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#makie — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #makie, aggregated by home.social.

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  1. A tiny seahorse amid seagrass, hand painted in Wajima. Converters for Platinum, Pilot & Sailor fountain pens may be bought online at bungubox.shop/collections/maki 🧵 1/2
    @iconicfishes

    #makie #seahorse #IconicFishes #FountainPen

  2. A tiny seahorse amid seagrass, hand painted in Wajima. Converters for Platinum, Pilot & Sailor fountain pens may be bought online at bungubox.shop/collections/maki 🧵 1/2
    @iconicfishes

    #makie #seahorse #IconicFishes #FountainPen

  3. A tiny seahorse amid seagrass, hand painted in Wajima. Converters for Platinum, Pilot & Sailor fountain pens may be bought online at bungubox.shop/collections/maki 🧵 1/2
    @iconicfishes

    #makie #seahorse #IconicFishes #FountainPen

  4. A tiny seahorse amid seagrass, hand painted in Wajima. Converters for Platinum, Pilot & Sailor fountain pens may be bought online at bungubox.shop/collections/maki 🧵 1/2
    @iconicfishes

    #makie #seahorse #IconicFishes #FountainPen

  5. A tiny seahorse amid seagrass, hand painted in Wajima. Converters for Platinum, Pilot & Sailor fountain pens may be bought online at bungubox.shop/collections/maki 🧵 1/2
    @iconicfishes

    #makie #seahorse #IconicFishes #FountainPen

  6. Building a simple medical image segmentation tool in #JuliaLang.

    So far the method only creates raw contours. Next I need to add contour cutting, merging, spline based smoothing, growing/shrinking, manual drawing, etc. and before you know it we have a high performance and #opensource tool for medical image segmentation!

    #ImageSegmentation #ImageProcessing #Biomechanics #Makie

  7. Building a simple medical image segmentation tool in .

    So far the method only creates raw contours. Next I need to add contour cutting, merging, spline based smoothing, growing/shrinking, manual drawing, etc. and before you know it we have a high performance and tool for medical image segmentation!

  8. Building a simple medical image segmentation tool in #JuliaLang.

    So far the method only creates raw contours. Next I need to add contour cutting, merging, spline based smoothing, growing/shrinking, manual drawing, etc. and before you know it we have a high performance and #opensource tool for medical image segmentation!

    #ImageSegmentation #ImageProcessing #Biomechanics #Makie

  9. Building a simple medical image segmentation tool in #JuliaLang.

    So far the method only creates raw contours. Next I need to add contour cutting, merging, spline based smoothing, growing/shrinking, manual drawing, etc. and before you know it we have a high performance and #opensource tool for medical image segmentation!

    #ImageSegmentation #ImageProcessing #Biomechanics #Makie

  10. I wrote a long post explaining how I do format my figures for publications, posters and so on., on how to ensure everything looks nice on the paper (or the screen). With tips both for #matplotlib and #makie! Most probably I will have to polish the writing a bit, but here it is, enjoy! victorseven.github.io/2024/09/ #dataviz #julialang #python

  11. I wrote a long post explaining how I do format my figures for publications, posters and so on., on how to ensure everything looks nice on the paper (or the screen). With tips both for #matplotlib and #makie! Most probably I will have to polish the writing a bit, but here it is, enjoy! victorseven.github.io/2024/09/ #dataviz #julialang #python

  12. I wrote a long post explaining how I do format my figures for publications, posters and so on., on how to ensure everything looks nice on the paper (or the screen). With tips both for #matplotlib and #makie! Most probably I will have to polish the writing a bit, but here it is, enjoy! victorseven.github.io/2024/09/ #dataviz #julialang #python

  13. I wrote a long post explaining how I do format my figures for publications, posters and so on., on how to ensure everything looks nice on the paper (or the screen). With tips both for #matplotlib and #makie! Most probably I will have to polish the writing a bit, but here it is, enjoy! victorseven.github.io/2024/09/ #dataviz #julialang #python

  14. I wrote a long post explaining how I do format my figures for publications, posters and so on., on how to ensure everything looks nice on the paper (or the screen). With tips both for #matplotlib and #makie! Most probably I will have to polish the writing a bit, but here it is, enjoy! victorseven.github.io/2024/09/ #dataviz #julialang #python

  15. Butterflyplot of fixation related potential with, and without overlap correction

    #EEG #Unfold #julia #Makie

  16. Butterflyplot of fixation related potential with, and without overlap correction

    #EEG #Unfold #julia #Makie

  17. Butterflyplot of fixation related potential with, and without overlap correction

    #EEG #Unfold #julia #Makie

  18. Butterflyplot of fixation related potential with, and without overlap correction

    #EEG #Unfold #julia #Makie

  19. Butterflyplot of fixation related potential with, and without overlap correction

    #EEG #Unfold #julia #Makie

  20. New Unfold animations!

    Made with #Makie in #Julia and #Unfold.jl

    They show simulated #EEG / ERP data of overlapping events (e.g. eye movements) and linear/non-linear modelling of continuous ERP effects (e.g. stimulus-contrast, saccade amplitude etc.)

    thanks a ton to the awesome Makie-Team making such animations super easy :)

  21. New Unfold animations!

    Made with #Makie in #Julia and #Unfold.jl

    They show simulated #EEG / ERP data of overlapping events (e.g. eye movements) and linear/non-linear modelling of continuous ERP effects (e.g. stimulus-contrast, saccade amplitude etc.)

    thanks a ton to the awesome Makie-Team making such animations super easy :)

  22. New Unfold animations!

    Made with #Makie in #Julia and #Unfold.jl

    They show simulated #EEG / ERP data of overlapping events (e.g. eye movements) and linear/non-linear modelling of continuous ERP effects (e.g. stimulus-contrast, saccade amplitude etc.)

    thanks a ton to the awesome Makie-Team making such animations super easy :)

  23. New Unfold animations!

    Made with #Makie in #Julia and #Unfold.jl

    They show simulated #EEG / ERP data of overlapping events (e.g. eye movements) and linear/non-linear modelling of continuous ERP effects (e.g. stimulus-contrast, saccade amplitude etc.)

    thanks a ton to the awesome Makie-Team making such animations super easy :)

  24. New Unfold animations!

    Made with #Makie in #Julia and #Unfold.jl

    They show simulated #EEG / ERP data of overlapping events (e.g. eye movements) and linear/non-linear modelling of continuous ERP effects (e.g. stimulus-contrast, saccade amplitude etc.)

    thanks a ton to the awesome Makie-Team making such animations super easy :)

  25. Working on #julialang code for surface curvature analysis.

    This video shows the surface principal curvatures, i.e. the highest (left) and lowest (right) curvature. Directions of curvature are overlaid too.

    I like this "mother-child" model as it has flat bits (base), different cylinder-like bits (arms/body), sphere-like bits (heads), and saddle-like bits (e.g. necks). So it is a nice model for curvature analysis.

    See also: en.wikipedia.org/wiki/Principa

    #opensource #geometryprocessing #Makie

  26. Working on code for surface curvature analysis.

    This video shows the surface principal curvatures, i.e. the highest (left) and lowest (right) curvature. Directions of curvature are overlaid too.

    I like this "mother-child" model as it has flat bits (base), different cylinder-like bits (arms/body), sphere-like bits (heads), and saddle-like bits (e.g. necks). So it is a nice model for curvature analysis.

    See also: en.wikipedia.org/wiki/Principa

  27. Working on #julialang code for surface curvature analysis.

    This video shows the surface principal curvatures, i.e. the highest (left) and lowest (right) curvature. Directions of curvature are overlaid too.

    I like this "mother-child" model as it has flat bits (base), different cylinder-like bits (arms/body), sphere-like bits (heads), and saddle-like bits (e.g. necks). So it is a nice model for curvature analysis.

    See also: en.wikipedia.org/wiki/Principa

    #opensource #geometryprocessing #Makie

  28. Working on #julialang code for surface curvature analysis.

    This video shows the surface principal curvatures, i.e. the highest (left) and lowest (right) curvature. Directions of curvature are overlaid too.

    I like this "mother-child" model as it has flat bits (base), different cylinder-like bits (arms/body), sphere-like bits (heads), and saddle-like bits (e.g. necks). So it is a nice model for curvature analysis.

    See also: en.wikipedia.org/wiki/Principa

    #opensource #geometryprocessing #Makie

  29. @bradyajohnston Julia based geometry creation, geometry processing, automated design, meshing, and linking with FEA is the broad scope at the moment. I recommend projects like #Makie (and its users in the meshing community) for inspiration docs.makie.org.

  30. @bradyajohnston Julia based geometry creation, geometry processing, automated design, meshing, and linking with FEA is the broad scope at the moment. I recommend projects like (and its users in the meshing community) for inspiration docs.makie.org.

  31. @bradyajohnston Julia based geometry creation, geometry processing, automated design, meshing, and linking with FEA is the broad scope at the moment. I recommend projects like #Makie (and its users in the meshing community) for inspiration docs.makie.org.

  32. @bradyajohnston Julia based geometry creation, geometry processing, automated design, meshing, and linking with FEA is the broad scope at the moment. I recommend projects like #Makie (and its users in the meshing community) for inspiration docs.makie.org.

  33. Added "linear lofting" to create meshes spanning from one curve (blue/bottom) to the next (red/top). This can be done for instance with quads (left), triangles that are "slashed" quads (middle), or isosceles/equilateral triangles (right).

    #julialang #Makie

  34. Added "linear lofting" to create meshes spanning from one curve (blue/bottom) to the next (red/top). This can be done for instance with quads (left), triangles that are "slashed" quads (middle), or isosceles/equilateral triangles (right).

  35. Added "linear lofting" to create meshes spanning from one curve (blue/bottom) to the next (red/top). This can be done for instance with quads (left), triangles that are "slashed" quads (middle), or isosceles/equilateral triangles (right).

    #julialang #Makie

  36. Added "linear lofting" to create meshes spanning from one curve (blue/bottom) to the next (red/top). This can be done for instance with quads (left), triangles that are "slashed" quads (middle), or isosceles/equilateral triangles (right).

    #julialang #Makie

  37. Mesh smoothing is useful for obtaining high-quality mesh representations. However each smoothing technique has its own pros/cons. Here Laplacian and HC-smoothing are compared. Laplacian smoothing (each points moves to average of neighbours) can be too aggressive and lead to local inflation/shrinkage, HC-smoothing aims to avoid excessive shape changes (pushes back to original a bit) and may converge on a stable shape.

    See also: doi.org/10.1111/1467-8659.0033

    #julialang #Makie

  38. Mesh smoothing is useful for obtaining high-quality mesh representations. However each smoothing technique has its own pros/cons. Here Laplacian and HC-smoothing are compared. Laplacian smoothing (each points moves to average of neighbours) can be too aggressive and lead to local inflation/shrinkage, HC-smoothing aims to avoid excessive shape changes (pushes back to original a bit) and may converge on a stable shape.

    See also: doi.org/10.1111/1467-8659.00334

  39. Mesh smoothing is useful for obtaining high-quality mesh representations. However each smoothing technique has its own pros/cons. Here Laplacian and HC-smoothing are compared. Laplacian smoothing (each points moves to average of neighbours) can be too aggressive and lead to local inflation/shrinkage, HC-smoothing aims to avoid excessive shape changes (pushes back to original a bit) and may converge on a stable shape.

    See also: doi.org/10.1111/1467-8659.0033

    #julialang #Makie

  40. Mesh smoothing is useful for obtaining high-quality mesh representations. However each smoothing technique has its own pros/cons. Here Laplacian and HC-smoothing are compared. Laplacian smoothing (each points moves to average of neighbours) can be too aggressive and lead to local inflation/shrinkage, HC-smoothing aims to avoid excessive shape changes (pushes back to original a bit) and may converge on a stable shape.

    See also: doi.org/10.1111/1467-8659.0033

    #julialang #Makie

  41. STL files give each triangle their own coordinates set. So none of the triangles actually share nodes. So step one, after importing such a mesh, is to merge the nodes. This animation shows vertex normal based "inflation", the left is unmerged, the right is merged.

    #Makie #julialang

  42. STL files give each triangle their own coordinates set. So none of the triangles actually share nodes. So step one, after importing such a mesh, is to merge the nodes. This animation shows vertex normal based "inflation", the left is unmerged, the right is merged.

  43. STL files give each triangle their own coordinates set. So none of the triangles actually share nodes. So step one, after importing such a mesh, is to merge the nodes. This animation shows vertex normal based "inflation", the left is unmerged, the right is merged.

    #Makie #julialang

  44. STL files give each triangle their own coordinates set. So none of the triangles actually share nodes. So step one, after importing such a mesh, is to merge the nodes. This animation shows vertex normal based "inflation", the left is unmerged, the right is merged.

    #Makie #julialang

  45. STL files give each triangle their own coordinates set. So none of the triangles actually share nodes. So step one, after importing such a mesh, is to merge the nodes. This animation shows vertex normal based "inflation", the left is unmerged, the right is merged.

    #Makie #julialang