#indiegamedevs — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #indiegamedevs, aggregated by home.social.
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#pico8 #pixelartindie #pixelart #pico8dev #pico8games #IndieGameDevs
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#pico8 #pixelartindie #pixelart #pico8dev #pico8games #IndieGameDevs
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The music is placeholder for now.
#pico8 #pixelartindie #pixelart #pico8dev #pico8games #IndieGameDevs
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The music is placeholder for now.
#pico8 #pixelartindie #pixelart #pico8dev #pico8games #IndieGameDevs
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The music is placeholder for now.
#pico8 #pixelartindie #pixelart #pico8dev #pico8games #IndieGameDevs
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I have a question to indie developers in the video game space; specifically, solo developers, hobbyists and tiny studios that grew out of the hobbyist space.
I am a freelance language service provider mostly working in the video game localisation industry; in other words, I translate video games.
My clients are localisation agencies, publishers and developers who hire me to translate their game to (or from) German.Since getting credited for AAA work is notoriously difficult, I would like to work with indie developers more often.
Ethically, I would love to support the indie space and help people dabble in localising their games to make them more accessible to non-English audiences, and I do think it is a collaborative arrangement that benefits both sides. I could get more credits to my name and work on exciting passion projects, and they would receive professional-quality language services, perhaps even at a reduced rate.
While researching however, I found that few indie developers seem to consider localising their games in the first place.
The ones I *do* see going for localisation are the larger, more popular and well-known indie studios and publishers (e. g. the *Paralives* folks); while smaller developers, let alone hobbyists, very rarely seem to go for localisation, even if it's a commercial release.
Since I would like to design my own processes for offering such services specifically tailored to indie developers, I wanted to ask you directly: what is the reason you haven't considered localisation for your games so far? What could a language service provider do to make you feel more comfortable or confident in the decision to work on a translated version of your game? What are your worries and road blocks?
(Polls on this instance can apparently only have four options, sorry! Feel free to elaborate in a reply instead.)
Boosts welcome.
#gameDev #indieDev #indieGames #gaming #games #indieGameDev #indieGameDevs #gameDevs
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I have a question to indie developers in the video game space; specifically, solo developers, hobbyists and tiny studios that grew out of the hobbyist space.
I am a freelance language service provider mostly working in the video game localisation industry; in other words, I translate video games.
My clients are localisation agencies, publishers and developers who hire me to translate their game to (or from) German.Since getting credited for AAA work is notoriously difficult, I would like to work with indie developers more often.
Ethically, I would love to support the indie space and help people dabble in localising their games to make them more accessible to non-English audiences, and I do think it is a collaborative arrangement that benefits both sides. I could get more credits to my name and work on exciting passion projects, and they would receive professional-quality language services, perhaps even at a reduced rate.
While researching however, I found that few indie developers seem to consider localising their games in the first place.
The ones I *do* see going for localisation are the larger, more popular and well-known indie studios and publishers (e. g. the *Paralives* folks); while smaller developers, let alone hobbyists, very rarely seem to go for localisation, even if it's a commercial release.
Since I would like to design my own processes for offering such services specifically tailored to indie developers, I wanted to ask you directly: what is the reason you haven't considered localisation for your games so far? What could a language service provider do to make you feel more comfortable or confident in the decision to work on a translated version of your game? What are your worries and road blocks?
(Polls on this instance can apparently only have four options, sorry! Feel free to elaborate in a reply instead.)
Boosts welcome.
#gameDev #indieDev #indieGames #gaming #games #indieGameDev #indieGameDevs #gameDevs
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I have a question to indie developers in the video game space; specifically, solo developers, hobbyists and tiny studios that grew out of the hobbyist space.
I am a freelance language service provider mostly working in the video game localisation industry; in other words, I translate video games.
My clients are localisation agencies, publishers and developers who hire me to translate their game to (or from) German.Since getting credited for AAA work is notoriously difficult, I would like to work with indie developers more often.
Ethically, I would love to support the indie space and help people dabble in localising their games to make them more accessible to non-English audiences, and I do think it is a collaborative arrangement that benefits both sides. I could get more credits to my name and work on exciting passion projects, and they would receive professional-quality language services, perhaps even at a reduced rate.
While researching however, I found that few indie developers seem to consider localising their games in the first place.
The ones I *do* see going for localisation are the larger, more popular and well-known indie studios and publishers (e. g. the *Paralives* folks); while smaller developers, let alone hobbyists, very rarely seem to go for localisation, even if it's a commercial release.
Since I would like to design my own processes for offering such services specifically tailored to indie developers, I wanted to ask you directly: what is the reason you haven't considered localisation for your games so far? What could a language service provider do to make you feel more comfortable or confident in the decision to work on a translated version of your game? What are your worries and road blocks?
(Polls on this instance can apparently only have four options, sorry! Feel free to elaborate in a reply instead.)
Boosts welcome.
#gameDev #indieDev #indieGames #gaming #games #indieGameDev #indieGameDevs #gameDevs
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I have a question to indie developers in the video game space; specifically, solo developers, hobbyists and tiny studios that grew out of the hobbyist space.
I am a freelance language service provider mostly working in the video game localisation industry; in other words, I translate video games.
My clients are localisation agencies, publishers and developers who hire me to translate their game to (or from) German.Since getting credited for AAA work is notoriously difficult, I would like to work with indie developers more often.
Ethically, I would love to support the indie space and help people dabble in localising their games to make them more accessible to non-English audiences, and I do think it is a collaborative arrangement that benefits both sides. I could get more credits to my name and work on exciting passion projects, and they would receive professional-quality language services, perhaps even at a reduced rate.
While researching however, I found that few indie developers seem to consider localising their games in the first place.
The ones I *do* see going for localisation are the larger, more popular and well-known indie studios and publishers (e. g. the *Paralives* folks); while smaller developers, let alone hobbyists, very rarely seem to go for localisation, even if it's a commercial release.
Since I would like to design my own processes for offering such services specifically tailored to indie developers, I wanted to ask you directly: what is the reason you haven't considered localisation for your games so far? What could a language service provider do to make you feel more comfortable or confident in the decision to work on a translated version of your game? What are your worries and road blocks?
(Polls on this instance can apparently only have four options, sorry! Feel free to elaborate in a reply instead.)
Boosts welcome.
#gameDev #indieDev #indieGames #gaming #games #indieGameDev #indieGameDevs #gameDevs
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I have a question to indie developers in the video game space; specifically, solo developers, hobbyists and tiny studios that grew out of the hobbyist space.
I am a freelance language service provider mostly working in the video game localisation industry; in other words, I translate video games.
My clients are localisation agencies, publishers and developers who hire me to translate their game to (or from) German.Since getting credited for AAA work is notoriously difficult, I would like to work with indie developers more often.
Ethically, I would love to support the indie space and help people dabble in localising their games to make them more accessible to non-English audiences, and I do think it is a collaborative arrangement that benefits both sides. I could get more credits to my name and work on exciting passion projects, and they would receive professional-quality language services, perhaps even at a reduced rate.
While researching however, I found that few indie developers seem to consider localising their games in the first place.
The ones I *do* see going for localisation are the larger, more popular and well-known indie studios and publishers (e. g. the *Paralives* folks); while smaller developers, let alone hobbyists, very rarely seem to go for localisation, even if it's a commercial release.
Since I would like to design my own processes for offering such services specifically tailored to indie developers, I wanted to ask you directly: what is the reason you haven't considered localisation for your games so far? What could a language service provider do to make you feel more comfortable or confident in the decision to work on a translated version of your game? What are your worries and road blocks?
(Polls on this instance can apparently only have four options, sorry! Feel free to elaborate in a reply instead.)
Boosts welcome.
#gameDev #indieDev #indieGames #gaming #games #indieGameDev #indieGameDevs #gameDevs
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Hey Buds! 💚🍃💨
We are Now Live for Wishlist Wednesday! 🎮
Checking out Will of Destiny, Wombo Combo, One Dumb Wizard, Kejora, Sphere TD & Dice-A-Million.
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Hey Buds! 💚🍃💨
We are Now Live for Wishlist Wednesday! 🎮
Checking out Will of Destiny, Wombo Combo, One Dumb Wizard, Kejora, Sphere TD & Dice-A-Million.
-
Hey Buds! 💚🍃💨
We are Now Live for Wishlist Wednesday! 🎮
Checking out Will of Destiny, Wombo Combo, One Dumb Wizard, Kejora, Sphere TD & Dice-A-Million.
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Hey Buds! 💚🍃💨
We've got demos, roguelikes, card games, rhythm games, shmups, and a retro rewind coming your way this week!
Hope you'll stop by and hang out. 😄
🔞 21+ • 10PM EST
📺 https://www.twitch.tv/checkpointvibes#indiegames #indiegamedevs #420vtuber #420gaming #21andup #retrogaming #smallstreamer
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Hey Buds! 💚🍃💨
We've got demos, roguelikes, card games, rhythm games, shmups, and a retro rewind coming your way this week!
Hope you'll stop by and hang out. 😄
🔞 21+ • 10PM EST
📺 https://www.twitch.tv/checkpointvibes#indiegames #indiegamedevs #420vtuber #420gaming #21andup #retrogaming #smallstreamer
-
Hey Buds! 💚🍃💨
We've got demos, roguelikes, card games, rhythm games, shmups, and a retro rewind coming your way this week!
Hope you'll stop by and hang out. 😄
🔞 21+ • 10PM EST
📺 https://www.twitch.tv/checkpointvibes#indiegames #indiegamedevs #420vtuber #420gaming #21andup #retrogaming #smallstreamer
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« 15 Minutes est un jeu point-and-click gratuit où le joueur dispose de quinze minutes avant la collision lunaire. Une aventure narrative touchante développée par Timmy Beckmann, jouable sur navigateur » … et sur @itchio 🖱️
› https://www.rom-game.fr/news/6534-15+Minutes.html
#Gaming #JeuVidéo #PointAndClick #IndieGame #IndieDev #IndieGameDevs
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« 15 Minutes est un jeu point-and-click gratuit où le joueur dispose de quinze minutes avant la collision lunaire. Une aventure narrative touchante développée par Timmy Beckmann, jouable sur navigateur » … et sur @itchio 🖱️
› https://www.rom-game.fr/news/6534-15+Minutes.html
#Gaming #JeuVidéo #PointAndClick #IndieGame #IndieDev #IndieGameDevs
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« 15 Minutes est un jeu point-and-click gratuit où le joueur dispose de quinze minutes avant la collision lunaire. Une aventure narrative touchante développée par Timmy Beckmann, jouable sur navigateur » … et sur @itchio 🖱️
› https://www.rom-game.fr/news/6534-15+Minutes.html
#Gaming #JeuVidéo #PointAndClick #IndieGame #IndieDev #IndieGameDevs
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« 15 Minutes est un jeu point-and-click gratuit où le joueur dispose de quinze minutes avant la collision lunaire. Une aventure narrative touchante développée par Timmy Beckmann, jouable sur navigateur » … et sur @itchio 🖱️
› https://www.rom-game.fr/news/6534-15+Minutes.html
#Gaming #JeuVidéo #PointAndClick #IndieGame #IndieDev #IndieGameDevs
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« 15 Minutes est un jeu point-and-click gratuit où le joueur dispose de quinze minutes avant la collision lunaire. Une aventure narrative touchante développée par Timmy Beckmann, jouable sur navigateur » … et sur @itchio 🖱️
› https://www.rom-game.fr/news/6534-15+Minutes.html
#Gaming #JeuVidéo #PointAndClick #IndieGame #IndieDev #IndieGameDevs
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Banjo-Kazooie: Mumbomania 🤯
Check out this incredible feat!
@Eupholace
&
@Piece_of_Craft
&
@duckenomics
has fully rebuilt the classic "Mumbomania" level inside Dreams on PS5! The quality and detail are absolutely stunning. 🐻🎮https://youtube.com/watch?v=g4cxtOxlhFM
#banjokazooie #DreamsPS4 #FanMade #GameDev #IndieGameDevs #indiegame #gaming #fangame #GameDevelopment #madeindreams #PS5 #Gaming #FullPlaythrough #PS4share #PS4 #banjokazooie #dreamsps5
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Banjo-Kazooie: Mumbomania 🤯
Check out this incredible feat!
@Eupholace
&
@Piece_of_Craft
&
@duckenomics
has fully rebuilt the classic "Mumbomania" level inside Dreams on PS5! The quality and detail are absolutely stunning. 🐻🎮https://youtube.com/watch?v=g4cxtOxlhFM
#banjokazooie #DreamsPS4 #FanMade #GameDev #IndieGameDevs #indiegame #gaming #fangame #GameDevelopment #madeindreams #PS5 #Gaming #FullPlaythrough #PS4share #PS4 #banjokazooie #dreamsps5
-
Banjo-Kazooie: Mumbomania 🤯
Check out this incredible feat!
@Eupholace
&
@Piece_of_Craft
&
@duckenomics
has fully rebuilt the classic "Mumbomania" level inside Dreams on PS5! The quality and detail are absolutely stunning. 🐻🎮https://youtube.com/watch?v=g4cxtOxlhFM
#banjokazooie #DreamsPS4 #FanMade #GameDev #IndieGameDevs #indiegame #gaming #fangame #GameDevelopment #madeindreams #PS5 #Gaming #FullPlaythrough #PS4share #PS4 #banjokazooie #dreamsps5
-
Banjo-Kazooie: Mumbomania 🤯
Check out this incredible feat!
@Eupholace
&
@Piece_of_Craft
&
@duckenomics
has fully rebuilt the classic "Mumbomania" level inside Dreams on PS5! The quality and detail are absolutely stunning. 🐻🎮https://youtube.com/watch?v=g4cxtOxlhFM
#banjokazooie #DreamsPS4 #FanMade #GameDev #IndieGameDevs #indiegame #gaming #fangame #GameDevelopment #madeindreams #PS5 #Gaming #FullPlaythrough #PS4share #PS4 #banjokazooie #dreamsps5
-
Banjo-Kazooie: Mumbomania 🤯
Check out this incredible feat!
@Eupholace
&
@Piece_of_Craft
&
@duckenomics
has fully rebuilt the classic "Mumbomania" level inside Dreams on PS5! The quality and detail are absolutely stunning. 🐻🎮https://youtube.com/watch?v=g4cxtOxlhFM
#banjokazooie #DreamsPS4 #FanMade #GameDev #IndieGameDevs #indiegame #gaming #fangame #GameDevelopment #madeindreams #PS5 #Gaming #FullPlaythrough #PS4share #PS4 #banjokazooie #dreamsps5
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Battle of the snakes! 🐍⚔️🐍
#pixelart #IndieGameDevs -
Battle of the snakes! 🐍⚔️🐍
#pixelart #IndieGameDevs -
Battle of the snakes! 🐍⚔️🐍
#pixelart #IndieGameDevs -
Battle of the snakes! 🐍⚔️🐍
#pixelart #IndieGameDevs -
Battle of the snakes! 🐍⚔️🐍
#pixelart #IndieGameDevs -
Sevgi Engine is a new #opensource game engine for #Commdore #Amiga. Providing you with all the tools needed to create your own games in C.
https://github.com/alpyre/Sevgi_Engine
#retrogamedev #gamedev #retrocomputing #IndieGameDevs #programming
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Sevgi Engine is a new #opensource game engine for #Commdore #Amiga. Providing you with all the tools needed to create your own games in C.
https://github.com/alpyre/Sevgi_Engine
#retrogamedev #gamedev #retrocomputing #IndieGameDevs #programming
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Sevgi Engine is a new #opensource game engine for #Commdore #Amiga. Providing you with all the tools needed to create your own games in C.
https://github.com/alpyre/Sevgi_Engine
#retrogamedev #gamedev #retrocomputing #IndieGameDevs #programming
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Sevgi Engine is a new #opensource game engine for #Commdore #Amiga. Providing you with all the tools needed to create your own games in C.
https://github.com/alpyre/Sevgi_Engine
#retrogamedev #gamedev #retrocomputing #IndieGameDevs #programming
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Sevgi Engine is a new #opensource game engine for #Commdore #Amiga. Providing you with all the tools needed to create your own games in C.
https://github.com/alpyre/Sevgi_Engine
#retrogamedev #gamedev #retrocomputing #IndieGameDevs #programming
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It's a snake eat snake world out there! 🐍
#pixelart #IndieGameDevs -
It's a snake eat snake world out there! 🐍
#pixelart #IndieGameDevs -
It's a snake eat snake world out there! 🐍
#pixelart #IndieGameDevs -
It's a snake eat snake world out there! 🐍
#pixelart #IndieGameDevs -
It's a snake eat snake world out there! 🐍
#pixelart #IndieGameDevs -
✨ Going live right now with Indie Days! ✨
Tonight’s lineup: Rockbeasts 🎶 and Kitty’s Last Adventure 🛸🐱. If you’re looking for a cozy, chill 21+ space to vibe, chat, and relax while discovering fun indies, come hang with CheckpointVibes. Stream link 👉 twitch.tv/checkpointvibes #indiegames #indiegamedevs #smallstreamers -
✨ Going live right now with Indie Days! ✨
Tonight’s lineup: Rockbeasts 🎶 and Kitty’s Last Adventure 🛸🐱. If you’re looking for a cozy, chill 21+ space to vibe, chat, and relax while discovering fun indies, come hang with CheckpointVibes. Stream link 👉 twitch.tv/checkpointvibes #indiegames #indiegamedevs #smallstreamers -
✨ Going live right now with Indie Days! ✨
Tonight’s lineup: Rockbeasts 🎶 and Kitty’s Last Adventure 🛸🐱. If you’re looking for a cozy, chill 21+ space to vibe, chat, and relax while discovering fun indies, come hang with CheckpointVibes. Stream link 👉 twitch.tv/checkpointvibes #indiegames #indiegamedevs #smallstreamers -
One neat thing about a modern engine hosting a retro style game is lighting, we can do so much more now than we could then, while still keeping the style!
Would you play a 007 meets Medal of honor combo spy retro game in 2025?