strong point. 😉

    Hints go away when you press "got it".

    Which old client? 0.102 tabs with lists? 1.22.0 before #MaterialDesign ? 1.23.2 with Material Design? 😼

  3. @nokke Repositories are a decentralization strong point. 😉

    Hints go away when you press "got it".

    Which old client? 0.102 tabs with lists? 1.22.0 before #MaterialDesign ? 1.23.2 with Material Design? 😼

  4. Reality bites, so to speak.

    "The rapid integration of machine learning (ML) into organic light-emitting diode (OLED) materials design is increasingly constrained by a critical yet under-recognized limitation: the prioritisation of large datasets and complex models at the expense of chemical relevance, physical fidelity, and interpretability. This perspective argues that meaningful progress requires a shift toward a “quality over quantity” framework, prioritising domain-specific molecular representations, physics-informed descriptors, and interpretable models over generic, data-intensive black-box approaches. Emerging evidence substantiates this view. For example, the organic electronic fingerprint (OEFP), designed for conjugated systems, reduces prediction errors by approaching 50% in out-of-distribution tasks compared with conventional descriptors. Similarly, incorporating physically grounded priors, such as triplet excitation energies, bond dissociation energies, and transition dipole moments, improves predictive accuracy while reducing data requirements. In this context, interpretability must be treated as a core design principle rather than a post hoc tool, enabling mechanistic insights that inform rational molecular design. Complementary data-centric approaches, including active learning, transfer learning, and multi-fidelity modelling, further maximize the value of limited high-quality data. By shifting toward chemically informed intelligence and integrating molecular understanding with device and manufacturing constraints, OLED research can develop ML frameworks that are not only predictive but also interpretable and practically transformative for next-generation materials discovery."

    #oled
    #ai
    #MaterialDesign

    link.springer.com/article/10.1

  5. Reality bites, so to speak.

    "The rapid integration of machine learning (ML) into organic light-emitting diode (OLED) materials design is increasingly constrained by a critical yet under-recognized limitation: the prioritisation of large datasets and complex models at the expense of chemical relevance, physical fidelity, and interpretability. This perspective argues that meaningful progress requires a shift toward a “quality over quantity” framework, prioritising domain-specific molecular representations, physics-informed descriptors, and interpretable models over generic, data-intensive black-box approaches. Emerging evidence substantiates this view. For example, the organic electronic fingerprint (OEFP), designed for conjugated systems, reduces prediction errors by approaching 50% in out-of-distribution tasks compared with conventional descriptors. Similarly, incorporating physically grounded priors, such as triplet excitation energies, bond dissociation energies, and transition dipole moments, improves predictive accuracy while reducing data requirements. In this context, interpretability must be treated as a core design principle rather than a post hoc tool, enabling mechanistic insights that inform rational molecular design. Complementary data-centric approaches, including active learning, transfer learning, and multi-fidelity modelling, further maximize the value of limited high-quality data. By shifting toward chemically informed intelligence and integrating molecular understanding with device and manufacturing constraints, OLED research can develop ML frameworks that are not only predictive but also interpretable and practically transformative for next-generation materials discovery."

    #oled
    #ai
    #MaterialDesign

    link.springer.com/article/10.1

  6. Testing out the material design floating toolbar updates on @meow #materialdesign

  7. Testing out the material design floating toolbar updates on @meow #materialdesign

  8. This week in #FDroid (TWIF) is live:

    * last alpha 2.0 testing
    * #EuroCommons #France #FLOSS migration #CaisseDesDepots
    * #Scrib on-device transcription
    * #Immich huge update
    * #Fauxx for Desktop
    * #XMPP #Quicksy abused, shut-down 😢 switch to #Conversations_IM
    * track substance use w/ #JournalMultilingual
    * #HeliBoard big news
    * #Obtainium w/ #MaterialDesign Expressive
    * #SidePhone store? F-Droid w/ a trenchcoat
    + 46 new apps
    & 384 updates
    - 1 archived

    Upgrade client: f-droid.org/2026/07/16/twif.ht

  9. This week in #FDroid (TWIF) is live:

    * last alpha 2.0 testing
    * #EuroCommons #France #FLOSS migration #CaisseDesDepots
    * #Scrib on-device transcription
    * #Immich huge update
    * #Fauxx for Desktop
    * #XMPP #Quicksy abused, shut-down 😢 switch to #Conversations_IM
    * track substance use w/ #JournalMultilingual
    * #HeliBoard big news
    * #Obtainium w/ #MaterialDesign Expressive
    * #SidePhone store? F-Droid w/ a trenchcoat
    + 46 new apps
    & 384 updates
    - 1 archived

    Upgrade client: f-droid.org/2026/07/16/twif.ht

  10. I wrote a small Android test app in Compose years ago using Material 2 instead of 3 for the UI and my conclusion is that no one should do it:
    - It lacks many useful components
    - It has bugs that will never be fixed because it's unmaintained. For example some components crash when used with Navigation3 and AlertDialog doesn't support vertically scrolling text properly.
    #AndroidDev #JetpackCompose #materialdesign

  11. I wrote a small Android test app in Compose years ago using Material 2 instead of 3 for the UI and my conclusion is that no one should do it:
    - It lacks many useful components
    - It has bugs that will never be fixed because it's unmaintained. For example some components crash when used with Navigation3 and AlertDialog doesn't support vertically scrolling text properly.
    #AndroidDev #JetpackCompose #materialdesign

  12. 🍺🎨 Behold the magical Beer CSS, where developers can drunkenly stumble their way through "material design" faster than they can say "brewery tour"! Who needs stress when you’ve got a half-baked, foam-topped framework? 🙄🍻
    beercss.com #BeerCSS #MaterialDesign #DeveloperHumor #BreweryTour #WebDevelopment #FunFramework #HackerNews #ngated

  13. 🍺🎨 Behold the magical Beer CSS, where developers can drunkenly stumble their way through "material design" faster than they can say "brewery tour"! Who needs stress when you’ve got a half-baked, foam-topped framework? 🙄🍻
    beercss.com #BeerCSS #MaterialDesign #DeveloperHumor #BreweryTour #WebDevelopment #FunFramework #HackerNews #ngated

  14. Last week in #FDroid (LWIF) is live:

    * #Matrix #Element #SchildiChat security fixes, update!
    * #FairScan w/ #OCR
    * #MakeACopy w/ #MaterialDesign
    * #Photok huge update
    * #RethinkDNS UI rewrite
    + 24 new apps
    & 228 updates
    - 2 archived

    Scan me now: f-droid.org/2026/06/19/twif.ht

  15. Last week in #FDroid (LWIF) is live:

    * #Matrix #Element #SchildiChat security fixes, update!
    * #FairScan w/ #OCR
    * #MakeACopy w/ #MaterialDesign
    * #Photok huge update
    * #RethinkDNS UI rewrite
    + 24 new apps
    & 228 updates
    - 2 archived

    Scan me now: f-droid.org/2026/06/19/twif.ht

  16. My personal #website is just materialslop at this point

    I've been brainwashed by #google

    It's also the first time for me to do something serious with HTML & CSS apart from just experimenting

    #material #materialdesign #ui #uidesign #devlog

  17. CW: Google and bad UI and UX design

    Floating action buttons are a symptom of Google's unhealthy obsession with hiding user interface elements even if it causes the user experience to suffer because the Google design team doesn't seem to understand that they should only be making the user interface less overwhelming while still clearly presenting everything someone can do and not oversimplifying to remove sensible hints of stuff that can be done (only toolbar with expander).

    #Google #MaterialDesign

  18. CW: Google and bad UI and UX design

    Floating action buttons are a symptom of Google's unhealthy obsession with hiding user interface elements even if it causes the user experience to suffer because the Google design team doesn't seem to understand that they should only be making the user interface less overwhelming while still clearly presenting everything someone can do and not oversimplifying to remove sensible hints of stuff that can be done (only toolbar with expander).

    #Google #MaterialDesign

  19. 🚀 Material Components for Android 1.14.0-rc01 is here

    🔧 compileSdk → 35
    📱 minSdk → 23
    ⚙️ AGP 8.11.1 + Gradle 8.13

    Improvements across Carousel, Focus Rings, Dropdowns, Buttons, DatePicker & more
    📦 No dependency updates
    github.com/material-components

    #AndroidDev #MaterialDesign

  20. Превращаем Сlaude Code в дизайнера мирового уровня: генерация UI-компонентов, тем и аудит по гайдлайнам

    Скилл для Claude Code, который знает Material Design 3 лучше, чем вы: 30+ компонентов с Compose-маппингами, генерация тем из seed-цвета, адаптивная навигация и аудит готового приложения по 10 категориям — от цветовых токенов до accessibility. Compose-first, Flutter вторичный, веб в maintenance mode. 454 звезды за 4 дня.

    habr.com/ru/articles/1023084/

    #materialdesign #android #jetpackcompose #claudecode #ui #дизайн #ai

  21. The notification system is ~13% of my total shell codebase... And it's not even ready yet (I'm also omitting the integrations of the system in the rest of the codebase).

    #ricing #linux #desktopshell #unixporn #material #materialdesign #shareyourdesktop #secureblue #niri #Quickshell

  22. Moxxy becomes expressive

    After a year-long hiatus, I'm back to working on the #Moxxy user interface. This time, I've added an onboarding process for new users and redesigned the home screen, which is now cleaner and offers more features.

    ailyaut.com/blog/moxxy_becomes

    #xmpp #ui #uidesign #MaterialDesign #MaterialExpressive #penpot #opensource

  23. Moxxy becomes expressive

    After a year-long hiatus, I'm back to working on the #Moxxy user interface. This time, I've added an onboarding process for new users and redesigned the home screen, which is now cleaner and offers more features.

    ailyaut.com/blog/moxxy_becomes

    #xmpp #ui #uidesign #MaterialDesign #MaterialExpressive #penpot #opensource

  24. Hi fellow @penpot users!
    I made a small #python script that converts JSON files exported from the official Material Theme Builder into Penpot-compatible token files.
    Very useful if you want to try multiple color schemes!

    codeberg.org/ailyaut/penpot_ma

    #penpot #opensource #OpenSourceDesign #DesignFreedom #DesignTokens #MaterialDesign #MaterialExpressive #ui #uidesign

  25. Hi fellow @penpot users!
    I made a small #python script that converts JSON files exported from the official Material Theme Builder into Penpot-compatible token files.
    Very useful if you want to try multiple color schemes!

    codeberg.org/ailyaut/penpot_ma

    #penpot #opensource #OpenSourceDesign #DesignFreedom #DesignTokens #MaterialDesign #MaterialExpressive #ui #uidesign

  26. WIP carousel and working contrast! Fun stuff.

    The carousel items are sometimes flickering bause they're trying to fit into view. I'm working on that, but it's quite difficult to get right.

    #GodotUI #Godot #MaterialDesign #GodotMD3

  27. WIP carousel and working contrast! Fun stuff.

    The carousel items are sometimes flickering bause they're trying to fit into view. I'm working on that, but it's quite difficult to get right.

  28. Working on a little something...

    Recreating MD3 in Godot's UI because I dislike Android app development (cough Java, Kotlin 🚮 ), and I wanted to build a competent bookmark manager for some time now.

    These are the lovely paint chips that show off the MD3-like palette generation.

    #GodotUI #Godot #MaterialDesign #GodotMD3

  29. Working on a little something...

    Recreating MD3 in Godot's UI because I dislike Android app development (cough Java, Kotlin 🚮 ), and I wanted to build a competent bookmark manager for some time now.

    These are the lovely paint chips that show off the MD3-like palette generation.

  30. Between cheers and chores, last week in #FDroid (LWIF) was live last year:

    * #AFWall modernized
    * more #FadCam performance
    * #FLOSS device benchmarking
    * #kitshn 2 for #Tandoor 2
    * #NWS 2 redesign
    * #ShotsStudio w/ #MaterialDesign
    + 11 new apps
    & 176 updates

    If you've not read it by #RSS, you can here: f-droid.org/2025/12/26/twif.ht