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#ikuminakamura — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #ikuminakamura, aggregated by home.social.

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  1. #TangoGameworks live, so there is potential for #HiFiRush sequel.

    #Krafton has some hit and misses. #Subnautica sold a lot, PUBG should still bring revenue, and #TheCallistoProtocol was a huge miss. Dunno about the South Korean market games, tho.

    I don't see having a big budget for their next project, but who knows if #ShinjiMikami and #IkumiNakamura decide to return.

    polygon.com/24218268/krafton-t

    #Videogames #Gaming #Krafton #SouthKorea

  2. #TangoGameworks live, so there is potential for #HiFiRush sequel.

    #Krafton has some hit and misses. #Subnautica sold a lot, PUBG should still bring revenue, and #TheCallistoProtocol was a huge miss. Dunno about the South Korean market games, tho.

    I don't see having a big budget for their next project, but who knows if #ShinjiMikami and #IkumiNakamura decide to return.

    polygon.com/24218268/krafton-t

    #Videogames #Gaming #Krafton #SouthKorea

  3. #TangoGameworks live, so there is potential for #HiFiRush sequel.

    #Krafton has some hit and misses. #Subnautica sold a lot, PUBG should still bring revenue, and #TheCallistoProtocol was a huge miss. Dunno about the South Korean market games, tho.

    I don't see having a big budget for their next project, but who knows if #ShinjiMikami and #IkumiNakamura decide to return.

    polygon.com/24218268/krafton-t

    #Videogames #Gaming #Krafton #SouthKorea

  4. #TangoGameworks live, so there is potential for #HiFiRush sequel.

    #Krafton has some hit and misses. #Subnautica sold a lot, PUBG should still bring revenue, and #TheCallistoProtocol was a huge miss. Dunno about the South Korean market games, tho.

    I don't see having a big budget for their next project, but who knows if #ShinjiMikami and #IkumiNakamura decide to return.

    polygon.com/24218268/krafton-t

    #Videogames #Gaming #Krafton #SouthKorea

  5. #TangoGameworks live, so there is potential for #HiFiRush sequel.

    #Krafton has some hit and misses. #Subnautica sold a lot, PUBG should still bring revenue, and #TheCallistoProtocol was a huge miss. Dunno about the South Korean market games, tho.

    I don't see having a big budget for their next project, but who knows if #ShinjiMikami and #IkumiNakamura decide to return.

    polygon.com/24218268/krafton-t

    #Videogames #Gaming #Krafton #SouthKorea

  6. #HiFiRush is such a charming game.

    It pains me to know its studio was killed because “not enough profits”, and it was considered dead weight without #ShinjiMIkami and #IkumiNakamura.

    The only problem with the game is that, if you don’t have sense of rhythm, you’re going to have a really hard time.

    It’s for superior people.

    #Videogames #Gaming #TangoGameworks #Microsoft #Xbox #XboxGameStudios #Bethesda

  7. #HiFiRush is such a charming game.

    It pains me to know its studio was killed because “not enough profits”, and it was considered dead weight without #ShinjiMIkami and #IkumiNakamura.

    The only problem with the game is that, if you don’t have sense of rhythm, you’re going to have a really hard time.

    It’s for superior people.

    #Videogames #Gaming #TangoGameworks #Microsoft #Xbox #XboxGameStudios #Bethesda

  8. #HiFiRush is such a charming game.

    It pains me to know its studio was killed because “not enough profits”, and it was considered dead weight without #ShinjiMIkami and #IkumiNakamura.

    The only problem with the game is that, if you don’t have sense of rhythm, you’re going to have a really hard time.

    It’s for superior people.

    #Videogames #Gaming #TangoGameworks #Microsoft #Xbox #XboxGameStudios #Bethesda

  9. Check out this #GameInformer feature on #IkumiNakamura (who you may know from #Okami, #Bayonetta, and going viral when delightfully announcing the “spooky” #GhostwireTokyo during #E3 2019). The piece itself is only half about her though, and half about the interview itself, as she leads the interviewer through Tokyo back alleys in the middle of the night. It makes sense if you remember that her most recent, upcoming project is not a game but an #UrbanExploration book.
    gameinformer.com/2023/04/11/li

  10. Check out this #GameInformer feature on #IkumiNakamura (who you may know from #Okami, #Bayonetta, and going viral when delightfully announcing the “spooky” #GhostwireTokyo during #E3 2019). The piece itself is only half about her though, and half about the interview itself, as she leads the interviewer through Tokyo back alleys in the middle of the night. It makes sense if you remember that her most recent, upcoming project is not a game but an #UrbanExploration book.
    gameinformer.com/2023/04/11/li