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#lovebyte2025 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #lovebyte2025, aggregated by home.social.

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  1. It's not easy to fit a pleasant vista into precisely 256 text characters, but I did it for "A Pleasant Vista", my entry into the jam-packed Text Graphics Competition at @lovebyteparty 2025!

    #Art #Lovebyte2025 #Demoparty #Demoscene #TextmodeArt #ANSIArt #Textmode #ANSI #MastoArt #FediArt #PixelArt

  2. It's not easy to fit a pleasant vista into precisely 256 text characters, but I did it for "A Pleasant Vista", my entry into the jam-packed Text Graphics Competition at @lovebyteparty 2025!

    #Art #Lovebyte2025 #Demoparty #Demoscene #TextmodeArt #ANSIArt #Textmode #ANSI #MastoArt #FediArt #PixelArt

  3. It's not easy to fit a pleasant vista into precisely 256 text characters, but I did it for "A Pleasant Vista", my entry into the jam-packed Text Graphics Competition at @lovebyteparty 2025!

    #Art #Lovebyte2025 #Demoparty #Demoscene #TextmodeArt #ANSIArt #Textmode #ANSI #MastoArt #FediArt #PixelArt

  4. It's not easy to fit a pleasant vista into precisely 256 text characters, but I did it for "A Pleasant Vista", my entry into the jam-packed Text Graphics Competition at @lovebyteparty 2025!

    #Art #Lovebyte2025 #Demoparty #Demoscene #TextmodeArt #ANSIArt #Textmode #ANSI #MastoArt #FediArt #PixelArt

  5. "Archimedean Echoes" 256 bytes for RISC PC+ / #riscos 3MB+ for #lovebyte2025

    Multilayered "Appolonian Net" with horizontal parallax scrolling, patterns are produced with the HAKMEM 149 algorithm. (All integers)

    #arm #demoscene #riscpc

    Write-up: onirom.fr/wiki/codegolf/archim

  6. "Archimedean Echoes" 256 bytes for RISC PC+ / 3MB+ for

    Multilayered "Appolonian Net" with horizontal parallax scrolling, patterns are produced with the HAKMEM 149 algorithm. (All integers)

    Write-up (with sources): onirom.fr/wiki/codegolf/archim

  7. "Archimedean Echoes" 256 bytes for RISC PC+ / #riscos 3MB+ for #lovebyte2025

    Multilayered "Appolonian Net" with horizontal parallax scrolling, patterns are produced with the HAKMEM 149 algorithm. (All integers)

    #arm #demoscene #riscpc

    Write-up (with sources): onirom.fr/wiki/codegolf/archim

  8. "Archimedean Echoes" 256 bytes for RISC PC+ / #riscos 3MB+ for #lovebyte2025

    Multilayered "Appolonian Net" with horizontal parallax scrolling, patterns are produced with the HAKMEM 149 algorithm. (All integers)

    #arm #demoscene #riscpc

    Write-up: onirom.fr/wiki/codegolf/archim

  9. "Bloom 612" a 256 bytes procedural graphics shown at

    3x additive HAKMEM 149 algorithm (all integers) progressively scaled up which render a blooming 🌺

    Write-up: onirom.fr/wiki/codegolf/bloom_

    Video: youtu.be/YmsTdToc2Tc?feature=s

  10. "Bloom 612" a 256 bytes #Dreamcast procedural graphics shown at #lovebyte2025

    3x additive HAKMEM 149 algorithm (all integers) progressively scaled up which render a blooming 🌺

    #sh4 #demoscene

    Write-up: onirom.fr/wiki/codegolf/bloom_

    Video: youtu.be/YmsTdToc2Tc?feature=s

  11. "Dreamelt" 128 bytes intro shown at

    This uses the HAKMEM 149 algorithm, it draws with a fixed color and has a screen clearing pass that decreases the framebuffer values continually which result in colors cycling along frames.

    Dreamelt write-up (with sources): onirom.fr/wiki/codegolf/dreame

    Also released a 64 bytes intro with the same algorithm although it doesn't have the screen clearing pass : onirom.fr/wiki/codegolf/archis

  12. "Dreamelt" 128 bytes #Dreamcast intro shown at #lovebyte2025

    This uses the HAKMEM 149 algorithm, it draws with a fixed color and has a screen clearing pass that decreases the framebuffer values continually which result in colors cycling along frames.

    #sh4 #demoscene

    Dreamelt write-up (with sources): onirom.fr/wiki/codegolf/dreame

    Also released a 64 bytes #acornarchimedes intro with the same algorithm although it doesn't have the screen clearing pass : onirom.fr/wiki/codegolf/archis

  13. "The Cube is A Lie" 256 bytes intro (including 32b program header) for 1985 #AtariST shown at #lovebyte2025

    Demonstration of an iterative way to plot a rotating wireframe cube showing two faces at most without initial data by exploiting the square <> hexagon transition of the HAKMEM 149 algorithm.

    Refined version of the one in previous toot.

    Full write-up: onirom.fr/wiki/codegolf/tcal/

    #demoscene #cube #Motorola68000

  14. "The Cube is A Lie" 256 bytes intro (including 32b program header) for 1985 shown at

    Demonstration of an iterative way to plot a rotating wireframe cube showing two faces at most without initial data by exploiting the square <> hexagon transition of the HAKMEM 149 algorithm.

    Refined version of the one in previous toot.

    Full write-up: onirom.fr/wiki/codegolf/tcal/

  15. "The Cube is A Lie" 256 bytes intro (including 32b program header) for 1985 #AtariST shown at #lovebyte2025

    Demonstration of an iterative way to plot a rotating wireframe cube showing two faces at most without initial data by exploiting the square <> hexagon transition of the HAKMEM 149 algorithm.

    Refined version of the one in previous toot.

    Full write-up: onirom.fr/wiki/codegolf/tcal/

    #demoscene #cube #Motorola68000

  16. Eadem Mutata Resurgo - 128 bytes procedural gfx intro for #riscos / #acornarchimedes shown at #lovebyte2025

    Mode 13 256 colors on 8 MHz ARM.

    96 bytes of algorithm code (24 instructions), rest is for setup.

    Full write-up (with code): onirom.fr/wiki/codegolf/eadem_

    #arm #demoscene

  17. Eadem Mutata Resurgo - 128 bytes procedural gfx intro for / shown at

    Mode 13 256 colors on 8 MHz ARM.

    96 bytes of algorithm code (24 instructions), rest is for setup.

    Full write-up (with code): onirom.fr/wiki/codegolf/eadem_

  18. Eadem Mutata Resurgo - 128 bytes procedural gfx intro for #riscos / #acornarchimedes shown at #lovebyte2025

    Mode 13 256 colors on 8 MHz ARM.

    96 bytes of algorithm code (24 instructions), rest is for setup.

    Full write-up (with code): onirom.fr/wiki/codegolf/eadem_

    #arm #demoscene

  19. Eadem Mutata Resurgo - 128 bytes procedural gfx intro for #riscos / #acornarchimedes shown at #lovebyte2025

    Mode 13 256 colors on 8 MHz ARM.

    96 bytes of algorithm code (24 instructions), rest is for setup.

    Full write-up (with code): onirom.fr/wiki/codegolf/eadem_

    #arm #demoscene