#itch_io — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #itch_io, aggregated by home.social.
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Nothing to do this evening? That's a perfect opportunity to check out Hank: Drowning On Dry Land - now on Itch.io!
https://mynextgames.itch.io/hank-drowning-on-dry-land
I love reading comics and I always wondered what could be even better than that... well obviously playing one, so I made it happen 😝
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Itch revamped co-op bundle hosting, bringing forth often requested features like much improved revenue share controls, kicking of unresponsive participants and creation of bundles from Jams.
https://itch.io/t/6475377/bundle-hosting-revamped
Really nice stuff that should make hosting of bigger bundles much easier!
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「キーボードをマッサージする」異色のタイピングリズムゲーム『Typing Salon ~Touch & Relax~』が配信開始。ガチガチに凝り固まったプラスチックの身体を解きほぐし、極上の癒しを提供しよう
https://news.denfaminicogamer.jp/news/2606092n#denfaminicogamer #ニュース #はくまいさん #itch_io #Typing_Salon_Touch_Relax
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I've also tried to have #itch_io host a web version of the game, but for some reason, after I've exported the game as such the game rendered the 3D with dark coloring and flashing. 😲
Anyone any ideas why?
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Oh – and if you're now dying to download #TetraJengis for #Windows right away, I might be able to help you out with my newly created #itch_io page:
It's #freeSoftware. Go check it out. 👀
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I got interviewed about my game "OfMiceAndMechs" and the video is done now:
https://www.youtube.com/watch?v=oXFFMmgmf5Q
Check it out! I feel the interviewer did a pretty good to make sure my first interview didn't end up being a desater.
I did also watched some other videos in the series and i basically recommend checking out the whole series!
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I released a new version of OfMiceAndMechs with tile based rendering as default.
After adding the ability to change the rendering menu i felt confident enough to update the itch page with the new version:
https://marxmustermann.itch.io/ofmiceandmechs/devlog/1454099/tile-based-mode-released
Next up is making the game easier to use. That was the third big complaint from testplayers.
i'd be happy if you'd check it out!
An tbh i like the tiles better than pure ASCII by now, so another win for listening to testers. -
i pushed the new mausoleum satart as an update to itch. I was not 100% happy with it yet, but the old version was kind of very out of date, so here it is:
https://marxmustermann.itch.io/ofmiceandmechs/devlog/1452650/reworked-start-new-font
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I just sold the first copy of my game!
This will be the last meta post for a while, but it is one of the big milestones in the live of a gamedev.
The game is not done, the demo is not yet done and i created an itchio page to find playtesters.
The goal was to get feeback on the demo release, build interest and then make a sale.
Somebody sidestepped all of that and bought a copy right away :-)
Now i am duty bound to actually release the game.
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I updated my itch.io cover for my game, because the click trough rate (ctr) was 0.36%.
That means that 1387 people were shown my game in a list of games and only 5 people clicked on my game.
The players at that point only see the cover image, the name and a one sentence description.
My old cover was just the logo text, then i tried a scene from a room. And both looked very ugly between the other games, so i built more fancy one :-)
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Itch.io ist sowas von "lost in translation"… 🤦
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Today i finally created an itch.io page 🙂
I have put this off for way too long, but i finally did it:
https://marxmustermann.itch.io/ofmiceandmechs
That doesn't mean the game is released yet, or that the demo is released yet, but it means binaries to playtest the demo are available.
One side effect is that i finally have a linux binary that can be started with adouble click. It even works on some systems.
I'll be gratefull for any feedback, flames and improvement ideas.