#indiedevlife — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #indiedevlife, aggregated by home.social.
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Have been traveling from Riga🇱🇻to Leonidio🇬🇷 by car and back for a month+ visiting 🇱🇹🇵🇱🇸🇰🇭🇺🇷🇸🇲🇰🇦🇱🇲🇪🇧🇦🇭🇷🇸🇮. Did not touch a code once, probably totally out of touch for anything AI coding agents related, no regrets.
#IndieDevLife -
Nothing beats the feeling of making a customer happy with a quick fix and getting rewarded with an updated 5-star rating for @TranslateKit 💪⭐ – thanks, Jon! 🙌
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Do you also have crash after shipping big updates?
Yesterday shipped huge update for @landlordy, today opened Xcode with another app of mine...and I just can't.
#IndieDevLife -
Como desarrolladores indie, nuestro mayor muro suele ser el marketing. La IA, más que un enemigo, es una herramienta que nos da acceso a resultados que antes eran imposibles sin presupuesto.
En mi nuevo vídeo, os doy una clase magistral completa sobre cómo crear tráilers de videojuegos desde cero usando IA, cubriendo la estructura narrativa, y los principios de edición.
Vídeo completo aquí 👉 https://youtu.be/QYhM5RQJB0Y
#DesarrolloDeVideojuegos #GameDev #MadeWithGodot #AIforArtists #IndieDevLife
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So okay, my bad there, removed the Rpc call, which made so much sense when I was dumber last week, and now no spawn errors, but now I don't see my dynamically spawned objects at all on the client !
Check the scene tree and... It's there but the meshes on the client side are all placeholders... Cuz ya I can't sync meshes with the #godotengine multiplayer synchronizers...
So I guess now I figure out how serialize and send that data in an RPC call maybe? Ugh.
2/3
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While progress is moving, multiplayer definitely continues to require alot more rewrites than I was expecting. Everyone warns you it'll be true, but you don't realize how true until you're in the thick of things.
Syncing rigidbodies is the tough part. I moved away from the multiplayer synchronizers and instead sync transform on _integrate_forces func instead.
I'm not sure this is the best approach... it works-ish but then I get errors that its spamming too much.
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Realized I’ve been neglecting my ASO and marketing research. 😔 Looked at some tools, but didn’t make much progress. Note to self: balance coding with marketing! Any tips from fellow indie devs out there? 📊📱 #ASO #IndieDevLife
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Tomorrow’s plan: splitting my time between working on new features and learning app marketing. Excited to balance coding with business strategy! First stop: diving into ASO (App Store Optimization). Any tips from fellow indie devs? 🚀
#BuildInPublic #IndieDevLife #AppMarketing -
Wow, I’m blown away by the love #TranslateKit 3 is getting—4.9/5 ⭐️! 🥹
It’s proof that building useful things and listening to your users really pays off. 🙌
If you’re curious, give it a try: 👉 https://translatekit.app
#SwiftUI #iOSDev #IndieDevLife -
Right as I’m about to go to bed is not the right time to get really motivated to write code, especially after spending all day doing that at work
#BuildInPublic #IndieDevLife -
What could go wrong going into production on 31st of December while on ski holidays? 🤡
#IndieDevLife #StupidPeopleDoingStupidThings
https://play.google.com/store/apps/details?id=lv.happymoments.drinkcontrol -
🧙♂️💻 Coding feels eerily similar to summoning the undead—requires patience, perfect flow, and maybe a smidge of dark magic. Let's navigate this mystical journey together! 👾✨ #CodingMagic #IndieDevLife
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#Sharex is a really handy tool sometimes! Does so much for me. Yet muscle memory forces me to use the snipping tool more.
Still its pretty crazy all the features it has.
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🌿 Nature can be a game designer's best friend. Take a walk, breathe, observe some fauna, and return to your game with new ideas.
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Went to bed early because Kiddos haven't slept well. So they woke up earlier than usual to make the early bed meaningless.
Have alot to do but can't focus without better sleep. Which is just not happening. Just one of those weeks I guess...
Too tired.
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@rhazn@mas Attempt 1 at using a hinge joint 3d to make a Srimech to help flip the tank...
I have literally no idea what is happening LOL
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🤔🎮 Indie game devs attempting to talk about their game without spoiling anything... It's like walking through a maze blindfolded! 😅 Can you relate? #IndieDevLife #NoSpoilers #GamingMemes
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💰🚫 At the core of indie game development lies a simple truth: it's not about the money. It's about touching the lives of players and creating cherished memories through our games. That's the true measure of success. ❤️🎮 #IndieDevLife #PassionOverProfit #GameDevelopment
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📸 Meet the Chaotic 4 from Untitled Game Studios! 🎮 Our journey began during the pandemic, and we've been crafting pixel magic ever since. Dive into our quirky story on our about us page (link below)! #IndieDevLife #GamingCommunity 🎮🏞️ https://ugs.pt/about-us.html
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#trailer making is weird, in that I like doing it, but I do not think I am great at it.
It's also weird in that no one watches them straight through generally. So it nearly doesn't matter how good it is as long as it shows alot.
I still spent today timing the hard cuts to piano chords though. Just in case.
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Challenge Level: Impossible
Just making 1 #followfriday post then don't use Mastadon for the rest of the day so I can actually get #somnipathygame done!!
#indiedevlife can be tricky like that.
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My need for sound effects is ever rising and insatiable. Each new sound I add just makes me realize all the gaps in sound design. Next project I definitely gotta find and wear a music/sound hat earlier.
#indiedevlife #gamedev #sounddesign (or lack there of) #somnipathygame
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/sigh No #steam, my #pointandclick, top down, #survivalhorror adventure game is literally nothing like Hollow Knight! People who want more Hollow Knight will not find that in #somnipathygame
Guess it's time to retag again.. #indiedevlife
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Why would iOS 16.4 break HTML rendering in WKWebView by introducing new WKPreferences property shouldPrintBackgrounds that defaults to false?
I don't know, maybe as a simple way to fuck up someone's day by wondering why suddenly colors disappeared in generated reports in their apps? #IndieDevLife