home.social

#libenet — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #libenet, aggregated by home.social.

  1. There has been initial work and massive progress on networked multiplayer since #hnm 0.9.2 release last May!

    A working client/server model, implemented using #libenet, is already available in the 'net' branch of the dev repo.

    Below is a screenshot of a two-player networked game, with two clients and one server hosted on the same machine.

    Work remains to be done to finalize a first version of the protocol, and adapt the game interface, but it's looking good!