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#ichigojam — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #ichigojam, aggregated by home.social.

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  1. For those that need to know. The Official HDMI monitor works with the P

  2. Since I’ll be in Japan for #RubyWorld next week, I wonder if I can get hold of an #IchigoJam board to bring home with me? I don’t think they are easy to get hold of outside of Japan but they look super interesting. I’ll only be in Matsue for the few days visit, not travelling elsewhere.

  3. #IchigoJam + @adafruit thermocouple driver seems to be working!

    I'll be ready when the mail arrives. 🤣

  4. Progress on my #IchigoJam device driver for the MAX31856 thermocouple amplifier on a breakout made by @adafruit. Wouldn't be able to do this without Adafruit's source code, I don't have the free time to decipher the datasheet!

    I still don't have the actual thermocouple. It's on order...

  5. Very nice page I found: 15jamrecipe.jimdofree.com/

    Needs translator but it's worth it!

  6. I'm thinking of going back to the for some golf coding in .

    I'm reading latest documentation and after so many years I just find out how smart and easy to calculate are the code numbers for graphics blocks.

    Fun fact: IchigoJam have the same number of characters on screen (64 x 48) as MSX SCREEN 3 mode :)

  7. こども向け新言語「IchigoRuby」誕生!IchigoJamとRubyのいいとこどり
    fukuno.jig.jp/3828
    #ruby #IchigoJam

  8. It works! I never saw anything mentioned in the documentation about this. This is huge. It means I can have data, intro, and menu stored in one save and then engine in another!

    I will include this in my article about #IchigoJam :)

    #GameDev #IndieDev #SizeCoding #Retrocomputing

  9. Screencast from emulator (slow) running ~Cat On The Run~

    Download/Play at ichigojam.p1x.in/#cat

    #IchigoJam #BASIC #GameDev #IndieDev #SizeCoding

  10. ~🐱Cat On The Run ~

    I compressed the code and with a free space added sound :) Article/tutorial in progress.

    All 💾1024 bytes used!

    #IchigoJam #GameDev #IndieDev #Sizecoding

  11. I restored my old game for 🍓 #IchigoJam :) I did some optimizations to shrink it down to💾 882 bytes!

    Avoid aliens 👾. Collect coins 🪙. Stay alive ❤️ as long as you can.

    Code and web emulator at ichigojam.p1x.in/

    #BASIC #RetroComputing #8bit #1024bytes

  12. 3D Case for my #IchigoJam version 2 beta

    After a few not-so-accurate prints, I'm almost there!
    I think that now it will be the last print :P

    #3dprinted #blender