#liveops — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #liveops, aggregated by home.social.
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Mobile gaming is global.
Player behavior isn’t.
In 2025 everyone plays daily on mobile, but how players discover games, stay engaged, and spend money still depends heavily on culture.
🇺🇸🇬🇧 In the West:
– fast installs
– many games per week
– ads and value bundles dominate
🇯🇵🇰🇷 In the East:
– fewer games
– deeper loyalty
– story, events, characters and exclusivity matter
For indie developers, this is not trivia.
It’s the difference between churn and longevity.
I wrote a long-form, data-driven (and opinionated) analysis on how culture shapes mobile gaming in the US, UK, Japan, and South Korea — from discovery to monetization, from influencers to IP collaborations.
👉 https://wardrome.com/global-mobile-gaming-trends-2025-east-meets-west-in-play-and-pay/
#MobileGaming #IndieDev #GameDesign #GameMarketing #LiveOps #F2P #Wardrome -
Mobile gaming is global.
Player behavior isn’t.
In 2025 everyone plays daily on mobile, but how players discover games, stay engaged, and spend money still depends heavily on culture.
🇺🇸🇬🇧 In the West:
– fast installs
– many games per week
– ads and value bundles dominate
🇯🇵🇰🇷 In the East:
– fewer games
– deeper loyalty
– story, events, characters and exclusivity matter
For indie developers, this is not trivia.
It’s the difference between churn and longevity.
I wrote a long-form, data-driven (and opinionated) analysis on how culture shapes mobile gaming in the US, UK, Japan, and South Korea — from discovery to monetization, from influencers to IP collaborations.
👉 https://wardrome.com/global-mobile-gaming-trends-2025-east-meets-west-in-play-and-pay/
#MobileGaming #IndieDev #GameDesign #GameMarketing #LiveOps #F2P #Wardrome -
Squad Busters’ one-year mark isn’t just a celebration, it’s a reset.
trending games live ops breakdown.
Monetization isn’t hard for squad buster. Retention is
https://businessofgames.icartic.com/p/squad-busters-one-year-mark-isnt
#GameEconomy #SquadBusters #Supercell #F2P #MobileGaming #GameMeta #GameDesign #LiveOps #FreeToPlay #GameDevelopment #RetentionStrategy #MobileGames #BattlePass
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Copying events from other trending games? Merge-2 Meta Trends
Events are growth engine. Merge Mansion went from declining revenue to an all-time high by doubling down on #LiveOps
#gamedesign #mobilegames #gamedevelopment #gamedeveloper #mobilegaming #gamedev
https://businessofgames.icartic.com/p/copying-events-from-other-trending
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⏰ Wake-up Call: Blockchain Gaming Investments Down 31% YoY 📉
2024 has been a challenging year for blockchain gaming investments, with a 31% year-over-year decline signaling a shift in investor confidence.
https://businessofgames.icartic.com/p/wake-up-call-blockchain-gaming-investments
#BlockchainGaming #Web3 #InvestmentTrends #FutureOfGaming #Blockchain #AI #gamingindustry #gamedesign #liveops #mobilemarketing #mobilegames #gamedevelopment #gamedev #videogames #gaming #web3gaming #growth #revenue
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Business of Games: 💰Highest earning games and 🎯 most downloaded games of Aug 2024
😏 Squad Busters dropped to 100th place under top grossing (WW) with $1,027,068.
https://businessofgames.icartic.com/p/business-of-games-highest-earning-fb6
#gamingindustry #gamedesign #liveops #mobilemarketing #mobilegames
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Glimmer of hope: Live Ops responded about my application. Accepted, but in limbo until summer. #Hope #LiveOps #WaitingGame
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@ZwodahS Mhhh, I think that in this case, the most important thing when you're doing #Game #Balancing as part of #LiveOps post-playtests/release, and such a type of META has been discovered, it should be considered ?... So, keeping it as a possibility rather than killing it at the root.
This is obviously only viable if the #strategy is not game breaker (e.g. infinite loop engine), where it miiiight need a redesign. Player reaction wise, it's key to consider why people enjoy #gaming sessions.
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@ZwodahS Mhhh, I think that in this case, the most important thing when you're doing #Game #Balancing as part of #LiveOps post-playtests/release, and such a type of META has been discovered, it should be considered ?... So, keeping it as a possibility rather than killing it at the root.
This is obviously only viable if the #strategy is not game breaker (e.g. infinite loop engine), where it miiiight need a redesign. Player reaction wise, it's key to consider why people enjoy #gaming sessions.
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Hello everyone, RwbyMoon here, but you can just call me Benjamin ! I'm a Content Designer with a strong taste for #LiveOps and I'm from fabulous France ! So yeah, #Excel #Spreadsheets is my thing, though I like more and more #SQL #Data!
I love doing #GameDesign #Theory before going to practical prototyping, all of my core projects which you can see in my #Portfolio in my bio !
I come from the world of #RTS and #MOBA #Games and love #4X so much that I recently modded #Civ6 !
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Hello everyone, RwbyMoon here, but you can just call me Benjamin ! I'm a Content Designer with a strong taste for #LiveOps and I'm from fabulous France ! So yeah, #Excel #Spreadsheets is my thing, though I like more and more #SQL #Data!
I love doing #GameDesign #Theory before going to practical prototyping, all of my core projects which you can see in my #Portfolio in my bio !
I come from the world of #RTS and #MOBA #Games and love #4X so much that I recently modded #Civ6 !