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  1. A Look Back at Amazing Spider-Man #363 (1992)

    Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

    Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Spider-Man fans and comic book collectors! Today we go back to the mid-1990s to examine a small part of the Marvel Comics shared universe through a tale of the Amazing Spider-Man monthly series.

    Issue #362 was a compelling read on its own. The creators had the difficult tasks of having Spider-Man and Venom in conflict once again, have the two stop fighting each other and then agree to join forces together to go up against Carnage who was simply too dangerous to be left free. Having read a lot of comic books showing Spider-Man and Venom in conflict with each other, to see them become partners was really alienating.

    With those details laid down, here is a look back at Amazing Spider-Man #363, published in 1992 by Marvel Comics with a story written by David Michelinie and drawn by Mark Bagley.

    The cover.

    Early story

    The story begins inside the office of Daily Bugle publisher J. Jonah Jameson and Carnage has him cornered. The symbiote-wearing murderer does not give a damn about Jameson’s importance in the city and he throws him across the room to hurt him a lot. Suddenly, editor-in-chief Robbie Robertson enters the office with an assistant and Carnage notices them.

    Elsewhere in New York, Spider-Man and Venom (both previously encountered Carnage after arriving in the city) swing their way through the city towards the Daily Bugle. While traveling, Spider-Man finds it very odd that he has partnered with his mortal enemy to go after the sociopathic murderer Carnage who does not even have the twisted conscience of Venom.

    As Spider-Man mentions the need to call the Avengers for assistance, Venom rejects it and reminds him of the freedom promised to him when the mission against Carnage is over. Privately, Spider-Man begins to regret the arrangement with his mortal enemy.

    The two arrived at J. Jonah Jameson’s office only to discover they are too late. Robbie Robertson tells them that the monster – Carnage – took Jameson with him going somewhere south and it wanted a large group of people to witness something…

    Quality

    Spider-Man with Venom during this part of the final conflict with Carnage.

    To be clear, this comic book marks the end of the 3-part storyline that started with issue #361 (Carnage’s deadly debut). Similar to the previous issue, David Michelinie carefully set up scenes to build-up not only the tension for the inevitable final conflict with Carnage, but also to emphasize the moral and legal complications of Spider-Man’s team-up with Venom (who has been convicted by the justice system). That said, there was this very notable moment in which law enforcers wanted to apprehend Venom but Spider-Man intervened by taking responsibility on his behalf and pointed to Carnage as the greater danger to society.

    Carnage in this comic book is really unhinged, obsessed with death and has no morals whatsoever. He has Jameson as his hostage and does not care about the lives of those who got in his way. In his insane mind, having a great audience for his bloody plan was a priority here and he shamelessly tries to connect with members of audience who share his cold-blooded ways. The insanity and unrelenting violence of Carnage are heavily emphasized here which only added to the tension of the final conflict.

    The final conflict here is very action-packed and intense. Visually, this is one of the finest works of Mark Bagley in 1992 and he really delivered the spectacle big-time here. Not only that, Bagley brought Michelinie’s script to life which made the personal encounters between Spider-Man, Venom and Carnage very lively to see.   

    Conclusion

    J. Jonah Jameson is completely helpless in the presence of Carnage.

    Amazing Spider-Man #363 (1992) is undoubtedly a powerful conclusion to the 3-part storyline that started in issue #361. Carnage’s personality and unrelenting violence has been clearly defined here and he easily eclipsed Venom when it comes to being evil and murderous as a super villain. Spider-Man here is desperate to stop Carnage and yet he maintained his sanity to focus on the mission while ensuring the protection of civilians and doing some restraint on his enemy-turned-partner Venom (who has violent impulses). The build-up is powerful and the same can be said about the pay-off. While the conclusion is expected, this comic book raises questions about Spider-Man’s honor and what he morally lost when he became so desperate he made very risky and very questionable decisions along the way.

    Overall, Amazing Spider-Man #363 (1992) is highly recommended!

    +++++

    Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @CarloCarrascoPH as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

    #1990s #alienCostume #AmazingSpiderMan #America #amusement #Carnage #ChatGPT #CletusKasady #comic #comicBook #ComicBookReview #comicReview #comics #comicsBlog #comicsReview #conspiracy #crossover #DavidMichelinie #EddieBrock #entertainment #entertainmentBlog #Facebook #FantasticFour #fun #Google #GoogleSearch #illustratedLiterature #Instagram #JJonahJameson #JohnnyStorm #literature #MarkBagley #Marvel #MarvelComics #MaryJane #MrFantastic #NewYork #NewYorkCity #NewYorkCityNYC #nostalgia #PeterParker #ReedRichards #retroReview #Retrospective #review #Reviews #sciFi #scienceFiction #socialMedia #SpiderMan #superhero #symbiote #The1990s #Tumblr #UnitedStates #Venom #WordPress #WordPressCom
  2. A Look Back at Amazing Spider-Man #362 (1992)

    Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

    Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Spider-Man fans and comic book collectors! Today we go back to the mid-1990s to examine a small part of the Marvel Comics shared universe through a tale of the Amazing Spider-Man monthly series.

    Following his first-ever encounter and battle with Carnage, Spider-Man realized that he alone cannot stop the sadistic, symbiote-wearing murderer. Worse, Carnage is on the loose in New York City and as time passes, civilians can easily get killed by him. As such, Peter Parker got very desperate and has decided to let his deadliest enemy get loose.

    With those details laid down, here is a look back at Amazing Spider-Man #362, published in 1992 by Marvel Comics with a story written by David Michelinie and drawn by Mark Bagley.

    The cover.

    Early story

    The story begins with Spider-Man and Johnny Storm of the Fantastic Four are riding a highly advanced team vehicle heading to the deserted Caribbean island where Eddie Brock/Venom is located. Spider-Man knows he is taking a lot of risk to meet Venom knowing that the murderer stalked him and came close to killing him before. Knowing that Carnage can easily kill civilians in New York City anytime, Spider-Man made it clear to Johnny that he needs to get Venom back to stop Carnage.

    Sometime after arriving on the island, Johnny and Spider-Man (armed with the Fantastic Four’s sonic rifle) meet with Eddie Brock on the beach. Peter Parker quickly reveals his face to him and attempts to start a conversation. After overcoming the surprise of seeing Spider-Man alive, Eddie quickly turns into Venom and leaps towards Spider-Man for an attack. The webslinger quickly used the sonic rifle at him while Johnny turns into his fiery form. Venom overcomes the pain of the sonic blast, smashes the sonic rifle, and starts hitting Spider-Man hard…

    Quality

    Carnage is unrelenting with his acts of violence.

    This comic book tells parallel tales focused on Spider-Man and Venom, and Carnage. The meat of the story is about the desperate webslinger reaching out to his deadliest foe even though it means putting himself in great danger once again. David Michelinie is excellent in the dramatic portrayal of Spider-Man who has literally been pushed to the edge by Carnage and having no choice but to make a decision his own wife (who had a traumatizing first encounter with Venom sometime prior) disapproves of.

    In issue #361, Peter Parker was technically a detective who worked on the trail of violence left behind by Carnage. Everything changed for the worse for Spider-Man during his violent first encounter with Carnage and he witnessed how unrelenting the murderer really is. The bloody “Carnage rules” message left behind had impact on his conscience.

    That said, Spider-Man’s transformation into a desperate hero is very believable here thanks to David Michelinie’s strong writing.

    Along the way, the rivalry between Spider-Man and Venom turned intense very quickly. It was during this encounter where you will feel the pressure intensify on Peter as he has to somehow convince Venom to stop being violent and join him to go after Carnage (note: Eddie Brock and Cletus Kasady shared a prison cell previously). Of course, Venom has the undying obsession of killing Spider-Man and he has no reason to believe him. Venom also has his own distorted belief about innocence. The rematch between the two – with Johnny Storm on the side – is the very meat of the story and it is engaging to read.

    Carnage is here as well and the creators showed exactly what Spider-Man feared would happen.

    Conclusion

    The encounter between Spider-Man and Venom with Johnny Storm on the side.

    There is a lot to like in Amazing Spider-Man #362 (1992). It has a lot of action drawn by Mark Bagley, has suspense in the right moments and the story itself is very engaging to read. The very heart of the story is the encounter between Spider-Man and Venom on the deserted island due to the high stakes involved plus the tension from the past returned in lively fashion. Spider-Man is desperate and he really pays a huge price for making a decision that his own wife disapproves of. Ultimately, New York City has Carnage as its newest crisis and what happened here blurred away the boundary that separates good from evil.

    Overall, Amazing Spider-Man #362 (1992) is recommended.

    +++++

    Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @CarloCarrascoPH as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

    #1990s #alienCostume #AmazingSpiderMan #America #amusement #Carnage #ChatGPT #CletusKasady #comic #comicBook #ComicBookReview #comicReview #comics #comicsBlog #comicsReview #conspiracy #crossover #DavidMichelinie #EddieBrock #entertainment #entertainmentBlog #Facebook #FantasticFour #fun #Google #GoogleSearch #illustratedLiterature #Instagram #JohnnyStorm #literature #MarkBagley #Marvel #MarvelComics #MaryJane #NewYork #NewYorkCity #NewYorkCityNYC #nostalgia #PeterParker #retroReview #Retrospective #review #Reviews #sciFi #scienceFiction #socialMedia #SpiderMan #superhero #symbiote #The1990s #Tumblr #UnitedStates #Venom #WordPress #WordPressCom
  3. Fantastic 4 Flame On with Scott Niswander (NerdSync, It’s (Probably) Not Aliens)

    

    Picture this: it’s the early 2000s, the first Fantastic Four film is about to hit theaters, and someone at a video game developer says, “You know what would be the perfect way to capitalize on this intellectual property? A side-scrolling action game on the Game Boy Advance where Reed Richards appears to have been replaced by his less scientifically-inclined brother in law (close enough, give me this one) and the Thing is made entirely of texture-mapping nightmares.” Congratulations, you’ve just invented Fantastic Four Flame On! It’s a game that managed to take four of Marvel’s most iconic heroes and somehow make them feel more constipated than a chemistry lecture taught underwater.

    Joining us this week is the absolutely phenomenal Scott Niswander from NerdSync (the man who can explain the entire Marvel mythos while simultaneously making you question why the Human Torch doesn’t just solve every problem by setting it on fire) and It’s (Probably) Not Aliens (where not even Sue Storm’s force fields could save Ancient Aliens from the debunking). Together we’ll navigate a game so baffling in its design choices that you’ll start wondering if the developers were actually aliens trying to understand human entertainment and coming up just slightly short of the mark.

    Will our heroes discover that the Game Boy Advance’s technical limitations somehow made this game better than it had any right to be? Can Scott explain why this game exists in a way that doesn’t make all of our brains feel like Alicia Masters trying to sculpt in the dark? And most importantly, does “Flame On” actually let you catch things on fire in any meaningful way, or is it just an elaborate metaphor for combusting under pressure? Strap yourself in for an episode more chaotic than trying to explain Fox’s Fantastic Four continuity to anyone born after 2010.

    Learn such things as:

    • How do you make the Human Torch work in a side-scroller without just turning it into a horizontal beam-spam simulator?
    • Did Fox’s movie curse extend all the way down to the humble Game Boy Advance?
    • How did Johnny Storm have time to do all this stuff considering the timeline of the movie?
    • And so much more!

    You can find Scott at The NerdSync YouTube channel, on Twitter @NerdSync or on the NerdSync Patreon page. Also check out  It’s (Probably) Not Aliens to hear Scott and Tristan Johnson debunk Ancient Aliens.

    If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.

    If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.

    Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.

    You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads ,@playcomics on YouTube, or the Play Comics website.

    If you want to hear Chris talk with Karrington Martin about the lessons we learned from children’s media and how crazy it is that we’re supposed to just forget about that now that we’re adults, then Sugar, Spite, and Everything is Fine is probably something you should check out.

    A big thanks to Gender Pop and Distant Echos for the promos today.

    Intro/Outro Music by Backing Track, who would make Jiffy Pop with just his hands if he had fire powers.

    #Activision #GameboyAdvance #JohnnyStorm #Marvel #ScottNiswander #TorusGames
  4. Fantastic Four with Anthony Sytko (Capes on the Couch)

    Flame on, podcast listeners! This week we’re stretching our way back to 2005 to tackle the Fantastic Four game that somehow managed to land on more consoles than Reed Richards has had scientific breakthroughs. Based on the first Fox movie that made us all question whether Hollywood truly understood what “fantastic” meant, this multi-platform adventure promised to let us clobber our way through levels faster than Ben Grimm goes through doorframes.

    Joining us for this cosmic-powered gaming expedition is Anthony Sytko from Capes on the Couch, who’s here to help us determine whether this game was the ultimate power or just another case of “it’s clobberin’ time” gone wrong. We’ll be exploring how this tie-in game managed to squeeze onto everything from GameCube to Game Boy Advance, and whether any version actually captured the magic of Marvel’s first family – or if they all just left us feeling more invisible than Sue Storm on a bad day.

    So grab your unstable molecules costume and prepare for a gaming experience that’s sure to be more unpredictable than Johnny Storm’s dating life. It’s time to see if this Fantastic Four adaptation was truly marvelous or just another victim of the superhero movie game curse!

    Learn such things as:

    • Does yelling “FLAME ON!” improve your loading times?
    • Is this the worst timeline for Dr. Doom?
    • How long can we go without saying something about America’s Ass?
    • And so much more!

    You can find Anthony @CapesOnTheCouch on BlueSky, Facebook, Instagram, TikTok, and of course the Capes on the Couch website.

    If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.

    If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.

    Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.

    You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscast on Twitter and in the Play Comics Podcast Fan Group on Facebook.

    A big thanks to Nerd Best Friends and TransMissions Podcast Network for the promos today.

    Intro/Outro Music by Backing Track, who is willing play the game, but is going to pretend that the movie doesn’t exist.

    #7Studios #Activision #AnthonySytko #GameBoyAdvance #Gamecube #HumanTorch #JohnnyStorm #Marvel #PlayStation2 #ReedRichards #SueStorm #TheThing #TorusGames #Xbox