#lunaabyss — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #lunaabyss, aggregated by home.social.
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🎮 #LunaAbyss Adrift Edition już jutro zadebiutuje na PlayStation 5. Fizyczne wydanie gry od Kwalee poza podstawową wersją produkcji zawiera również miniartbook oraz cyfrową ścieżkę dźwiękową.
https://cat5.pl/luna-abyss-adrift-edition-juz-jutro-trafi-na-playstation-5/
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🎮 #LunaAbyss Adrift Edition już jutro zadebiutuje na PlayStation 5. Fizyczne wydanie gry od Kwalee poza podstawową wersją produkcji zawiera również miniartbook oraz cyfrową ścieżkę dźwiękową.
https://cat5.pl/luna-abyss-adrift-edition-juz-jutro-trafi-na-playstation-5/
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🎮 #LunaAbyss Adrift Edition już jutro zadebiutuje na PlayStation 5. Fizyczne wydanie gry od Kwalee poza podstawową wersją produkcji zawiera również miniartbook oraz cyfrową ścieżkę dźwiękową.
https://cat5.pl/luna-abyss-adrift-edition-juz-jutro-trafi-na-playstation-5/
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🎮 #LunaAbyss Adrift Edition już jutro zadebiutuje na PlayStation 5. Fizyczne wydanie gry od Kwalee poza podstawową wersją produkcji zawiera również miniartbook oraz cyfrową ścieżkę dźwiękową.
https://cat5.pl/luna-abyss-adrift-edition-juz-jutro-trafi-na-playstation-5/
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🎮 #LunaAbyss Adrift Edition już jutro zadebiutuje na PlayStation 5. Fizyczne wydanie gry od Kwalee poza podstawową wersją produkcji zawiera również miniartbook oraz cyfrową ścieżkę dźwiękową.
https://cat5.pl/luna-abyss-adrift-edition-juz-jutro-trafi-na-playstation-5/
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What Have I Been Playing Since June 10th?
Today's post will be the beginning of my "What Have I Been Playing Since ___?" Series! As I mentioned in my Blog Update – July 7th, 2026 (or 07/07/2026) post from over a week ago, I have stopped writing video game reviews, with my last review being posted on June 10, 2026 (or 10/06/2026) for Batman Doom (1999: Windows). While I will miss writing video game reviews, I felt it was time to pause writing them because it simply took too much of my free time. Perhaps I will return in the future […]https://doomfan1.wordpress.com/2026/07/24/what-have-i-been-playing-since-june-10th/
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What Have I Been Playing Since June 10th?
Today's post will be the beginning of my "What Have I Been Playing Since ___?" Series! As I mentioned in my Blog Update – July 7th, 2026 (or 07/07/2026) post from over a week ago, I have stopped writing video game reviews, with my last review being posted on June 10, 2026 (or 10/06/2026) for Batman Doom (1999: Windows). While I will miss writing video game reviews, I felt it was time to pause writing them because it simply took too much of my free time. Perhaps I will return in the future […]https://doomfan1.wordpress.com/2026/07/24/what-have-i-been-playing-since-june-10th/
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What Have I Been Playing Since June 10th?
Today's post will be the beginning of my "What Have I Been Playing Since ___?" Series! As I mentioned in my Blog Update – July 7th, 2026 (or 07/07/2026) post from over a week ago, I have stopped writing video game reviews, with my last review being posted on June 10, 2026 (or 10/06/2026) for Batman Doom (1999: Windows). While I will miss writing video game reviews, I felt it was time to pause writing them because it simply took too much of my free time. Perhaps I will return in the future […]https://doomfan1.wordpress.com/2026/07/24/what-have-i-been-playing-since-june-10th/
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What Have I Been Playing Since June 10th?
Today's post will be the beginning of my "What Have I Been Playing Since ___?" Series! As I mentioned in my Blog Update – July 7th, 2026 (or 07/07/2026) post from over a week ago, I have stopped writing video game reviews, with my last review being posted on June 10, 2026 (or 10/06/2026) for Batman Doom (1999: Windows). While I will miss writing video game reviews, I felt it was time to pause writing them because it simply took too much of my free time. Perhaps I will return in the future […]https://doomfan1.wordpress.com/2026/07/24/what-have-i-been-playing-since-june-10th/
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What Have I Been Playing Since June 10th?
Today's post will be the beginning of my "What Have I Been Playing Since ___?" Series! As I mentioned in my Blog Update – July 7th, 2026 (or 07/07/2026) post from over a week ago, I have stopped writing video game reviews, with my last review being posted on June 10, 2026 (or 10/06/2026) for Batman Doom (1999: Windows). While I will miss writing video game reviews, I felt it was time to pause writing them because it simply took too much of my free time. Perhaps I will return in the future […]https://doomfan1.wordpress.com/2026/07/24/what-have-i-been-playing-since-june-10th/
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Getting a double-jump in a videogame is almost always a fantastic moment.
Just got it in #LunaAbyss and I don't know how I ever lived without it.
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Getting a double-jump in a videogame is almost always a fantastic moment.
Just got it in #LunaAbyss and I don't know how I ever lived without it.
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Getting a double-jump in a videogame is almost always a fantastic moment.
Just got it in #LunaAbyss and I don't know how I ever lived without it.
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Getting a double-jump in a videogame is almost always a fantastic moment.
Just got it in #LunaAbyss and I don't know how I ever lived without it.
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Getting a double-jump in a videogame is almost always a fantastic moment.
Just got it in #LunaAbyss and I don't know how I ever lived without it.
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@thornsinnercircle #lunaabyss mi ha ricordato il primo Nier, a luci spente in mezzo ai proiettili e un'atmosfera da sogno febbrile. Anche un Control per quanto riguarda il design dei corridoi cunicoli (ma qui ci si perde meno).
Un gioco strano. Diciamo che ci sono esperienze in cui stazionare e investire tempo come i cozygames, ci sono open world da esplorare con calma in movimento e incubi da cui scappare cercando freneticamente l'uscita senza fermarsi mai come in questo caso (e in super Mario) -
@thornsinnercircle #lunaabyss mi ha ricordato il primo Nier, a luci spente in mezzo ai proiettili e un'atmosfera da sogno febbrile. Anche un Control per quanto riguarda il design dei corridoi cunicoli (ma qui ci si perde meno).
Un gioco strano. Diciamo che ci sono esperienze in cui stazionare e investire tempo come i cozygames, ci sono open world da esplorare con calma in movimento e incubi da cui scappare cercando freneticamente l'uscita senza fermarsi mai come in questo caso (e in super Mario) -
@thornsinnercircle #lunaabyss mi ha ricordato il primo Nier, a luci spente in mezzo ai proiettili e un'atmosfera da sogno febbrile. Anche un Control per quanto riguarda il design dei corridoi cunicoli (ma qui ci si perde meno).
Un gioco strano. Diciamo che ci sono esperienze in cui stazionare e investire tempo come i cozygames, ci sono open world da esplorare con calma in movimento e incubi da cui scappare cercando freneticamente l'uscita senza fermarsi mai come in questo caso (e in super Mario) -
@thornsinnercircle #lunaabyss mi ha ricordato il primo Nier, a luci spente in mezzo ai proiettili e un'atmosfera da sogno febbrile. Anche un Control per quanto riguarda il design dei corridoi cunicoli (ma qui ci si perde meno).
Un gioco strano. Diciamo che ci sono esperienze in cui stazionare e investire tempo come i cozygames, ci sono open world da esplorare con calma in movimento e incubi da cui scappare cercando freneticamente l'uscita senza fermarsi mai come in questo caso (e in super Mario) -
It's Saturday and that can only mean one thing.... #WhatImPlaying
I started #LunaAbyss this morning (yes, I've been awake since 4am). Through the first ninety minutes or so I can see they've cracked the feeling of DOOM x Returnal, although it's much more linear than the latter (which is a good thing for me).
The games also got a real nice visual style. It sort of reminds me of that puzzle game from a few years ago where the entire E3 reveal was basically phallic imagery and weeping cocks...but without any of the phallic imagery or weeping cocks....and ab added layer of #Signalis on top; it's super cool.
I also wrapped up my play through of #007FirstLight at the end of last weekend. Whilst I don't think it maintains it's exceptional start, it's still a really good game and something I'll be keeping an eye on going forward.
I also called time on #ForzaHorizon6. It's another one of those games. It could use a rethink imo, but that's more down to it being a little.....samey than anything else; the core game is still fantastic and it'll keep fans busy for a good long while, I just think the formula is wearing a little thin now.
What about you?
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It's Saturday and that can only mean one thing.... #WhatImPlaying
I started #LunaAbyss this morning (yes, I've been awake since 4am). Through the first ninety minutes or so I can see they've cracked the feeling of DOOM x Returnal, although it's much more linear than the latter (which is a good thing for me).
The games also got a real nice visual style. It sort of reminds me of that puzzle game from a few years ago where the entire E3 reveal was basically phallic imagery and weeping cocks...but without any of the phallic imagery or weeping cocks....and ab added layer of #Signalis on top; it's super cool.
I also wrapped up my play through of #007FirstLight at the end of last weekend. Whilst I don't think it maintains it's exceptional start, it's still a really good game and something I'll be keeping an eye on going forward.
I also called time on #ForzaHorizon6. It's another one of those games. It could use a rethink imo, but that's more down to it being a little.....samey than anything else; the core game is still fantastic and it'll keep fans busy for a good long while, I just think the formula is wearing a little thin now.
What about you?
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It's Saturday and that can only mean one thing.... #WhatImPlaying
I started #LunaAbyss this morning (yes, I've been awake since 4am). Through the first ninety minutes or so I can see they've cracked the feeling of DOOM x Returnal, although it's much more linear than the latter (which is a good thing for me).
The games also got a real nice visual style. It sort of reminds me of that puzzle game from a few years ago where the entire E3 reveal was basically phallic imagery and weeping cocks...but without any of the phallic imagery or weeping cocks....and ab added layer of #Signalis on top; it's super cool.
I also wrapped up my play through of #007FirstLight at the end of last weekend. Whilst I don't think it maintains it's exceptional start, it's still a really good game and something I'll be keeping an eye on going forward.
I also called time on #ForzaHorizon6. It's another one of those games. It could use a rethink imo, but that's more down to it being a little.....samey than anything else; the core game is still fantastic and it'll keep fans busy for a good long while, I just think the formula is wearing a little thin now.
What about you?
-
It's Saturday and that can only mean one thing.... #WhatImPlaying
I started #LunaAbyss this morning (yes, I've been awake since 4am). Through the first ninety minutes or so I can see they've cracked the feeling of DOOM x Returnal, although it's much more linear than the latter (which is a good thing for me).
The games also got a real nice visual style. It sort of reminds me of that puzzle game from a few years ago where the entire E3 reveal was basically phallic imagery and weeping cocks...but without any of the phallic imagery or weeping cocks....and ab added layer of #Signalis on top; it's super cool.
I also wrapped up my play through of #007FirstLight at the end of last weekend. Whilst I don't think it maintains it's exceptional start, it's still a really good game and something I'll be keeping an eye on going forward.
I also called time on #ForzaHorizon6. It's another one of those games. It could use a rethink imo, but that's more down to it being a little.....samey than anything else; the core game is still fantastic and it'll keep fans busy for a good long while, I just think the formula is wearing a little thin now.
What about you?
-
It's Saturday and that can only mean one thing.... #WhatImPlaying
I started #LunaAbyss this morning (yes, I've been awake since 4am). Through the first ninety minutes or so I can see they've cracked the feeling of DOOM x Returnal, although it's much more linear than the latter (which is a good thing for me).
The games also got a real nice visual style. It sort of reminds me of that puzzle game from a few years ago where the entire E3 reveal was basically phallic imagery and weeping cocks...but without any of the phallic imagery or weeping cocks....and ab added layer of #Signalis on top; it's super cool.
I also wrapped up my play through of #007FirstLight at the end of last weekend. Whilst I don't think it maintains it's exceptional start, it's still a really good game and something I'll be keeping an eye on going forward.
I also called time on #ForzaHorizon6. It's another one of those games. It could use a rethink imo, but that's more down to it being a little.....samey than anything else; the core game is still fantastic and it'll keep fans busy for a good long while, I just think the formula is wearing a little thin now.
What about you?
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Shock nel mondo del gaming: Kwalee Labs ha licenziato l’intero team di sviluppo. La decisione drastica è arrivata subito dopo il lancio ufficiale di Luna Abyss, lasciando l’industria sgomenta proprio all'esordio del progetto.
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This is just fucked up!
Kwalee lays off the entire Luna Abyss development team as one of this year's overlooked bullet-hell games falls victim to an overcrowded release schedule
https://www.eurogamer.net/luna-abyss-developer-kwalee-labs-layoffs
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This is just fucked up!
Kwalee lays off the entire Luna Abyss development team as one of this year's overlooked bullet-hell games falls victim to an overcrowded release schedule
https://www.eurogamer.net/luna-abyss-developer-kwalee-labs-layoffs
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This is just fucked up!
Kwalee lays off the entire Luna Abyss development team as one of this year's overlooked bullet-hell games falls victim to an overcrowded release schedule
https://www.eurogamer.net/luna-abyss-developer-kwalee-labs-layoffs
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This is just fucked up!
Kwalee lays off the entire Luna Abyss development team as one of this year's overlooked bullet-hell games falls victim to an overcrowded release schedule
https://www.eurogamer.net/luna-abyss-developer-kwalee-labs-layoffs
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This is just fucked up!
Kwalee lays off the entire Luna Abyss development team as one of this year's overlooked bullet-hell games falls victim to an overcrowded release schedule
https://www.eurogamer.net/luna-abyss-developer-kwalee-labs-layoffs
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RE: https://mastodon.social/@DreamStationcc/116761405972600985
Man, I literally JUST bought this game. I hadn't immediately heard of it.
I wish studios would give games some time to cook before they're like "IT'S A FAILURE! YOU'RE ALL LAID OFF!"
Sometimes word-of-mouth and a slow burn create cult classics.
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RE: https://mastodon.social/@DreamStationcc/116761405972600985
Man, I literally JUST bought this game. I hadn't immediately heard of it.
I wish studios would give games some time to cook before they're like "IT'S A FAILURE! YOU'RE ALL LAID OFF!"
Sometimes word-of-mouth and a slow burn create cult classics.
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RE: https://mastodon.social/@DreamStationcc/116761405972600985
Man, I literally JUST bought this game. I hadn't immediately heard of it.
I wish studios would give games some time to cook before they're like "IT'S A FAILURE! YOU'RE ALL LAID OFF!"
Sometimes word-of-mouth and a slow burn create cult classics.
-
RE: https://mastodon.social/@DreamStationcc/116761405972600985
Man, I literally JUST bought this game. I hadn't immediately heard of it.
I wish studios would give games some time to cook before they're like "IT'S A FAILURE! YOU'RE ALL LAID OFF!"
Sometimes word-of-mouth and a slow burn create cult classics.
-
RE: https://mastodon.social/@DreamStationcc/116761405972600985
Man, I literally JUST bought this game. I hadn't immediately heard of it.
I wish studios would give games some time to cook before they're like "IT'S A FAILURE! YOU'RE ALL LAID OFF!"
Sometimes word-of-mouth and a slow burn create cult classics.
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https://www.europesays.com/uk/1030872/ Maker Of Acclaimed 2026 Game Pass Shooter Is Already Closing #BulletHell #KwaleeLabs #layoffs #LunaAbyss #Technology #UK #UnitedKingdom
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Luna Abyss Developer Team Laid Off Weeks After Launch; Entire Studio Staff Seeking New Opportunities
https://fed.brid.gy/r/https://noisypixel.net/luna-abyss-developer-layoffs-after-launch/
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Weeks After Launching Luna Abyss, Its Entire Development Team at Kwalee Labs Has Been Laid Off
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Weeks After Launching Luna Abyss, Its Entire Development Team at Kwalee Labs Has Been Laid Off
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Weeks After Launching Luna Abyss, Its Entire Development Team at Kwalee Labs Has Been Laid Off
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Weeks After Launching Luna Abyss, Its Entire Development Team at Kwalee Labs Has Been Laid Off
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Weeks After Launching Luna Abyss, Its Entire Development Team at Kwalee Labs Has Been Laid Off
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This Red Lyrium problem is really getting out of control.
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This Red Lyrium problem is really getting out of control.
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This Red Lyrium problem is really getting out of control.
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This Red Lyrium problem is really getting out of control.
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Dal 21 maggio arriva Luna Abyss, FPS narrativo a tinte cosmic horror. Nelle profondità di una luna artificiale, i giocatori affronteranno una missione di espiazione tra proiettili al neon e una spietata critica sociale.
#Giochiindie #Notizievideogiochi #gamingnews #Videogiochi #FPS #lunaabyss
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Thanks to creative shooting and platforming, the horror-infused, bullet hell, sci-fi first-person shooter "Luna Abyss" is an exciting, engaging, and effortlessly fun gun game. Here's the link to my review.
https://paulsemel.com/luna-abyss-review/
🎮🔫👽🌛
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#LunaAbyss #LunaAbyssReview #LunaAbyssGameReview #LunaAbyssVideoGameReview #gaming #games #VideoGames #FirstPersonShooter #BulletHell #ScienceFiction #SciFi #LunaAbyssXbox #LunaAbyssPlayStation #LunaAbyssPC -
Thanks to creative shooting and platforming, the horror-infused, bullet hell, sci-fi first-person shooter "Luna Abyss" is an exciting, engaging, and effortlessly fun gun game. Here's the link to my review.
https://paulsemel.com/luna-abyss-review/
🎮🔫👽🌛
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#LunaAbyss #LunaAbyssReview #LunaAbyssGameReview #LunaAbyssVideoGameReview #gaming #games #VideoGames #FirstPersonShooter #BulletHell #ScienceFiction #SciFi #LunaAbyssXbox #LunaAbyssPlayStation #LunaAbyssPC -
Thanks to creative shooting and platforming, the horror-infused, bullet hell, sci-fi first-person shooter "Luna Abyss" is an exciting, engaging, and effortlessly fun gun game. Here's the link to my review.
https://paulsemel.com/luna-abyss-review/
🎮🔫👽🌛
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#LunaAbyss #LunaAbyssReview #LunaAbyssGameReview #LunaAbyssVideoGameReview #gaming #games #VideoGames #FirstPersonShooter #BulletHell #ScienceFiction #SciFi #LunaAbyssXbox #LunaAbyssPlayStation #LunaAbyssPC -
Thanks to creative shooting and platforming, the horror-infused, bullet hell, sci-fi first-person shooter "Luna Abyss" is an exciting, engaging, and effortlessly fun gun game. Here's the link to my review.
https://paulsemel.com/luna-abyss-review/
🎮🔫👽🌛
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#LunaAbyss #LunaAbyssReview #LunaAbyssGameReview #LunaAbyssVideoGameReview #gaming #games #VideoGames #FirstPersonShooter #BulletHell #ScienceFiction #SciFi #LunaAbyssXbox #LunaAbyssPlayStation #LunaAbyssPC -
Thanks to creative shooting and platforming, the horror-infused, bullet hell, sci-fi first-person shooter "Luna Abyss" is an exciting, engaging, and effortlessly fun gun game. Here's the link to my review.
https://paulsemel.com/luna-abyss-review/
🎮🔫👽🌛
. . . . . . . . . . . . . . . .
#LunaAbyss #LunaAbyssReview #LunaAbyssGameReview #LunaAbyssVideoGameReview #gaming #games #VideoGames #FirstPersonShooter #BulletHell #ScienceFiction #SciFi #LunaAbyssXbox #LunaAbyssPlayStation #LunaAbyssPC -
Luna Abyss Is Here To Launch Us Into A New Bullet-Hell Universe https://aggrogamer.com/article/12780/Launch-Further-Into-The-Action-Now-That-We-Have-Luna-Abyss #VideoGames #LunaAbyss
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Luna Abyss Is Here To Launch Us Into A New Bullet-Hell Universe https://aggrogamer.com/article/12780/Launch-Further-Into-The-Action-Now-That-We-Have-Luna-Abyss #VideoGames #LunaAbyss
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Launch Further Into The Action Now That We Have Luna Abyss https://aggrogamer.com/article/12780/Launch-Further-Into-The-Action-Now-That-We-Have-Luna-Abyss #VideoGames #LunaAbyss