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#liveops — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #liveops, aggregated by home.social.

  1. Mobile gaming is global.
    Player behavior isn’t.

    In 2025 everyone plays daily on mobile, but how players discover games, stay engaged, and spend money still depends heavily on culture.

    🇺🇸🇬🇧 In the West:
    – fast installs
    – many games per week
    – ads and value bundles dominate

    🇯🇵🇰🇷 In the East:
    – fewer games
    – deeper loyalty
    – story, events, characters and exclusivity matter

    For indie developers, this is not trivia.
    It’s the difference between churn and longevity.

    I wrote a long-form, data-driven (and opinionated) analysis on how culture shapes mobile gaming in the US, UK, Japan, and South Korea — from discovery to monetization, from influencers to IP collaborations.

    👉 https://wardrome.com/global-mobile-gaming-trends-2025-east-meets-west-in-play-and-pay/

    #MobileGaming #IndieDev #GameDesign #GameMarketing #LiveOps #F2P #Wardrome
  2. Mobile gaming is global.
    Player behavior isn’t.

    In 2025 everyone plays daily on mobile, but how players discover games, stay engaged, and spend money still depends heavily on culture.

    🇺🇸🇬🇧 In the West:
    – fast installs
    – many games per week
    – ads and value bundles dominate

    🇯🇵🇰🇷 In the East:
    – fewer games
    – deeper loyalty
    – story, events, characters and exclusivity matter

    For indie developers, this is not trivia.
    It’s the difference between churn and longevity.

    I wrote a long-form, data-driven (and opinionated) analysis on how culture shapes mobile gaming in the US, UK, Japan, and South Korea — from discovery to monetization, from influencers to IP collaborations.

    👉 https://wardrome.com/global-mobile-gaming-trends-2025-east-meets-west-in-play-and-pay/

    #MobileGaming #IndieDev #GameDesign #GameMarketing #LiveOps #F2P #Wardrome
  3. Copying events from other trending games? Merge-2 Meta Trends

    Events are growth engine. Merge Mansion went from declining revenue to an all-time high by doubling down on #LiveOps

    #gamedesign #mobilegames #gamedevelopment #gamedeveloper #mobilegaming #gamedev

    businessofgames.icartic.com/p/

  4. Business of Games: 💰Highest earning games and 🎯 most downloaded games of Aug 2024

    😏 Squad Busters dropped to 100th place under top grossing (WW) with $1,027,068.

    businessofgames.icartic.com/p/

    #gamingindustry #gamedesign #liveops #mobilemarketing #mobilegames

  5. Glimmer of hope: Live Ops responded about my application. Accepted, but in limbo until summer. #Hope #LiveOps #WaitingGame

  6. @ZwodahS Mhhh, I think that in this case, the most important thing when you're doing #Game #Balancing as part of #LiveOps post-playtests/release, and such a type of META has been discovered, it should be considered ?... So, keeping it as a possibility rather than killing it at the root.

    This is obviously only viable if the #strategy is not game breaker (e.g. infinite loop engine), where it miiiight need a redesign. Player reaction wise, it's key to consider why people enjoy #gaming sessions.

  7. @ZwodahS Mhhh, I think that in this case, the most important thing when you're doing #Game #Balancing as part of #LiveOps post-playtests/release, and such a type of META has been discovered, it should be considered ?... So, keeping it as a possibility rather than killing it at the root.

    This is obviously only viable if the #strategy is not game breaker (e.g. infinite loop engine), where it miiiight need a redesign. Player reaction wise, it's key to consider why people enjoy #gaming sessions.

  8. Hello everyone, RwbyMoon here, but you can just call me Benjamin ! I'm a Content Designer with a strong taste for #LiveOps and I'm from fabulous France ! So yeah, #Excel #Spreadsheets is my thing, though I like more and more #SQL #Data!

    I love doing #GameDesign #Theory before going to practical prototyping, all of my core projects which you can see in my #Portfolio in my bio !

    I come from the world of #RTS and #MOBA #Games and love #4X so much that I recently modded #Civ6 !

    #Introduction

  9. Hello everyone, RwbyMoon here, but you can just call me Benjamin ! I'm a Content Designer with a strong taste for #LiveOps and I'm from fabulous France ! So yeah, #Excel #Spreadsheets is my thing, though I like more and more #SQL #Data!

    I love doing #GameDesign #Theory before going to practical prototyping, all of my core projects which you can see in my #Portfolio in my bio !

    I come from the world of #RTS and #MOBA #Games and love #4X so much that I recently modded #Civ6 !

    #Introduction