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#makie — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #makie, aggregated by home.social.

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  1. A tiny seahorse amid seagrass, hand painted in Wajima. Converters for Platinum, Pilot & Sailor fountain pens may be bought online at bungubox.shop/collections/maki 🧵 1/2
    @iconicfishes

    #makie #seahorse #IconicFishes #FountainPen

  2. A tiny seahorse amid seagrass, hand painted in Wajima. Converters for Platinum, Pilot & Sailor fountain pens may be bought online at bungubox.shop/collections/maki 🧵 1/2
    @iconicfishes

    #makie #seahorse #IconicFishes #FountainPen

  3. A tiny seahorse amid seagrass, hand painted in Wajima. Converters for Platinum, Pilot & Sailor fountain pens may be bought online at bungubox.shop/collections/maki 🧵 1/2
    @iconicfishes

    #makie #seahorse #IconicFishes #FountainPen

  4. A tiny seahorse amid seagrass, hand painted in Wajima. Converters for Platinum, Pilot & Sailor fountain pens may be bought online at bungubox.shop/collections/maki 🧵 1/2
    @iconicfishes

    #makie #seahorse #IconicFishes #FountainPen

  5. Building a simple medical image segmentation tool in .

    So far the method only creates raw contours. Next I need to add contour cutting, merging, spline based smoothing, growing/shrinking, manual drawing, etc. and before you know it we have a high performance and tool for medical image segmentation!

  6. Building a simple medical image segmentation tool in #JuliaLang.

    So far the method only creates raw contours. Next I need to add contour cutting, merging, spline based smoothing, growing/shrinking, manual drawing, etc. and before you know it we have a high performance and #opensource tool for medical image segmentation!

    #ImageSegmentation #ImageProcessing #Biomechanics #Makie

  7. Building a simple medical image segmentation tool in #JuliaLang.

    So far the method only creates raw contours. Next I need to add contour cutting, merging, spline based smoothing, growing/shrinking, manual drawing, etc. and before you know it we have a high performance and #opensource tool for medical image segmentation!

    #ImageSegmentation #ImageProcessing #Biomechanics #Makie

  8. I wrote a long post explaining how I do format my figures for publications, posters and so on., on how to ensure everything looks nice on the paper (or the screen). With tips both for #matplotlib and #makie! Most probably I will have to polish the writing a bit, but here it is, enjoy! victorseven.github.io/2024/09/ #dataviz #julialang #python

  9. I wrote a long post explaining how I do format my figures for publications, posters and so on., on how to ensure everything looks nice on the paper (or the screen). With tips both for #matplotlib and #makie! Most probably I will have to polish the writing a bit, but here it is, enjoy! victorseven.github.io/2024/09/ #dataviz #julialang #python

  10. I wrote a long post explaining how I do format my figures for publications, posters and so on., on how to ensure everything looks nice on the paper (or the screen). With tips both for #matplotlib and #makie! Most probably I will have to polish the writing a bit, but here it is, enjoy! victorseven.github.io/2024/09/ #dataviz #julialang #python

  11. I wrote a long post explaining how I do format my figures for publications, posters and so on., on how to ensure everything looks nice on the paper (or the screen). With tips both for #matplotlib and #makie! Most probably I will have to polish the writing a bit, but here it is, enjoy! victorseven.github.io/2024/09/ #dataviz #julialang #python

  12. Butterflyplot of fixation related potential with, and without overlap correction

    #EEG #Unfold #julia #Makie

  13. Butterflyplot of fixation related potential with, and without overlap correction

    #EEG #Unfold #julia #Makie

  14. Butterflyplot of fixation related potential with, and without overlap correction

    #EEG #Unfold #julia #Makie

  15. Butterflyplot of fixation related potential with, and without overlap correction

    #EEG #Unfold #julia #Makie

  16. New Unfold animations!

    Made with #Makie in #Julia and #Unfold.jl

    They show simulated #EEG / ERP data of overlapping events (e.g. eye movements) and linear/non-linear modelling of continuous ERP effects (e.g. stimulus-contrast, saccade amplitude etc.)

    thanks a ton to the awesome Makie-Team making such animations super easy :)

  17. New Unfold animations!

    Made with #Makie in #Julia and #Unfold.jl

    They show simulated #EEG / ERP data of overlapping events (e.g. eye movements) and linear/non-linear modelling of continuous ERP effects (e.g. stimulus-contrast, saccade amplitude etc.)

    thanks a ton to the awesome Makie-Team making such animations super easy :)

  18. New Unfold animations!

    Made with #Makie in #Julia and #Unfold.jl

    They show simulated #EEG / ERP data of overlapping events (e.g. eye movements) and linear/non-linear modelling of continuous ERP effects (e.g. stimulus-contrast, saccade amplitude etc.)

    thanks a ton to the awesome Makie-Team making such animations super easy :)

  19. New Unfold animations!

    Made with #Makie in #Julia and #Unfold.jl

    They show simulated #EEG / ERP data of overlapping events (e.g. eye movements) and linear/non-linear modelling of continuous ERP effects (e.g. stimulus-contrast, saccade amplitude etc.)

    thanks a ton to the awesome Makie-Team making such animations super easy :)

  20. Working on code for surface curvature analysis.

    This video shows the surface principal curvatures, i.e. the highest (left) and lowest (right) curvature. Directions of curvature are overlaid too.

    I like this "mother-child" model as it has flat bits (base), different cylinder-like bits (arms/body), sphere-like bits (heads), and saddle-like bits (e.g. necks). So it is a nice model for curvature analysis.

    See also: en.wikipedia.org/wiki/Principa

  21. Working on #julialang code for surface curvature analysis.

    This video shows the surface principal curvatures, i.e. the highest (left) and lowest (right) curvature. Directions of curvature are overlaid too.

    I like this "mother-child" model as it has flat bits (base), different cylinder-like bits (arms/body), sphere-like bits (heads), and saddle-like bits (e.g. necks). So it is a nice model for curvature analysis.

    See also: en.wikipedia.org/wiki/Principa

    #opensource #geometryprocessing #Makie

  22. Working on #julialang code for surface curvature analysis.

    This video shows the surface principal curvatures, i.e. the highest (left) and lowest (right) curvature. Directions of curvature are overlaid too.

    I like this "mother-child" model as it has flat bits (base), different cylinder-like bits (arms/body), sphere-like bits (heads), and saddle-like bits (e.g. necks). So it is a nice model for curvature analysis.

    See also: en.wikipedia.org/wiki/Principa

    #opensource #geometryprocessing #Makie

  23. @bradyajohnston Julia based geometry creation, geometry processing, automated design, meshing, and linking with FEA is the broad scope at the moment. I recommend projects like (and its users in the meshing community) for inspiration docs.makie.org.

  24. @bradyajohnston Julia based geometry creation, geometry processing, automated design, meshing, and linking with FEA is the broad scope at the moment. I recommend projects like #Makie (and its users in the meshing community) for inspiration docs.makie.org.

  25. @bradyajohnston Julia based geometry creation, geometry processing, automated design, meshing, and linking with FEA is the broad scope at the moment. I recommend projects like #Makie (and its users in the meshing community) for inspiration docs.makie.org.

  26. Added "linear lofting" to create meshes spanning from one curve (blue/bottom) to the next (red/top). This can be done for instance with quads (left), triangles that are "slashed" quads (middle), or isosceles/equilateral triangles (right).

  27. Added "linear lofting" to create meshes spanning from one curve (blue/bottom) to the next (red/top). This can be done for instance with quads (left), triangles that are "slashed" quads (middle), or isosceles/equilateral triangles (right).

    #julialang #Makie

  28. Added "linear lofting" to create meshes spanning from one curve (blue/bottom) to the next (red/top). This can be done for instance with quads (left), triangles that are "slashed" quads (middle), or isosceles/equilateral triangles (right).

    #julialang #Makie

  29. Mesh smoothing is useful for obtaining high-quality mesh representations. However each smoothing technique has its own pros/cons. Here Laplacian and HC-smoothing are compared. Laplacian smoothing (each points moves to average of neighbours) can be too aggressive and lead to local inflation/shrinkage, HC-smoothing aims to avoid excessive shape changes (pushes back to original a bit) and may converge on a stable shape.

    See also: doi.org/10.1111/1467-8659.00334

  30. Mesh smoothing is useful for obtaining high-quality mesh representations. However each smoothing technique has its own pros/cons. Here Laplacian and HC-smoothing are compared. Laplacian smoothing (each points moves to average of neighbours) can be too aggressive and lead to local inflation/shrinkage, HC-smoothing aims to avoid excessive shape changes (pushes back to original a bit) and may converge on a stable shape.

    See also: doi.org/10.1111/1467-8659.0033

    #julialang #Makie

  31. Mesh smoothing is useful for obtaining high-quality mesh representations. However each smoothing technique has its own pros/cons. Here Laplacian and HC-smoothing are compared. Laplacian smoothing (each points moves to average of neighbours) can be too aggressive and lead to local inflation/shrinkage, HC-smoothing aims to avoid excessive shape changes (pushes back to original a bit) and may converge on a stable shape.

    See also: doi.org/10.1111/1467-8659.0033

    #julialang #Makie

  32. STL files give each triangle their own coordinates set. So none of the triangles actually share nodes. So step one, after importing such a mesh, is to merge the nodes. This animation shows vertex normal based "inflation", the left is unmerged, the right is merged.

  33. STL files give each triangle their own coordinates set. So none of the triangles actually share nodes. So step one, after importing such a mesh, is to merge the nodes. This animation shows vertex normal based "inflation", the left is unmerged, the right is merged.

    #Makie #julialang

  34. STL files give each triangle their own coordinates set. So none of the triangles actually share nodes. So step one, after importing such a mesh, is to merge the nodes. This animation shows vertex normal based "inflation", the left is unmerged, the right is merged.

    #Makie #julialang

  35. STL files give each triangle their own coordinates set. So none of the triangles actually share nodes. So step one, after importing such a mesh, is to merge the nodes. This animation shows vertex normal based "inflation", the left is unmerged, the right is merged.

    #Makie #julialang

  36. @koehlerson Impressive library. I''l have to check it out.

    FYI Simon's on Mastodon for sure: @sdanisch, and so is @makie

  37. @koehlerson Impressive library. I''l have to check it out.

    FYI Simon's on Mastodon for sure: @sdanisch, and so is #Makie @makie

  38. @koehlerson Impressive library. I''l have to check it out.

    FYI Simon's on Mastodon for sure: @sdanisch, and so is #Makie @makie

  39. All of these visualizations were prepared thanks to the fantastic library @makie

  40. All of these visualizations were prepared thanks to the fantastic #Makie library @makie

  41. All of these visualizations were prepared thanks to the fantastic #Makie library @makie

  42. CW: Output for Advent of Code Day 17

    Okay, so here's #adventofcode Day 17 pt 1 as an animation via #makie in #julia . (In the end, the main problem was that I'd just updated my graphics drivers...)

  43. CW: Output for Advent of Code Day 17

    Okay, so here's Day 17 pt 1 as an animation via in . (In the end, the main problem was that I'd just updated my graphics drivers...)

  44. CW: Output for Advent of Code Day 17

    fiddling with #Makie to get plots of my paths - this is part 1 (I still can't quite get the animated version to work without "broken pipe" errors).

  45. CW: Output for Advent of Code Day 17

    fiddling with to get plots of my paths - this is part 1 (I still can't quite get the animated version to work without "broken pipe" errors).

  46. I am a bit late for day 1 of #30daymapchallenge but I did a map of all official parking places according to the city of Jena. This was done in #julialang with #Makie 1/2

  47. I am a bit late for day 1 of #30daymapchallenge but I did a map of all official parking places according to the city of Jena. This was done in #julialang with #Makie 1/2

  48. I am a bit late for day 1 of #30daymapchallenge but I did a map of all official parking places according to the city of Jena. This was done in #julialang with #Makie 1/2