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#indiegamedevs — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #indiegamedevs, aggregated by home.social.

  1. I have a question to indie developers in the video game space; specifically, solo developers, hobbyists and tiny studios that grew out of the hobbyist space.

    I am a freelance language service provider mostly working in the video game localisation industry; in other words, I translate video games.
    My clients are localisation agencies, publishers and developers who hire me to translate their game to (or from) German.

    Since getting credited for AAA work is notoriously difficult, I would like to work with indie developers more often.

    Ethically, I would love to support the indie space and help people dabble in localising their games to make them more accessible to non-English audiences, and I do think it is a collaborative arrangement that benefits both sides. I could get more credits to my name and work on exciting passion projects, and they would receive professional-quality language services, perhaps even at a reduced rate.

    While researching however, I found that few indie developers seem to consider localising their games in the first place.

    The ones I *do* see going for localisation are the larger, more popular and well-known indie studios and publishers (e. g. the *Paralives* folks); while smaller developers, let alone hobbyists, very rarely seem to go for localisation, even if it's a commercial release.

    Since I would like to design my own processes for offering such services specifically tailored to indie developers, I wanted to ask you directly: what is the reason you haven't considered localisation for your games so far? What could a language service provider do to make you feel more comfortable or confident in the decision to work on a translated version of your game? What are your worries and road blocks?

    (Polls on this instance can apparently only have four options, sorry! Feel free to elaborate in a reply instead.)

    Boosts welcome.

    #gameDev #indieDev #indieGames #gaming #games #indieGameDev #indieGameDevs #gameDevs

  2. I have a question to indie developers in the video game space; specifically, solo developers, hobbyists and tiny studios that grew out of the hobbyist space.

    I am a freelance language service provider mostly working in the video game localisation industry; in other words, I translate video games.
    My clients are localisation agencies, publishers and developers who hire me to translate their game to (or from) German.

    Since getting credited for AAA work is notoriously difficult, I would like to work with indie developers more often.

    Ethically, I would love to support the indie space and help people dabble in localising their games to make them more accessible to non-English audiences, and I do think it is a collaborative arrangement that benefits both sides. I could get more credits to my name and work on exciting passion projects, and they would receive professional-quality language services, perhaps even at a reduced rate.

    While researching however, I found that few indie developers seem to consider localising their games in the first place.

    The ones I *do* see going for localisation are the larger, more popular and well-known indie studios and publishers (e. g. the *Paralives* folks); while smaller developers, let alone hobbyists, very rarely seem to go for localisation, even if it's a commercial release.

    Since I would like to design my own processes for offering such services specifically tailored to indie developers, I wanted to ask you directly: what is the reason you haven't considered localisation for your games so far? What could a language service provider do to make you feel more comfortable or confident in the decision to work on a translated version of your game? What are your worries and road blocks?

    (Polls on this instance can apparently only have four options, sorry! Feel free to elaborate in a reply instead.)

    Boosts welcome.

    #gameDev #indieDev #indieGames #gaming #games #indieGameDev #indieGameDevs #gameDevs

  3. I have a question to indie developers in the video game space; specifically, solo developers, hobbyists and tiny studios that grew out of the hobbyist space.

    I am a freelance language service provider mostly working in the video game localisation industry; in other words, I translate video games.
    My clients are localisation agencies, publishers and developers who hire me to translate their game to (or from) German.

    Since getting credited for AAA work is notoriously difficult, I would like to work with indie developers more often.

    Ethically, I would love to support the indie space and help people dabble in localising their games to make them more accessible to non-English audiences, and I do think it is a collaborative arrangement that benefits both sides. I could get more credits to my name and work on exciting passion projects, and they would receive professional-quality language services, perhaps even at a reduced rate.

    While researching however, I found that few indie developers seem to consider localising their games in the first place.

    The ones I *do* see going for localisation are the larger, more popular and well-known indie studios and publishers (e. g. the *Paralives* folks); while smaller developers, let alone hobbyists, very rarely seem to go for localisation, even if it's a commercial release.

    Since I would like to design my own processes for offering such services specifically tailored to indie developers, I wanted to ask you directly: what is the reason you haven't considered localisation for your games so far? What could a language service provider do to make you feel more comfortable or confident in the decision to work on a translated version of your game? What are your worries and road blocks?

    (Polls on this instance can apparently only have four options, sorry! Feel free to elaborate in a reply instead.)

    Boosts welcome.

    #gameDev #indieDev #indieGames #gaming #games #indieGameDev #indieGameDevs #gameDevs

  4. I have a question to indie developers in the video game space; specifically, solo developers, hobbyists and tiny studios that grew out of the hobbyist space.

    I am a freelance language service provider mostly working in the video game localisation industry; in other words, I translate video games.
    My clients are localisation agencies, publishers and developers who hire me to translate their game to (or from) German.

    Since getting credited for AAA work is notoriously difficult, I would like to work with indie developers more often.

    Ethically, I would love to support the indie space and help people dabble in localising their games to make them more accessible to non-English audiences, and I do think it is a collaborative arrangement that benefits both sides. I could get more credits to my name and work on exciting passion projects, and they would receive professional-quality language services, perhaps even at a reduced rate.

    While researching however, I found that few indie developers seem to consider localising their games in the first place.

    The ones I *do* see going for localisation are the larger, more popular and well-known indie studios and publishers (e. g. the *Paralives* folks); while smaller developers, let alone hobbyists, very rarely seem to go for localisation, even if it's a commercial release.

    Since I would like to design my own processes for offering such services specifically tailored to indie developers, I wanted to ask you directly: what is the reason you haven't considered localisation for your games so far? What could a language service provider do to make you feel more comfortable or confident in the decision to work on a translated version of your game? What are your worries and road blocks?

    (Polls on this instance can apparently only have four options, sorry! Feel free to elaborate in a reply instead.)

    Boosts welcome.

    #gameDev #indieDev #indieGames #gaming #games #indieGameDev #indieGameDevs #gameDevs

  5. I have a question to indie developers in the video game space; specifically, solo developers, hobbyists and tiny studios that grew out of the hobbyist space.

    I am a freelance language service provider mostly working in the video game localisation industry; in other words, I translate video games.
    My clients are localisation agencies, publishers and developers who hire me to translate their game to (or from) German.

    Since getting credited for AAA work is notoriously difficult, I would like to work with indie developers more often.

    Ethically, I would love to support the indie space and help people dabble in localising their games to make them more accessible to non-English audiences, and I do think it is a collaborative arrangement that benefits both sides. I could get more credits to my name and work on exciting passion projects, and they would receive professional-quality language services, perhaps even at a reduced rate.

    While researching however, I found that few indie developers seem to consider localising their games in the first place.

    The ones I *do* see going for localisation are the larger, more popular and well-known indie studios and publishers (e. g. the *Paralives* folks); while smaller developers, let alone hobbyists, very rarely seem to go for localisation, even if it's a commercial release.

    Since I would like to design my own processes for offering such services specifically tailored to indie developers, I wanted to ask you directly: what is the reason you haven't considered localisation for your games so far? What could a language service provider do to make you feel more comfortable or confident in the decision to work on a translated version of your game? What are your worries and road blocks?

    (Polls on this instance can apparently only have four options, sorry! Feel free to elaborate in a reply instead.)

    Boosts welcome.

    #gameDev #indieDev #indieGames #gaming #games #indieGameDev #indieGameDevs #gameDevs

  6. Hey Buds! 💚🍃💨

    We are Now Live for Wishlist Wednesday! 🎮

    Checking out Will of Destiny, Wombo Combo, One Dumb Wizard, Kejora, Sphere TD & Dice-A-Million.

    🔞 21+
    twitch.tv/checkpointvibes

    #indiegames #indiegamedevs #420vtuber #420streamer #21andup

  7. Hey Buds! 💚🍃💨

    We are Now Live for Wishlist Wednesday! 🎮

    Checking out Will of Destiny, Wombo Combo, One Dumb Wizard, Kejora, Sphere TD & Dice-A-Million.

    🔞 21+
    twitch.tv/checkpointvibes

    #indiegames #indiegamedevs #420vtuber #420streamer #21andup

  8. Hey Buds! 💚🍃💨

    We are Now Live for Wishlist Wednesday! 🎮

    Checking out Will of Destiny, Wombo Combo, One Dumb Wizard, Kejora, Sphere TD & Dice-A-Million.

    🔞 21+
    twitch.tv/checkpointvibes

    #indiegames #indiegamedevs #420vtuber #420streamer #21andup

  9. Hey Buds! 💚🍃💨

    We've got demos, roguelikes, card games, rhythm games, shmups, and a retro rewind coming your way this week!

    Hope you'll stop by and hang out. 😄

    🔞 21+ • 10PM EST
    📺 twitch.tv/checkpointvibes

    #indiegames #indiegamedevs #420vtuber #420gaming #21andup #retrogaming #smallstreamer

  10. Hey Buds! 💚🍃💨

    We've got demos, roguelikes, card games, rhythm games, shmups, and a retro rewind coming your way this week!

    Hope you'll stop by and hang out. 😄

    🔞 21+ • 10PM EST
    📺 twitch.tv/checkpointvibes

    #indiegames #indiegamedevs #420vtuber #420gaming #21andup #retrogaming #smallstreamer

  11. Hey Buds! 💚🍃💨

    We've got demos, roguelikes, card games, rhythm games, shmups, and a retro rewind coming your way this week!

    Hope you'll stop by and hang out. 😄

    🔞 21+ • 10PM EST
    📺 twitch.tv/checkpointvibes

    #indiegames #indiegamedevs #420vtuber #420gaming #21andup #retrogaming #smallstreamer

  12. « 15 Minutes est un jeu point-and-click gratuit où le joueur dispose de quinze minutes avant la collision lunaire. Une aventure narrative touchante développée par Timmy Beckmann, jouable sur navigateur » … et sur @itchio 🖱️

    rom-game.fr/news/6534-15+Minut

    #Gaming #JeuVidéo #PointAndClick #IndieGame #IndieDev #IndieGameDevs

  13. « 15 Minutes est un jeu point-and-click gratuit où le joueur dispose de quinze minutes avant la collision lunaire. Une aventure narrative touchante développée par Timmy Beckmann, jouable sur navigateur » … et sur @itchio 🖱️

    rom-game.fr/news/6534-15+Minut

    #Gaming #JeuVidéo #PointAndClick #IndieGame #IndieDev #IndieGameDevs

  14. « 15 Minutes est un jeu point-and-click gratuit où le joueur dispose de quinze minutes avant la collision lunaire. Une aventure narrative touchante développée par Timmy Beckmann, jouable sur navigateur » … et sur @itchio 🖱️

    rom-game.fr/news/6534-15+Minut

    #Gaming #JeuVidéo #PointAndClick #IndieGame #IndieDev #IndieGameDevs

  15. « 15 Minutes est un jeu point-and-click gratuit où le joueur dispose de quinze minutes avant la collision lunaire. Une aventure narrative touchante développée par Timmy Beckmann, jouable sur navigateur » … et sur @itchio 🖱️

    rom-game.fr/news/6534-15+Minut

    #Gaming #JeuVidéo #PointAndClick #IndieGame #IndieDev #IndieGameDevs

  16. « 15 Minutes est un jeu point-and-click gratuit où le joueur dispose de quinze minutes avant la collision lunaire. Une aventure narrative touchante développée par Timmy Beckmann, jouable sur navigateur » … et sur @itchio 🖱️

    rom-game.fr/news/6534-15+Minut

    #Gaming #JeuVidéo #PointAndClick #IndieGame #IndieDev #IndieGameDevs

  17. Banjo-Kazooie: Mumbomania 🤯

    Check out this incredible feat!
    @Eupholace
    &
    @Piece_of_Craft
    &
    @duckenomics
    has fully rebuilt the classic "Mumbomania" level inside Dreams on PS5! The quality and detail are absolutely stunning. 🐻🎮

    youtube.com/watch?v=g4cxtOxlhFM

    #banjokazooie #DreamsPS4 #FanMade #GameDev #IndieGameDevs #indiegame #gaming #fangame #GameDevelopment #madeindreams #PS5 #Gaming #FullPlaythrough #PS4share #PS4 #banjokazooie #dreamsps5

  18. Banjo-Kazooie: Mumbomania 🤯

    Check out this incredible feat!
    @Eupholace
    &
    @Piece_of_Craft
    &
    @duckenomics
    has fully rebuilt the classic "Mumbomania" level inside Dreams on PS5! The quality and detail are absolutely stunning. 🐻🎮

    youtube.com/watch?v=g4cxtOxlhFM

    #banjokazooie #DreamsPS4 #FanMade #GameDev #IndieGameDevs #indiegame #gaming #fangame #GameDevelopment #madeindreams #PS5 #Gaming #FullPlaythrough #PS4share #PS4 #banjokazooie #dreamsps5

  19. Banjo-Kazooie: Mumbomania 🤯

    Check out this incredible feat!
    @Eupholace
    &
    @Piece_of_Craft
    &
    @duckenomics
    has fully rebuilt the classic "Mumbomania" level inside Dreams on PS5! The quality and detail are absolutely stunning. 🐻🎮

    youtube.com/watch?v=g4cxtOxlhFM

    #banjokazooie #DreamsPS4 #FanMade #GameDev #IndieGameDevs #indiegame #gaming #fangame #GameDevelopment #madeindreams #PS5 #Gaming #FullPlaythrough #PS4share #PS4 #banjokazooie #dreamsps5

  20. Banjo-Kazooie: Mumbomania 🤯

    Check out this incredible feat!
    @Eupholace
    &
    @Piece_of_Craft
    &
    @duckenomics
    has fully rebuilt the classic "Mumbomania" level inside Dreams on PS5! The quality and detail are absolutely stunning. 🐻🎮

    youtube.com/watch?v=g4cxtOxlhFM

    #banjokazooie #DreamsPS4 #FanMade #GameDev #IndieGameDevs #indiegame #gaming #fangame #GameDevelopment #madeindreams #PS5 #Gaming #FullPlaythrough #PS4share #PS4 #banjokazooie #dreamsps5

  21. Banjo-Kazooie: Mumbomania 🤯

    Check out this incredible feat!
    @Eupholace
    &
    @Piece_of_Craft
    &
    @duckenomics
    has fully rebuilt the classic "Mumbomania" level inside Dreams on PS5! The quality and detail are absolutely stunning. 🐻🎮

    youtube.com/watch?v=g4cxtOxlhFM

    #banjokazooie #DreamsPS4 #FanMade #GameDev #IndieGameDevs #indiegame #gaming #fangame #GameDevelopment #madeindreams #PS5 #Gaming #FullPlaythrough #PS4share #PS4 #banjokazooie #dreamsps5

  22. ✨ Going live right now with Indie Days! ✨
    Tonight’s lineup: Rockbeasts 🎶 and Kitty’s Last Adventure 🛸🐱. If you’re looking for a cozy, chill 21+ space to vibe, chat, and relax while discovering fun indies, come hang with CheckpointVibes. Stream link 👉 twitch.tv/checkpointvibes #indiegames #indiegamedevs #smallstreamers

  23. ✨ Going live right now with Indie Days! ✨
    Tonight’s lineup: Rockbeasts 🎶 and Kitty’s Last Adventure 🛸🐱. If you’re looking for a cozy, chill 21+ space to vibe, chat, and relax while discovering fun indies, come hang with CheckpointVibes. Stream link 👉 twitch.tv/checkpointvibes #indiegames #indiegamedevs #smallstreamers

  24. ✨ Going live right now with Indie Days! ✨
    Tonight’s lineup: Rockbeasts 🎶 and Kitty’s Last Adventure 🛸🐱. If you’re looking for a cozy, chill 21+ space to vibe, chat, and relax while discovering fun indies, come hang with CheckpointVibes. Stream link 👉 twitch.tv/checkpointvibes #indiegames #indiegamedevs #smallstreamers

  25. One neat thing about a modern engine hosting a retro style game is lighting, we can do so much more now than we could then, while still keeping the style!

    Would you play a 007 meets Medal of honor combo spy retro game in 2025?

    #retrogame #indiedev #IndieGameDevs #unity3d