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#lwjgl3 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #lwjgl3, aggregated by home.social.

  1. i have pushed another significant accessibility feature for #TribalTrouble game.

    I added UI scaling so the entire GUI can be magnified as well as providing default scaling to match classic 1280x1024 scaling on larger displays. No more tiny UI on your 4K monitor without having to choose a low-res display mode!

    Fonts are also now rendered at double scale so they aren't as blurry when scaled up.

    github.com/bondolo/tribaltroub

    I think key remapping and controller support is next…

    #a11y #java #lwjGL3

  2. For the last two months I have been modernizing the classic RTS game Tribal Trouble to learn 3D graphics. I've written shaders, debugged frustum calculations, upgraded a lot of code from Java 1.4 to #Java 25, LWJGL2 to #LWJGL3 #OpenGL 1.1 to 4.1

    The results look marvelous with identical gameplay to the beloved original game.

    github.com/bondolo/tribaltroub