#madewithcogito — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #madewithcogito, aggregated by home.social.
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The instant I saw getting GenAI PRs on COGITO, I've moved the whole thing to Codeberg (which instantly stopped this).
I know that's not feasable for Godot, so this is pretty much the next best thing.GitHub cloutchasing is wreaking havoc on FOSS.
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The instant I saw getting GenAI PRs on COGITO, I've moved the whole thing to Codeberg (which instantly stopped this).
I know that's not feasable for Godot, so this is pretty much the next best thing.GitHub cloutchasing is wreaking havoc on FOSS.
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The instant I saw getting GenAI PRs on COGITO, I've moved the whole thing to Codeberg (which instantly stopped this).
I know that's not feasable for Godot, so this is pretty much the next best thing.GitHub cloutchasing is wreaking havoc on FOSS.
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The instant I saw getting GenAI PRs on COGITO, I've moved the whole thing to Codeberg (which instantly stopped this).
I know that's not feasable for Godot, so this is pretty much the next best thing.GitHub cloutchasing is wreaking havoc on FOSS.
-
The instant I saw getting GenAI PRs on COGITO, I've moved the whole thing to Codeberg (which instantly stopped this).
I know that's not feasable for Godot, so this is pretty much the next best thing.GitHub cloutchasing is wreaking havoc on FOSS.
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Introducing the Cogito Community Space:
- No GenAI, ads or tracking
- Hosted in Switzerland.
- Public posts, private posts, DMsNow open to join, give it a go!
The COGITO Community Space is part of the Treshold Anomaly community platform, which I own. So again, no corpo BS.
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Introducing the Cogito Community Space:
- No GenAI, ads or tracking
- Hosted in Switzerland.
- Public posts, private posts, DMsNow open to join, give it a go!
The COGITO Community Space is part of the Treshold Anomaly community platform, which I own. So again, no corpo BS.
-
Introducing the Cogito Community Space:
- No GenAI, ads or tracking
- Hosted in Switzerland.
- Public posts, private posts, DMsNow open to join, give it a go!
The COGITO Community Space is part of the Treshold Anomaly community platform, which I own. So again, no corpo BS.
-
Introducing the Cogito Community Space:
- No GenAI, ads or tracking
- Hosted in Switzerland.
- Public posts, private posts, DMsNow open to join, give it a go!
The COGITO Community Space is part of the Treshold Anomaly community platform, which I own. So again, no corpo BS.
-
Introducing the Cogito Community Space:
- No GenAI, ads or tracking
- Hosted in Switzerland.
- Public posts, private posts, DMsNow open to join, give it a go!
The COGITO Community Space is part of the Treshold Anomaly community platform, which I own. So again, no corpo BS.
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Forget doors - how many #gamedevs does it take to change a lightbulb?
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Forget doors - how many #gamedevs does it take to change a lightbulb?
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Forget doors - how many #gamedevs does it take to change a lightbulb?
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Forget doors - how many #gamedevs does it take to change a lightbulb?
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Forget doors - how many #gamedevs does it take to change a lightbulb?
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Happy to announce that COGITO - our Godot 4 first person template is now updated to 1.1.5 !
This update brings lots of polishes, bug fixes and some features like the spatial prompt UI, extended interactions and full localization.
Godot Asset Store beta (please leave a positive review 😇 ): https://store-beta.godotengine.org/asset/philip-drobar/cogito/
Godot Asset Library: https://godotengine.org/asset-library/asset/2536
Codeberg (NEW): https://codeberg.org/Phazorknight/Cogito/releases/tag/v1.1.5#Godot #MadeWithGodot #GodotEngine #MadeWithCogito #Cogito #GameDev
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Happy to announce that COGITO - our Godot 4 first person template is now updated to 1.1.5 !
This update brings lots of polishes, bug fixes and some features like the spatial prompt UI, extended interactions and full localization.
Godot Asset Store beta (please leave a positive review 😇 ): https://store-beta.godotengine.org/asset/philip-drobar/cogito/
Godot Asset Library: https://godotengine.org/asset-library/asset/2536
Codeberg (NEW): https://codeberg.org/Phazorknight/Cogito/releases/tag/v1.1.5#Godot #MadeWithGodot #GodotEngine #MadeWithCogito #Cogito #GameDev
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Happy to announce that COGITO - our Godot 4 first person template is now updated to 1.1.5 !
This update brings lots of polishes, bug fixes and some features like the spatial prompt UI, extended interactions and full localization.
Godot Asset Store beta (please leave a positive review 😇 ): https://store-beta.godotengine.org/asset/philip-drobar/cogito/
Godot Asset Library: https://godotengine.org/asset-library/asset/2536
Codeberg (NEW): https://codeberg.org/Phazorknight/Cogito/releases/tag/v1.1.5#Godot #MadeWithGodot #GodotEngine #MadeWithCogito #Cogito #GameDev
-
Happy to announce that COGITO - our Godot 4 first person template is now updated to 1.1.5 !
This update brings lots of polishes, bug fixes and some features like the spatial prompt UI, extended interactions and full localization.
Godot Asset Store beta (please leave a positive review 😇 ): https://store-beta.godotengine.org/asset/philip-drobar/cogito/
Godot Asset Library: https://godotengine.org/asset-library/asset/2536
Codeberg (NEW): https://codeberg.org/Phazorknight/Cogito/releases/tag/v1.1.5#Godot #MadeWithGodot #GodotEngine #MadeWithCogito #Cogito #GameDev
-
Happy to announce that COGITO - our Godot 4 first person template is now updated to 1.1.5 !
This update brings lots of polishes, bug fixes and some features like the spatial prompt UI, extended interactions and full localization.
Godot Asset Store beta (please leave a positive review 😇 ): https://store-beta.godotengine.org/asset/philip-drobar/cogito/
Godot Asset Library: https://godotengine.org/asset-library/asset/2536
Codeberg (NEW): https://codeberg.org/Phazorknight/Cogito/releases/tag/v1.1.5#Godot #MadeWithGodot #GodotEngine #MadeWithCogito #Cogito #GameDev
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On #COGITO news: I'm working on a new release that bundles recent updates and bugfixes into a new version for asset stores etc. Hoping to get that out before the end of the year.
In the meantime, check out this video showing how to use COGITO for horror games:
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On #COGITO news: I'm working on a new release that bundles recent updates and bugfixes into a new version for asset stores etc. Hoping to get that out before the end of the year.
In the meantime, check out this video showing how to use COGITO for horror games:
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On #COGITO news: I'm working on a new release that bundles recent updates and bugfixes into a new version for asset stores etc. Hoping to get that out before the end of the year.
In the meantime, check out this video showing how to use COGITO for horror games:
-
On #COGITO news: I'm working on a new release that bundles recent updates and bugfixes into a new version for asset stores etc. Hoping to get that out before the end of the year.
In the meantime, check out this video showing how to use COGITO for horror games:
-
On #COGITO news: I'm working on a new release that bundles recent updates and bugfixes into a new version for asset stores etc. Hoping to get that out before the end of the year.
In the meantime, check out this video showing how to use COGITO for horror games:
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Been looking a lot into converting Unreal / Unity assets to Godot. This Unreal one worked quite well out of the box.
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Been looking a lot into converting Unreal / Unity assets to Godot. This Unreal one worked quite well out of the box.
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Been looking a lot into converting Unreal / Unity assets to Godot. This Unreal one worked quite well out of the box.
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Been looking a lot into converting Unreal / Unity assets to Godot. This Unreal one worked quite well out of the box.
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Been looking a lot into converting Unreal / Unity assets to Godot. This Unreal one worked quite well out of the box.
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ON THE WAY - a PSX style horror game is in development by LuMyst Games - and it's using #COGITO and Godot as its framework.
Really cool to see yet another game use COGITO, check out the trailer and wishlist it on Steam!
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ON THE WAY - a PSX style horror game is in development by LuMyst Games - and it's using #COGITO and Godot as its framework.
Really cool to see yet another game use COGITO, check out the trailer and wishlist it on Steam!
-
ON THE WAY - a PSX style horror game is in development by LuMyst Games - and it's using #COGITO and Godot as its framework.
Really cool to see yet another game use COGITO, check out the trailer and wishlist it on Steam!
-
ON THE WAY - a PSX style horror game is in development by LuMyst Games - and it's using #COGITO and Godot as its framework.
Really cool to see yet another game use COGITO, check out the trailer and wishlist it on Steam!
-
ON THE WAY - a PSX style horror game is in development by LuMyst Games - and it's using #COGITO and Godot as its framework.
Really cool to see yet another game use COGITO, check out the trailer and wishlist it on Steam!
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The #COGITO contributors always amaze me. Here's someone doing an early test of implementing a third person camera to switch to.
Clearly very early, but amazing to see what's possible.I'm very busy with GRIDHACK this month, but hope to get back to give COGITO a bit more love in October.
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The #COGITO contributors always amaze me. Here's someone doing an early test of implementing a third person camera to switch to.
Clearly very early, but amazing to see what's possible.I'm very busy with GRIDHACK this month, but hope to get back to give COGITO a bit more love in October.
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The #COGITO contributors always amaze me. Here's someone doing an early test of implementing a third person camera to switch to.
Clearly very early, but amazing to see what's possible.I'm very busy with GRIDHACK this month, but hope to get back to give COGITO a bit more love in October.
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The #COGITO contributors always amaze me. Here's someone doing an early test of implementing a third person camera to switch to.
Clearly very early, but amazing to see what's possible.I'm very busy with GRIDHACK this month, but hope to get back to give COGITO a bit more love in October.
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The #COGITO contributors always amaze me. Here's someone doing an early test of implementing a third person camera to switch to.
Clearly very early, but amazing to see what's possible.I'm very busy with GRIDHACK this month, but hope to get back to give COGITO a bit more love in October.