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#lens-studio — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #lens-studio, aggregated by home.social.

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  1. Snap Unveils Granular Hand Tracking for AR Experiences

    Snap's Lens Studio now offers precise hand tracking for AR. Developers can control individual finger joints for better games and apps. This starts in 2024.

    #AR #LensStudio #SnapchatAR #HandTracking #AugmentedReality

    newsletter.tf/snap-lens-studio

  2. Snap Unveils Granular Hand Tracking for AR Experiences

    Snap's Lens Studio now offers precise hand tracking for AR. Developers can control individual finger joints for better games and apps. This starts in 2024.

    #AR #LensStudio #SnapchatAR #HandTracking #AugmentedReality

    newsletter.tf/snap-lens-studio

  3. Snap's new AR tools let you control games with exact finger movements, like moving a virtual object with just your thumb tip. This is much more detailed than before.

    #AR #LensStudio #SnapchatAR #HandTracking #AugmentedReality
    newsletter.tf/snap-lens-studio

  4. Snap's new AR tools let you control games with exact finger movements, like moving a virtual object with just your thumb tip. This is much more detailed than before.

    #AR #LensStudio #SnapchatAR #HandTracking #AugmentedReality
    newsletter.tf/snap-lens-studio

  5. Localization Systems Unveiled: Snap's Tools for Global Reach

    Snap's new LocalizationSystem helps AR apps show dates and times in the right language for users worldwide. This means apps work better for everyone.

    #SnapchatAR, #LocalizationSystem, #ARDev, #LensStudio, #GlobalTech

    newsletter.tf/snap-localizatio

  6. Localization Systems Unveiled: Snap's Tools for Global Reach

    Snap's new LocalizationSystem helps AR apps show dates and times in the right language for users worldwide. This means apps work better for everyone.

    #SnapchatAR, #LocalizationSystem, #ARDev, #LensStudio, #GlobalTech

    newsletter.tf/snap-localizatio

  7. Snap's new tools help AR apps show dates and times in the correct language for users around the world. This makes AR experiences easier for everyone to understand.

    #SnapchatAR, #LocalizationSystem, #ARDev, #LensStudio, #GlobalTech
    newsletter.tf/snap-localizatio

  8. Snap's new tools help AR apps show dates and times in the correct language for users around the world. This makes AR experiences easier for everyone to understand.

    #SnapchatAR, #LocalizationSystem, #ARDev, #LensStudio, #GlobalTech
    newsletter.tf/snap-localizatio

  9. FYI: Snap's AI Clips let developers monetize photo-to-video lenses on Snapchat: Snap today launches AI Clips in Lens Studio, a closed-prompt format turning photos into 5-second videos for Lens+ subscribers, with direct developer payouts via Lens+ Payouts. ppc.land/snaps-ai-clips-let-de #Snapchat #AIClips #LensStudio #PhotoToVideo #VideoMarketing

  10. FYI: Snap's AI Clips let developers monetize photo-to-video lenses on Snapchat: Snap today launches AI Clips in Lens Studio, a closed-prompt format turning photos into 5-second videos for Lens+ subscribers, with direct developer payouts via Lens+ Payouts. ppc.land/snaps-ai-clips-let-de #Snapchat #AIClips #LensStudio #PhotoToVideo #VideoMarketing

  11. FYI: Snap's AI Clips let developers monetize photo-to-video lenses on Snapchat: Snap today launches AI Clips in Lens Studio, a closed-prompt format turning photos into 5-second videos for Lens+ subscribers, with direct developer payouts via Lens+ Payouts. ppc.land/snaps-ai-clips-let-de #Snapchat #AIClips #LensStudio #PhotoToVideo #VideoMarketing

  12. ICYMI: Snap's AI Clips let developers monetize photo-to-video lenses on Snapchat: Snap today launches AI Clips in Lens Studio, a closed-prompt format turning photos into 5-second videos for Lens+ subscribers, with direct developer payouts via Lens+ Payouts. ppc.land/snaps-ai-clips-let-de #Snapchat #AILenses #VideoMarketing #LensStudio #SocialMedia

  13. ICYMI: Snap's AI Clips let developers monetize photo-to-video lenses on Snapchat: Snap today launches AI Clips in Lens Studio, a closed-prompt format turning photos into 5-second videos for Lens+ subscribers, with direct developer payouts via Lens+ Payouts. ppc.land/snaps-ai-clips-let-de #Snapchat #AILenses #VideoMarketing #LensStudio #SocialMedia

  14. ICYMI: Snap's AI Clips let developers monetize photo-to-video lenses on Snapchat: Snap today launches AI Clips in Lens Studio, a closed-prompt format turning photos into 5-second videos for Lens+ subscribers, with direct developer payouts via Lens+ Payouts. ppc.land/snaps-ai-clips-let-de #Snapchat #AILenses #VideoMarketing #LensStudio #SocialMedia

  15. ICYMI: Snap's AI Clips let developers monetize photo-to-video lenses on Snapchat: Snap today launches AI Clips in Lens Studio, a closed-prompt format turning photos into 5-second videos for Lens+ subscribers, with direct developer payouts via Lens+ Payouts. ppc.land/snaps-ai-clips-let-de #Snapchat #AILenses #VideoMarketing #LensStudio #SocialMedia

  16. ICYMI: Snap's AI Clips let developers monetize photo-to-video lenses on Snapchat: Snap today launches AI Clips in Lens Studio, a closed-prompt format turning photos into 5-second videos for Lens+ subscribers, with direct developer payouts via Lens+ Payouts. ppc.land/snaps-ai-clips-let-de #Snapchat #AILenses #VideoMarketing #LensStudio #SocialMedia

  17. Snap's AI Clips let developers monetize photo-to-video lenses on Snapchat: Snap today launches AI Clips in Lens Studio, a closed-prompt format turning photos into 5-second videos for Lens+ subscribers, with direct developer payouts via Lens+ Payouts. ppc.land/snaps-ai-clips-let-de #Snap #AIClips #LensStudio #Snapchat #Monetization

  18. Snap's AI Clips let developers monetize photo-to-video lenses on Snapchat: Snap today launches AI Clips in Lens Studio, a closed-prompt format turning photos into 5-second videos for Lens+ subscribers, with direct developer payouts via Lens+ Payouts. ppc.land/snaps-ai-clips-let-de #Snap #AIClips #LensStudio #Snapchat #Monetization

  19. Snap's AI Clips let developers monetize photo-to-video lenses on Snapchat: Snap today launches AI Clips in Lens Studio, a closed-prompt format turning photos into 5-second videos for Lens+ subscribers, with direct developer payouts via Lens+ Payouts. ppc.land/snaps-ai-clips-let-de #Snap #AIClips #LensStudio #Snapchat #Monetization

  20. Snapchat adds new tools for building Bitmoji games

    image via techcrunch.com

    Snap is launching new Lens Studio tools that AR creators and developers can use to build Bitmoji games, the company told TechCrunch exclusively. The company is also releasing a Bitmoji Suite as well as new assets for games.

    https://techcrunch.com/2025/06/03/snapchat-adds-new-tools-for-building-bitmoji-games/

    #ar #bitmoji #creator #lensStudio #snapchat

  21. Snapchat adds new tools for building Bitmoji games

    image via techcrunch.com

    Snap is launching new Lens Studio tools that AR creators and developers can use to build Bitmoji games, the company told TechCrunch exclusively. The company is also releasing a Bitmoji Suite as well as new assets for games.

    https://techcrunch.com/2025/06/03/snapchat-adds-new-tools-for-building-bitmoji-games/

    #ar #bitmoji #creator #lensStudio #snapchat

  22. Snapchat adds new tools for building Bitmoji games

    image via techcrunch.com

    Snap is launching new Lens Studio tools that AR creators and developers can use to build Bitmoji games, the company told TechCrunch exclusively. The company is also releasing a Bitmoji Suite as well as new assets for games.

    https://techcrunch.com/2025/06/03/snapchat-adds-new-tools-for-building-bitmoji-games/

    #ar #bitmoji #creator #lensStudio #snapchat

  23. If you clone a targeted to Snap Inc. and then open it, you might be greeted by an error that can be confusing if you are pretty new to the environment. Here's why, and how you can simply get past that.

    localjoost.github.io/Why-a-fre

  24. If you clone a #LensStudio targeted to Snap Inc. #Spectacles and then open it, you might be greeted by an error that can be confusing if you are pretty new to the environment. Here's why, and how you can simply get past that.

    localjoost.github.io/Why-a-fre

  25. If you clone a #LensStudio targeted to Snap Inc. #Spectacles and then open it, you might be greeted by an error that can be confusing if you are pretty new to the environment. Here's why, and how you can simply get past that.

    localjoost.github.io/Why-a-fre

  26. If you clone a #LensStudio targeted to Snap Inc. #Spectacles and then open it, you might be greeted by an error that can be confusing if you are pretty new to the environment. Here's why, and how you can simply get past that.

    localjoost.github.io/Why-a-fre

  27. If you clone a #LensStudio targeted to Snap Inc. #Spectacles and then open it, you might be greeted by an error that can be confusing if you are pretty new to the environment. Here's why, and how you can simply get past that.

    localjoost.github.io/Why-a-fre

  28. Part 6, The (provisional?) conclusion of my series "#LensStudio for the confused developer" describes how to add (spatial) sounds to a Lens, and learns you how to prevent a too large number of sounds being played simultaneously crashing the app.
    localjoost.github.io/Lens-Stud

  29. Part 6, The (provisional?) conclusion of my series "#LensStudio for the confused #Unity developer" describes how to add (spatial) sounds to a Lens, and learns you how to prevent a too large number of sounds being played simultaneously crashing the app.
    localjoost.github.io/Lens-Stud

  30. Part 6, The (provisional?) conclusion of my series "#LensStudio for the confused #Unity developer" describes how to add (spatial) sounds to a Lens, and learns you how to prevent a too large number of sounds being played simultaneously crashing the app.
    localjoost.github.io/Lens-Stud

  31. Part 6, The (provisional?) conclusion of my series "#LensStudio for the confused #Unity developer" describes how to add (spatial) sounds to a Lens, and learns you how to prevent a too large number of sounds being played simultaneously crashing the app.
    localjoost.github.io/Lens-Stud

  32. Part 6, The (provisional?) conclusion of my series "#LensStudio for the confused #Unity developer" describes how to add (spatial) sounds to a Lens, and learns you how to prevent a too large number of sounds being played simultaneously crashing the app.
    localjoost.github.io/Lens-Stud

  33. In part 5 of my series " for the confused developer" we implement the three actual buttons on the hand menu to re-create the grid, drop cubes on the floor, and move them back to their original position. The last one learns you also how to move and rotate using a lerp without blocking the main thread and keep a smooth display localjoost.github.io/Lens-Stud

  34. In part 5 of my series " #LensStudio for the confused #Unity developer" we implement the three actual buttons on the hand menu to re-create the grid, drop cubes on the floor, and move them back to their original position. The last one learns you also how to move and rotate using a lerp without blocking the main thread and keep a smooth display localjoost.github.io/Lens-Stud

  35. In part 5 of my series " #LensStudio for the confused #Unity developer" we implement the three actual buttons on the hand menu to re-create the grid, drop cubes on the floor, and move them back to their original position. The last one learns you also how to move and rotate using a lerp without blocking the main thread and keep a smooth display localjoost.github.io/Lens-Stud

  36. In part 5 of my series " #LensStudio for the confused #Unity developer" we implement the three actual buttons on the hand menu to re-create the grid, drop cubes on the floor, and move them back to their original position. The last one learns you also how to move and rotate using a lerp without blocking the main thread and keep a smooth display localjoost.github.io/Lens-Stud

  37. In part 5 of my series " #LensStudio for the confused #Unity developer" we implement the three actual buttons on the hand menu to re-create the grid, drop cubes on the floor, and move them back to their original position. The last one learns you also how to move and rotate using a lerp without blocking the main thread and keep a smooth display localjoost.github.io/Lens-Stud

  38. In part 4 of my series "#LensStudio for the confused developer" I show how you can implement a /#MRTK style 'hand menu' in your Lens, allow you to control various aspects it localjoost.github.io/Lens-Stud

  39. In part 4 of my series "#LensStudio for the confused #Unity developer" I show how you can implement a #HoloLens/#MRTK style 'hand menu' in your Lens, allow you to control various aspects it localjoost.github.io/Lens-Stud

  40. In part 4 of my series "#LensStudio for the confused #Unity developer" I show how you can implement a #HoloLens/#MRTK style 'hand menu' in your Lens, allow you to control various aspects it localjoost.github.io/Lens-Stud

  41. In part 4 of my series "#LensStudio for the confused #Unity developer" I show how you can implement a #HoloLens/#MRTK style 'hand menu' in your Lens, allow you to control various aspects it localjoost.github.io/Lens-Stud

  42. In part 4 of my series "#LensStudio for the confused #Unity developer" I show how you can implement a #HoloLens/#MRTK style 'hand menu' in your Lens, allow you to control various aspects it localjoost.github.io/Lens-Stud

  43. In part 3 of my series for the confused developer", I show code to smash cubes with your hands, and also explain how you can make them bounce off the spatial map (and thus real objects). Includes occlusion as well.

    localjoost.github.io/Lens-Stud

  44. In part 3 of my series #LensStudio for the confused #Unity developer", I show code to smash cubes with your hands, and also explain how you can make them bounce off the spatial map (and thus real objects). Includes occlusion as well.

    localjoost.github.io/Lens-Stud

  45. In part 3 of my series #LensStudio for the confused #Unity developer", I show code to smash cubes with your hands, and also explain how you can make them bounce off the spatial map (and thus real objects). Includes occlusion as well.

    localjoost.github.io/Lens-Stud

  46. In part 3 of my series #LensStudio for the confused #Unity developer", I show code to smash cubes with your hands, and also explain how you can make them bounce off the spatial map (and thus real objects). Includes occlusion as well.

    localjoost.github.io/Lens-Stud

  47. In part 3 of my series #LensStudio for the confused #Unity developer", I show code to smash cubes with your hands, and also explain how you can make them bounce off the spatial map (and thus real objects). Includes occlusion as well.

    localjoost.github.io/Lens-Stud

  48. In part 2 of my series "#LensStudio for the confused developer", I explain how to set up a project, how to create a prefab equivalent, how to write a Behaviour equivalent, and show things like getting a reference to the main camera, vector math, and more.

    localjoost.github.io/Lens-Stud

  49. In part 2 of my series "#LensStudio for the confused #Unity developer", I explain how to set up a project, how to create a prefab equivalent, how to write a Behaviour equivalent, and show things like getting a reference to the main camera, vector math, and more.

    localjoost.github.io/Lens-Stud

  50. In part 2 of my series "#LensStudio for the confused #Unity developer", I explain how to set up a project, how to create a prefab equivalent, how to write a Behaviour equivalent, and show things like getting a reference to the main camera, vector math, and more.

    localjoost.github.io/Lens-Stud

  51. In part 2 of my series "#LensStudio for the confused #Unity developer", I explain how to set up a project, how to create a prefab equivalent, how to write a Behaviour equivalent, and show things like getting a reference to the main camera, vector math, and more.

    localjoost.github.io/Lens-Stud

  52. In part 2 of my series "#LensStudio for the confused #Unity developer", I explain how to set up a project, how to create a prefab equivalent, how to write a Behaviour equivalent, and show things like getting a reference to the main camera, vector math, and more.

    localjoost.github.io/Lens-Stud

  53. If it's worth doing something, it's worth overdoing. My second blog for today, explaining the basics of Snap Inc.'s to develop for 2024 - to the confused Unity developer, aka myself about 4 weeks ago.
    localjoost.github.io/Starting-

  54. If it's worth doing something, it's worth overdoing. My second blog for today, explaining the basics of Snap Inc.'s #LensStudio to develop for #Spectacles 2024 - to the confused Unity developer, aka myself about 4 weeks ago.
    localjoost.github.io/Starting-

  55. If it's worth doing something, it's worth overdoing. My second blog for today, explaining the basics of Snap Inc.'s #LensStudio to develop for #Spectacles 2024 - to the confused Unity developer, aka myself about 4 weeks ago.
    localjoost.github.io/Starting-