#industrystandards — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #industrystandards, aggregated by home.social.
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Nautilus Facility Cooling Unit: A Study in Overstated Efficiency?
Nautilus Data Technologies' new cooling unit efficiency claims are being questioned by industry experts in London. Find out why.
#NautilusTech, #DataCenterCooling, #TechEfficiency, #LondonBusiness, #IndustryStandards
https://newsletter.tf/nautilus-cooling-unit-efficiency-claims-questioned/
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Nautilus Data Technologies' new cooling unit claims are under review. Independent checks are needed to confirm the 'exceeding performance benchmarks' stated.
#NautilusTech, #DataCenterCooling, #TechEfficiency, #LondonBusiness, #IndustryStandards
https://newsletter.tf/nautilus-cooling-unit-efficiency-claims-questioned/ -
Ars Technica: Google’s SynthID AI watermarking tech is being adopted by OpenAI, Nvidia, and more. “How can we know what’s real in the age of AI? Google’s answer is SynthID, which it first demonstrated three years ago. The company says SynthID has since been used to label 100 billion images and videos, plus 60,000 years’ worth of audio. Those numbers are only going up now that SynthID is […]
https://rbfirehose.com/2026/05/20/ars-technica-googles-synthid-ai-watermarking-tech-is-being-adopted-by-openai-nvidia-and-more/ -
Ars Technica: Google’s SynthID AI watermarking tech is being adopted by OpenAI, Nvidia, and more. “How can we know what’s real in the age of AI? Google’s answer is SynthID, which it first demonstrated three years ago. The company says SynthID has since been used to label 100 billion images and videos, plus 60,000 years’ worth of audio. Those numbers are only going up now that SynthID is […]
https://rbfirehose.com/2026/05/20/ars-technica-googles-synthid-ai-watermarking-tech-is-being-adopted-by-openai-nvidia-and-more/ -
IndiJ Public Media: New industry standard calls for better record-keeping to protect Indigenous data. “A new standard developed in partnership with Indigenous data sovereignty experts at the University of Arizona, New York University, Harvard University and multiple international universities outlines how scientists and technology professionals should record the origin and history of use for […]
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IndiJ Public Media: New industry standard calls for better record-keeping to protect Indigenous data. “A new standard developed in partnership with Indigenous data sovereignty experts at the University of Arizona, New York University, Harvard University and multiple international universities outlines how scientists and technology professionals should record the origin and history of use for […]
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Cybersecurity Isn’t a Fad—It’s a Fight #CybersecurityNoobs #ScriptKiddies #CyberSecurityEngineers #PenetrationTesting #CyberSkills #NoobsInCyberSecurity #DeadSwitch #LearnCybersecurity #CyberSecurityTools #SecurityExperts #CyberWarriors #RealHackers #IndustryStandards #HackerCulture
http://tomsitcafe.com/2025/04/13/%f0%9f%a4%a1-cybersecurity-isnt-a-fad-its-a-fight/
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Cybersecurity Isn’t a Fad—It’s a Fight #CybersecurityNoobs #ScriptKiddies #CyberSecurityEngineers #PenetrationTesting #CyberSkills #NoobsInCyberSecurity #DeadSwitch #LearnCybersecurity #CyberSecurityTools #SecurityExperts #CyberWarriors #RealHackers #IndustryStandards #HackerCulture
http://tomsitcafe.com/2025/04/13/%f0%9f%a4%a1-cybersecurity-isnt-a-fad-its-a-fight/
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Euronews: Big tech too influential over AI standards, warns report. “Big tech companies are disproportionately involved in the drafting of EU recognized standards for artificial intelligence tools, a report by campaign group Corporate Europe Observatory (CEO) claimed. The report identified that more than half (55%) of the 143 members taking part in the joint technical committee on AI (JTC21) […]
https://rbfirehose.com/2025/01/09/euronews-big-tech-too-influential-over-ai-standards-warns-report/
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Lukasz Olejnik: Biggest Privacy Erosion in 10 Years? On Google’s Policy Change Towards Fingerprinting. “While it is possible to use fingerprinting in line with laws like the EU GDPR and ePrivacy, big technology platforms had set higher standards. This shift arrives at a time when data demands—fueled by AI developments—are intensifying. The 2024 opinion of the European Data Protection […]
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As of December 28, 2024, #smartphones, #tablets, and numerous other #ConsumerDevices that charge over a #cable will have to support #USBC charging to be sold in #Europe, meaning the clock is ticking on #Apple's #LightningCable.
https://arstechnica.com/?p=1902911
#EU #EuropeanUnion #IndustryStandards #Standards #MobilDevices via #ArsTechnica
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Aras has a good track record speeding up the OBJ I/O, so I'm glad to see he's sticking his nose in the USD I/O as well :)
#b3d #devfund #IndustryStandards
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RT @aras_p
Random thought this morning: I should try importing Disney Moana Motunui island USD scene into Blender (https://www.disneyanimation.com/resources/moana-island-scene/).Four hours later: ohhh.
Might do some optimization work ahead maybe?
https://twitter.com/aras_p/status/1526189372617392135 -
Blender stops following the VFX Reference Platform.
https://code.blender.org/2022/02/vfx-reference-platform/
I think it's a good choice.
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Here're some #professional #industrystandards #business tips on setting up properly automated invoicing and all the whatever tax dum-dums you need to sell them online goods:
1.: Find some bricks, iron pipes and similar apparatuses. We will talk about this later but start here first.
2.: Gah git sum beeer. Lots of 'em!
3.: Put on the fine records of the highly acclaimed, multi Jesus'scar'cademy award winner composer, The Revolting Cocks.
4.: mashed my potatoes
5.: What were we talking about? -
#Blender can now export custom properties to #Alembic!
Read all the details in the 2.91 release notes:
https://wiki.blender.org/wiki/Reference/Release_Notes/2.91/IO#Alembic_.26_USD
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Alembic time! If you use Alembic in your workflow, please visit https://code.blender.org/2020/06/changes-to-the-alembic-exporter/ and discuss the planned changes. I think you'll like them, but I could also benefit from your experience.
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Phew, the new #Alembic exporter is done! It's now using the same code base as the #UniversalSceneDescription exporter, paving the way for the future. And fixing a bug reported by @3DBystedt
Now it's waiting for review at https://developer.blender.org/D7664
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Last week I finished some final tweaks to Blender's @[email protected] Universal Scene Description exporter, and I took it out of the "experimental" features. It's now always enabled in our daily builds!
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Well, here we go. My code for exporting from #Blender to Universal Scene Description (#USD @[email protected]) is under review. https://developer.blender.org/D6287
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Work on the Universal Scene Description (#USD) exporter has continued. I'm cleaning up code and adding some automated tests. I'm aiming to get the patch into review some time this or next week.
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Hey all! I want to change how #Blender imports/exports mesh normals from/to #Alembic files.
Please have a look at http://developer.blender.org/T71246. Either give it a ♥ token if you like it, or pitch in with a comment if you see problems with it.
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To all software developers using #Alembic: please do not assume the file is 24 FPS. Alembic has a very clear API to access timing information. Please use that, or we get bug reports like https://developer.blender.org/T55288
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New #Alembic features for Blender 2.81: proper support for saving & loading mesh normals!
https://wiki.blender.org/wiki/Reference/Release_Notes/2.81/Import-Export
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Look at that, @[email protected] published a Windows build of my Universal Scene Description (#USD) branch of Blender: https://blender.community/c/graphicall/8fbbbc/
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An update on my work with Pixar's Universal Scene Description (#USD) in #Blender : https://code.blender.org/2019/07/first-steps-with-universal-scene-description/#update_20190726
(blog post updated today)TL;DR: mesh normals, compatible naming of UV Maps/texture coordinates, fluid sims, and fluid vertex velocity.
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Look at that, I merged the #Mantaflow and #USD branches, and exported the result of the fluid sim without any problem to USD.
#progress #b3d #IndustryStandards #UniversalSceneDescription #theFuture
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More work on Universal Scene Description (#USD) in #Blender: we now export mesh normals and allow standard naming of UV Maps (that is "st", not sure why UV maps are using the first two letters of my last name). Thanks @[email protected] for the pointers.
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My first steps with #USD, Pixar's Universal Scene Description, in #Blender, turned into a blog post: https://code.blender.org/2019/07/first-steps-with-universal-scene-description/
In short: it's cool stuff. Go read.
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Further and further we go into the land of Universal Scene Description (#USD). I can now export linked-in collections and posed characters.