#interactive-fiction — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #interactive-fiction, aggregated by home.social.
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Alkemion Studio: Noch eine digitale Rumpelkammer?
Vor fünf Tagen hatte ich Chronicler auf diesen Seiten vorgestellt und dabei gefragt, ob dieses Werkzeug zum Entwurf von Spielewelten nicht auch als »digitale Rumpelkammer« aufgebohrt werden kann. Jetzt spülte mir unsere allwissende Datenkrake Alkemion Studio in meinen Feedreader und die Frage stellte sich mir erneut. https://kantel.github.io/posts/2026051802_alkemion_studio/ #GameDesign #InteractiveFiction #AlkemionStudio #Zettelkasten
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Every Adventure game variant.
Turns out there is A LOT of them.
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Someone made an #interactivefiction player in activitypub that let you play games like Zork over Mastodon. Is it still around? I can't find it anymore. It was super cool.
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Great episode of The Retro Adventurers with @zarfeblong about Infidel (and the Smirking Horror):
https://podcasts.apple.com/de/podcast/the-retro-adventurers/id1739948119?i=1000767499433
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And we're getting back to my first game.
It's fully playable now in Russian, and I've finally decided to translate it (there's a lot of work, we've just begun).
The game is mostly text-only, however there are a few graphical scenes and puzzles (I made the graphics myself, so they look AWFUL).
This one is really large and non-linear -- there is a number of environments to explore and most actions have consequences. -
We've recently re-released one of my old games: Princess Asurja's Morning: https://khaelenmore.itch.io/princess-asurjas-morning
https://silverwing.one/pages/asurja.html
The game received nice new theme, some music and has finally been translated to English. Feel free to download and enjoy:) -
Apart from the group courses at fixed times I'm running at Thinker's Meetup for 11+ year olds, I'm also currently doing online mentoring of #HomeEd individuals or groups who'd like to add #gamedev with #godot, #ComputerScience, or #InteractiveFiction to their activities (whether that's working towards a specific qualification or project based). Drop me a private message if you'd be interested.
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CW: Game dev
Do you know a game engine/tool/Twine template that would allow my students to make a Reings-like without spending too much time on the code? #InteractiveFiction #Reigns #GameDev
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And after a long hiatus: another stint with #thelurkinghorror!
So we go back to the lab and get into the pentagram. However, once the professor is in his pentagram, we cut the line on ours and step outside.
#infocom #interactivefiction -
**Alphonsine est dans la panade.**
C'est le titre d'un petit jeu gratuit, exclusivement en français, que j'ai publié cette semaine : https://samuel-v2.itch.io/alphonsine
Un jeu textuel à invite de commande, qui se passe dans un train. Seule face à trois despérados, il s'agit de trouver comment survivre.
Le partage augmente les chances qu'Alphonsine se sorte de la panade, mais surtout me fait plaisir !
#jeuvideo #francais #aventure #indie #indiegame #interactivefiction
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@kyonshi I looked around at various lists of best loved Infocom adventures and added them to my plan (https://www.dropbox.com/scl/fi/z1xo8c163g5bfd9p0lt7w/Adventure-game-plan.md?rlkey=5vp89hdyrymkrsij29o0hup0d&st=n9ca76cb&dl=0). I have found a friend willing to play through them with me, so I'm going to start off with another crack at Zork, invisiclues in hand - even though it's probably not the best it's just so influential and I really want that context.
#adventuregame #videogames #infocom #interactivefiction #textadventure #zork
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Time to figure out those ZIL grammar flags that Steve Meretzky said were confusing! (Back in 1989.)
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This is some amazing imaginative #ttrpg stuff - it reminds me of the sort of things people were doing in #Twine back in the day which really got me back into #interactivefiction https://wasitlikely.blogspot.com/2026/05/the-woods-where-moon-will-be-born.html
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RE: https://zirk.us/@golmac/116502334391790642
Ooh, I’ve been waiting for the Gold Machine take on “Hollywood Hijinx” for a long time!
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Just enjoyed a retro Commodore 64 text adventure game entry in this year's Spring Thing Festival of interactive fiction games. Recommended for old timers like me, especially if, again like me, you were a Commodore 64 owner back in the day! https://www.springthing.net/2026/play.html#Latinorum #SpringThing #InteractiveFiction #Game #RetroComputing #C64
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https://fed.brid.gy/r/https://bsky.app/profile/did:plc:bjpufa66d36itb5rzn3p6vrn/post/3mkohzptd2c2i ← Our first attempt at a monthly news roundup episode.
We're hoping to put out low-production short news entries in the main feed every month, so that we can take the time to schedule and then edit and release our review episodes, interviews, and magazine retrospectives in the usual relaxed manner.
We've also got links to our new topic channel on the IF discord if that's your jam. #InteractiveFiction #RetroComputing
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Visible Zork 3 is now available!
https://eblong.com/infocom/visi/zork3/
Status of the Visible Zorker project: This is fun! I want to keep going. More notes and previews of upcoming games:
https://blog.zarfhome.com/2026/05/visible-zork-3
ObNote: The Visible Zorker is a Patreon-supported project. I just released Starcross for Patreon supporters.
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Alice und der müde Ritter: Hier könnt Ihr es spielen
Bei der Veröffentlichung des neuen Tutorials zu Alice und ihrer Reise ins Wunderland mit Twine und Chapbook gestern abend war es wohl schon so spät, daß ich glatt verschlafen hatte, auch eine spielbare Version in diesen Seiten einzubinden. Das sei hiermit nachgeholt: https://kantel.github.io/posts/2026042901_weisser_ritter_2/ #Twine #Chapbook #InteractiveFiction #GameDev #Alice
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Heise is running an article about „fake OS“ games. So games where the interaction with a fictional UI/OS is part of the gameplay.
https://www.heise.de/hintergrund/Diese-Spiele-bringen-ihr-eigenes-Betriebssystem-mit-11274324.html
A very early example that is not mentioned is Portal by Activision from 1986, which I would roughly put into the #interactivefiction genre:
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Alice und der müde Ritter: Eine weitere Reise ins Wunderland mit Twine und Chapbook
Das heutige Tutorial, das die Möglichkeiten von Twine mit dem Storyformat Chapbook auf einer Reise durch das Wunderland erkunden will, setzt das Tutorial vom 14. April dieses Jahres fort. Wie schon dort geht auch darum, wie man eine Generative KI nutzen kann, Illustrationen für interaktive Geschichten und Spiele zu erzeugen. https://kantel.github.io/posts/2026042801_weisser_ritter/ #Twine #Chapbook #InteractiveFiction #GameDev #GenerativeKI